DF: Xbone Specs/Tech Analysis: GPU 33% less powerful than PS4

lol... ok Gene.



I will change the hair color of my fucking avatar to Houston Vanilla if this actually happens.

I just think if this results in the PS4's versions of games being visually/technically superior, it will be seen as a negative from Microsoft. And I think Microsoft has options, if they care, to stifle this technological superiority.

Hope you're right, as I hate Houston Vanilla.

But MS doesn't have any options to stop this since Xbox One has less power.
 
There won't be much games that will double framerate !


My opinion is that MS will simply target lower resolution and thanks to that they will have most of fancy effects @ stable framerate. Sony on other hand target 1080p which means they will need more power to do same things.


So:

30FPS @ 1600x900 - XBONE
30FPS @ 1920x1080 - PS4

Few effects on PS4 will look better but overall XBONE console will just lower resolution to match PS4 performance and effects quality.

This is essentially how this gen worked.
 
lol... ok Gene.



I will change the hair color of my fucking avatar to Houston Vanilla if this actually happens.

I just think if this results in the PS4's versions of games being visually/technically superior, it will be seen as a negative from Microsoft. And I think Microsoft has options, if they care, to stifle this technological superiority.

Hope you're right, as I hate Houston Vanilla.

Lol cos MS control the industry right? They'll gimp their own games just to please Don Ballmer.
 
There won't be much games that will double framerate !


My opinion is that MS will simply target lower resolution and thanks to that they will have most of fancy effects @ stable framerate. Sony on other hand target 1080p which means they will need more power to do same things.


So:

30FPS @ 1600x900 - XBONE
30FPS @ 1920x1080 - PS4

Few effects on PS4 will look better but overall XBONE console will just lower resolution to match PS4 performance and effects quality.

This is essentially how this gen worked.

I should have know there is always a way to spin worse specs into better graphics :D
 
There won't be much games that will double framerate !


My opinion is that MS will simply target lower resolution and thanks to that they will have most of fancy effects @ stable framerate. Sony on other hand target 1080p which means they will need more power to do same things.

LOL, that spin.

More power = disadvantage
 
lol... ok Gene.



I will change the hair color of my fucking avatar to Houston Vanilla if this actually happens.

I just think if this results in the PS4's versions of games being visually/technically superior, it will be seen as a negative from Microsoft. And I think Microsoft has options, if they care, to stifle this technological superiority.

Hope you're right, as I hate Houston Vanilla.

The same code on the PS4 is likely to just run faster, without even trying.
 
so far, with the half-exception of KZ4, it's probable that the first wave of next gen games are going to look to the layperson like PS360 with improved IQ.

unless I'm underestimating the X1's extra-gaming appeal to the masses (personally I do have a little faith in the general public, even if I just semi-condescended toward them in my previous sentence), these things are going to sell poorly out of the gate. I suppose if PS4 has the right price (399 max) and has a game or two from high-profile franchises that are visually-stunning and well-reviewed, it'll do O.K. during the holidays. Forgive my ignorance but were Infamous and/or KZ confirmed for launch?

also, not convinced, given that the X1's lower specs are likely going to be the baseline for multiplatform developers, that the Wii U/PS3/360 won't be able to see relatively-straightforward downports with only choppier framerate/lower resolution being the major downgrades, particularly in the Wii U's case, where the RAM discrepancy is a little less severe (especially if they open up another half GB to developers), although on the other hand Ninty might have shot themselves in the foot with an architecture that makes devs jump through more hoops than they'd like to. I wonder if PS3/360 will be snuffed out more aggressively this go around as a result.
 
I totally expect this to be the PS2/Xbox situation of some games being designed for XBone's hardware and ported up to the PS4 with AA/AF/60fps, and some games being designed specifically for PS4 and then port downwards for XBone.
 
It doesn't make any financial sense to waste the time it will take to invest in high quality assets(models/shader networks/texture resolution) -- TO SCALE DOWN FROM-- in the first place.. The same thing literally happened last generation. The Cell had a leg up on the 360, but the only place it was seen was from the first party developers. This has always been the situation. If both are equally difficult to develop, EA isn't having dice write extra PS4 code. Nor does EA wan't their product looking different on two different hardware competing devices.

So yes, I'll know that this is the case. Well, since it sort of is.

Suuurreeee, Microsoft is going to really allow a slider of fx that goes further on the PS4, than on their system. Keep thinking that

;-)

All assets are created in a higher resolution and then downscaled, that's just how things work. Furthermore, even if multiplat games use the exact same assets, the ps4 versions can always run at a smoother framerate, with better IQ or draw distances...

Your comparison with last gen consoles is not valid either, because the Xbox 360 had a better GPU than the ps3, whereas this time the ps4 is unilaterally better than the Xbox one and both consoles use similar architectures.

And finally, microsoft has shit-all to say in what third parties do. They can't force third parties to make their games run at a lower framerate, disable AA. Yor argument doesn't even make sense.
 
That's a significant power gap, I just wonder how many developers are going to take full advantage of it.

It would be awesome if the most powerful console ended up being the most popular for once.
 
some big publishers/developers will never bow to microsoft's demands of scaling down gfx. Like other people stated, Microsoft cant moneyhat everything, if that was the case why is apple still so dominant in markets were MS really wants to be king.
 
Talkin about who you gon squabble with and who you shoot,
You're only 60 pounds when you're wet and wearin boots.

This cracked me up. Team Eazy forever. I still listen to that album all the time.

Interesting read. I know nothing about the tech that runs consoles but its still nice to see a breakdown of strengths and weaknesses.
 
LOL, that spin.

More power = disadvantage

I am not spinning anything. You need more power to run better resolution it is simple as that. Sony is targeting 1080p native where MS with 1,3Tf will probably target smaller native resolution (which still will be noticeable improvement over 720p) like 1600x900 (my bet). Thanks to smaller resolution they have power to run things that look similar to PS4 versions but at cost of image quality.

Keeping 1080p as native resolution for games where your competitor has better hardware is bad choice.

Same thing happened this gen. When PS3 didn't have power to run RDR as good as X360 they lowered PS3 resolution to get better framerate and effects quality.

Now we have situation where there is no longer similarity in power so one side will need to do something about it. Lowering native resolution is best choice for that.
 
I am not spinning anything. You need more power to run better resolution it is simple as that. Sony is targeting 1080p native where MS with 1,3Tf will probably target smaller native resolution (which still will be noticeable improvement over 720p) like 1600x900 (my bet). Thanks to smaller resolution they have power to run things that look similar to PS4 versions but at cost of image quality.

Keeping 1080p as native resolution for games where your competitor has better hardware is bad choice.

Same thing happened this gen. When PS3 didn't have power to run RDR as good as X360 they lowered PS3 resolution to get better framerate and effects quality.

Now we have situation where there is no longer similarity in power so one side will need to do something about it. Lowering native resolution is best choice for that.
This power gap is big enough that simply lowering resolution won't always be the answer. Effects will be lowered and/or missing entirely in certain games.

Also, what about games that don't run in true 1080p even on PS4?
 
There won't be much games that will double framerate !


My opinion is that MS will simply target lower resolution and thanks to that they will have most of fancy effects @ stable framerate. Sony on other hand target 1080p which means they will need more power to do same things.


So:

30FPS @ 1600x900 - XBONE
30FPS @ 1920x1080 - PS4

Few effects on PS4 will look better but overall XBONE console will just lower resolution to match PS4 performance and effects quality.

This is essentially how this gen worked.

....Sigh, I would take a lower resolution for 60fps.

-------------------

Have to ask, why the blurred out avatar Perkel?
 
....Sigh, I would take a lower resolution for 60fps.

-------------------

Have to ask, why the blurred out avatar Perkel?

PS4 blurry box in E3 Trailer.


LeBrick James said:
This power gap is big enough that simply lowering resolution won't always be the answer. Effects will be lowered and/or missing entirely in certain games.

Also, what about games that don't run in true 1080p even on PS4?

This is big gap and i don't say that resolution will resolve everything but my main point is that there won't be any 30vs60 fps difference like some people claim.

Last two gens thought us that graphics target is always lowest common dominator. And when developer will get that working then they bump up things like resolution or effects. Almost never framerate.

Lower resolution, better framerate (while scrolling).

michael-jordan-laughing.gif


dead
 
I think this "gamble" idea is a bit oversold. There are roadmaps for memory manufacturing, and it's not a "gamble" to assume that technology improves.

That's why I always found it so hard to believe that people in past next-gen speculation threads doubted even 4 GB GDDR5 for 2013 boxes.
People were yelling when one said 2GB is simply too little for a 2013 and hollered "you'll be lucky if it's actually 2GB".
 
This power gap is big enough that simply lowering resolution won't always be the answer. Effects will be lowered and/or missing entirely in certain games.
Actually, considering the nature of the power gap, lowering the resolution should almost always be "the answer". That doesn't make the difference any less significant though!

People were yelling when one said 2GB is simply too little for a 2013 and hollered "you'll be lucky if it's actually 2GB".
Trust me, I remember that. I once suggested that 4 GB wouldn't be an issue in 2013 and people started indignantly "explaining" to me how "console RAM" is not the same as in PC.
 
Another question I have is that will Kinect 2 require processing power from XB1. Or will Kinect 2 device have it own processor.
 
If MS had all this money to moneyhat every possible thing...wouldn't they just use that money to build a system on par or better than the ps4 in the first place?

This MS moneyhatting fantasy needs to die.
They don't need to do it for every game, just key titles. But I agree it's started to become a far fetched scenario.
 
This is basically the same as the gap between GC -> Wii, right?

This is big gap and i don't say that resolution will resolve everything but my main point is that there won't be any 30vs60 fps difference like some people claim.

Agreed... roughly speaking they'd need 2x the GPU to double the framerate, and that's assuming ideal conditions (perfectly GPU-limited). I think the lower resolution on the XBone like you suggest is the most likely outcome we see in multiplat games. Maybe things like lower quality AA as well.
 
all games will be made with that 33% target for multiplatforms. Why bother utilizing the PS3s extra processing when you can sell cod for 60 dollars without doing so?

Same with the ram. Games will be optimized at 5gigs.

umm.. that't not even how it worked this gen.

this gen the devs threw their features/engine in, and then did what they needed to to run "acceptably". Of course "acceptably" was a moving target. Maybe there would be tearing. Maybe dropped frames. Maybe lesser (or no) AA. Maybe a resolution drop. Different filtering, etc.

That will be the difference, the same as it was this gen. Even without actually changing code, things like "well it runs fine with vsync and MSAAx4 on PS4 just fine at 30fps but we have to turn off vsync and do FSAAx4 on xbone to get mostly 30fps" I mean that is practically no coding involved..

IF they actually care about more detailed changes, it could go beyond that (which again happened plenty of times this gen)
 
How much more powerful is the PS4 actually?
PS4 advantages so far
- 50% more powerful GPU
- 40% more Ram for games
- Over 100% faster Ram
- Dedicated chipsets for audio and streaming
to free up processing power*
- 1 OS vs 3 OS's processor savings*
- Coding to metal advantage of PS4*


Xbox advantages
- cloud processing


*Granted these things are unknown since the full Xone specs haven't been fully announced. It can easily have dedicated chips for audio or use a arm processor for the three OS's. It might even allow coding beyond the direct x API, which is likely because why else wouldn't EA have PC ports like Fifa, potentially the same OS, API and hardware.
 
How much more powerful is the PS4 actually?
PS4 advantages so far
- 50% more powerful GPU
- 40% more Ram for games
- Over 100% faster
- Dedicated chipsets for audio and streaming
to free up processing power*
- 1 OS vs 3 OS's processor savings*
- Coding to metal advantage of PS4*


Xbox advantages
- cloud processing

delicious
 
I hope this means most multiplatform games are made for the Xbox, so when they make to the PS4 we get a perfect framerate and image quality.
 
So much for the insiders calling them "port buddies" not too long ago...

Actually this only makes sense if Microsoft is betting heavily on diminishing returns. I posted a few times and i'm still sticking to it, that maybe the companies are just not ready to fully utilize that much potential, so the difference will only start to show on year 2-3 of this upcoming cycle.

The difference in specs is huge, the question is only if everyone will be able to take advantage from this. Microsoft thinks they don't. I hope they are wrong.

It's incredible that for the first time we have a situation like this:

PC>>>PS4>>>XBONE>>>WiiU

Nobody is a port buddy. Might be weird for the ports, or what will happens is the lowest denominator crap.

I just think it's interesting because we never had four tiers of power at the same time. People buying Geforce Titan might not need them until 2016 or so.
 
But since the new designs are closer to PC architecture, won't the beefier system simply have more of the graphical effects that the PC port gets? They're already creating a game that can have settings turned on and off to tweak the game to make it smooth on a wealth of PC specs, and since the PS4 is basically another "PC spec", won't it be fairly easy for them to just tweak the graphics specs of the game to best fit the PS4 power?

This idea that all ports will default to the lowest common demoninator doesn't really fly when these same games are being ported to the system that has a wealth of graphics options...the PC.
 
How much more powerful is the PS4 actually?
PS4 advantages so far
- 50% more powerful GPU
- 40% more Ram for games
- Over 100% faster Ram
- Dedicated chipsets for audio and streaming
to free up processing power*
- 1 OS vs 3 OS's processor savings*
- Coding to metal advantage of PS4*


Xbox advantages
- cloud processing


*Granted these things are unknown since the full Xone specs haven't been fully announced. It can easily have dedicated chips for audio or use a arm processor for the three OS's. It might even allow coding beyond the direct x API, which is likely because why else wouldn't EA have PC ports like Fifa, potentially the same OS, API and hardware.
I don't see anything inherent in the XB1 platform that makes it more suitable for "cloud processing" than PS4. If you want to list an advantage for it make it "on-chip low latency memory pool" or something.
 
The 33% way of looking at it seems like a glass half full approach. The 50% figure makes more sense to me.

Not really, because that metric is largely dependent on seeing the Xbox One GPU more like a part where 600GFLOPs represents 50% of GPU's overall power, and so any gap of equal amount must also represent a 50% advantage over this GPU. But when you do that, you aren't really seeing the Xbox One GPU as the 1.2TFLOPS GPU that it actually is. When you start with the ps4's TFLOP count as your base, you actually calculate the xbox one GPU as a full 1.2 TFLOP part, unbiased by the fact that 600GFLOPS represents 50% of 1.2 TFLOPS, and that's how you arrive at the 33% advantage for the PS4 GPU.

I don't see anything inherent in the XB1 platform that makes it more suitable for "cloud processing" than PS4. If you want to list an advantage for it make it "on-chip low latency memory pool" or something.

Microsoft Azure is all you need to answer that question plus the dedicated hardware on one of the move engines. It may not be more suitable for cloud processing, but it may be better setup for it, especially with the amount of servers Microsoft are dedicating.
 
I don't see anything inherent in the XB1 platform that makes it more suitable for "cloud processing" than PS4. If you want to list an advantage for it make it "on-chip low latency memory pool" or something.

I was trying to throw them bone here. Guess I could add 32 MB of low latency ram.
 
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