DF- Devil May Cry 5 SE: PS5 vs Xbox Series X - The First Next-Gen Performance Face-Off

The Series X version is locked at 60fps going by digital foundry's video, so that makes it harder to work out differences.
Both will be 60fps literally the only difference if anything will be PS5 having dynamic 4k, and like so many people have said native 4k is such a waste anyways. Give me 1440p upscaled with RT anyday.
 
There is nothing "conspiracy" in what I wrote. Add the fact that the Series S won't get a raytracing mode, meanwhile Ubisoft proved that it can be done. Capcom just isn't putting the effort.

Interesting. At what point do aliens and the Illuminati get involved?
 
Both will be 60fps literally the only difference if anything will be PS5 having dynamic 4k, and like so many people have said native 4k is such a waste anyways. Give me 1440p upscaled with RT anyday.

They are both dynamic 4K. We just need to see how far below 4K either dips.
 
im more interested to know what capcom did to fuck up the framerate mode so bad that 4k native runs better, thats the real amazing thing here.
well some of us PC gamers have tried to tell people for ages that 120fps is hard to achieve, even with high end hardware. Its not simply a case of halving the resolution to achieve it etc.
 
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This "8% difference" thing is ridiculous and shows how people don't seem to understand how averages work.

1st second: Xbox 80fps, ps5 60fps
2nd second: Xbox 80fps, ps5 60 fps
3rd second: Xbox 80fps, ps5 80fps

average: Xbox 80, ps5 ~66

so while for 2 of the 3 seconds the frame rate was 20fps different, the average is only 14fps different. In 2/3 of the frames the difference was almost 50% higher than the average difference.

"8%" on average means that the actual difference is going to be significantly more than that when it does drop. Just watch the video and you can see with your own eyes. 10 seconds of the same frame rate will average out some massive frame advantages to make it look much closer than it actually is.
'Massive frame advantages' ... lol.

Anyway, was it noted if the SE edition is completely uncensored? I seem to remember the previous-gen versions receiving a patch to turn off censorship ...

Do you really think you are funny?
I chuckled, tbh.
 
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Both version sucks, but only SeX can as we call 'brute fix' this issue by locking the framerate at 60 using the 60hz mode. PS5 don't have this option, so the only solution will be an update or one option to turn on full v-sync.

Until there, only SeX can run locked 60fps without unstable all over the place.
I think you a misunderstand something here.

There is 4 modes.... 3 or them are locked at 60fps.... only one of them is locked at 120fps (High Frame-Rate Mode).
That High Frame-Rate Mode only works if your TV supports 120Hz.

In that mode the game has a in-menu option to lock the framerate at 60fps instead 120fps.
It works in Xbox Series X version of the game... it doesn't works in PS5 version of the game.

All modes... including the High Frame-Rate Mode (120Hz) dips below 60fps in both consoles... so you won't have a locked framerate in any console... all of them will be unstable.

So in a 120Hz display you will have a better experience in High Frame-Rate Mode (120Hz) mode if you set the option 60fps because you will see dips like 60 to 40 instead 80 to 40... and all the dips like 100 to 60 or 80 to 70 won't be perceptible.
That option is only working on Xbox Series X version right now.

That only apply to 120Hz displays.
 
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I don't know about the special edition, but I've been trying the vanilla DMC5 and it fluctuates from rock solid 60fps to fixed 30 fps for no reason, that games doesn't like the series X
 
xsxps5bzji0.jpg


Ouch.

And before all my fellow Sony stans start celebrating, this is probably just an outlier and there is a good chance the next comparison will not be kind to the PS5.

But it must be said that this is not a good start for the XSX and if it is indeed an API issue then it will affect all other comparisons. I actually think that the PS5 might actually be the better designed console with far less bottlenecks in the APU and memory bandwidth but it's too early to tell.

Regardless, I am less convinced about there being a 1440p vs native 4k kind of difference like some xbox fans were trying to convince me of. We will see what happens of course.
 
Full Microsoft RDNA2 functions defined by DX12

Sony have their own and chose a different path. Sounds like a good choice, made up for 20 % smaller chip.

I'm personally going to wait for a few more comparisons before coming to a conclusion.

Like longdi longdi said the dev kits are probably wrecking the performance advantage that the XSX has.
 
So if I connect the PS5 to a 60hz TV, does it not lock to 60? By the sound of most in this thread that isn't the case as everyone keeps screaming about this 120hz issue
 
MrFunSocks is really working over time, that Microsoft money must be good.
How are you trying to lie to all our faces when we all watched the same video. Where is this "XSX is significantly faster" coming from they literally SAY the opposite.
The XSX is slightly faster when it has an advantage and the PS5 is significantly faster when it has the advantage. Now why is this happening? We don't know maybe the PS5 is better that we thought it would be or maybe the XSX is being bottlenecked by something. We don't know and they even suggest it themselves.

Here's the article from Eurogamer themselves if you think I'm making this up:
 
I think you a misunderstand something here.

There is 4 modes.... 3 or them are locked at 60fps.... only one of them is locked at 120fps (High Frame-Rate Mode).
That High Frame-Rate Mode only works if your TV supports 120Hz.

In that mode the game has a in-menu option to lock the framerate at 60fps instead 120fps.
It works in Xbox Series X version of the game... it doesn't works in PS5 version of the game.

All modes... including the High Frame-Rate Mode (120Hz) dips below 60fps in both consoles... so you won't have a locked framerate in any console.

But you will have a better experience in High Frame-Rate Mode (120Hz) mode if you set the option 60fps because you will see dips like 60 to 40 instead 80 to 40... and all the dips like 100 to 60 or 80 to 70 won't be perceptible.

Its funny you using the term 'misunderstand' here. Watch the video meu caro amigo. Saying there is a 60 locked option is one thing, in the practice none versions stay locked at 60.
Just a reminder that cap the framerate don't mean the game will run locked. The solution John gave on the SeX at least is, put the game on the 120 fps mode and than use the 60hz output because on 120fps mode none versions drops the framerate bellow 60 so thats mean in that option there is no problem to run locked.
 
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During that same scene when there's a lot of effects on screen, the PS5 drops to 46fps. The XsX drops to 62fps. Of course, there's a lot more fog on screen on the PS5 so it's not really a like for like comparison.

It's not the same scene, in PS5 he go through in the middle the smoke, on XSX the smoke is seen partially in the left of the screen
 
Lazy devs generation if DF has a say about it....just typical. Someone donate an Xbox Series X to NXGamer so we can be done with this charade.

Both versions of the game are unoptimized - clearly... that game is for sure not taking full advantage of PS5's I/O. They wouldn't even know to use it fully until at least 1 year in.

Here is the only thing we can draw from that face-off.... what we know is that in the 120 frame rate mode the XSX version that got the last work done to get Raytracing day one, instead of on a patch, still got outperformed by an earlier build PS5 version.

Lazy devs, poor API, and all the other nonsense won't make up for one side when both systems suffer from the same predicament - you could even say PS5 more so given their custom I/O and the nature of third party engines.

To see engines that favor DirectX API... which most of them are for third party devs (as they target PC as well) still getting outworked.... :messenger_grinning_squinting:
 
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Its funny you using the term 'misunderstand' here. Watch the video meu caro amigo. Saying there is a 60 locked option is one thing, in the practice none versions stay locked at 60.
Just a reminder that cap the framerate don't mean the game will run locked. The solution John gave on the SeX at least is, put the game on the 120 fps mode and than use the 60hz output because on 120fps mode none versions drops the framerate bellow 60 so thats mean in that option there is no problem to run locked.
That is not what he said.
How can I explain better... his own written.

"However, the fact that we can use Devil May Cry 5 as a 'benchmark' at all is mostly down to the fact that the developers have targeted 120Hz as the standard refresh rate output. This is great for seeing top-end performance metrics, but it's bad news for the experience - especially on PlayStation 5. This is because 120Hz output is locked to any screen that supports 120Hz, no matter the resolution. So consider a highly popular 4K screen - the LG OLED B8. PS5 sees that it is 120Hz-compatible, and overrides 4K resolution. All modes will run at a 120Hz refresh rate, at 1080p resolution - which is absolutely not ideal. Another popular screen is the Samsung NU8000. It's a 4K screen but on PS5, Devil May Cry will force through the 120Hz refresh rate instead, resulting in a downscale to 1440p that the user has no control over.

And this is where Xbox Series X has an advantage that's crucial. Users can simply dip into the video settings, select 60Hz and Devil May Cry 5 runs in a generally stable way - a locked 60 frames per second is very much preferable to the fully unlocked set-up on a 120Hz screen whether you're gaming on PS5 or Xbox Series X. We have shared our findings with Capcom a while back, and fingers crossed there'll be a solution to the issue, but the tl;dr version is simple enough on paper: allow PS5 users to select between 60Hz and 120Hz output resolution."
 
This "8% difference" thing is ridiculous and shows how people don't seem to understand how averages work.

1st second: Xbox 80fps, ps5 60fps
2nd second: Xbox 80fps, ps5 60 fps
3rd second: Xbox 80fps, ps5 80fps

average: Xbox 80, ps5 ~66

so while for 2 of the 3 seconds the frame rate was 20fps different, the average is only 14fps different. In 2/3 of the frames the difference was almost 50% higher than the average difference.

"8%" on average means that the actual difference is going to be significantly more than that when it does drop. Just watch the video and you can see with your own eyes. 10 seconds of the same frame rate will average out some massive frame advantages to make it look much closer than it actually is.
Even with what you're saying that also means that the PS5 performs better in some areas, which according to the on paper specs shouldn't be possible.

Just admit the PS5 performs better than expected and overall will perform nearly identical to series X and move on. Don't die on the 8% hill
 
MrFunSocks is really working over time, that Microsoft money must be good.
How are you trying to lie to all our faces when we all watched the same video. Where is this "XSX is significantly faster" coming from they literally SAY the opposite.
The XSX is slightly faster when it has an advantage and the PS5 is significantly faster when it has the advantage. Now why is this happening? We don't know maybe the PS5 is better that we thought it would be or maybe the XSX is being bottlenecked by something. We don't know and they even suggest it themselves.

Here's the article from Eurogamer themselves if you think I'm making this up:

He's going to have a meltdown at this rate, as we got Valhalla face off coming soon too. Should be fun :)
 
I'm personally going to wait for a few more comparisons before coming to a conclusion.

Like longdi longdi said the dev kits are probably wrecking the performance advantage that the XSX has.

LOL they are developed on PC in Dx12 and converted for ps5, if anything ps5 has the disadavage here.

Which is why ps5 first party has advantages.
 
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That is not what he said.
How can I explain better... his own written.

"However, the fact that we can use Devil May Cry 5 as a 'benchmark' at all is mostly down to the fact that the developers have targeted 120Hz as the standard refresh rate output. This is great for seeing top-end performance metrics, but it's bad news for the experience - especially on PlayStation 5. This is because 120Hz output is locked to any screen that supports 120Hz, no matter the resolution. So consider a highly popular 4K screen - the LG OLED B8. PS5 sees that it is 120Hz-compatible, and overrides 4K resolution. All modes will run at a 120Hz refresh rate, at 1080p resolution - which is absolutely not ideal. Another popular screen is the Samsung NU8000. It's a 4K screen but on PS5, Devil May Cry will force through the 120Hz refresh rate instead, resulting in a downscale to 1440p that the user has no control over.

And this is where Xbox Series X has an advantage that's crucial. Users can simply dip into the video settings, select 60Hz and Devil May Cry 5 runs in a generally stable way - a locked 60 frames per second is very much preferable to the fully unlocked set-up on a 120Hz screen whether you're gaming on PS5 or Xbox Series X. We have shared our findings with Capcom a while back, and fingers crossed there'll be a solution to the issue, but the tl;dr version is simple enough on paper: allow PS5 users to select between 60Hz and 120Hz output resolution."

Still trying to understand your point.

Lets make this clear. This port is not ideal by any means, but the advantage Series X have over the PS5 is because he have a system option to output at 60hz and this have nothing to do with the port.
 
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I'm personally going to wait for a few more comparisons before coming to a conclusion.

Like longdi longdi said the dev kits are probably wrecking the performance advantage that the XSX has.

Thats what impressed me and affirm the raw power advantage of SX.

In much poorer dev kits and a game designed for PS5, SX still ekes out a 8-10% lead in 3 of the 4 modes.

Remember DMC5SE was not to have RT at launch on SX.
 
Thats what impressed me and affirm the raw power advantage of SX.

In much poorer dev kits and a game designed for PS5, SX still ekes out a 8-10% lead in 3 of the 4 modes.

Remember DMC5SE was not to have RT at launch on SX.

So what happened to the rumored 50% advantage? I mean if you believe the raw power is that high.
 
Unless developers get more familiar with the PS5 and make more improvements there. It's not like the console won't get better overtime.

The next change and perf uplift will be when devs redesign their games IO. Both systems will benefit, with SX still pulling ahead.

So before that, in traditional engine, PS5 powers will be pretty much utilised while SX plays catch up on utilisation.
 
This is not really good representation of either consoles. Though they are closely matched was expected. Also surprised that they were able to have RT ready for SX for launch, so good job of Capcom unlike others who think they are favoring Sony for some reason, lol. I expect PS5 to have API advantage and get better overtime as well. This is common knowledge that Microsoft API have high layer of abstraction.
 
This will not be the only title where the gap in performance will be minimal. Expect this to be relatively common. The gap on paper was never going to truly translate to real world performance and anyways. Will Xbox Series X likely have the better performing multiplat generally? Most likely, but its not going to be this massive difference.
 
A war is when 2 sides are fighting.

This is the white flag for Xbox already.

There's no 18% or 21% or 44% or whatever other stupid numbers were invented.

It was true back in March and it's true now - 18% Tflop means zero in any practical way.
You think people can easily digest what you said?
 
The next change and perf uplift will be when devs redesign their games IO. Both systems will benefit, with SX still pulling ahead.

So before that, in traditional engine, PS5 powers will be pretty much utilised while SX plays catch up on utilisation.

Not really because the PS5 has plenty of things the developers are not familiar with. Which will lead to improvements in the future.
 
Something tells me to sit this one out. Time and more comparisons will tell a clearer picture. This one is all over the place.
 
This "8% difference" thing is ridiculous and shows how people don't seem to understand how averages work.

1st second: Xbox 80fps, ps5 60fps
2nd second: Xbox 80fps, ps5 60 fps
3rd second: Xbox 80fps, ps5 80fps

average: Xbox 80, ps5 ~66

so while for 2 of the 3 seconds the frame rate was 20fps different, the average is only 14fps different. In 2/3 of the frames the difference was almost 50% higher than the average difference.

"8%" on average means that the actual difference is going to be significantly more than that when it does drop. Just watch the video and you can see with your own eyes. 10 seconds of the same frame rate will average out some massive frame advantages to make it look much closer than it actually is.


DF clearly said the PS5 had a performance advantage in performance mode, not sure how you can cherry-pick these sections with a straight face. You're acting like this was some 2 minute average of FPS, which still isn't concrete, you've literally picked out 2 seconds lol and ignored the other sections where PS5 had the advantage? My god the console wars have begun.
 
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So what happened to the rumored 50% advantage? I mean if you believe the raw power is that high.
There was never a 50% advantage, so i dont know why people keep saying that. Same with the people who keep bringin up Dealers stupid tweet, and act like evry Xbox fan was saying the same thing.
 
Fascinating, Series X has slight frame rate advantage in non high frame rate models over PS5, meanwhile PS5 has slight-medium advantage over Series X in the higher frame rate mode.
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The Xbox runs better in both ray tracing modes and normal 4K mode. The high frame rate mode in Xbox is broken, often performing worse than the higher resolution 4K mode.
That's likely what both NX Gamer (and Richard) were talking about when they said Xbox APIs/devkits were behind.
 
This is a good sign that they're both similar in performance which is what should be expected. Dunno why ppl expected a huge difference. Regardless, lets wait and see how other games perform. This is a launch title, so I'm sure they had some hard deadlines to stick to,to get this game out..ppl always want to assume lazy dev
 
Both version sucks, but only SeX can as we call 'brute fix' this issue by locking the framerate at 60 using the 60hz mode. PS5 don't have this option, so the only solution will be an update or one option to turn on full v-sync.

Until there, only SeX can run locked 60fps without unstable all over the place.
That's only for the 120hz TVs.
 
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