DF UPDATE BACKTRACK Street Fighter 6 on Switch 2 appears to be using DLSS to upscale from 540p to 1080p with "remarkably" clean image quality

What you've bolded is literally just describing shipping a game with lower resolution textures and relying on upscaling algorithms to upscale it to HD. It's not a Nintendo invention that low resolution means less storage. I don't think you understand exactly what you're quoting and what it's saying. The whole "patent" does nothing but describe what DLSS does. It's not a unique Nintendofeature.

For texture size its of course because it is using lower quality textures that will be upscaled, where did I say the opposite? I think I understand, thank you very much. Devs saving on cartridges would of course be interested in 540p→1080p upscale if it means they save $ on cartridge and for better than native solution.

The rest of the patent expressively talk about a tailored made energy efficient upscaling with tensor cores for 540p →1080p.

What, you think Nintendo would patent Nvidia's DLSS straight out? Do you understand how patents work? Nvidia, a $T company, would let Nintendo patent their most advanced upscaling tech of the past 5 years... you got it

It probably standardizes the whole process to always rely on x4 upscaling for clarification.

There's no 4X upscaling in the patent nor in any discussions thus far on Switch 2 DLSS resolutions.

The reason DF could not see it was because the footage was extremely shoddy

Where is DF saying the footage is shoddy? They say "It's a remarkably clean scale in most shots". You pulled that out of your ass?

They got direct material that nobody else does. There's no 4X upscaling, what are you even talking about?

and/or because we still don't know the extent of DLSS possible in handheld mode when the SoC is choked to hell by its laughable 7W power limit.

DF confirmed with CDPR that Cyberpunk 2077 uses DLSS in handheld mode. The most demanding game by far with the Phantom liberty DLC which was not running on older gen consoles, has leeway for DLSS on handheld mode, a meger 7W~10W power limit as you say.
Again, you're flinging wildly with claims here that are already debunked.

Hold your horses. The last word is far from spoken here.

Yea I suggest you take a step back and let it unfold. Or you want to participate in posts that age like milk much like the DLSS on switch 2 prediction thread?
 
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For texture size its of course because it is using lower quality textures that will be upscaled, where did I say the opposite? I think I understand, thank you very much. Devs saving on cartridges would of course be interested in 540p→1080p upscale if it means they save $ on cartridge and for better than native solution.

The rest of the patent expressively talk about a tailored made energy efficient upscaling with tensor cores for 540p →1080p.

Where is DF saying the footage is shoddy? They got direct material that nobody else does. There's no 4X upscaling, what are you even talking about? DF confirmed Cyberpunk 2077 uses DLSS in handheld mode. Again, you're flinging wildly with claims here that are already debunked.

What, you think Nintendo would patent Nvidia's DLSS straight out? Do you understand how patents work? Nvidia, a $T company, would let Nintendo patent their most advanced upscaling tech of the past 5 years... you got it
The fact that you're referring to a patent regarding cartridge size did give the impression that you were signalling this as some sort of unique Nintendo branded technology. It isn't. And yes, 540p to ->108p is about four times the resolution jump. DF confirmed it but they haven't really analyzed it in handheld form. Nobody has. This footage of SF6 is what I can tell of docked performance, where the Switch can shit out three times more power draw.

You don't understand patents and you don't understand DLSS. Companies file "patents" all the fucking time and most of that shit means nothing. Next time think for yourself instead of constantly referring to corporate speak. Or maybe that's too much to ask.
 
This is Switch 2 Docked mode and it is 2025.

Not 2013.

Cool story, I've got a PC with an RTX 4090 and a PS5 Pro with a combined RRP of £3100 just for the GPU and the console, and I haven't played anything on them that's better than Mario Odyssey in 2025, or 24 or 23 for that matter.
 
Cool story, I've got a PC with an RTX 4090 and a PS5 Pro with a combined RRP of £3100 just for the GPU and the console, and I haven't played anything on them that's better than Mario Odyssey in 2025, or 24 or 23 for that matter.
I did. Mario Odyssey in 4k and ultrawide.

At least it is a good sign for the inevitable emulation to be "lighter" the weaker the emulated hardware is.
 
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there was no backtracking. there was clarification after new information was presented.

This fucks me up.

They speculated before, then they corrected themselves. What's the problem here? Everyone makes mistakes but not always admits them.
 
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Cool story, I've got a PC with an RTX 4090 and a PS5 Pro with a combined RRP of £3100 just for the GPU and the console, and I haven't played anything on them that's better than Mario Odyssey in 2025, or 24 or 23 for that matter.

Cool story but totally irrelevant.
 
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The fact that you're referring to a patent regarding cartridge size did give the impression that you were signalling this as some sort of unique Nintendo branded technology. It isn't.

And I never said it did. Get off your fucking horse

And yes, 540p to ->108p is about four times the resolution jump.

Every upscaling technology would call this 2x upscale factor 🤷‍♂️

dlss-render-resolutions-v0-6yr5adggi8sa1.jpeg


Nobody, ever, refers to upscaling factors with the full resolution pixel count.

DF confirmed it but they haven't really analyzed it in handheld form. Nobody has.

So CDPR is lying... ok :rolleyes:

This footage of SF6 is what I can tell of docked performance, where the Switch can shit out three times more power draw.

Ok? Who says it was not docked? Who are you even talking to?

You don't understand patents and you don't understand DLSS. Companies file "patents" all the fucking time and most of that shit means nothing. Next time think for yourself instead of constantly referring to corporate speak. Or maybe that's too much to ask.

LOL

Oh boy. I don't understand patents while I'm an engineer with a class dedicated to patents at university :messenger_tears_of_joy:. Sure, Nvidia would let another company patent the exact same thing as DLSS. Go try it please. Go patent DLSS.

Not understanding DLSS, again, who the fuck are you to begin with. Might want to search my post history on DLSS.

DF was blindsided for 2 weeks with material we do not have, saying things like "It's a remarkably clean scale in most shots".

But no, listen to Klosshufvud Klosshufvud everyone, its "shoddy" footage and DF couldn't figure it out. Switch 2 won't have DLSS in handheld more with crud 7W power either. CDPR confirming DLSS handheld? Naw fake news!

His source?

b00cu7htx0tb1.gif
 
So what we can take so far for why are devs using DLSS even at such low resolution:

- Nintendo created a very lightweight version and it's probably default on devkits anyway

- 1080p DLSS is just so much better than native that it makes no sense not to use it... It's even much better than PC version at the same resolution since it was definitely fined tuned and optimized for Switch 2

- They can use the budget somewhere else, for example, even in handheld mode games seem to be using current gen assets and graphical settings, looking much better than last gen versions (even if its TFLOPS numbers are around the same of those in PS4/Steam Deck)

- To reduce file size, they're probably not only using DLSS but also that texture decompression tech Nvidia has been bragging about ultimately... Didn't Nintendo also have a patent for using it, I think we saw it when the patents went public but not sure

IDK fellas it all makes sense to me considering the footage we've been given. Maybe Switch 2 can pull some PS4 level graphics in handheld with better textures but without its bottlenecks (CPU and I/O speed) anyway in native, but they prefer to have Switch advantages and make the games look current gen, which speaks about it punching about its weight in a way that makes total sense.

Again, that's in handheld mode, in docked mode it's a bit weird because it's way more powerful than handheld mode yet it's using the same resolution in CP2077 in both modes, like they could go over 1080p but decided to stay there for whatever reason... Maybe DLSS on Switch isn't ready for higher resolutions? It would makes sense to me if handheld mode was like 720p and docked it was 1080p but they have a mode in the same resolution in both modes, looks like they're leaving performance on the table or using it to push something like RT or much higher graphical settings.
 
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So what we can take so far for why are devs using DLSS even at such low resolution:

- Nintendo created a very lightweight version and it's probably default on devkits anyway

- 1080p DLSS is just so much better than native that it makes no sense not to use it... It's even much better than PC version at the same resolution since it was definitely fined tuned and optimized for Switch 2

- They can use the budget somewhere else, for example, even in handheld mode games seem to be using current gen assets and graphical settings, looking much better than last gen versions (even if its TFLOPS numbers are around the same of those in PS4/Steam Deck)

- To reduce file size, they're probably not only using DLSS but also that texture decompression tech Nvidia has been bragging about ultimately... Didn't Nintendo also have a patent for using it, I think we saw it when the patents went public but not sure

IDK fellas it all makes sense to me considering the footage we've been given. Maybe Switch 2 can pull some PS4 level graphics in handheld with better textures but without its bottlenecks (CPU and I/O speed) anyway in native, but they prefer to have Switch advantages and make the games look current gen, which speaks about it punching about its weight in a way that makes total sense.

Again, that's in handheld mode, in docked mode it's a bit weird because it's way more powerful than handheld mode yet it's using the same resolution in CP2077 in both modes, like they could go over 1080p but decided to stay there for whatever reason... Maybe DLSS on Switch isn't ready for higher resolutions? It would makes sense to me if handheld mode was like 720p and docked it was 1080p but they have a mode in the same resolution in both modes.


You can't truly believe that 540p upscaled to 1080p is better than a native 1080p resolution. You can't truly believe the stuff you're typing there because if you do then that's some omega levels of cope your huffing to defend the switch 2 performance my man no offense.
 
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Everyone seems to be ok with fake frames and resolutions in the console community.

So what we can take so far for why are devs using DLSS even at such low resolution:

- Nintendo created a very lightweight version and it's probably default on devkits anyway

- 1080p DLSS is just so much better than native that it makes no sense not to use it... It's even much better than PC version at the same resolution since it was definitely fined tuned and optimized for Switch 2

- They can use the budget somewhere else, for example, even in handheld mode games seem to be using current gen assets and graphical settings, looking much better than last gen versions (even if its TFLOPS numbers are around the same of those in PS4/Steam Deck)

- To reduce file size, they're probably not only using DLSS but also that texture decompression tech Nvidia has been bragging about ultimately... Didn't Nintendo also have a patent for using it, I think we saw it when the patents went public but not sure

IDK fellas it all makes sense to me considering the footage we've been given. Maybe Switch 2 can pull some PS4 level graphics in handheld with better textures but without its bottlenecks (CPU and I/O speed) anyway in native, but they prefer to have Switch advantages and make the games look current gen, which speaks about it punching about its weight in a way that makes total sense.

Again, that's in handheld mode, in docked mode it's a bit weird because it's way more powerful than handheld mode yet it's using the same resolution in CP2077 in both modes, like they could go over 1080p but decided to stay there for whatever reason... Maybe DLSS on Switch isn't ready for higher resolutions? It would makes sense to me if handheld mode was like 720p and docked it was 1080p but they have a mode in the same resolution in both modes, looks like they're leaving performance on the table or using it to push something like RT or much higher graphical settings.
You are out of your mind. This looks like shit in motion and you sound like a beaten house wife.
 
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So what we can take so far for why are devs using DLSS even at such low resolution:

- Nintendo created a very lightweight version and it's probably default on devkits anyway

- 1080p DLSS is just so much better than native that it makes no sense not to use it... It's even much better than PC version at the same resolution since it was definitely fined tuned and optimized for Switch 2

- They can use the budget somewhere else, for example, even in handheld mode games seem to be using current gen assets and graphical settings, looking much better than last gen versions (even if its TFLOPS numbers are around the same of those in PS4/Steam Deck)

- To reduce file size, they're probably not only using DLSS but also that texture decompression tech Nvidia has been bragging about ultimately... Didn't Nintendo also have a patent for using it, I think we saw it when the patents went public but not sure

IDK fellas it all makes sense to me considering the footage we've been given. Maybe Switch 2 can pull some PS4 level graphics in handheld with better textures but without its bottlenecks (CPU and I/O speed) anyway in native, but they prefer to have Switch advantages and make the games look current gen, which speaks about it punching about its weight in a way that makes total sense.

Again, that's in handheld mode, in docked mode it's a bit weird because it's way more powerful than handheld mode yet it's using the same resolution in CP2077 in both modes, like they could go over 1080p but decided to stay there for whatever reason... Maybe DLSS on Switch isn't ready for higher resolutions? It would makes sense to me if handheld mode was like 720p and docked it was 1080p but they have a mode in the same resolution in both modes, looks like they're leaving performance on the table or using it to push something like RT or much higher graphical settings.

Those are all excellent points, and yes it makes much more sense to do DLSS upscaled to 1080p on the handheld as that's the max screen resolution anyways. It seems to get a bit trickier once you talk about docked resolutions. Nintendo seems to have no problem getting their games to 4k docked but perhaps it's going to take devs more work arounds to get up to 4K w/DLSS as yes there's a trade off when using the tech to get higher resolutions.

That said I'm sure as devs work more with Switch 2 they will find the right balances to hit higher performance and resolution targets, the same as they did with Switch 1 except this time they have much more memory and Tflops to work with, and of course an extremely advanced a.i. upscaler, something not even Sony or MS have, yet
 
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You can't truly believe that 540p upscaled to 1080p is better than a native 1080p resolution. You can't truly believe the stuff you're typing there because if you do, then that's some omega levels of cope your huffing to defend the switch 2 performance my man no offense.
It does tho... Nintendo fine tuned the hell out of DLSS for Switch 2 it seems, I don't believe there's no advanced texture decompression tech implemented in their DLSS implementation, Nvidia stated their texture decompression can take very low input and show very high resolution output in real time and it goes well with Nintendo wanting to save space, DLSS alone wouldn't look so good if upscaling from 540p, would it? IDK I want other people to help me clarify this. Here's a comparisons with PS4:


 
Everyone seems to be ok with fake frames and resolutions in the console community.


You are out of your mind. This looks like shit in motion and you sound like a beaten house wife.
I don't get these personal attacks. Chill buddy, if arguments hurt you and you don't feel like giving arguments to make look dumb because I'm probably wrong, go play some videogames or something, I've been told in NeoGAF they're a great hobby to scape reality (weird I know, there are people here that actually play games and not only talk about them lol)
 
And I never said it did. Get off your fucking horse



Every upscaling technology would call this 2x upscale factor 🤷‍♂️

dlss-render-resolutions-v0-6yr5adggi8sa1.jpeg


Nobody, ever, refers to upscaling factors with the full resolution pixel count.



So CDPR is lying... ok :rolleyes:



Ok? Who says it was not docked? Who are you even talking to?



LOL

Oh boy. I don't understand patents while I'm an engineer with a class dedicated to patents at university :messenger_tears_of_joy:. Sure, Nvidia would let another company patent the exact same thing as DLSS. Go try it please. Go patent DLSS.

Not understanding DLSS, again, who the fuck are you to begin with. Might want to search my post history on DLSS.

DF was blindsided for 2 weeks with material we do not have, saying things like "It's a remarkably clean scale in most shots".

But no, listen to Klosshufvud Klosshufvud everyone, its "shoddy" footage and DF couldn't figure it out. Switch 2 won't have DLSS in handheld more with crud 7W power either. CDPR confirming DLSS handheld? Naw fake news!

His source?

b00cu7htx0tb1.gif
I don't care what your cherrypicked image says, from 540p to 1080p is factually 4 times the resolution increase. And it would make more sense for Nintendo to refer to this objective value over what "VideoCardZ.com" is saying.

I know you're really hungry for some Internet fight but let me tell you nobody here would be happier than me if the Switch 2 SoC excels at upscaling technologies at mere 7 watts. That would send a paradigm shift over handheld gaming, something I'm a very big fan of. Having experience of handheld devices, even high end ones, I know first hand how crippling low wattage can be to even something as seemingly rudimentary as upscaling algorithms. And Nvidia's algorithm is particularly resource hungry due to its exceptional fidelity. I didn't deny DLSS didn't exist for handheld form, we just haven't seen much or barely anything of it. You're really eager but you're getting ahead of events here. We will know so much more in the coming weeks so there's no need to get your panties in a twist over scepticism. Time will reveal it all.

Also FYI, I never said Nintendo patented DLSS. I am saying Nintendo patented a very specific use of DLSS for their own hardware, which is hardly as big of a deal as you make it out to be. These things are par for the course for these companies.
 
I have no idea what you mean here? In fact, most of your comments read like undecipherable retarded fanboy nonsense in the service of Nintendo. The mods should implement some kind of bot that deciphers your posts. Most of them read like drunk texts.

He has ARBD... he's said this more than once. It's why he writes the way he writes. He doesn't deserve these insults!
 
This fucks me up.

They speculated before, then they corrected themselves. What's the problem here? Everyone makes mistakes but not always admits them.
I enjoy the conversational style DF has. They are like "here's what we're seeing and therefore we speculate this. Oh, we didn't notice that at first. We were incorrect about the previous part." I don't want them to be scientifically rigorous or trying to cater to an autistic audience who can't deal with their style of videos and testing. Autistic tech nerds can be exhausting.
 
So what we can take so far for why are devs using DLSS even at such low resolution:

- Nintendo created a very lightweight version and it's probably default on devkits anyway

- 1080p DLSS is just so much better than native that it makes no sense not to use it... It's even much better than PC version at the same resolution since it was definitely fined tuned and optimized for Switch 2

- They can use the budget somewhere else, for example, even in handheld mode games seem to be using current gen assets and graphical settings, looking much better than last gen versions (even if its TFLOPS numbers are around the same of those in PS4/Steam Deck)

- To reduce file size, they're probably not only using DLSS but also that texture decompression tech Nvidia has been bragging about ultimately... Didn't Nintendo also have a patent for using it, I think we saw it when the patents went public but not sure

IDK fellas it all makes sense to me considering the footage we've been given. Maybe Switch 2 can pull some PS4 level graphics in handheld with better textures but without its bottlenecks (CPU and I/O speed) anyway in native, but they prefer to have Switch advantages and make the games look current gen, which speaks about it punching about its weight in a way that makes total sense.

Again, that's in handheld mode, in docked mode it's a bit weird because it's way more powerful than handheld mode yet it's using the same resolution in CP2077 in both modes, like they could go over 1080p but decided to stay there for whatever reason... Maybe DLSS on Switch isn't ready for higher resolutions? It would makes sense to me if handheld mode was like 720p and docked it was 1080p but they have a mode in the same resolution in both modes, looks like they're leaving performance on the table or using it to push something like RT or much higher graphical settings.

If any of this is remotely true we may see people revolting in the street. Cats and dogs living together. The end of GAF as we know it.
 
DF derangement syndrome is off the charts here.

Not the first time they've had to work with pre-release footage. That's what they've done for pretty much every console launch in recent memory. In this case, all they had to go off with was the Direct footage.




This.
Then they shouldn't work with pre-release footage.
 
The thing about this argument is it doesn't matter how much someone thinks one way or the other, at the end of the day, people with a PS5 / PS5 Pro, 5080, Steam Deck, Ally X, and whatever else tech they own are also going to own a Switch 2, at least some of them, and those people will get to actually see how it all fits together, in the real world.

And there's no argument on the internet that will ever trump just having the device and playing it for yourself.
 

Shin'en games have historically been very well optimised. What sort of file size can we expect for Fast Fusion?

4K textures all over the place and 4K screen modes made our game grow substantially. With a lot of compression and optimisation we were still able to pack it all down to around 3.7GB. Our largest game ever, I guess!

We support five different graphic settings for TV mode, from 1080p/60fps to 1440p/60fps and up to 4k/60fps. We even have a special 30fps/4k 'Ultra Quality' mode. We tried to make a good compromise for everyone. Everything runs in HDR which you can enjoy directly in Handheld mode or when your TV supports it.

chris-farley-laugh.gif
 
DF Derangement syndrome in full force again I see

Bro, since I lurk around these boards, I swear to god, 8 out of 10 of your comments are about "DF derangement syndrome". It's like, you're nowhere to be found, then somebody will criticize DF for some reason, and voilà, you will materialize out of nowhere with that line.

Are people allowed to have some critical thinking, or they should just bend the knee and mindlessly worship the DF Gods no matter what?
 
Bro, since I lurk around these boards, I swear to god, 8 out of 10 of your comments are about "DF derangement syndrome". It's like, you're nowhere to be found, then somebody will criticize DF for some reason, and voilà, you will materialize out of nowhere with that line.

ever heard the terms sampling bias and selective memory and selection bias?

I simply call out stupid takes, no matter who or what it is about. I have my own issues with DF, mainly that they aren't critical enough about the shit images quality games often have these days.

I don't defend people, I defend common sense. just like it is common sense to assume that someone who only has access to youtube footage can miss details and adjust what they think based on new evidence. so I defend that.



Are people allowed to have some critical thinking, or they should just bend the knee and mindlessly worship the DF Gods no matter what?

hilarious that you call what I reacted to "critical thinking". there's nothing critical about it. it's just a braindead kneejerk reaction of someone who is biased against them.

Person A: "oh, we didn't notice this due to a lack of lossless footsge, so we issue an update to add new information we got"
Person B: "HA SUCH CLOWNS!"

person B's response is retarded... not "critical thinking"
 
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The thing about this argument is it doesn't matter how much someone thinks one way or the other, at the end of the day, people with a PS5 / PS5 Pro, 5080, Steam Deck, Ally X, and whatever else tech they own are also going to own a Switch 2, at least some of them, and those people will get to actually see how it all fits together, in the real world.

And there's no argument on the internet that will ever trump just having the device and playing it for yourself.
Nintendo + PC are like the cookie and cream that makes the Oreo, perfect combo 😎
 
ever heard the terms sampling bias

Yep, in Path Tracing

hilarious that you call what I reacted to "critical thinking"

I was just speaking in general. You might call mine selective memory, perhaps I should have been more specific: 8 out of 10 comments, in DF-related threads. In any case it's okay, just good to know that you're not a mindless DF groupie, because I'm going to be pretty critical in their regards, I already have been, so yeah
 
I get the feeling the switch 2 is gonna have lower performance and maybe clocks than expected. If the ps4 can do 1080p with TAA in SF6 then why can't the switch 2 at least do 720p and use DLSS to achieve 1440p or similar. I do see improvements in this version but they're mainly due to higher resolution texturing/ normal maps and the fact it isn't using a terrible RE engine TAA solution that leaves visible differing and blur everywhere like other versions. If the DLSS implementation is the same as the pc version maybe that could be the reason? I wonder how much of the frame time is used by DLSS here and if the SDK's for switch 2 have a custom low bandwidth version of DLSS to reduce costs like Arms ASR for mobile as DLSS is very bandwidth hungry. It seems to me the switch 2 is less powerful than PS4 in terms of graphics and needs DLSS to make up for that but I'd love to be proven wrong. The more recent corrections that Metroid prime 4 is only 1440p native (2.56x increase in resolution of 900p at 60fps on switch) Kirby and the forgotten land is only 1080p 60 (dynamic 1080p 30fps on switch). The videos of TOTK and BOTW are more interesting than ever now than ever as they are running at 2.56x the resolution at 1440p (720p-900p dynamic resolution on switch at 30fps with drops) but also 2x the framerate meaning 5.12x performance increase which we haven't seen on any other game that I know of.
 
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I get the feeling the switch 2 is gonna have lower performance and maybe clocks than expected. If the ps4 can do 1080p with TAA in SF6 then why can't the switch 2 at least do 720p and use DLSS to achieve 1440p or similar. I do see improvements in this version but they're mainly due to higher resolution texturing/ normal maps and the fact it isn't using a terrible RE engine TAA solution that leaves visible differing and blur everywhere like other versions. If the DLSS implementation is the same as the pc version maybe that could be the reason? I wonder how much of the frame time is used by DLSS here and if the SDK's for switch 2 have a custom low bandwidth version of DLSS to reduce costs like Arms ASR for mobile as DLSS is very bandwidth hungry. It seems to me the switch 2 is less powerful than PS4 in terms of graphics and needs DLSS to make up for that but I'd love to be proven wrong. The more recent corrections that Metroid prime 4 is only 1440p native (2.56x increase in resolution of 900p at 60fps on switch) Kirby and the forgotten land is only 1080p 60 (dynamic 1080p 30fps on switch). The videos of TOTK and BOTW are more interesting than ever now than ever as they are running at 2.56x the resolution at 1440p (720p-900p dynamic resolution on switch at 30fps with drops) but also 2x the framerate meaning 5.12x performance increase which we haven't seen on any other game that I know of.
buuuuuuut why does switch 2 sf6 dlss upscales loork waaaaaay betters thens ps4 annnnd series s 1080 natives??


secret sauces dlss

oh-yeah-mrw.gif
 
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I get the feeling the switch 2 is gonna have lower performance and maybe clocks than expected. If the ps4 can do 1080p with TAA in SF6 then why can't the switch 2 at least do 720p and use DLSS to achieve 1440p or similar. I do see improvements in this version but they're mainly due to higher resolution texturing/ normal maps and the fact it isn't using a terrible RE engine TAA solution that leaves visible differing and blur everywhere like other versions. If the DLSS implementation is the same as the pc version maybe that could be the reason? I wonder how much of the frame time is used by DLSS here and if the SDK's for switch 2 have a custom low bandwidth version of DLSS to reduce costs like Arms ASR for mobile as DLSS is very bandwidth hungry. It seems to me the switch 2 is less powerful than PS4 in terms of graphics and needs DLSS to make up for that but I'd love to be proven wrong. The more recent corrections that Metroid prime 4 is only 1440p native (2.56x increase in resolution of 900p at 60fps on switch) Kirby and the forgotten land is only 1080p 60 (dynamic 1080p 30fps on switch). The videos of TOTK and BOTW are more interesting than ever now than ever as they are running at 2.56x the resolution at 1440p (720p-900p dynamic resolution on switch at 30fps with drops) but also 2x the framerate meaning 5.12x performance increase which we haven't seen on any other game that I know of.
Not gonna respond to anything else, I just wanted to tell you: Kirby is 1440p, they said it in the Treehouse where they played it
 
I get the feeling the switch 2 is gonna have lower performance and maybe clocks than expected. If the ps4 can do 1080p with TAA in SF6 then why can't the switch 2 at least do 720p and use DLSS to achieve 1440p or similar. I do see improvements in this version but they're mainly due to higher resolution texturing/ normal maps and the fact it isn't using a terrible RE engine TAA solution that leaves visible differing and blur everywhere like other versions. If the DLSS implementation is the same as the pc version maybe that could be the reason? I wonder how much of the frame time is used by DLSS here and if the SDK's for switch 2 have a custom low bandwidth version of DLSS to reduce costs like Arms ASR for mobile as DLSS is very bandwidth hungry. It seems to me the switch 2 is less powerful than PS4 in terms of graphics and needs DLSS to make up for that but I'd love to be proven wrong. The more recent corrections that Metroid prime 4 is only 1440p native (2.56x increase in resolution of 900p at 60fps on switch) Kirby and the forgotten land is only 1080p 60 (dynamic 1080p 30fps on switch). The videos of TOTK and BOTW are more interesting than ever now than ever as they are running at 2.56x the resolution at 1440p (720p-900p dynamic resolution on switch at 30fps with drops) but also 2x the framerate meaning 5.12x performance increase which we haven't seen on any other game that I know of.
At this point it's better not to take Digital Foundry's assumption as a fact; they got many things wrong about Switch 2 games in the span of a month.

bafkreihquveg224a2f7bexiwlmpvwgycpimtwd2to35krnmyfnakqnmeaa@jpeg
 
pixels countered 540p upscale super dlss PATENT better thens dlss 4 tranformer cnn i am known for my industry perdictions

 
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pixels countered 540p upscale super dlss PATENT better thens dlss 4 tranformer cnn i am known for my industry perdictions


well at 6:39 he's talking about them using DLSS to get from 540p to 1080p and then TAA to get 4k. Last i checked you can't use TAAU to upscale a already reconstructed DLSS image?. Surely it would have to be FSR1 or much more likely nvidia NIS (nvidia image scaling)
 
you're absolutely right, the best version of DLSS will of course be squeezed into the under $500 Switch2, leaving anyone who just dropped $2,500 on their top of the line cards scratching their heads and holding the bag.
 
you're absolutely right, the best version of DLSS will of course be squeezed into the under $500 Switch2, leaving anyone who just dropped $2,500 on their top of the line cards scratching their heads and holding the bag.
What if it was a deal like the one between AMD and Sony?
 
I wonder why Sony gaf is so obsessed with Switch 2. PS5 and switch are not even competing with themselves, Nintendo and Sony mostly have different kind of audience.

With rumored PS6 handheld this will change but we don't even know if this will happen. Yet some are going batshit crazy here lol.
 
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