DF: CONTROL PS5 vs Xbox Series X/S 60 Fps and RT mode

We already have sufficient material to start to understand the differences between the systems.
While the SeX is "stronger" it does indeed have more little bottlenecks than the PS5, and it should be clear already that the PS5's GPU actually have a small advantage on displaying pixels/transparencies.

What it's curious for me is the IO system.
The PS5's is being underutilized but at least is not causing problems like the SeX's. I don't understand why the Velocity Architecture is failing a little bit.
 
but the console already has VRR. it drops frames so goooood. best frame drops ever so variable

He was not talking about the GPU, it was about the IO/Streaming.
Something non GPU related is causing little pauses.
When there's stutter problems it generally the game's fault. The engine is not handling the frames coming from the GPU the way it should.
 
How many times DF has to write "rest assured that it will be fixed" about the issues in the XSX versions of games?
Anyway PS5 continues to win in multiplatform games with a single exception so far.
 
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Dropping below your VRR range there. Could drop even lower but DF edited a new scene in right were it gets interesting.

The graph is going way down into the 45s at the end.
 
Ah yes, its because it has nothing on the PS5 when it comes to rendering text.


/s

This is credit to the RDNA2 architecture, the SeX must be the same.
 
So series SX loads more data faster .. interesting
More compressed data = more work & less compressed data = less work.
The PS5 is doing more work because the size is almost 50% smaller. It has to do more work to decompress the data.
 
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I'm sure people who celebrated a huge gap in power are happy about both consoles being "barely" different.
Why would that be bad? I mean, the only issue is that among those who thought that the series x would CRUSH AND ANIHILATE the competition there was also a paternal attitude where they felt they were right, arguing about the validity of any of their "factual claims" was received with essentially aggressive responses.

When you are wrong you are wrong, the least some could do is at least let go of the smugness.

Pretty annoying, so is the PS5 pretty well balanced system or the series x somehow underperforming? both and neither depending how you look at it, they perform as they should, within the margin of error in most situations and there is no functional difference between the two. Why should any sane person be upset about this? You could be happy or not care too much, if anything it will force MS to up their game as far as games are concerned.
 
I will be hated again but things needs to be talked.

Pretty lazy analysis from DF again.

- Input lag not even talked (seems way higher than last gen versions)
- File size not talked (there is a over 50% difference in file size)

They talked about this in the previous video.
 
On Series X it always seems like there's a bug that needs to be fixed. Perception can be tricky, though.
If nothing happens on screen (traversal) or it always pops in some text on the screen, it really looks like a strange bug. Seems to be a loading realated bug (for whatever reason).
After all, Control is really a "hardwarekiller" even on PC. It is not that the game looks that great (it has many artifacts etc) it is more that the engine is quite inefficient. Bug well, at least there is one more engine on the market, better than all using unreal & the other.
 
Having initially played through this game on a 2080 Super, and again on my 3090...I wouldn't want to live in a world where barely maintaining 30FPS with lower than low ray tracing settings turned on is considered a win lol
 
No, you're reading it wrong.

PS5 decompresses more data (from a smaller 25 GB file) and loads it in still the same time as Xbox is doing (from a more readily available file of 42 GB that it doesn't have to decompress as much).
And? Loading time is faster in the end .. you feel my drift .. it's the end goal that matters .
 
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The PS5's hardware compression is supposed to be much more potent than whatever xbox is doing.
That's true but decompression still takes time.

My guess is that since PS5's compression is overall more aggressive and better it takes a fraction of a second longer to decompress when loading data. I may be wrong but that's my hypothesis as to why it's taking the PS5 a little bit longer to load.

Funny how that is the reverse of when they "won" the Control performance crown (PS5 has the higher resolution, so it drops frames while the series x has a lower resolution and has stable frame rate.

Anyway, I though that these dips were not always occurring on the PS5, if you reloaded the same scene the frame rate did not drop, and there are a couple of areas like that in the game (which is probably fixed by now).
Yea, those scenes are probably fixed by now. I remember them saying that if you reloaded those scenes on COD PS5 that the framerate drops stopped so my guess is that it was a genuine bug that is easily patched out.
 
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^^ that is the biggest difference between them, the install size lol and for some reason everyone is ignoring it. It is better compression on PS5 it seems but how come only this game is using it ? Just for curisoity sake would like to know the install size on SS.
 
Even if we ignore the I/O stuttering on XSX (where it can drop to ~40fps), the game seems to perform better on PS5.

<=46fps on XSX (can be seen at the end of the graph, oddly they don't show more. Who knows how low it actually drops?).
ssxUgSD.png


54fps on PS5, here they wanted to show us the worst case they found:
azie2vf.png
 
^^ that is the biggest difference between them, the install size lol and for some reason everyone is ignoring it. It is better compression on PS5 it seems but how come only this game is using it ? Just for curisoity sake would like to know the install size on SS.
Same here

Im not too bothered with frame drops from either version

Im more interested on how can ps5 keep it in a much smaller size data compression
 
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I guess , I don't care for the extra 20 gigs personally.. but maybe some one with data caps does .
The file size on the SSD. All native XSX and PS5 games must be on approved SSD part, which is very expensive. A one second difference load time is a great trade off for 40% saving in SSD usage.
 
I see that you conveniently missed out the fact that loading times on the Xbox consoles are faster than PS5. The X is 0.3 milliseconds faster the PS5, and the S is even better, with a massive 0.6 milliseconds advantage. So much for Cerny's secret sauce magical SSD! Quite frankly, this huge gulf in performance should make anyone thinking of getting a PS5 start having second thoughts.

CRE075V.png
maybe a blink of an eye in it?
 
Your first time with Riky? 😂

first time GIF
no unfortunately.

I did make a post clearly showing how he was completely contradicting himself, which he ignored. The best he mustered on my last one, was the triggered emoji.
I didnt watch the video but read the text. Yes.
DF wrote both drop frames but at different parts and times.
They considered both similar in fps performance. 🤷‍♀️
Well maybe watch the video before commenting then?.. They clearly talk about the xbox dropping more frames and the stutter. Shame they don't put that into words properly, must be the bias again.
 
And? Loading time is faster in the end .. you feel my drift .. it's the end goal that matters .
You serious? 0.3 milliseconds (not 0.3 seconds, but 0.3 milliseconds) is "faster" in the end?

Dude, that's down to natural variation. That "difference" would be different each time depending on how quickly the person stops the stopwatch.
 
Series consoles stutter when UI/Text on screen, seriously!!! So glad I have a backlog of games, hopefully it gets fixed before I play it
 
Yes as Xbox supports expandable storage and has a bigger SSD to start with on top.

So you'd rather pay more money for expandable storage (eventually) instead of saving precious disk space for a 3 hundredth of a second advantage which is about 3 times faster than the average blink of an eye.

Got it.
 
Same here

Im not too bothered with frame drops from either version

Im more interested on how can ps5 keep it in a much smaller size data compression

The obvious answer despite all the armchair compression engineers in the other thread is that the Xbox file contains the Series S version as well.
 
So you'd rather pay more money for expandable storage (eventually) instead of saving precious disk space for a 3 hundredth of a second advantage which is about 3 times faster than the average blink of an eye.

Got it.

Yes because I take my expandable storage between three consoles, it's nice when your console can do that.
 
I will be hated again but things needs to be talked.

Pretty lazy analysis from DF again.

- Input lag not even talked (seems way higher than last gen versions)
- File size not talked (there is a over 50% difference in file size)

I mean they used to cover all points including power consumption and noise but today they do a very rushed work.

What is really happening?
where's the 50% file size difference?
 
Yes as Xbox supports expandable storage and has a bigger SSD to start with on top.

Ok....but if this becomes a trend then PS5 could conceivably have the same number of games installed as XSX and have more free space. So you are going to need that expandable storage sooner on XSX than PS5.

For three milliseconds....

Animated GIF
 
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The obvious answer despite all the armchair compression engineers in the other thread is that the Xbox file contains the Series S version as well.
Do they share the same textures and junk between versions? Is the only difference the settings?
 
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