SniperHunter
Banned
lolEvery time I randomly click on this thread I see people arguing about the percentages lol. Learn math you fucks.
lolEvery time I randomly click on this thread I see people arguing about the percentages lol. Learn math you fucks.
Every time I randomly click on this thread I see people arguing about the percentages lol. Learn math you fucks.
Every time I randomly click on this thread I see people arguing about the percentages lol. Learn math you fucks.
good gizmodo article also mentions the cloud (touches on the whole console too)
http://gizmodo.com/xbox-one-all-the-nerdy-details-you-dont-know-yet-509381624
good gizmodo article also mentions the cloud (touches on the whole console too)
http://gizmodo.com/xbox-one-all-the-nerdy-details-you-dont-know-yet-509381624
Every time I randomly click on this thread I see people arguing about the percentages lol. Learn math you fucks.
If you were truly randomly clicking on threads you wouldn't be clicking on this one so often.
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Really the PS4 specs are basically identical .........
Anyway whats the source on the 3GB for OS? Anandtech seems to think it will be around 1GB. http://anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/4
The source is Microsoft. 1GB for each OS.
So the hypervisor takes 1GB? That seems excessive...
Anyway whats the source on the 3GB for OS? Anandtech seems to think it will be around 1GB. http://anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/4
we are talking probably at most the difference between high PC settings v medium settings... we are not talking WiiU v next gen
and yes, their philosophy their PLAN is to offload some processing to the cloud to leverage the power... equal to PS4? hell probably not but if it takes a 33% difference and turns it into an 18% difference that's not bad
Aha, but you see, he did not say that he was randomly clicking on threads(plural) but only randomly clicking on this thread.
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we are talking probably at most the difference between high PC settings v medium settings... we are not talking WiiU v next gen
and yes, their philosophy their PLAN is to offload some processing to the cloud to leverage the power... equal to PS4? hell probably not but if it takes a 33% difference and turns it into an 18% difference that's not bad
It's 50% more powerful. I don't know why people keep using the 33% less powerful as the guage instead. Either way, that's no small difference. The difference in computational power between the PS4 and Xbox One is actually not that different from the computational power difference between the Wii U and the Xbox One...
Great read.good gizmodo article also mentions the cloud (touches on the whole console too)
http://gizmodo.com/xbox-one-all-the-nerdy-details-you-dont-know-yet-509381624
Aha, but you didn't take into account that randomly clicking on this thread could have multiple meanings and is vague at best.
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XboxOne GPU is 350% more powerful then the one in the WiiU. Or the WiiU is 70% less powerful if you prefer.
(numbers for WiiU unconfirmed)
I was going by Wii U being 500 Gflops, but it seems it could also be as low as 352 Gflops.
Aha, but you see, he did not say that he was randomly clicking on threads(plural) but only randomly clicking on this thread.
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Aha, but you didn't take into account that randomly clicking on this thread could have multiple meanings and is vague at best.
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are you seriously quoting yourself to try and make inside jokes and funnies with yourself?
I know it was dumb![]()
I know it was dumb
Anyways, lets get back on topic:
Will microsoft be able to fix its power deficit through firmware updates?
Where in the conference did MS say that? They went on about 'the power of the cloud' but that was in the context of providing xboxlive services. I listened very carefully for that because, yeah at first I thought the same as you. But there's nothing in there about doing cloud based game processing/rendering.
I could see something like adaptive AI being used in that context. Low bandwidth, high impact to the end-user experience.there was a 45 minute Architecture conference with the 4 main engineers and Dan Greenwalt of T10.
They spoke extensively about it and I watched the whole thing.
Dan kept saying the machine will just get more powerful over time and we will find more and innovative ways to render things on the cloud (non essential, low latency) and it is going to be exciting... he was thrilled and not just talking PR from what I could see,,, they are working on things now
It was hosted by Major Nelson given to the press but the twitch video has been removed from his site I am still looking to see if it pops up again
there was a 45 minute Architecture conference with the 4 main engineers and Dan Greenwalt of T10.
They spoke extensively about it and I watched the whole thing.
Dan kept saying the machine will just get more powerful over time and we will find more and innovative ways to render things on the cloud (non essential, low latency) and it is going to be exciting... he was thrilled and not just talking PR from what I could see,,, they are working on things now
It was hosted by Major Nelson given to the press but the twitch video has been removed from his site I am still looking to see if it pops up again
I could see something like adaptive AI being used in that context. Low bandwidth, high impact to the end-user experience.
Also ads.
The irony is there is one place that has super fast internet country wide, making such cloud based calculations possible. That place is Japan.Interesting theory about using the cloud as their compute engine. But, it's just another layer of DRM. And the latency would be so bad that it would only be used for certain use cases. Using the cloud as a crutch ain't going to help you Microsoft.
Microsoft can’t make up the difference in clock speed alone (AMD’s GCN seems to top out around 1GHz on 28nm), and based on current leaks it looks like both MS and Sony are running their GPUs at the same 800MHz clock. The result is a 33% reduction in compute power, from 1.84 TFLOPs in the PS4 to 1.23 TFLOPs in the Xbox One.
It's 50% more powerful. I don't know why people keep using the 33% less powerful as the guage instead. Either way, that's no small difference. The difference in computational power between the PS4 and Xbox One is actually not that different from the computational power difference between the Wii U and the Xbox One...
Seriously? What is the matter with you? Are you simple? Object one being 50% more in a metric than object two is the same as object two being 33% less in that metric than object one. The terms can be used interchangeably as long as there's appropriate context.Seems Anandtech agrees with my terrible math...
http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2
Seems Anandtech agrees with my terrible math...
http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2
Seriously? What is the matter with you? Are you simple? Object one being 50% more in a metric than object two is the same as object two being 33% less in that metric than object one. The terms can be used interchangeably as long as there's appropriate context.
Anand could have very easily have written:
"The result is 50% more compute power from PS4's 1.84 TFLOPs compared to the 1.23 TFLOPs in the Xbox One."
And it would have still been entirely accurate.
You're the person who previously tried to convince everyone that 1.8 was 33% more than 1.2 which is wholly and utterly inaccurate.
God damn its the same damn thing in the end. It just depends on the way you want to frame it. If you're a Sony fan 50% more, a xbox fan 33% less.
Given the similar architecture and the movement toward compute, there will be less chance of "wizardy" for a title built for Xbox One to look better than a PS4 game.
The console is just too weak for a developer to overcome the gap between the two systems.
Seems Anandtech agrees with my terrible math...
http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2
both numbers are correct depending on the context of the statement
Seriously? What is the matter with you? Are you simple? Object one being 50% more in a metric than object two is the same as object two being 33% less in that metric than object one. The terms can be used interchangeably as long as there's appropriate context.
Anand could have very easily have written:
"The result is 50% more compute power from PS4's 1.84 TFLOPs compared to the 1.23 TFLOPs in the Xbox One."
And it would have still been entirely accurate.
You're the person who previously tried to convince everyone that 1.8 was 33% more than 1.2 which is wholly and utterly inaccurate.