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DF Direct Weekly #188: Death Stranding Xbox, God of War Ragnarök PS5 Pro, Switch 2 Back Compat!

HeisenbergFX4

Gold Member


0:00:00 Introduction
0:01:08 News 1: God of War Ragnarök PS5 Pro patch tested!
0:13:36 News 2: Nintendo confirms Switch 2 backwards compatibility
0:25:27 News 3: Death Stranding lands on Xbox
0:38:11 News 4: No Man’s Sky patched for PS5 Pro
0:47:49 News 5: Sony INZONE M10S impressions
1:05:53 News 6: Sonic Generations can run at 60fps on Switch
1:11:42 Supporter Q1: Will you use the 9800X3D for high-end gaming benchmarks?
1:16:21 Supporter Q2: Will PS6 use 3D V-Cache?
1:17:32 Supporter Q3: Will Alex and John switch to 9800X3D?
1:22:15 Supporter Q4: Why is Game Boost falling short of the promised 45% increase to PS5 Pro raster performance?
1:29:21 Supporter Q5: Would AI frame extrapolation make native frame-rate unimportant?
1:32:30 Supporter Q6: What do you want out of a Steam Deck 2?
1:38:32 Supporter Q7: Why didn’t you spend more time analyzing the PS5 Pro box?
 
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Bojji

Member
Performance cost of PSSR:

2G9FclY.jpeg


Few % better framerate in DS on PS5:

hY2BXy7.jpeg
1yqxguT.jpeg

FAQZMbi.jpeg
 

Darsxx82

Member
Performance cost of PSSR:

2G9FclY.jpeg


Few % better framerate in DS on PS5:

hY2BXy7.jpeg
1yqxguT.jpeg

FAQZMbi.jpeg
There are also times when XSX has those minimum fps advantage as they say in the video. Which indicates that these are extremely twin versions. Still, it would be nice to compare gameplay moments where there were drops to better image.

Excellent KP ports for XSX and also for XSS. It is clear that the adoption of Decima engine to Dx12 at the time for the PC version has helped a lot in the adaptation of DS to Xbox.
 
There are also times when XSX has those minimum fps advantage as they say in the video. Which indicates that these are extremely twin versions. Still, it would be nice to compare gameplay moments where there were drops to better image.

Excellent KP ports for XSX and also for XSS. It is clear that the adoption of Decima engine to Dx12 at the time for the PC version has helped a lot in the adaptation of DS to Xbox.

It's clear now that Decima can run on pretty much everything and that Guerrilla Games via Herman Hulst are probably making a play for leadership within the company.

Horizon Forbidden West and the future Guerrilla game not using PSSR seems like a power play against Nishino, Cerny, and the ICE Team.

Seems to me that it's Hulst/Guerrilla/Nixxes vs Nishino/Cerny/ICE Team.

We still haven't seen Sony's strategy for mobile come to fruition and their PC strategy is still in the infancy stage, but I think we're going to have to keep an eye on who grows their business group faster. Everyone is focused on competition between Sony and Microsoft, but the really interesting competition that seems to be heating up is the Platform Business Group vs the Studio Business Group
 

sachos

Member
OMG that John impressions of the Sony INZONE 480hz OLED monitor, wow. It must have looked so fucking good. Finally CRT quality motion clarity.
Man im getting impatient lol, lets hope starting this week we start seeing more bespoke PS5 Pro videos. Are they making an actual God of War video? Also a specific video looking at more Game Boost games.
I want to see more Base PS5 Fidelity modes compared to new Pro Performance modes.
 
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Killer8

Member
Watching John's segment about God of War PSSR, it feels like we are going back to the dark ages in terms of how viewers can accurately judge visuals. Youtube compression makes comparisons completely pointless - if it's not a slam dunk boost from 1080p up to 4K, it's not going to show up properly:

v4aZ3IW.jpeg

Like Youtube, it's the same story with badly compressed JPGs floating around Twitter. Remember the very first Bloodborne screenshots showing off the PS4 image enhancements and loads of people said it was fucking nothing? Here is the difference a properly captured image can show. You'd be blind not to see the massive increase in detail in the Resident Evil 6 example.

Basically you can kiss goodbye to getting an accurate idea of what's going on if you're not looking at lossless 4K PNG images or a professionally captured and encoded 4K video. This doesn't just apply to the PS5 Pro either, it's a problem with just about any comparison of detail and image quality you see online ie. put your shitty Nvidia Shadowplay captures in the trash too.

Therein lies the hard sell for Sony: when the battleground is being fought over fine details on huge screens, how on Earth do you effectively show that? Most people are just never going to understand. It reminds me of all those Youtube comments saying they can't see the difference playing HDR video on their SDR screen:

 

FrankWza

Gold Member
Youtube compression makes comparisons completely pointless - if it's not a slam dunk boost from 1080p up to 4K, it's not going to show up properly:
That's on the reviewer to inform people. Put a disclaimer at the beginning of each segment. I think I remember nxgamer say something in a recent video but I've watched a lot of different ones lately so I'm not 100%
We and they shouldn't take that for granted
 

Md Ray

Member
There is a channel that did. The Pro isn’t locked due to possibly a CPU bottleneck. No problem on a VRR display, tho.
Short ans: It's not a CPU bottleneck. Those are GPU-bound frame drops.

Long ans: Death Stranding is very easy on the CPU based on the PC port running on Zen 2 CPUs, which is able to get in excess of 100fps in scenes where the PS5 Pro shows frame drops. It was a PS4 game after all!
 

adamsapple

Or is it just one of Phil's balls in my throat?
So is should play death stranding on quality? I set it to performance.

If you have a VRR display: Yes, you should 100% be playing in Quality.

If you don't have a VRR display: Yes, still play in Quality, cause it's 60 like almost all the time and most of the reported drops are in cut-scenes, with only a few here and there in game play.

The Performance mode is kinda pointless here, to be honest.
 

Tchu-Espresso

likes mayo on everthing and can't dance
If you have a VRR display: Yes, you should 100% be playing in Quality.

If you don't have a VRR display: Yes, still play in Quality, cause it's 60 like almost all the time and most of the reported drops are in cut-scenes, with only a few here and there in game play.

The Performance mode is kinda pointless here, to be honest.
Quality plus 21:9 mode. The landscapes deserve it.
 

Tchu-Espresso

likes mayo on everthing and can't dance
Did they do a base model vs Pro model comparison?
No but even then the power differential is best seen by comparing against quality mode on base PS5, given this is the whole value proposition of the pro.

I find it odd that John talks about this interesting comparison they can now do in GOW, forgetting the fact that it has been possible to do the same analysis in TLOU part 1 and 2 since launch.
 

ChiefDada

Gold Member
@38:11

Wasnt long ago they were laughing like a bunch of hyenas and mocking the thought of PS5 Pro 8K performance mode.

The Office Turns GIF


John at 10:15 "DLSS is still the king"

ChiefDada ChiefDada :

Star Wars Reaction GIF

Possibly, but would it kill them to run actual comparisons instead of just offering "DLSS is still better"? God of War Ragnarok and Horizon IQ on PS5 Pro are high enough to warrant new benchmark analysis vs DLSS. I personally don't see a large delta between the platforms but I'm just going off youtube footage.
 

Fabieter

Member
It's clear now that Decima can run on pretty much everything and that Guerrilla Games via Herman Hulst are probably making a play for leadership within the company.

Horizon Forbidden West and the future Guerrilla game not using PSSR seems like a power play against Nishino, Cerny, and the ICE Team.

Seems to me that it's Hulst/Guerrilla/Nixxes vs Nishino/Cerny/ICE Team.

We still haven't seen Sony's strategy for mobile come to fruition and their PC strategy is still in the infancy stage, but I think we're going to have to keep an eye on who grows their business group faster. Everyone is focused on competition between Sony and Microsoft, but the really interesting competition that seems to be heating up is the Platform Business Group vs the Studio Business Group

So we think its great that hust is playing napoleon inside of sony for his own power fantasy instead of giving playstation players a better experience.

I would rank hust even lower than spencer after concord failed so spectacularly. He deserved to get fired for that decisions ro support that game with hundreds of millions on top of buying them outright and now he thinks he owns the company or something. Redcioulous.
 

DenchDeckard

Moderated wildly
If you have a VRR display: Yes, you should 100% be playing in Quality.

If you don't have a VRR display: Yes, still play in Quality, cause it's 60 like almost all the time and most of the reported drops are in cut-scenes, with only a few here and there in game play.

The Performance mode is kinda pointless here, to be honest.

Ahh I played the first 20 hours in performance mode. I've switched to wide-screen quality now.

Thanks 😊
 

hlm666

Member
Horizon Forbidden West and the future Guerrilla game not using PSSR seems like a power play against Nishino, Cerny, and the ICE Team.
Wouldn't the logical conclusion to jump to after seeing the cost associated with it be maybe they want to use their own upscaler and use the saved render time for new or better visuals or physics? Or maybe in whatever they are currently making it's not quite there like aw2 or sh2 and it's not something they can fix themselves as they arn't doing the training?

I'll go with occam's razor before jumping straight into drama.
 

Radical_3d

Member
For being an unreliable fanboy channel. He was caught faking the results to favor Xbox in his comparison videos in the beginning of the generation. He was banned by EvilLore himself if i remember correctly.
Interesting. All I’ve seen from that channel has been pretty much on point. And no opinions like DF, just plain images (it’s lazy content really, but we are a lazy people).
 

Lysandros

Member
Interesting. All I’ve seen from that channel has been pretty much on point. And no opinions like DF, just plain images (it’s lazy content really, but we are a lazy people).
He is far for being accurate his "findings" (which almost always favor one platform) are often at odds with the ones from Nxgamer/DF. He was exposed by Michael and John at the time by the way, showing how its methodology/tools were unreliable. I guess he is being a bit more careful lately to not get exposed once more. At the end he is a banned source and better to not share it in order to respect the site's decision.
 
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So we think its great that hust is playing napoleon inside of sony for his own power fantasy instead of giving playstation players a better experience.

I would rank hust even lower than spencer after concord failed so spectacularly. He deserved to get fired for that decisions ro support that game with hundreds of millions on top of buying them outright and now he thinks he owns the company or something. Redcioulous.

Playing Napoleon? How do you figure? You have to make moves in life and show your value and it looks like he is doing just that. I expect the same out of Nishino. Both guys have to try to push their business elements to be the best and that's the advantage of a 2 CEO structure. That being said, if one of them isn't up to snuff, it is on the other to show that they are. Competition is good.

Somehow you think Concord is a bigger deal than Helldivers 2, which I assume you don't want to give Hulst any credit for. It's probably the best selling game in SIE history and Hulst and Ryan gave it double the development time/budget.
 

Fabieter

Member
Playing Napoleon? How do you figure? You have to make moves in life and show your value and it looks like he is doing just that. I expect the same out of Nishino. Both guys have to try to push their business elements to be the best and that's the advantage of a 2 CEO structure. That being said, if one of them isn't up to snuff, it is on the other to show that they are. Competition is good.

Somehow you think Concord is a bigger deal than Helldivers 2, which I assume you don't want to give Hulst any credit for. It's probably the best selling game in SIE history and Hulst and Ryan gave it double the development time/budget.

Playstation was always known for giving their studios more time. Yoshida which probably greenlit the game to being with would have gave the team the same kind of treatment. Based on other games which he helped shipping. No i don't give him credit for stuff he didn't brought on its way. I think he sucks.
 
Wouldn't the logical conclusion to jump to after seeing the cost associated with it be maybe they want to use their own upscaler and use the saved render time for new or better visuals or physics? Or maybe in whatever they are currently making it's not quite there like aw2 or sh2 and it's not something they can fix themselves as they arn't doing the training?

I'll go with occam's razor before jumping straight into drama.

That their next project is planning on not using PSSR is a major deviation and the only way that can be justified is if their solution is better than PSSR. If one studio's solution for upscaling is better than the entire companies general upscaling technique, you then have to start wondering why that technique isn't used across SIE and if it is used across SIE you have to start wondering why it isn't in use in place of PSSR. That's pretty dramatic.

If it wasn't "quite there" they would have used PSSR for Forbidden West, but by all accounts their upscaling is even better in that game than others using PSSR. They're also one of the first studios in SIE to do checkerboard rendering.
 
Playstation was always known for giving their studios more time. Yoshida which probably greenlit the game to being with would have gave the team the same kind of treatment. Based on other games which he helped shipping. No i don't give him credit for stuff he didn't brought on its way. I think he sucks.

You have an agenda. You want to assign blame for all decisions you don't despite not knowing what the decision making process was like and remove praise for all decisions you like and conclude that they had nothing to do with a single person.

You should grow up and realize that things are a lot more complex than this in life.
 

Fabieter

Member
You have an agenda. You want to assign blame for all decisions you don't despite not knowing what the decision making process was like and remove praise for all decisions you like and conclude that they had nothing to do with a single person.

You should grow up and realize that things are a lot more complex than this in life.


I’ve been open about my dislike for him, but I dont understand your point about wanting to highlight the positives while avoiding all the questionable decisions. Tell me what has he done for PlayStation when most games were under development before he took the lead.

Personally, I think PlayStation fans might face a rough future under his leadership. But if you feel differently, only time will tell what his leadership will bring in the next few years. So far, it feels like he’s mostly coasting on past successes.
 

Darsxx82

Member
Interesting. All I’ve seen from that channel has been pretty much on point. And no opinions like DF, just plain images (it’s lazy content really, but we are a lazy people).
Don't torture yourself up for using it either. Even though it was banned, that hasn't stopped it from being frequently cited, even by those who at the time asked for its ban when the results it shows serve to disprove DF when it suits them🤷🏻
Even less when is someone who say DF Is biased, he questioned Vgtech and any other analysis website and then tell you that NXGamer is the most reliable, honest and not biased source 🤔🤔🙃

There's no need to make up stories. "Elanalista" was banned because some people identified several years ago that his fps counting method was not entirely accurate when certain situations came into play. And since on that occasion it was the PS console version that was harmed by the result, and he then went on the hunt for being a supposed Xbox fanboy. It didn't matter that the same method also harmed the results of Xbox versions on other occasions.

Then, the reality of the character is that in his beginnings he participated in a Spanish forum (Meristation) where he made small comparisons and, the funniest thing, he was considered there as a PS fanboy for his comments and impressions. You see🤷🏻

The reality is that it can be a valid source, which does not mean that it is 100% reliable because none of them is to a greater or lesser extent. And we have realized this over the years because they have all had some notable failure at some time. The most accurate conclusion is usually the one you get after observing the results of several analyses.
 

Bojji

Member
@38:11

Wasnt long ago they were laughing like a bunch of hyenas and mocking the thought of PS5 Pro 8K performance mode.

The Office Turns GIF




Possibly, but would it kill them to run actual comparisons instead of just offering "DLSS is still better"? God of War Ragnarok and Horizon IQ on PS5 Pro are high enough to warrant new benchmark analysis vs DLSS. I personally don't see a large delta between the platforms but I'm just going off youtube footage.

There is no "performance" in that 30fps mode.

But it's impressive overall, 5k internal res is even more than needed for good 8k reconstruction.
 
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