DF UPDATE BACKTRACK Street Fighter 6 on Switch 2 appears to be using DLSS to upscale from 540p to 1080p with "remarkably" clean image quality

You just said "who cares how it's done?"

Clearly you do care how it's done with dlss. Lmao.
I'm saying I don't care if it isn't native resolution.
you said:
2ABovAQ.png

You're either not impressed or unaware of the potential dlss has to offer.
So which is it?
Don't mean to sound confrontational, but you kinda brought this on yourself.
I'm just helping you better understand.
 
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I'm saying I don't care if it isn't native resolution.
you said:
2ABovAQ.png

You're either not impressed or unaware of the potential dlss has to offer.
So which is it?
DLSS is great. But surely if what we had seen so far had been running native 1080p as previously thought that would have been better than what we now know?

Because if the switch 2 was powerful enough to run it at 1080p without dlss it could then be pushed even further with dlss implementation in the future.

Instead this strange thread is celebrating that that isn't the case.
 
DLSS is great. But surely if what we had seen so far had been running native 1080p as previously thought that would have been better than what we now know?

Because if the switch 2 was powerful enough to run it at 1080p without dlss it could then be pushed even further with dlss implementation in the future.

Instead this strange thread is celebrating that that isn't the case.
The failure to recognize these are launch titles is staggering. Does ANY system peak at launch? This is the ground floor, not the ceiling.
 
With DLSS 3 perf and DLSS 4 perf, look at the edges in general, look at the stairs' edges, the lines beneath those 2 robots and the shadows nearby, what do you see?
I get where you're coming from but without 2x zoom, I think it looks perfectly fine. I actually prefer 1080p dlss 4 performance over native 1080p taa and 1080p dlss 3 quality in marvel rivals on my actual 1080p screen. so I don't know what to tell you :) it just looks better to me because TAA gets incredibly blurry in motion to a point it really feels like pointless to run the game at native 1080p

obviously if you're on a 4K screen you probably notice these issues without zooming? i don't know. I'm already aware of the shortcomings of DLSS 3/DLSS 4. they're just that not that obvious in actual gameplay experience on a 1080p screen, at least to me anyways

mind you, I don't even need it for performance reasons. I just use it to reduce the power usage of the GPU actually
 
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There needs to be a competitor. Something that always rubbed me off the wrong way is their self attributed title of "leading authority on gaming technology and performance", while being actually average in many regards. Sure, it's easy to be the leading authority when there is nobody else doing the stuff they do. But lately have been emerging some alternatives, and all those alternatives are leaps and bound better in the respective things they do, compared to DF. Take the recent Hardware Unboxed DLSS/FSR IQ analyses, BenchmarKing for the optimized settings, NXGamer for the technical stuff.

If your knowledge on certain topics is superficial, then DF is okay, but once you move past a certain threshold, a lot of the stuff they do and say becomes difficult to stomach, especially on the technical side of things. I do enjoy what John does and I like Oliver's approach, very open minded, but yeah.
Its not even about the lack of a competitor imo.

These guys have been very confidently wrong in the PS5 x Xbox Series launch days.

And you would expect a content-creation team to try and learn from that, and maybe be less clown-ish next time, but they basically go and make clowns out of themselves at the 1st big opportunity after that.

This entire thing where they compare an unannounced spec sheet of a device thats not yet in people's hands to existing old consoles is utterly moronic and needless.

You can just wait until the unit is in your hands (which will still be well ahead of consumers) and make your YT bucks then.
 
Wouldn't that apply to whether DLSS is being used or not?
Exactly! It's why when I see some on here dismissing the apparently very weak XB1/PS4 levels of GPU power of the system by saying "Who cares? We have DLSS" not knowing if DLSS is in effect because it takes some processing power to enable it, it's not a free thing, I imagine more demanding games won't even have enough leeway to add DLSS, we're already witnessing extremely low resolutions now in DOCKED MODE, 540p will look like absolute crap on 4KTVs, DLSS or not.
 
It's almost as if all these 1 and 0 need to be created in a specific way, otherwise...

My post was hyperbolic, ideally we have a high baseline of data to work with so that upscaling is easier/better.

But with machine learning and AI, they seem to be filling in the "blanks" of those missing pixels better and better.

I'm looking forward to the days where all gaming has a floor of 4k/120fps with full lighting effects. But if brute strength methods to achieve that are still aways away, I'll take any kind of computer trickery to make my brain "think" I already have it or get me closer to it.
 
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Also, pro SF6 player



1080p dlss 3 performance looks really similar to native 1080p taa and in some ways looks better


hair looks better, some textures are a bit blurrier but that wouldn't really be a problem on the switch 2's screen

obviously dlss 4 is on another level. I hope they can make it happen (if they did not already). dlss 4 at 360p would probably look better than dlss 3 at 720p (I didn't compare but I should do it some time).

for example dlss 4 at 540p looks better than dlss 3 at 1080p

anyways DLSS is magic

Yea I know DLSS is magic but it wouldn't take 2 weeks for DF to detect it normally, you would see it in the edge/ghosting even with transformer model. This is new technique? Nintendo's variation of it that they patented (DLSS specific to switch 2) ?
 
I get where you're coming from but without 2x zoom, I think it looks perfectly fine. I actually prefer 1080p dlss 4 performance over native 1080p taa and 1080p dlss 3 quality in marvel rivals on my actual 1080p screen. so I don't know what to tell you :) it just looks better to me because TAA gets incredibly blurry in motion to a point it really feels like pointless to run the game at native 1080p

obviously if you're on a 4K screen you probably notice these issues without zooming? i don't know. I'm already aware of the shortcomings of DLSS 3/DLSS 4. they're just that not that obvious in actual gameplay experience on a 1080p screen, at least to me anyways

mind you, I don't even need it for performance reasons. I just use it to reduce the power usage of the GPU actually

Anything over TAA, that's for sure. I actually still run 3 1080p monitors, so I guess I watched the pics at correct res, I could never go that low with DLSS because unfortunately I cannot unsee all that dithered crap and the sharpening overshoot. I try to run circus method with DLDSR whenever I can, but if you go that low for power usage reasons then all the power to you ( :lollipop_tears_of_joy: ). In the end it's all subjective.

Its not even about the lack of a competitor imo.

These guys have been very confidently wrong in the PS5 x Xbox Series launch days.

And you would expect a content-creation team to try and learn from that, and maybe be less clown-ish next time, but they basically go and make clowns out of themselves at the 1st big opportunity after that.

This entire thing where they compare an unannounced spec sheet of a device thats not yet in people's hands to existing old consoles is utterly moronic and needless.

You can just wait until the unit is in your hands (which will still be well ahead of consumers) and make your YT bucks then.

Yeah, Wichard sometimes goes too far with that speculative BS, I mean if you're a tinkerer it can be kinda interesting, the problem arises when you make it sound more concrete than it is and in consequence all the rest of the media and the audience take it as gospel.
 
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Exactly! It's why when I see some on here dismissing the apparently very weak XB1/PS4 levels of GPU power of the system by saying "Who cares? We have DLSS" not knowing if DLSS is in effect because it takes some processing power to enable it, it's not a free thing, I imagine more demanding games won't even have enough leeway to add DLSS, we're already witnessing extremely low resolutions now in DOCKED MODE, 540p will look like absolute crap on 4KTVs, DLSS or not.
One discounts the possibility of optimizing the software to work with the Switch 2 in the future, which would allow it to be internally 720p, for example, which could then make 4K within reach. But no. These launch titles are it. Switch 2 is a Wii U level flop in the making.
 
Exactly! It's why when I see some on here dismissing the apparently very weak XB1/PS4 levels of GPU power of the system by saying "Who cares? We have DLSS" not knowing if DLSS is in effect because it takes some processing power to enable it, it's not a free thing, I imagine more demanding games won't even have enough leeway to add DLSS, we're already witnessing extremely low resolutions now in DOCKED MODE, 540p will look like absolute crap on 4KTVs, DLSS or not.

Yeah, this is why I think folks need to slow down the hyperbole a bit. We've got side by sides of Switch 2 and PS5 Pro games being thrown around. That may work fine with some compressed youtube videos and still images, but if anyone is really expecting that to be a legit comparison then I think they are setting themselves up for disappointment. DLSS is fantastic, but it is only going to do so much. Time to pump the brakes.
 
and DF is still not " sure ".

Wait for actual direct feed hardware in hands articles.


All the console versions use some form of upscaling. you can tell because they all have shitty looking hair.
DLSS seems to be doing really good upscaling and smoothing on the hair here.
 
My post was hyperbolic, ideally we have a high baseline of data to work with so that upscaling is easier/better.

But with machine learning and AI, they seem to be filling in the "blanks" of those missing pixels better and better.

I'm looking forward to the days where all gaming has a floor of 4k/120fps with full lighting effects. But if brute strength methods to achieve that are still aways away, I'll take any kind of computer trickery to make my brain "think" I already have it or get me closer to it.
I think in 5-10 years, we're gonna see games fully created by AI. No more teraflops, 3D, RT, none of that.
And Nintendo is actually the best situated for this with their partnership with Nvidia.
 
What's the dunk here? They updated their info AFTER getting better quality footage and a direct feed instead of the mishmash from the reveal? Would you prefer they don't update the info OR not talk about the games until they get direct feeds? Because either one of those will result in people complaining, if they waited for Direct Feeds you'd get people accusing DF of "shunning" the Switch 2 reveal.
 
DF derangement syndrome is off the charts here.

Not the first time they've had to work with pre-release footage. That's what they've done for pretty much every console launch in recent memory. In this case, all they had to go off with was the Direct footage.

What's the dunk here? They updated their info AFTER getting better quality footage and a direct feed instead of the mishmash from the reveal? Would you prefer they don't update the info OR not talk about the games until they get direct feeds? Because either one of those will result in people complaining, if they waited for Direct Feeds you'd get people accusing DF of "shunning" the Switch 2 reveal.


This.
 
If most PS4 games on Switch 2 end up using DLSS to go from 540 to 1080 docked, that would be quite bad.

Doing that for some PS5 games would be okay.

The run up to launch and beyond will certainly be interesting.
 
It's mattering less and less what resolution a game runs at, and more what gets layered on top to get rid of aliasing.

1080p with TAA looks like blurry garbage, while DLSS with the transformer model upscaling to that looks significantly cleaner + the added performance benefit.

The one upside of GPUs this year with AMD going FSR4, Intel trucking along with XeSS, is that all of the hardware upscaling methods are good now, and future consoles after the Switch 2 will reap the benefits.
 
Also, pro SF6 player





Yea I know DLSS is magic but it wouldn't take 2 weeks for DF to detect it normally, you would see it in the edge/ghosting even with transformer model. This is new technique? Nintendo's variation of it that they patented (DLSS specific to switch 2) ?


NintenDLSS.
 
Also, pro SF6 player





Yea I know DLSS is magic but it wouldn't take 2 weeks for DF to detect it normally, you would see it in the edge/ghosting even with transformer model. This is new technique? Nintendo's variation of it that they patented (DLSS specific to switch 2) ?

Maybe Switch 2 supports Nvidia's low latency mode?
 
Is this suppose to be a flex? 540p upscaled to 1080p.

The Base PS4 is native 1080p.
And it runs with way worse textures, worse graphical settings, worse IQ in general and half the frame rate, not to mention worse loading times due to HDD.
 
What is Switch 2's hardware comparable to in the GPU market? Nvidia is all over the gaming laptop space. Are any of those comparable even though the CPU is not ARM based?
 
What is Switch 2's hardware comparable to in the GPU market? Nvidia is all over the gaming laptop space. Are any of those comparable even though the CPU is not ARM based?

in docked mode, most likely a mobile RTX3050 running on base clock speeds essentially. in portable mode, hard to say without fully confirmed clock speeds.
 
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