DF: Xbone Specs/Tech Analysis: GPU 33% less powerful than PS4

you're not going to render on the cloud. look at your ping vs frame-time. The best you could hope for is slowly updating effects that don't have to be dynamic to quickly changing lights, game objects, or camera, but at that point you might as well have just baked your calculations because you know everything you'll need to know before the game is even compiled.
 
Every time I randomly click on this thread I see people arguing about the percentages lol. Learn math you fucks.

If you were truly randomly clicking on threads you wouldn't be clicking on this one so often.

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Heh I walked into that one. But seriously arguing about weather it should be 50% or 33% is just about the most pathetic whiny fanboy thing you can do. There is a reason why we have the "more than" or "less than" qualifier.
 
Really the PS4 specs are basically identical .........

we are talking probably at most the difference between high PC settings v medium settings... we are not talking WiiU v next gen

and yes, their philosophy their PLAN is to offload some processing to the cloud to leverage the power... equal to PS4? hell probably not but if it takes a 33% difference and turns it into an 18% difference that's not bad
 
There is no way the RAM requirement is the same for each OS. The game OS and the hypervisor have quite limited tasks compared to the windows kernel.
 
we are talking probably at most the difference between high PC settings v medium settings... we are not talking WiiU v next gen

and yes, their philosophy their PLAN is to offload some processing to the cloud to leverage the power... equal to PS4? hell probably not but if it takes a 33% difference and turns it into an 18% difference that's not bad

It's 50% more powerful. I don't know why people keep using the 33% less powerful as the guage instead. Either way, that's no small difference. The difference in computational power between the PS4 and Xbox One is actually not that different from the computational power difference between the Wii U and the Xbox One...
 
This Microsoft cloud talk smells so similar to the Sim City cloud talk. ie, a justification cooked up to excuse always online DRM.

I'll believe there is an Xbox game using the cloud to offload computations when it's released and verified to be doing so. Until then, lolz.
 
Since the Xbox GameOS is a virtual machine(VM) running on top of the hypervisor, will this lessen game performance due to the extra layer? VMs are pretty performance effective these days but there is still that extra layer.
 
Aha, but you see, he did not say that he was randomly clicking on threads(plural) but only randomly clicking on this thread.

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Aha, but you didn't take into account that randomly clicking on this thread could have multiple meanings and is vague at best.

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we are talking probably at most the difference between high PC settings v medium settings... we are not talking WiiU v next gen

and yes, their philosophy their PLAN is to offload some processing to the cloud to leverage the power... equal to PS4? hell probably not but if it takes a 33% difference and turns it into an 18% difference that's not bad

Where in the conference did MS say that? They went on about 'the power of the cloud' but that was in the context of providing xboxlive services. I listened very carefully for that because, yeah at first I thought the same as you. But there's nothing in there about doing cloud based game processing/rendering.
 
It's 50% more powerful. I don't know why people keep using the 33% less powerful as the guage instead. Either way, that's no small difference. The difference in computational power between the PS4 and Xbox One is actually not that different from the computational power difference between the Wii U and the Xbox One...

XboxOne GPU is 250% more powerful then the one in the WiiU. Or the WiiU is 70% less powerful if you prefer.

(numbers for WiiU unconfirmed)

Edit: oh god I called out people for not knowing math and I made a basic mistake.
 
Interesting theory about using the cloud as their compute engine. But, it's just another layer of DRM. And the latency would be so bad that it would only be used for certain use cases. Using the cloud as a crutch ain't going to help you Microsoft.
 
Aha, but you see, he did not say that he was randomly clicking on threads(plural) but only randomly clicking on this thread.

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Aha, but you didn't take into account that randomly clicking on this thread could have multiple meanings and is vague at best.

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are you seriously quoting yourself to try and make inside jokes and funnies with yourself? having a personal MS paint battle?

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also about this cloud thing, that ain't gonna do shit for rendering graphics or giving you better framerates. IF they seriously used it, it would just be data/code.
 
Where in the conference did MS say that? They went on about 'the power of the cloud' but that was in the context of providing xboxlive services. I listened very carefully for that because, yeah at first I thought the same as you. But there's nothing in there about doing cloud based game processing/rendering.

there was a 45 minute Architecture conference with the 4 main engineers and Dan Greenwalt of T10.

They spoke extensively about it and I watched the whole thing.

Dan kept saying the machine will just get more powerful over time and we will find more and innovative ways to render things on the cloud (non essential, low latency) and it is going to be exciting... he was thrilled and not just talking PR from what I could see,,, they are working on things now

It was hosted by Major Nelson given to the press but the twitch video has been removed from his site I am still looking to see if it pops up again
 
there was a 45 minute Architecture conference with the 4 main engineers and Dan Greenwalt of T10.

They spoke extensively about it and I watched the whole thing.

Dan kept saying the machine will just get more powerful over time and we will find more and innovative ways to render things on the cloud (non essential, low latency) and it is going to be exciting... he was thrilled and not just talking PR from what I could see,,, they are working on things now

It was hosted by Major Nelson given to the press but the twitch video has been removed from his site I am still looking to see if it pops up again
I could see something like adaptive AI being used in that context. Low bandwidth, high impact to the end-user experience.

Also ads.
 
there was a 45 minute Architecture conference with the 4 main engineers and Dan Greenwalt of T10.

They spoke extensively about it and I watched the whole thing.

Dan kept saying the machine will just get more powerful over time and we will find more and innovative ways to render things on the cloud (non essential, low latency) and it is going to be exciting... he was thrilled and not just talking PR from what I could see,,, they are working on things now

It was hosted by Major Nelson given to the press but the twitch video has been removed from his site I am still looking to see if it pops up again

That whole interview was just stiff as hell. Each and every speaker was spewing PR nonsense with vague buzz words thrown in for good measure. And no I didn't see anyone that looked genuinely excited..just mostly tired.

I'm not alone thinking this either..look up the thread on the interview. People talked about it as it went on
 
I could see something like adaptive AI being used in that context. Low bandwidth, high impact to the end-user experience.

Also ads.

holy shit didn't think of that... billboards in FM5 changing weekly to advertise relevant stuff... cool on one hand if it's relevant (like don't miss Le Mans this week) but possibly annoying if you get an M&M billboard in the middle of a Call of Duty game.
 
Interesting theory about using the cloud as their compute engine. But, it's just another layer of DRM. And the latency would be so bad that it would only be used for certain use cases. Using the cloud as a crutch ain't going to help you Microsoft.
The irony is there is one place that has super fast internet country wide, making such cloud based calculations possible. That place is Japan.
 
It's 50% more powerful. I don't know why people keep using the 33% less powerful as the guage instead. Either way, that's no small difference. The difference in computational power between the PS4 and Xbox One is actually not that different from the computational power difference between the Wii U and the Xbox One...

Yep 50% more powerful GPU
40% more Ram available for gaming task.
Twice and much Ram bandwidth.

The real world difference The PS4 and XBone is huge. Not quite PS2 to Xbox big, but close.
 
Seriously? What is the matter with you? Are you simple? Object one being 50% more in a metric than object two is the same as object two being 33% less in that metric than object one. The terms can be used interchangeably as long as there's appropriate context.

Anand could have very easily have written:
"The result is 50% more compute power from PS4's 1.84 TFLOPs compared to the 1.23 TFLOPs in the Xbox One."

And it would have still been entirely accurate.

You're the person who previously tried to convince everyone that 1.8 was 33% more than 1.2 which is wholly and utterly inaccurate.
 
I think this whole cloud thing is nebulous in terms of augmenting system power on Xbone. It seems to me they have had to co-opt it in because of the disaparity in specs.
 
Seriously? What is the matter with you? Are you simple? Object one being 50% more in a metric than object two is the same as object two being 33% less in that metric than object one. The terms can be used interchangeably as long as there's appropriate context.

Anand could have very easily have written:
"The result is 50% more compute power from PS4's 1.84 TFLOPs compared to the 1.23 TFLOPs in the Xbox One."

And it would have still been entirely accurate.

You're the person who previously tried to convince everyone that 1.8 was 33% more than 1.2 which is wholly and utterly inaccurate.

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Given the similar architecture and the movement toward compute, there will be less chance of "wizardy" for a title built for Xbox One to look better than a PS4 game.

The console is just too weak for a developer to overcome the gap between the two systems.

And when we know that Sony has magic ninjas at Santa Monica and at Naughty Dog... The fucking gap would go huge on Sony exclusive games i think.
 
Seriously? What is the matter with you? Are you simple? Object one being 50% more in a metric than object two is the same as object two being 33% less in that metric than object one. The terms can be used interchangeably as long as there's appropriate context.

Anand could have very easily have written:
"The result is 50% more compute power from PS4's 1.84 TFLOPs compared to the 1.23 TFLOPs in the Xbox One."

And it would have still been entirely accurate.

You're the person who previously tried to convince everyone that 1.8 was 33% more than 1.2 which is wholly and utterly inaccurate.

Serious business!
 
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