Diablo 3 Beta [Beta withdrawal underway!]

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So can someone explain, as a Monk, why I would ever want to use my normal melee attack?

From what I understand, equipping two weapons gives the damage and speed from those weapons to the primary attacks that give you aura (or whatever it's called), but I don't ever see why I'd want to use the actual melee attacks...
 
Anyone have any guides for farming / quick leveling? I sort of just go to Old Ruins, kill the treasure thief in the pit, then go to Cemetery and run down until I find the body to loot (4 whites) then redo. If I'm lucky I can get that 2 level pit to spawn too.

Also, protip:
Once you enter the Royal Passage, you can port to town then take the waypoint to Leoric instead of running that segment. It gives you the WP once you enter.
dLMN8R said:
So can someone explain, as a Monk, why I would ever want to use my normal melee attack?

From what I understand, equipping two weapons gives the damage and speed from those weapons to the primary attacks that give you aura (or whatever it's called), but I don't ever see why I'd want to use the actual melee attacks...
Normally no. But when you don't have enough spirit or fury or mana the default attack comes out.
 
But even the worst skills *generate* mana, instead of using it.

Is it because better skills use it instead of generating it?
 
You get some pretty cool skills that use the spirit you generate down the line, remember you don't have access to a lot of skills in the beta because it's very low-level and stuff basically dies in 1-2 hits anyway so setting up rotations etc has little value.
 
dLMN8R said:
But even the worst skills *generate* mana, instead of using it.

Is it because better skills use it instead of generating it?
Let me rephrase.

If you have 5 spirit and try to do lashing tail kick, a regular attack will come out.
If you give your Wizard a bow, the regular attack is an arrow shot. Spells stay the same.
If you have 2 slots and you give them both to passives, regular attack is the only way to deal damage.

In almost every situation you should not use your DEFAULT regular attack since it is worse. Sometimes it can come out faster with certain classes, or if you keep clicking on clickable objects and casting Arcane Explodesphere like I was, so it has use there.
 
Congrats for all those guys that got in. I wish I could participate in the beta as well :(
I've never been able to get into any Blizzard beta for that matter.

Please, Diablo III - be my first!
 
Having gotten to play Diablo III at the last 4 blizzcons, I guess I can wait until the retail release... (OK not really I actually started playing Diablo II to cover it up!)

However I have a question for those who are in the beta, and that is how does the rune skill system feel? I didn't get a chance to really mess with it at the latest Blizzcon because you don't get to play for very long, don't get very many drops, but it was an absolute BLAST messing around with it in what, 2008? 2009? I'm just curious if it is still a ton of fun finding new runes and messing around with the skills!

I don't really want to look around at sites because I will get myself way too re-hyped for the game coming out >_<
 
Jasconius said:
Having gotten to play Diablo III at the last 4 blizzcons, I guess I can wait until the retail release... (OK not really I actually started playing Diablo II to cover it up!)

However I have a question for those who are in the beta, and that is how does the rune skill system feel? I didn't get a chance to really mess with it at the latest Blizzcon because you don't get to play for very long, don't get very many drops, but it was an absolute BLAST messing around with it in what, 2008? 2009? I'm just curious if it is still a ton of fun finding new runes and messing around with the skills!

I don't really want to look around at sites because I will get myself way too re-hyped for the game coming out >_<
Beta doesn't have Runes or Gems.
 
duckroll said:
Got my email. Should have it downloaded and ready to play by tonight maybe!
I demand to know what you think of it the minute you defeat the Skeleton King!
 
Yoshichan said:
I demand to know what you think of it the minute you defeat the Skeleton King!

I'm a man of few words. Played through the first time as a barb and never once got tired of knocking the shit out of everything (inanimate and animate objects). I was right at lvl 10 when I finished and that was killing absolutely everything and uncovering every bit of the map. Found a really decent rare one handed sword at level 5 or 6 and I was able to ride it to the end. Could have crafted a nice flamberge if I needed to though.

The animation is so good, sound is great, music is fine and sets the mood well, UI is really solid, crafting is badass, the incessant need to click on everything to discover all the little loot spaces is there. Chance addiction takes hold on retail release = 100 percent

:D

Now for the next 4 classes...
 
Yoshichan said:
I demand to know what you think of it the minute you defeat the Skeleton King!

I rolled a female Demon Hunter. The entire first run through the beta took about 2 hours. My first impression is that the game is very, very easy, almost too easy. It actually feels completely unbalanced in the favor of the player. Not really digging the approach to difficulty here honestly. I didn't feel that I had to put much effort at all into playing the game at all, and there wasn't much satisfaction in beating any of the enemies since it felt like an autogame. I'm not sure how the other classes work, but I'm not digging all the dumbing down they did for the game so far. Infinite ammo, health pick-ups, enemy mobs that don't seem particularly aggressive or grouped to actually cause significant concern to player. It's really weird, but I feel that something is definitely off about the entire experience. I wasn't even breaking a sweat before I got the follower in the end dungeon, but after I got him it was a total joke. I can't imagine playing this in multiplayer at this difficulty at all, since it wouldn't even be a real game at that point.

Now, on to what I did like about my first run through the beta. I like how the game retains a lot of the UI and feel of Diablo 2 very faithfully. The controls feel right at home, and the perspective, graphics, animations, sound, etc are all pretty Diablo-ish. This is something that other games like Torchlight try to mimic, but don't really nail down. I like the looting, the subtle variations in all equipment that can be found, etc. The combat feedback "feels" right as well, and I did have fun with this range class. The overall presentation is pretty nice, and it's a smooth experience.

So yeah, I'm kinda conflicted here. Visuals and audio seem to have nailed it, but the gameplay left me rather lukewarm. I'll try out some other classes tomorrow and see what it's like. I think it's kinda unfortunate that there isn't an option to play the beta on much harder difficulties, because if the intention is to let players of different levels try the game out and give feedback, I can't see the current demo satisfying any hardcore Diablo fans. It feels more like a demo for newbies. The lack of challenge in the beta segment also makes it hard for me to really get a feel for the skill system or explore any changes to the death penalty, etc. It really feels kinda... empty and hollow for me. :(
 
duckroll said:
I rolled a female Demon Hunter. The entire first run through the beta took about 2 hours. My first impression is that the game is very, very easy, almost too easy. It actually feels completely unbalanced in the favor of the player. Not really digging the approach to difficulty here honestly. I didn't feel that I had to put much effort at all into playing the game at all, and there wasn't much satisfaction in beating any of the enemies since it felt like an autogame. I'm not sure how the other classes work, but I'm not digging all the dumbing down they did for the game so far. Infinite ammo, health pick-ups, enemy mobs that don't seem particularly aggressive or grouped to actually cause significant concern to player. It's really weird, but I feel that something is definitely off about the entire experience. I wasn't even breaking a sweat before I got the follower in the end dungeon, but after I got him it was a total joke. I can't imagine playing this in multiplayer at this difficulty at all, since it wouldn't even be a real game at that point.

You played on Normal, Blizzard already said Normal is for people to finish the game while playing without brain. It's just for them to see the content and story. There are 3 more difficulties to go after that.
 
Castor Krieg said:
You played on Normal, Blizzard already said Normal is for people to finish the game while playing without brain. It's just for them to see the content and story. There are 3 more difficulties to go after that.

This is the same shitty defense that people used for DMC4. If they designed the standard difficulty to be played without a brain, they should at least make the harder difficulties selection right from the start. Are they going to change that from how Diablo 2 worked? because honestly, if you're forced to complete the game on Normal first before unlocking Hard, Nightmare, and Hell, and Normal is accurately represented by the beta, then I am seriously reconsidering my Diablo 3 purchase even though I've been a HUGE fan of Blizzard all these years.
 
duckroll said:
This is the same shitty defense that people used for DMC4. If they designed the standard difficulty to be played without a brain, they should at least make the harder difficulties selection right from the start. Are they going to change that from how Diablo 2 worked? because honestly, if you're forced to complete the game on Normal first before unlocking Hard, Nightmare, and Hell, and Normal is accurately represented by the beta, then I am seriously reconsidering my Diablo 3 purchase even though I've been a HUGE fan of Blizzard all these years.
Well it IS the defense that blizzard used at this most recent blizzcon, but there's another important thing to note: they did a comparison of two sets of footage: old tristram road in D3, and blood moor in D2, both normal. As you'll recall, in blood moor, all you fight is like, zombies and quill fiends. not very dangerous. Also, what we see of the beta is like, a quarter of the first act. To use the D2 comparison again, the game doesn't typically pick up the pace until late act 1 at the earliest, usually act 2, and doesn't get legitimately difficult until Duriel.

I don't think the entire normal experience will be a brain off game, it'll be there so casuals can feel special too, while the rest of us blaze through it in a few days. *shrug*
 
Just have half the mobs be blue/yellow then shit will start hitting the fan. The special mobs are going to be brutal. Especially ice and spectral ones.
I'm fine with the game so far because it is an introduction to a lot of things. Really as everyone has said, think up until BloodRaven.

This is 3-4 hours. Dat barb. Both Axes have +attack + crit dmg.
50txf.jpg

KiOXX.jpg
 
duckroll said:
This is the same shitty defense that people used for DMC4. If they designed the standard difficulty to be played without a brain, they should at least make the harder difficulties selection right from the start. Are they going to change that from how Diablo 2 worked? because honestly, if you're forced to complete the game on Normal first before unlocking Hard, Nightmare, and Hell, and Normal is accurately represented by the beta, then I am seriously reconsidering my Diablo 3 purchase even though I've been a HUGE fan of Blizzard all these years.
Your also only playing the first quarter of the first act in the game, I don't think the difficulty that early is will translate to the later acts like in Diablo 2, the first act was fairly easy up until the boss than it started to get harder. I would assume it will be exactly the same in Diablo 3.

I would never expect Normal to be that hard overall though but I think it's pretty safe to say it will get harder the further you get.
 
I'm thinking that D3 has the potential to be much more difficult than the previous games. You are going to need to kill to heal because you can't suck down health pots like there is no tomorrow and need the globes to drop. When the unique / special mobs start getting resistances and big HP boosts you could be in trouble if you can't kill them quickly as you get in the mess and start to take heavy damage.

Edit: first time I have seen that video. Pretty much what I was thinking. :)
 
This is my quick rundown of what I do. Lower your volume as the game volume was not lowered.

http://www.youtube.com/watch?v=pckTBFgAEp8

Old Ruins, body, weapon rack, cellar
Cemetery, find apprentice, search for rare enemies, see tree grave, see Den of the Fallen.
Sub 6 minutes.

Anyone know anything better?
...
And it looks like found rares will still have a place in the market like D2.

KzQtF.jpg

OCVUQ.jpg
 
Went through the beta with the Wizard today. Much better experience. The game is still easy, but it isn't completely brain dead with this class at least. The different things the spells do keeps stuff interesting at least, and there's at least a reason to equip different skills just to add variety to the fun.

I was surprised to see the blacksmith carrying over from character to character on the same account. It's useful, but kinda illogical at the same time. What happens if I want to play a fresh new game though? Is there a way to reset the stash and blacksmith without it fucking up my other characters? Will there be no way to play completely offline and have different save files for each character?
 
Desperate to play D3 but currently stuck on my NC10 Netbook in Japan. Diablo 2 works a treat though, I am back to playing that to sate my hunger. :D
 
duckroll said:
Went through the beta with the Wizard today. Much better experience. The game is still easy, but it isn't completely brain dead with this class at least. The different things the spells do keeps stuff interesting at least, and there's at least a reason to equip different skills just to add variety to the fun.

I was surprised to see the blacksmith carrying over from character to character on the same account. It's useful, but kinda illogical at the same time. What happens if I want to play a fresh new game though? Is there a way to reset the stash and blacksmith without it fucking up my other characters? Will there be no way to play completely offline and have different save files for each character?

I love sharing the stash, I think that's the number one requested feature. No more Mules!

Also if you think it's too easy ... well it is. It's normal. If you want hard play Hell or nightmare. Your reaction is funny because I wonder if you even understand what a Diablo game is about! I am joking ofcourse
 
mcrae said:
are people allowed to account share the beta? can i play on someone elses account or will it get banned?
You're technically not allowed, but I'm sure people do it, people account shared with sc2 as well and I don't know that it turned into a huge thing. Obviously if you're going to do so, be smart about it, don't have your friend in NYC log in 30 seconds after you log out in LA. I honestly don't know how much cracking down blizz has done or will do, but they can and will track your IP if only for just general security purposes to prevent account theft.
 
d2jsp has been renting betas for a long time and I don't think they've run into any trouble.

The thing is if you got it on your main b.net account you might have WoW, SC II, etc. and your info on it and you should be very careful about whom you share with.
 
Blizzard has to optimize this game better. There's no reason for my system to stutter the way it does when neither BF3, Skyrim, nor any other game even hiccups.
 
Valnen said:
Very fast. Reinstalled my video card drivers and the blue screens went away, but I still freeze up on occasion. But it's a lot more playable now. Got my first skeleton king kill in.

This game...videos do not do it justice. This is a true Diablo sequel...and will probably be one of the best PC games of all time, talked about for years to come just like Diablo 2 was. If they can tune the difficulties correctly I can easily see myself playing this for years and years.

+1 have a Barb and Demon Hunter at 13 and now to start a Wizard named ArcaneFired. I cant think of the last time i had this much fun with a beta. Other than a little lag and sometimes getting that error code when you fail to join a public game and having to login again I have had 0 issues.

Even mowing through the poor underpowered mobs with a group of 13s is still satisfying. Can't wait to see how a group fighting for their lives will play out. I love all the environmental interactivity touches and god bless Blizzard for those companion scrolls. :D

The crafting system is really great and the amount of gold dropped seems to be just right. I have 8500 due to all the salvaging and crafting. As far as I can tell, they have eliminated the problem of gold being worthless with the auction houses and the crafting.

Oh, that music track on the title screen with the violin is so damn good. All other games are going to be neglected for a long time after D3 comes out.

Takuan said:
Blizzard has to optimize this game better. There's no reason for my system to stutter the way it does when neither BF3, Skyrim, nor any other game even hiccups.

Yeah, I have been dipping into the 30s with my 2500k and 560 ti at 1650x1080 res when there are lots of effects on screen. For the most part it doesnt bother me but it will be interesting to see what kind of performance hit there will be when they have AA. Any framerate over 30 with anything but first person shooters and I am pretty good.

duckroll said:
I was surprised to see the blacksmith carrying over from character to character on the same account. It's useful, but kinda illogical at the same time. What happens if I want to play a fresh new game though? Is there a way to reset the stash and blacksmith without it fucking up my other characters? Will there be no way to play completely offline and have different save files for each character?

I really like that the blacksmith is across your account and with the way it is setup I think it takes 5 tomes of training (25 pages) to level your BS from apprentice to journeyman. It would be a pita to lose the ability to make some of the items for the recipes that you found too. You get level limited by the blacksmith items pretty quickly. Journeyman blacksmith already has items that you cant use until lvl 14-15. So if you start a new character you can contribute to your blacksmith's training by finding the pages and increasing the number/quality of the items that your blacksmith can make for your higher lvl chars.
 
Enchantress looks like one of my first girlfriends. Cute, blonde, hair up, slender and tight stomach due to being a track star. Mem-o-ries.
 
Got a DH to 13. In mostly gold/magic find gear about 45%/20%. If I dragged my barb rings over it would probably be 150+. Too bad I didn't get any attack bonus on the other bow.

1aFTO.jpg
 
duckroll said:
I was surprised to see the blacksmith carrying over from character to character on the same account. It's useful, but kinda illogical at the same time. What happens if I want to play a fresh new game though? Is there a way to reset the stash and blacksmith without it fucking up my other characters? Will there be no way to play completely offline and have different save files for each character?
I think it feels pretty weird too, but given that you can use the stash to so easily transfer items between your characters, most people would just trade the materials and training tomes to the one character in order to max the blacksmith. Not only that, you can easily craft something on one character's blacksmith and transfer it. This simply cuts out the middle man.

The beta does feel kinda easy, but the combat feedback is so delicious that killing anything feels great.

Thoughts (because I don't know where else to put them)
-Impale tooltip does not match the game animation.
-Hungering strike feels like it was overbuffed in the recent "Buff single target" - the skill is half AOE half single target but they buffed it like it was purely a single target skill. It practically has a 35% chance to do double damage single target too. It's so strong in the current iteration. -Scratch that, HPS are all just strong lol.
-DH is using a shotgun I swear.
-I love arcane orb.
-Female Wizard is so cocky.

EDIT: I havent played DH that much.

-game is pretty difficult if you cant find a new weapon.
-mortar monsters spell effect is broken?
 
Hazaro said:
Got a DH to 13. In mostly gold/magic find gear about 45%/20%. If I dragged my barb rings over it would probably be 150+. Too bad I didn't get any attack bonus on the other bow.

http://i.imgur.com/1aFTO.jpg[/QUOTE]

Those are some solid crossbows. Mine are 15.8 dps and 16.4 dps and I don't have any rare items other than my crafted belt.

Did you find them by doing your runs? I thought it was kind of silly that you were talking about good mf runs last night and now I am wanting to do the same thing. :O

My barb is around 110 dps.
 
The found rares... I don't recall any dropping off special mobs.
I found a rare on a dead guy once, and the rare belt recipe from a a jar of ashes.

The rare xbows are from leveling your blacksmith enough.

This is with 45 gold find and 30 mf. Also for some reason I rolled a crapton of vitality on everything I have so my DH has 800 health.
LhlUc.jpg
 
I like my wizard.

http://i.imgur.com/2rAGC.jpg

Her gear matches and looks awesome :D. I need to redo the banner though, I threw it together in a hurry and I'm sure I can make it look nicer. Picture is low res because I'm on an old tiny monitor at the moment...

Good god this game needs to come out.
 
Ugh, I keep seeing this thread bumped and I'd really like to take D3 for a spin (no beta invite here), I don't mind waiting, especially after seeing nearly all there was to see from watching streams in the first week or two after it came out.

Have Skyrim to play now anyway, which scratches a similar itch (along with other Fall releases.)

Hopefully I'll get in one way or another once they start doing real stress tests - it doesn't seem like they've gotten to that stage yet. Would be nice to have had some hands-on with the game ahead of time if I'm making the |OT|
 
So far I am having most fun with a mele frost Mage, nova then Smash with sword ftw.

And ditto on the "needs optimising" front, I know beta is beta and blizzard usually excel there but its worth pointing out.
 
duckroll said:
I rolled a female Demon Hunter. The entire first run through the beta took about 2 hours. My first impression is that the game is very, very easy, almost too easy. It actually feels completely unbalanced in the favor of the player. Not really digging the approach to difficulty here honestly. I didn't feel that I had to put much effort at all into playing the game at all, and there wasn't much satisfaction in beating any of the enemies since it felt like an autogame. I'm not sure how the other classes work, but I'm not digging all the dumbing down they did for the game so far. Infinite ammo, health pick-ups, enemy mobs that don't seem particularly aggressive or grouped to actually cause significant concern to player. It's really weird, but I feel that something is definitely off about the entire experience. I wasn't even breaking a sweat before I got the follower in the end dungeon, but after I got him it was a total joke. I can't imagine playing this in multiplayer at this difficulty at all, since it wouldn't even be a real game at that point.

Now, on to what I did like about my first run through the beta. I like how the game retains a lot of the UI and feel of Diablo 2 very faithfully. The controls feel right at home, and the perspective, graphics, animations, sound, etc are all pretty Diablo-ish. This is something that other games like Torchlight try to mimic, but don't really nail down. I like the looting, the subtle variations in all equipment that can be found, etc. The combat feedback "feels" right as well, and I did have fun with this range class. The overall presentation is pretty nice, and it's a smooth experience.

So yeah, I'm kinda conflicted here. Visuals and audio seem to have nailed it, but the gameplay left me rather lukewarm. I'll try out some other classes tomorrow and see what it's like. I think it's kinda unfortunate that there isn't an option to play the beta on much harder difficulties, because if the intention is to let players of different levels try the game out and give feedback, I can't see the current demo satisfying any hardcore Diablo fans. It feels more like a demo for newbies. The lack of challenge in the beta segment also makes it hard for me to really get a feel for the skill system or explore any changes to the death penalty, etc. It really feels kinda... empty and hollow for me. :(
The thing is, D2 was exactly the same. Did anyone (who had played anything remotely similar) have any trouble doing Blood Raven? The Den of Evil is right click your way through totally non-threatening monsters...

I'd never played an aRPG before in my life and I had no trouble at all in the D2 beta (which was till Blood Raven).
 
FieryBalrog said:
The thing is, D2 was exactly the same. Did anyone (who had played anything remotely similar) have any trouble doing Blood Raven? The Den of Evil is right click your way through totally non-threatening monsters...

I'd never played an aRPG before in my life and I had no trouble at all in the D2 beta (which was till Blood Raven).

I'm going to try and express this again, more carefully, so I am not misunderstood here. I am not saying that the game being easy is the main fault here. Almost all long-term games are easy for the first few hours. There is often no significant possibility for realistic loss. But that's not the -real- issue I have with the Demon Hunter run I played. The problem was that I felt the entire gameplay was relatively meaningless. This is something I definitely never felt with D2.

The balance in the Demon Hunter is completely off. The class is so overpowered that there is never a point where I feel any of my decisions, or level of skill, or actual input, had any remote value or purpose throughout the entire run. All the skills feel more or less the same. They do so much damage that I can safely stand in a distance, hold L-Shift, and just kill anything. I tried the other skills as I leveled up and they didn't feel any different or more fun to use. The health drops are abundant. There is unlimited ammo. There's a huge arrow on the minimap telling me exactly where to go. I didn't use a single scroll of identify until the end of the demo. Town portals are now free. The follower I got could kill entire mobs of enemies on his own and I didn't even have to play by then. Whenever I level up there are no attributes to assign. As I level up skills are automatically learned and there is no skill tree.

Seriously, I'm getting sick of people defending every criticism with "oh well it's just the first 1/4 of Act 1" and "the full game will be good, don't worry" and "have you even played Diablo before" and so on. I think there are a TON of subtle and not so subtle differences between Diablo 2 and Diablo 3 which really change the way a player might feel about the game. Ignoring that would be silly.
 
I don't really see a lot of the things you listed as particularly bad. Especially stats/skill trees. Considering everyone did the same thing with their stats in D2 to make it through hell and skill trees don't actually offer more freedom with the way they tuned hell in later patches. You either followed a template or you got your ass handed to you.

A lot of the other stuff is just archaic annoyances that I'm glad to see gone, like ammo or town portal scrolls. Really, things like that don't really add much to the gameplay do they? They seem like they're just there for the sake of being there. They're gold sinks. We now have a far more interesting gold sink in the form of Artisans. And I'm almost certain skill choices will matter once you're later into the game and stuff isn't dying in one hit anymore. Runestones will also add quite a bit of variety.
 
Did something happened yesterday? I played the game just fine, stopped, came back few hours later and it said there is a new patch so I downloaded it. After that everything stopped working to the point where uninstalling/reinstalling was the only option.

.. Or is it just my comp srewing up again.
 
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