DF- Devil May Cry 5 SE: PS5 vs Xbox Series X - The First Next-Gen Performance Face-Off

There was never a 50% advantage, so i dont know why people keep saying that. Same with the people who keep bringin up Dealers stupid tweet, and act like evry Xbox fan was saying the same thing.

A theory based off the two extra flops plus all those RDNA2 features being used along with DirectML.
 
MrFunSocks is really working over time, that Microsoft money must be good.
How are you trying to lie to all our faces when we all watched the same video. Where is this "XSX is significantly faster" coming from they literally SAY the opposite.
The XSX is slightly faster when it has an advantage and the PS5 is significantly faster when it has the advantage. Now why is this happening? We don't know maybe the PS5 is better that we thought it would be or maybe the XSX is being bottlenecked by something. We don't know and they even suggest it themselves.

Here's the article from Eurogamer themselves if you think I'm making this up:
Multiple sections of 20fps difference in favour of Series X. Watch the video.

Averages don't tell the whole story. The Xbox has frequent and significant frame rate advantages that using an average makes look less significant, like I showed in my example.

That's likely what both NX Gamer (and Richard) were talking about when they said Xbox APIs/devkits were behind.
This is a bad port, nothing more. Gears, ori, dirt, etc all run just fine at 120hz. This is poor dev work by capcom, not any evidence of APIs being behind.
 
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Multiple sections of 20fps difference in favour of Series X. Watch the video.

Averages don't tell the whole story. The Xbox has frequent and significant frame rate advantages that using an average makes look less significant, like I showed in my example.

But how are you also ignoring massive 40fps advantages for PS5 in sections in the same breath?
 
The next change and perf uplift will be when devs redesign their games IO. Both systems will benefit, with SX still pulling ahead.

So before that, in traditional engine, PS5 powers will be pretty much utilised while SX plays catch up on utilisation.
This makes no sense. The Xbox is a more traditional system to the PS5.

Also your figure of an expected 30% performance lift for the XSX is pure BS if I've ever seen it
 
You call it "faulty API", I call it "Capcom is a Sony partner that not only releases exclusive content for them (Street Fighter V, Resident Evil 7 VR), it has historically put more effort on optimizing for their previous gen console.

Suck it, Microsoft also has companies releasing exclusive upgrades on their system.
 
Multiple sections of 20fps difference in favour of Series X. Watch the video.

Averages don't tell the whole story. The Xbox has frequent and significant frame rate advantages that using an average makes look less significant, like I showed in my example.


This is a bad port, nothing more. Gears, ori, dirt, etc all run just fine at 120hz. This is poor dev work by capcom, not any evidence of APIs being behind.
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Richard Leadbetter said:
And we also know from developer conversations just how hard it's been to get final software ready for launch, especially on the Xbox side, where several studios have had challenges in moving across to the development environment.
^ From their DmC5 article.
 
Interesting, where PS5 was losing it was by a small amount but where it won it was by a wide margin. RT mode was quite similar and the closest in performance between both having xbox always in the lead even if just slightly so. Both versions are rather comparable. Dunno if xbox is slacking or if ps is putting in work. If this will be the trend going forward, it will only be so for the 1st year or so, then from just the sheer spec difference Xbox should be pulling ahead performance-wise as the gen moves along.
 
What makes PS5 not being clearly broken in the Normal Mode?

What makes PS5 version not an "early build"™ compared to the recently worked version in the XSX?.... which still got outperformed in the horsepower mode?

And this is just a crappy rushed reskin of DMC5. Just look at Miles Morales and Demon Souls for true next-gen benchmarks - base floor.
 
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Multiple sections of 20fps difference in favour of Series X. Watch the video.

Averages don't tell the whole story. The Xbox has frequent and significant frame rate advantages that using an average makes look less significant, like I showed in my example.


This is a bad port, nothing more. Gears, ori, dirt, etc all run just fine at 120hz. This is poor dev work by capcom, not any evidence of APIs being behind.
For every section of "20fps" performance difference. There's 3 even longer sections of 1-5 fps difference with a few sections where PS5 is faster in there as well. Stop cherry picking
 
The 4k mode manages close to the same as the 120 1080p mode seems to imply its broken on sxs


You are confusing early with finished.
Close the same? I just watched a different video because one mode run below 60fps the other runs over 60fps.
 
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You call it "faulty API", I call it "Capcom is a Sony partner that not only releases exclusive content for them (Street Fighter V, Resident Evil 7 VR), it has historically put more effort on optimizing for their previous gen console.

Exactly. It's not rocket science. Expecting Capcom (a Japanese developer) to in any way put Sony or the PS5 in a bad light is a pretty ridiculous thought. If anything they will optimize more for Playstation and Xbox will just get what it gets from them sadly.
 
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Interesting, where PS5 was losing it was by a small amount but where it won it was by a wide margin. RT mode was quite similar and the closest in performance between both having xbox always in the lead even if just slightly so. Both versions are rather comparable. Dunno if xbox is slacking or if ps is putting in work. If this will be the trend going forward, it will only be so for the 1st year or so, then from just the sheer spec difference Xbox should be pulling ahead performance-wise as the gen moves along.
Well Richard was saying ps5 is punching above its weight: (from digital foundry)
"
In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available."
 
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How can this 17% performance delta look like this?
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at work. :messenger_sunglasses:

"Just a launch title", "lazy devs", "you'll see next year", "look at this frame where it is below 60fps on PS5" are all nice popcorn seasonings, you guys should try it too.

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For every section of "20fps" performance difference. There's 3 even longer sections of 1-5 fps difference with a few sections where PS5 is faster in there as well. Stop cherry picking
That's what I'm saying with the averages lol. Yes, for big stretches they are very similar.....but then the PS5 has big stretches where it's significantly worse. That's why the average is a poor metric.
 
In the clearly broken on Xbox high frame rate mode?
Every mode is broken in both consoles. Framerates are garbage, they fluctuate like nobody's business. This was a rush job in both platforms and the results show. As I said before, people trying to take any decent conclusions out of this shitshow are in for a rough time.
 
I'm just hoping this isn't indicative of what to expect from Capcom this gen, performance was kinda janky on both.
 
Oh, so it's outright broken when its in PS5's favor, but when Xbox has the advantage PS5 is clearly optimized to 120% right?
The 4K mode on Xbox performs just as wel if not better than the 1080p high frame rate mode. Do you not understand why that shows that the high frame rate mode is broken?

The PS5 modes all perform as you would expect compared to each other. The Xbox high frame rate mode is broken beyond belief. The other 3 modes all perform according to how they should, and all perform
Better than they do on the PS5.

this isn't rocket science. The Xbox high frame rate mode is broken, and the devs are at fault. Not the "APIs", the devs.

John doing his best not to upset team blue. Xbox is a clear winner in 3 of the 4 modes and he says there's no clear winner lol.
 
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Exactly. It's not rocket science. Expecting Capcom (a Japanese developer) to in any way put Sony or the PS5 in a bad light is a pretty ridiculous thought. If anything they will optimize more for Playstation and Xbox will just get what it gets from them sadly.

In terms of next gen conspiracy theories, this is one of the most stupid.
 
The 4K mode on Xbox performs just as wel if not better than the 1080p high frame rate mode. Do you not understand why that shows that the high frame rate mode is broken?

The PS5 modes all perform as you would expect compared to each other. The Xbox high frame rate mode is broken beyond belief. The other 3 modes all perform according to how they should, and all perform
Better than they do on the PS5.

this isn't rocket science. The Xbox high frame rate mode is broken, and the devs are at fault. Not the "APIs", the devs.

It's the god damn devs I say!

Listen to me it's the goddamn devs!
 
Every mode is broken in both consoles. Framerates are garbage, they fluctuate like nobody's business. This was a rush job in both platforms and the results show. As I said before, people trying to take any decent conclusions out of this shitshow are in for a rough time.
Every mode isn't "broken", they're just bad. The only outright broken one is the 1080p mode that performs the same as or worse than the 4K mode.
 
I don't get why is so hard for people to not pick sides (you're winning nothing) and understand what's up to discuss in this first show-off: SeX's Pyrrhic victory.

Technically SeX wins, better performance in 3 of 4 modes, right?
But the math seems a bit off. In all of these 3 wins the margin it puts above the PS5 is very small, smaller than it should be, while in the one PS5 victory the margin above the SeX is strangely huge, much higher than it should be possible.
While both consoles use the same basic building blocks, these blocks are arranged differently, with different strength and weakness, we should be discussing what strength and weakness were are seeing working here.

Personally I believe that the SeX needs more effort to optimize and make use of all those 52CU working at a lower clock. It needs more work by hand to properly use all those SP along with the RT. Without this these games running at higher resolutions with RT will perform the same on both consoles, as the RT is already limiting the framerate.
So, it's not that the PS5 is being "faster", is the SeX that is being "slower".
 
Wait a damn minute! I was led to believe for months now that the ABSOLUTE minimum difference in performance would be 20% in favor of the XsX because the PS5 couldn't maintain clocks for both CPU and GPU. The amount of damage control in this thread is amazing. Not only does the PS5 match resolution it is within 5-8% of the framerate and dominates at 120? Throw in the SSD speed advantage and the fact the PS5 actually first party launch titles.... oh wait i forgot about the glowing reviews of the Dual Sense as well. Xbox fanboys are shook right now.
 
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With more time on the cooker, or a patch if you will, the PS5's version could also be significantly optimized so it would even out the rough patches in other modes... and also bring RayTracing in line with Miles Morales - which is significantly superior to this in a significantly more demanding game.

So the argument can be made for both sides on any shortcoming showcased. Instead of DF downplaying about the poor state of Xbox's API, why don't we get word from them about how that RE engine doesn't utilize PS5's I/O to the fullest ...or Why were these devs unable to bring RayTracing performance on par with Miles Morales on a less demanding game..... or about how the porting process works for third party developed games with DirectX12 PC's, and ported to PS5 - and the disadvantage that places PS5 in?

I'm gonna love this gen.... all the spins... all the damage control. I love it.
 
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