NeonGhost
uses 'M$' - What year is it? Not 2002.
runs in a 120hz container if your display supports it. What do you mean by this ?Looks gorgeous in perf mode on the Pro, and runs in a 120hz container if your display supports it.
runs in a 120hz container if your display supports it. What do you mean by this ?Looks gorgeous in perf mode on the Pro, and runs in a 120hz container if your display supports it.
A death stranding joke since you carry cargo and containers. He meant if your TV supports 120hzruns in a 120hz container if your display supports it. What do you mean by this ?
runs in a 120hz container if your display supports it. What do you mean by this ?
Output to the TV is 120 Hz without vsync. Which means 60 fps capped without the minor input lag that typically comes with vsync. More responsive, basically. Would obviously apply only to TVs that support 120 hzruns in a 120hz container if your display supports it. What do you mean by this ?
Surprised that they can't tell what upscaling is used based on whatever artifacts. I guess it's definitely NOT checkerboarding, then. If it does end up being GG's solution, and that's on the base as well, albeit at lower resolution, then that proves that it's not an AI based upscaling
The new PSSR? That's not out till next year. Or do you just mean the latest version?It will most likely be the new PSSR, because if it's just the GG's own non AI temporal upscaling solution, they would've used it on regular ps5 as well and there shouldn't be any difference since the rendering res is about the same.
The new PSSR? That's not out till next year. Or do you just mean the latest version?
Highly doubt that's ready. If Cerny said we will start seeing it next year just a few months ago, we can't expect it in June, that too from an independent studio licensing the engine.The new PSSR will basically be a pro version FSR4, so I won't be surprised if it's already available, since FSR4 has been out for some time now. If it was just an upgraded version of older model, John would've noticed it due to the PSSR specific artifacts.
Truck Driver: The American Dream *PS5 Pro versions is using HWRT for reflections, ambient occlusion (AO) and lighting (RTGI).It was also supposed to be Ray Tracing ...remember Cerny's "3 pillars"?
We haven't seen RT improvements in many games at all ....ratchet and Spiderman amd that's it. I don't count GT7 because the game looks downright bad with RT and pssr.
I didn't know about those games (except for SW Survivors). I was mainly referring to Sony exclusives...I would include perhaps Callisto Protocol and AC Shadows as games that seem to potentially have better RT on Pro however I haven't compared them against base PS5. AC Shadows dev said something about working extra hard on rt reflections on the Pro ....anyone confirm whether that game has better RT reflections than base ps5?Truck Driver: The American Dream *PS5 Pro versions is using HWRT for reflections, ambient occlusion (AO) and lighting (RTGI).
![]()
Fortnite : +50% resolution , HWRT (high Reflections & epic Diffuse lighting)
![]()
Marvel Rivals , The first descendant : HWRT 60fps , IQ improvement
Jedi Survivor : HWRT 60fps
We will see more games utilizing BVH8, which is adopted by PS5 Pro and RDNA4, appear in the future.
Highly doubt that's ready. If Cerny said we will start seeing it next year just a few months ago, we can't expect it in June, that too from an independent studio licensing the engine.
We really need pssr to be fixed/revised for the huge initial batch of Pro patched games because so many of them suffer from aliasing and Pssr specific artifacting.....not that we ever will see this happen though but games like Alan Wake 2, Avatar, SH2 and Dragons Dogma 2 all have barely better image quality than base ps5Highly doubt that's ready. If Cerny said we will start seeing it next year just a few months ago, we can't expect it in June, that too from an independent studio licensing the engine.
I don't think anyone can tell you since the game isn't out yet.To be perfectly honest playing on base PS5 the performance mode has real aliasing on distant details.
Up close it's pretty sharp and you feel the 1440p, but the overall IQ could definitely be better. The game is superb but has a clean, subtle look that feels like it could really be enhanced with more clarity.
I hesitate upgrading to the pro in the end. Can guys here be 100% honest and tell me whether it's really sharper ?
Agree with all those games badly needing the update, but I have no hope that most will get it. GT7 is quite likely as it appears they plan to support the game all the way up to GT8. Whatever is being worked on for SH2 is likely to be a shorter term fix and not the big one.We really need pssr to be fixed/revised for the huge initial batch of Pro patched games because so many of them suffer from aliasing and Pssr specific artifacting.....not that we ever will see this happen though but games like Alan Wake 2, Avatar, SH2 and Dragons Dogma 2 all have barely better image quality than base ps5
Actually, in the case of SH2, DD2 and Avatar IQ is actually worse on Pro. The waterfalls in Avatar are disgustingly artifacted. SH2 we all know about and DD2 has really messed up ambient occlusion due to pssr. Digital Foundry even covered that one.
SW Outlaws, GT7, Datktide, Hogwarts Legacy all have significant issues too. If you play GT7 with RT on and pssr looks like a blurry mess ...until recently I was getting raked over the coals pointing these problems out to people but seems like recently people are starting feel like Sony is half assing Pro support.
GG has their own upscaling solution in the works, which means they are not working on PSSR enhancements. And Kojima wouldn't be developing a totally different AA solution for an engine they are licensing. Sure, they are contributing to the engine, but not at that level, when there is another solution built by the engine creators. It makes no sense, honestly. I'm willing to bet that the first game to have the new PSSR is not coming out this year and there will be a big splash made whenever it's out. It won't be shadow dropped in a game like this where all of us are left guessingThis isn't just any engine. This is GG's own Decima on ps5 exclusive title made by Kojima studio![]()
What are we doing?Do you have better ones? This is what DF was showing to people in 4k video they released. It's also 2x zoom, without it most differences wouldn't be that visible.
Does this look like amazing Pro upgrade to you?
![]()
It is in Europe (early access)I don't think anyone can tell you since the game isn't out yet.
can you turn it off?Is it me, or is the motion blur in DS2 far more intense than in Part 1 (where I didn't bother)?
I assume Kojima wanted to make it look even more 'cinematic'![]()
Which is why I'll wait for a sale to pay a movie price.There is a point at which great graphics are great enough.
And Even death stranding 1 characters look better than anything else.
Here, they improved everything. It looks fantastic and is still 60fps.
And yes. Of course kojima want every part of this game look certain way lol. He is more of a director than a game maker.
I have to appreciate that a studio can say "this looks good enough, we will only improve a bit" and spend all those years using the developed tech and making the game.
Not reinventing the wheel if it was already round...
tl:dr - I dont give a fuck if it looks the same as resident evil 4 og (we could only hope). I care that it's an amazing visionary game... and it just so happens to be one of best looking games've ever seen.
@SlimySnake Clearly this is not as good looking as ac shadows pro 40fps mode. nothing is this gen. But somehow it still looks fantastic and characters are 10x better
How zoomed in is this?![]()
100% my friend. Anyone can easily tell the texture difference, but would have trouble knowing whether the game has GI turned on or not![]()
![]()
you're wrong![]()
I think Expedition 33, Avowed or the crappy Sansa mental illness 2 game are be the best looking, imo.Agreed, I think Spider-man 2 is still the best looking game this generation has seen.
![]()
What that even means.Which is why I'll wait for a sale to pay a movie price.
I was expecting something perhaps like RT reflections or even RTGI on the Pro's Performance Mode though. We're not seeing any sign of it in any mode. I could have sworn I had heard that game had RTGI back then. Maybe the pre-baked solution was so good (at least during cutscenes) they mistook it for it?
Is it me, or is the motion blur in DS2 far more intense than in Part 1 (where I didn't bother)?
I assume Kojima wanted to make it look even more 'cinematic'![]()
Sadly not.can you turn it off?
Surprised at the lack of 40fps 120hz mode
I think SM2 with 40fps unlocked was really quite great, a very good mixture of bling and performance - but, LFC for under 48fps must be done in software, which many developers choose not to do. Not saying every game should have a 40+fps option, but it's nice to have as an alternative. Having said that, after some hours of gameplay the performance mode on PS5 Peasant seems to be as solid as the rocks Sam walks on.I appreciated 40fps with Spider-Man, but if more games like DS2 have rock solid 60fps while retaining clear image quality on the Pro, I'll take that over 40 all day.
The new PSSR will basically be a pro version FSR4, so I won't be surprised if it's already available, since FSR4 has been out for some time now. If it was just an upgraded version of older model, John would've noticed it due to the PSSR specific artifacts.
It's unbelievable how overcrutinized is every flaw on PSSR but the difference over the FSR which is a total shitshow with foliage and transparecies in motion for some people it's just barely better.We really need pssr to be fixed/revised for the huge initial batch of Pro patched games because so many of them suffer from aliasing and Pssr specific artifacting.....not that we ever will see this happen though but games like Alan Wake 2, Avatar, SH2 and Dragons Dogma 2 all have barely better image quality than base ps5
Actually, in the case of SH2, DD2 and Avatar IQ is actually worse on Pro. The waterfalls in Avatar are disgustingly artifacted. SH2 we all know about and DD2 has really messed up ambient occlusion due to pssr. Digital Foundry even covered that one.
SW Outlaws, GT7, Datktide, Hogwarts Legacy all have significant issues too. If you play GT7 with RT on and pssr looks like a blurry mess ...until recently I was getting raked over the coals pointing these problems out to people but seems like recently people are starting feel like Sony is half assing Pro support.
it may still use 1/2 vsync, and that would most likely be the case, unless devs or reviewers specifically mentioned otherwiseOutput to the TV is 120 Hz without vsync. Which means 60 fps capped without the minor input lag that typically comes with vsync. More responsive, basically. Would obviously apply only to TVs that support 120 hz
The base PS5 doesn't have RT reflections at all in any mode of AC Shadows. The PRO has them in both the quality and balanced modes now (quality mode is slightly higher quality). And of course the RTGI in performance mode whereas it's limited to the 30fps quality mode on the base. Definitely one of the best PRO upgrades out there.AC Shadows dev said something about working extra hard on rt reflections on the Pro ....anyone confirm whether that game has better RT reflections than base ps5?
It's the same with DLSS. It's considered "perfect" or "better than native" by many users, but if you look closely you will find issues very similar to PSSR as they're inherent to all AI upscalers in one way or another. Yet few people talk about its flaws here, it's mostly PSSR that is being torn apart.It's unbelievable how overcrutinized is every flaw on PSSR but the difference over the FSR which is a total shitshow with foliage and transparecies in motion for some people it's just barely better.
Did you read that EPIC GAMES??- exceptional framerate stability on both consoles
False, RTGI is also available on the 40fps mode on the base consoleThe base PS5 doesn't have RT reflections at all in any mode of AC Shadows. The PRO has them in both the quality and balanced modes now (quality mode is slightly higher quality). And of course the RTGI in performance mode whereas it's limited to the 30fps quality mode on the base. Definitely one of the best PRO upgrades out there.
Get the facts straight before you continue moaning and complaining about the PRO (you should have been sold your PRO and limit yourself to PC gaming with those expectations)
The RT GI assumption I believe came from a DF breakdown of the first DS2 trailer. Based on some evidence in the clip of how indirect lighting played across the sequence as bounce filled the room, coupled with it being a movable deployment base and an assumed-at-the-time TOD feature and how lighting generally seemed sourced correctly across the clips, they made an educated guess that this game was showcasing a new RT GI method in the Decima toolkit.
(RT solutions also were something Guerrilla and Nixxes talked about in regards to the PC port of H:FW, Guerrilla even gave it some thought for the initial Forbidden West project. While ultimately it would have been a nightmare to replace all the baked detail with RTGI solutions, Guerrilla did say in regards to RT solutions, "Watch this space.")
Unfortunately, it seems this isn't tech deployed for Death Stranding 2, whether or not Guerrilla have RT approaches working in Decima at this point. Not that it matters a great deal, the multi-bake approach is still viable and produces great results. (Also, as always, RT is exciting to techies into tech talk and to the developers who have to work with the engine, but gamers should just pay attention to whether it looks good to them or not and worry less about the methods; RT =/= automatically good graphics.) Still, it would have been exciting to see a feature like this debuting in the second major new PS5 Decima game, if it had happened, especially at the fidelity levels shown in this game.
Good point. Being a console peasant for years now, I had forgotten all about 1/2 vsync!it may still use 1/2 vsync, and that would most likely be the case, unless devs or reviewers specifically mentioned otherwise
Changing your stance after seeing with your own eyes?So game has marginally higher resolution on Pro but at the same time looks sharper, have less shimmering and more details are visible.
My guess is that PS5 is using simple TAA and Pro is using GG tech, it's in the engine and in Horizon base PS5 didn't get it as well. Textures can indeed be better or it's just the difference from much better reconstruction.
Not too bad Mr. Kojima. Maybe Pro was worth it after all.
Changing your stance after seeing with your own eyes?
I'd still not call it the best upgrade. Felt like HFW did a lot more little tweaks compared to the base. But it ticks that "Quality mode at 60 fps" box. Can't really ask for more
Like the man and his team haven't given us some of the best gameplay in gaming history. Please. Kojima is almost peerless. His team are masters.Which is why I'll wait for a sale to pay a movie price.
He did, until Death Stranding.Like the man and his team haven't given us some of the best gameplay in gaming history. Please. Kojima is almost peerless. His team are masters.
You ruined his entire unfounded drivel! Good job lolTruck Driver: The American Dream *PS5 Pro versions is using HWRT for reflections, ambient occlusion (AO) and lighting (RTGI).
![]()
Fortnite : +50% resolution , HWRT (high Reflections & epic Diffuse lighting)
![]()
Marvel Rivals , The first descendant : HWRT 60fps , IQ improvement
Jedi Survivor : HWRT 60fps
We will see more games utilizing BVH8, which is adopted by PS5 Pro and RDNA4, appear in the future.