Digital Foundry: Gears of War Reloaded - DF Review - PS5/PS5 Pro/Xbox Series X|S/PC - The New Ultimate Edition?

Yeah, it's a remaster, not a new game afterall. PSSR seems to work good on cross-gen looking stuff like this or Rebirth.

Would be nice if it were universally good across newer games too.
There are examples of non cross-gen games like Alan Wake II, Space Marine 2, Stellar Blade and others having great PSSR implementation, some devs seems to not put 100% effort.

But FSR4 can't come soon enough next year.
 
120Hz Mode: PS5/XSX 1080p (FSR3) vs. PS5 Pro 1440p (PSSR)

In this game (120Hz mode), the PS5 Pro achieves a 77% higher resolution and a 20%+α higher frame rate compared to the base PS5. * with PSSR processing
If my calculations are correct, is this the biggest difference ever?

RtTlBaQL_o.jpg
 
Yeah, it's a remaster, not a new game afterall. PSSR seems to work good on cross-gen looking stuff like this or Rebirth.

Would be nice if it were universally good across newer games too.

These games are exclusive to this generation and have spectacular graphics.

And they all have excellent PSSR implementation, with image quality far superior to the base PS5.

Space marine 2
Demon's Souls,
Stela blade
Ratchet & Clank: Rift Apart:
The Last of Us Part 1 remake
Battlefield 6, Beta Aberto
Wukong ( pssr mode balanced)

DJIEy8tVbt7QURaG.gif
 
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Microsoft has been making up for the Indiana Jones and Doom Pro ports recently with Hellblade 2 and Gears.

September though has 3 major games releasing without Pro support (as of now they're not listed and no comments from devs). They are: Cronos the New Dawn, Borderlands 4, and Dying Light The Beast....no "pro enhanced" tags on psn
 
120Hz Mode: PS5/XSX 1080p (FSR3) vs. PS5 Pro 1440p (PSSR)

In this game (120Hz mode), the PS5 Pro achieves a 77% higher resolution and a 20%+α higher frame rate compared to the base PS5. * with PSSR processing
If my calculations are correct, is this the biggest difference ever?

RtTlBaQL_o.jpg

It's not exactly like that. Normally going from 1080p to 1440p requires almost 2x more power but in this case we are talking about 4K output with FSR3.1 performance (1080p on PS5) setting. It's much more expensive than just 1080p resolution when it's reconstructing to 4k.

afHEhwnKPFc9XFxV.jpg


PSSR has similar cost to FSR according to leaked papers so it should be close to that "quality" setting.
 
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It's not exactly like that. Normally going from 1080p to 1440p requires almost 2x more power but in this case we are talking about 4K output with FSR3.1 performance (1080p on PS5) setting. It's much more expensive than just 1080p resolution when it's reconstructing to 4k.

afHEhwnKPFc9XFxV.jpg


PSSR has similar cost to FSR according to leaked papers so it should be close to that "quality" setting.
Indeed, judging by your and my benchmarks, the PS5 Pro is running a 21% heavier workload 24% faster than the base PS5.
Cerny's claim that it's 45% faster is correct.
With improved image quality and over 20% higher frame rates, Pro users will be pleased with this game.
 
Or because it's not UE5

unironically yes.

PSSR has been shown to have issues the moment the engine has to denoise anything.
and UE5 has to essentially denoise EVERYTHING.

by default basically everything shadow, hair, foliage and even cloud simulation related in UE5 is rendered as a dithered pattern, which the Antialiasing has to blend together (not actual denoising as such, but similar concept).

this makes any UE5 game susceptible to unwanted noise or flicker if the TAA method isn't perfectly tuned to correctly "blur" all the low quality shit that trash engine renders.


UE3 doesn't do that. everything is rendered without dithering. so PSSR basically has no real hurdles to overcome.
this is also why the devs let you chose post AA methods in this game, which basically no UE5 game allows, because if you did that with most UE5 games, the graphics would literally look broken, because everything is so low quality and dithered.

edit: if anyone wants to see how UE looks with no TAA, Alone in the Dark is one of the few UE games that lets you do it, by setting the AA settings to the lowest preset.

here is the main character's hair at 1440p... doesn't look too awful yet because the resolution is high enough... BUT,
wNA4aP0GSBuZScHf.png




let's imagine they want to port this to a lower end system, and had to run it at 720p... then it would look like this:
ZG7hOtrnvemHgdY2.png



and that is why UE5 and later UE4 games look blurry as fuck the moment the resolution gets too low. because they HAVE TO BE blurry. without the engine literally blurring the transparencies, you'd see shit like that hair here all over the place.

hair quality in many UE5 games is essentially worse than hair quality of PS2 gen characters.
because this was low fidelity, sure, but at least it wasn't fucking dithered to shreds and blurred over to look coherent!
zR84sqH0P9cme9uM.png
 
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These games are exclusive to this generation and have spectacular graphics.

And they all have excellent PSSR implementation, with image quality far superior to the base PS5.

Space marine 2
Demon's Souls,
Stela blade
Ratchet & Clank: Rift Apart:
The Last of Us Part 1 remake
Battlefield 6, Beta Aberto
Wukong ( pssr mode balanced)

DJIEy8tVbt7QURaG.gif
Lol holy fuck Wukong looks literally unplayable on a Base PS5 in BALANCED mode. The Performance mode looks even worse, if you can believe it. I have no fucking idea how people play this at 60fps on console. It looks like someone took vaseline and smeared it all over the screen.
 
Lol holy fuck Wukong looks literally unplayable on a Base PS5 in BALANCED mode. The Performance mode looks even worse, if you can believe it. I have no fucking idea how people play this at 60fps on console. It looks like someone took vaseline and smeared it all over the screen.
A lot of
~720p-ish games with FSR2, particularly when alpha-heavy, look catastrophically bad when motion is quick. The non-ML upscalers just do not work well with a low baseline resolution.
 
Just finished my playthrough in a single sitting, on PC. Looks and runs great.
I'm shocked that the ps5 and series x can't do native 4k for this UE3 title though.
 
Anyone having issues with controls in steamdeck? I'm playing via GFN and gamepass and the game thinks I'm on a mouse/kb. There's no option to select a controller in the menu.
 
There are examples of non cross-gen games like Alan Wake II, Space Marine 2, Stellar Blade and others having great PSSR implementation, some devs seems to not put 100% effort.

But FSR4 can't come soon enough next year.
Be great if the new implementation is back patched on current games that use it.
 
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