Digital Foundry: Senua's Saga: Hellblade 2 Enhanced - DF Review - PS5/ PS5 Pro/ Xbox Series X/ Steam Deck!

What happened to 60fps is limiting what devs can do? The game came out at only 30fps, devs changed nothing other than optimizing the game, and now it's 60fps and it can run on a Steam Deck. Keep drinking the kool-aid of devs claiming their game can only run a 30fps because they are focused on visuals.
 
Any change for series s?

Not covered in the video.

They did mention that the animation rigging improvements etc made for Performance mode also go in the Quality mode, and considering they did work on Steam Deck as well, some improvements probably roll back into Series S as well.
 
Before you idiots come around with the same old "no gameplay argument": if you don't like the game, I don't give a damn. It's the best looking game out there, period.

It was the same shit for the order 11 years ago.

Game had loads of potential it still looks mind blowing even today and people hated it for no fucking reason
 
It's the best looking game out there, period.
Yes and no. GI is software lumen, not hardware. 🤷‍♂️

Good too see consoles give a superior experience overall.
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What happened to 60fps is limiting what devs can do? The game came out at only 30fps, devs changed nothing other than optimizing the game, and now it's 60fps and it can run on a Steam Deck. Keep drinking the kool-aid of devs claiming their game can only run a 30fps because they are focused on visuals.
Unreal 5 had a big update. Ninja Theory is likely on the forefront of assisting on it.
 
What happened to 60fps is limiting what devs can do? The game came out at only 30fps, devs changed nothing other than optimizing the game, and now it's 60fps and it can run on a Steam Deck. Keep drinking the kool-aid of devs claiming their game can only run a 30fps because they are focused on visuals.
Well, the new DRS for the performance mode on base consoles runs on a 720p-1080p range.

So yeah, you get 60 fps but they almost cut in half rendering resolution. There's no two ways around that. Luckily modern upscalers and further optimization mean that you can actually improve a lot.

1080p60fps and 1440p30fps. I'm ok with that, as long as graphics are actually next-gen.

What I'm tired of is 4k60 with last-gen everything (Horizon, Spiderman, GoW etc.).
 
Overall, do we have more games with good PSSR implementation? Or more with worse implementation?

You'll separate them into three parts: the excellent ones, which have great image quality and sharpness compared to the base PS5. The average ones, which have seen some improvement. Some points may have a bit of noise here and there, but there's a level of improvement in motion quality (Hellblade, for example). And the very bad ones, which are worse than the base PS5.

Excellent:

Space marine 2
Final fantasy 7 R
Ratchet & Clank: Rift Apart:
Demon's Souls
Stellar Blade
The last of us part 2
The last of us part 1
The First Descendant
The Crew Motorfest


Average:

Assassin's Creed Shadows
F1 24
GT7
Marvel's Spider-Man 2
God.of war
Hellblade 2
Dragon's Dogma 2
Baldur's Gate 3


Terrible:

Silent Hill remake
Alan wake 2
Star Wars Outlaws
Star Wars Jedi Survivor
Avatar


updating....
 
Well, the new DRS for the performance mode on base consoles runs on a 720p-1080p range.

So yeah, you get 60 fps but they almost cut in half rendering resolution. There's no two ways around that. Luckily modern upscalers and further optimization mean that you can actually improve a lot.

1080p60fps and 1440p30fps. I'm ok with that, as long as graphics are actually next-gen.

What I'm tired of is 4k60 with last-gen everything (Horizon, Spiderman, GoW etc.).
My point still stands: devs don't really want 30fps to push graphics; they want it to shorten development time by spending less time optimizing.
 
You forgot there are mid-50s framerate drops (like 53fps) likely caused by streaming I/O only happening on XSX.

but in Series X's case, a few more lurches and hitches are on record here. Traversal spikes as Senua moves between areas take us into the 50s on rare occasion.

I wonder why PS5 hasn't got any of those I/O framerate drops? And this is a biggest technical difference between PS5 and XSX in this game. In such a cinematic experience, those must detract from the immersion a lot. Of couse they immediately damage control it with VRR as expected, they can't help themselves.

 
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You forgot there are mid-50s framerate drops (like 53fps) likely caused by streaming I/O only happening on XSX.



I wonder why PS5 hasn't got any of those I/O framerate drops? And this is a biggest technical difference between PS5 and XSX in this game. In such a cinematic experience, those must detract from the immersion a lot. Of couse they immediately damage control it with VRR as expected, they can't help themselves.


When it's something that was only captured a couple of times in the transition after a cinematic-zone and also only lasts 1-2 seconds...... Of course it doesn't affect any experience or immersion in any way nor is there a need to cry out to heaven as they also don't do for the same reason with the difference in average resolution (which is something that is maintained throughout the game) between PS5 and XSX which is as ~much as there is between XSX and PS5Pro.
 
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