Death Stranding 2: On The Beach - PS5/PS5 Pro - Digital Foundry Tech Review

Quality mode on the Pro?

Season 6 What GIF by The Office
Better image quality. I don't really care about playing this at 60fps.


unimpressed morgan freeman GIF
 
Probably because base ps5 can't handle steady 60 fps with more higher res texture? Where is the crazyness? It has also less bandwith.
what I see there is similar to what I've seen while running games across different resolutions
we will see when the PC version is released I guess
 
The gap between ACS Performance Mode on Pro vs base PS5 is much larger than the gap between DS2 Performance Mode on Pro vs base PS5.


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The difference isn't always as night and day as you make it out to be, and people will surely fail in blind test :messenger_winking:

But something like image clarity and texture quality is something that sticks out always, and can easily be identified.


Even if it's great and greater vs great and poor as you said, I would rather take greater and poor over 2 greats any day, but maybe that's just me lol.
 
they are not owned by Sony. Kojima Productions is not Sony first party studio..
KojiPro own the IP For death stranding , the first game is on Xbox too. maybe that makes them third party?

I said first/second party.

In this case, Sony is publishing the game, no reason to get salty....

Can you play this on any other platform Day 1?

No

Discussion over
 
Do you?

Sure, but this has never been a thing for texture quality. A system with a larger frame buffer will allow for better textures than a system with a lower frame buffer but more bandwidth. Your only bottleneck when it comes to texture quality/resolution is the amount of VRAM available. Bandwidth can make a difference, but it would have to be like 2 generational gaps, say GDDR5 vs GDDR7 or even more.
i've played tons of games across different GPUs and never seen a situation where texture quality impacted the performance meaningfully aside from running out of VRAM





both of these GPUs have low bandwidth yet they can run ultra textures with 1-2% performance impact in games that are already too demanding for them
 
There are only minor differences in terms of image quality and graphics settings between the two machines, with the performance mode on PS5 using a 1440p internal resolution and slightly higher than this on PS5 Pro.
If the res is only slightly higher then the difference between the textures shouldn't look that large, right?
 
I said first/second party.

In this case, Sony is publishing the game, no reason to get salty....

Can you play this on any other platform Day 1?

No

Discussion over
publishing the game"


Ok then that mean Ninja gaiden 4 is from first/second party? because microsoft publish the game..
 
If the res is only slightly higher then the difference between the textures shouldn't look that large, right?
it could be due to PSSR
here's an example of how bad generic TAAU can be when it comes to destroying texture details

would you believe these two images have the exact same texture quality if i didn't tell you so?
 
The difference isn't always as night and day as you make it out to be, and people will surely fail in blind test :messenger_winking:

But something like image clarity and texture quality is something that sticks out always, and can easily be identified.
I seriously hope you're not sitting here arguing the shots you posted for DS2 on PS5 Pro exhibit a greater difference than the shots of ACS on PS5 Pro. Almost every layman would fail a blind test for DS2, so that doesn't work in your favor.

If the res is only slightly higher then the difference between the textures shouldn't look that large, right?
When it's TAAU vs PSSR/Guerilla's custom upscaler, yes, the difference can be very large.
 
Lmao, these guys will always pick 'quality' even if it doesn't make sense. The game could run at 15fps that they'd want that supposedly better image quality. They must be playing with a magnifying glass or something.
I don't give a shit about graphics, but I care even less about higher frames rates in a game where I'll be walking around exploring the environment for 70+ hours.
 
When it's TAAU vs PSSR/Guerilla's custom upscaler, yes, the difference can be very large.
Is it their custom upscaler though? I don't see any confirmation of that. The fact that the upscaling solution looks similar on both base and pro makes me wonder if they are using the new tech at all or if GG is keeping it to themselves. And it doesn't look like PSSR either
 
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I think the most telling comment in the DF video is that they can't really tell any difference between PS5 Pro quality and performance modes (so recommend performance), whereas on base PS5 they can understand why you may want to pick the quality mode due to the more noticeable hit between the two modes.
 
I seriously hope you're not sitting here arguing the shots you posted for DS2 on PS5 Pro exhibit a greater difference than the shots of ACS on PS5 Pro. Almost every layman would fail a blind test for DS2, so that doesn't work in your favor.

DS4


100% my friend. Anyone can easily tell the texture difference, but would have trouble knowing whether the game has GI turned on or not :messenger_winking:
 
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I think the most telling comment in the DF video is that they can't really tell any difference between PS5 Pro quality and performance modes (so recommend performance), whereas on base PS5 they can understand why you may want to pick the quality mode due to the more noticeable hit between the two modes.

Timestamped

 
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DS5


because they're visible zoomed out, and anyone can easily tell on their 4K TV :messenger_winking:
No, they aren't visible, which is why you're not using them. Show a normal shot of the whole screen and then compare it to RTGI on vs off and we'll have a laugh. If you're going to keep being this disingenuous, there's no point in arguing further.

Even what you just posted doesn't exhibit a dramatic difference.
 
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Too soon for Sony I guess. Looks like AI wasn't that ready after all for AMD, while DLSS from Nvidia is very mature.

I reiterate my statement as at this point Sony should move on to PS6.

This LITERALLY makes no sense :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
No, they aren't visible, which is why you're not using them. Show a normal shot of the whole screen and then compare it to RTGI on vs off and we'll have a laugh. If you're going to keep being this disingenuous, there's no point in arguing further.

DS4


There was no point of arguing when you claimed that there's no texture difference in this shot to begin with :messenger_winking:

This is what I call 'laughable' especially if it's from some 'pc master race' :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
 
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DS4


There was no point of arguing when you claimed that there's no texture difference in this shot to begin with
The difference isn't down to texture quality. There's not a single game where the Pro has higher textures and I doubt they start now. Furthermore, the meager extra VRAM wouldn't even allow for this. I also posted a shot of TLOU Part II that displays an even greater difference and they use the same textures
This is what I call 'laughable' especially if it's from some 'pc master race' :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
You've already been debunked, stop this shit. Your only evidence is "because I say so", when you've been clearly shown a greater difference in TLOU2 and that specs-wise, your argument makes no sense, and then to top it all off, there's no precedent for what you're claiming.

Waste of time.
 
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Not only that DS2 is running at higher res on pro, it's got higher texture setting as well as better LODs.

It seems that the pro 60fps performance mode is a match for ps5 30fps quality mode in visual fidelity,

which is what precisely ps5 pro was meant to do, so this is an excellent example of pro enhanced game.

It isn't a good upgrade and that's just cope on your part. A slight bump in IQ is not an "excellent" upgrade. What kind of joke is this? If you were trying to sell the Pro to anyone over the PS5, you would NOT use this game.

An excellent upgrade is something that takes advantages of all the Pro has to offer and it shows a clear and visible difference, not a couple of zoomed in shots.


 
A game on the Pro not using PSSR or RT over the base PS5 is by definition a game not showing off the Pro features to the fullest extent. Doesn't matter if some textures or the resolution is better, those were supposed to be the main selling points of the console. All well and good pushing the GPUs raster to the limit, but it is still ignoring a lot of what the GPU is capable of.
 
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What's with all the "This is the first game to sell the pro" comments? Did you guys miss the last 6+ months filled with nice upgrades? The pro is worth it (to some of us at least) because it collectively improves a large number of games, some a lot and some less. If you're always judging the merits of upgrading based on a a single game, nobody would ever upgrade their PC either. But they do because the upgrade will improve all games, not just one. Similar deal here.

On topic, If they're using the same upscaling method as forbidden west, image quality on the pro is going to look amazing up close while in motion. Not every upgrade will be transformative, especially when the base version is already good.

They are soldiers for Xbox. Gotta keep the fight alive.

He's not wrong, going by the video and article, the only notable difference is somewhat sharper IQ and less shimmering in mid-field detail.

This is *far* from an upgrade like Rebirth's, if we're comparing.

The upgrade is less than Rebirth, but still a good upgrade non the less. Without it, some people would stick to playing the game at 30 fps for the better quality image.
 
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Written by John from DF. (era)
"One thing I'm still uncertain about is whether PSSR is used. The base resolution being similar to PS5 makes me think it is as the results are a -LOT- better despite similar pixel count...but it could also be GG's solution from HFW. Difficult to say. Point is - it looks super sharp on the Pro."

Comparison images from another video.
ioRFX85a_o.png
v6WWWq4j_o.png


 
Written by John from DF. (era)
"One thing I'm still uncertain about is whether PSSR is used. The base resolution being similar to PS5 makes me think it is as the results are a -LOT- better despite similar pixel count...but it could also be GG's solution from HFW. Difficult to say. Point is - it looks super sharp on the Pro."
Has to be GG's solution. It sure as hell ain't FSR.
 
Written by John from DF. (era)
"One thing I'm still uncertain about is whether PSSR is used. The base resolution being similar to PS5 makes me think it is as the results are a -LOT- better despite similar pixel count...but it could also be GG's solution from HFW. Difficult to say. Point is - it looks super sharp on the Pro."

Comparison images from another video.
ioRFX85a_o.png
v6WWWq4j_o.png



That does sound more impressive. GG's solution is pretty damn good, and I'd argue better than most (if not all) the PSSR implementations we've seen. Could also be a new version of PSSR but considering this is Decima, it would be odd if GG didn't share the new upscaling method.
 
Written by John from DF. (era)
"One thing I'm still uncertain about is whether PSSR is used. The base resolution being similar to PS5 makes me think it is as the results are a -LOT- better despite similar pixel count...but it could also be GG's solution from HFW. Difficult to say. Point is - it looks super sharp on the Pro."

Comparison images from another video.
ioRFX85a_o.png
v6WWWq4j_o.png








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Now this is interesting, the pro seems to run at much higher res even to the quality mode of ps5 (look at the metal thing on dude's shoulder), but I usually don't trust source material outside DF.
 
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Written by John from DF. (era)
"One thing I'm still uncertain about is whether PSSR is used. The base resolution being similar to PS5 makes me think it is as the results are a -LOT- better despite similar pixel count...but it could also be GG's solution from HFW. Difficult to say. Point is - it looks super sharp on the Pro."

Comparison images from another video.
ioRFX85a_o.png
v6WWWq4j_o.png




I have no idea why people keep comparing the performance mode on Pro with the quality mode on base. I guess it's to show that even performance on Pro is as good as / better.

But really we should be comparing Pro performance to base performance, and its there that the Pro absolutely murders the base console. There's your $200 difference.
 
Game definitely looks sharper on the Pro and slight better textures. But yeah, not upgrading to Pro just for that. I'll eventually play it again when it releases on PC

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RT probably would've hurt performance too much for it to be beneficial to the overall product. The ps5 pro has the same cpu as the ps5 and the biggest benefit to the pro was supposed to be resolution/pssr.
It was also supposed to be Ray Tracing ...remember Cerny's "3 pillars"?

We haven't seen RT improvements in many games at all ....ratchet and Spiderman amd that's it. I don't count GT7 because the game looks downright bad with RT and pssr.
 
Written by John from DF. (era)
"One thing I'm still uncertain about is whether PSSR is used. The base resolution being similar to PS5 makes me think it is as the results are a -LOT- better despite similar pixel count...but it could also be GG's solution from HFW. Difficult to say. Point is - it looks super sharp on the Pro."

Comparison images from another video.
ioRFX85a_o.png
v6WWWq4j_o.png



Surprised that they can't tell what upscaling is used based on whatever artifacts. I guess it's definitely NOT checkerboarding, then. If it does end up being GG's solution, and that's on the base as well, albeit at lower resolution, then that proves that it's not an AI based upscaling
 
Looks gorgeous in perf mode on the Pro, and runs in a 120hz container if your display supports it.

Its got that Kojima-thing where the presentation is just stunning, it reminds me of playing MGS4 way back on the PS3 where its the mix of art-direction, tech, composition, the whole works, that somehow combines to be more than just good graphics.

Its kinda hard to describe, but the visuals have real "presence".
 
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