Diablo III |OT2| Queues Rise. Servers Fall.

Status
Not open for further replies.
They have been running an MMO with 12 million players.

There is no valid reason for Blizzard being unprepared.

They weren't unprepared. They just most likely have server architecture designed around daily population capacity, not peak/highest it will ever be in it's life span capacity.
 
Huh, I barely use Soul Harvest at all. It's hardly mandatory.

I mean...we'll see in Nightmare/Hell/Inferno, I guess, but for normal I don't see why you would ever need it. I will play around with it when the servers come back up but it's just not a very fun skill and I'm not much of a min/max guy.
 
Blizzard references Borderlands 1 in their game with The Clipper. Very cool :)

tAZll.png



Clipper.png

Or it could be classic Blizzard plagiarism. (/jokes)
 
So is it all of battle.net now? The new bulletin seems to say so. No timetable on recovery.

We are currently addressing an issue with the Battle.net service. During this time the Battle.net servers and any online games will be unavailable for play. We are working to resolve the issues as diligently as possible. Thank you for your patience.

What patience? :-/
 
One day we'll all be telling our grandkids about the day the Diablo 3 servers went down on launch day for 24 hours.

Ahh, remembering that grim omen when all games went down a dark path (after the Internet died in 2024).

Then afterward, we take solace in our robot wife, and a single tear falls from our eyes. "Curse you Blizzard, curse you forever". We fall asleep.
 
Would any other game have even near the volume of people wanting to play? No. The situation is unique.
Err... I read that as "they get away with it because people will buy it anyway". No other Diablo-clone RPG will ever have this "persistent online" system unless it's from a known money grabber, mark my words.
 
Never played a Diablo game but I'm about to try for the first time. The only similar game I've played is MUA 2, which I'm sure is a joke compared to this in terms of complexity. I'm hoping the learning curve here isn't as bad as DOTA 2, I gave up on that one.
 
Well, that's it for me, can't wait anymore. The need to sleep is too strong.

'Night GAF! With hopes that tomorrow will be a better D3 day.
 
Two questions about Monk:

Do any of you equip swords/daggers/etc and not just h2h and 2 hand staffs? I've been rocking w/e weapons are giving me better stats, but I wasn't sure if it's worse to stray away from h2h and 2 hand staff for monks.

I was rolling around with a sword/mace for a bit just because they were really good, then I started rocking the daibo and was wrecking shit. I just went back to dual swords since the sword I picked up had some decent stats.
 
When you're a wizard and you don't use a staff, does that make your spells weaker? I'm trying to find out why I'm so weak >__>

I used a sword and shield until level 9 when I switched to wand and orb. You really just need to avoid getting hit, depending on what level your at I noticed a significant dmg improvement around level 8 or so.
 
It's not something that should ever have to be discussed. But here we are.

It's worthy of discussion because people have different opinions. I will not play Torchlight because hackers can give themselves any items. It can be a million times better than Diablo III, but because loot is pointless, I do not care about it.

When I play these kinds of games, I play them for the loot. To show it to my friends, to show it off to other people, to look back and remember how I got that item. If I can type in a line of code or click a button outside of the game and get the item, it's pointless to me. I don't find the gameplay of dungeon crawlers very exciting, but the loot aspect is addictive.

There is a discussion here. Other people, such as yourself, don't feel the same way I do. Which is fine. But not being able to cheat loot to yourself is important to me.
 
They have been running an MMO with 12 million players.

There is no valid reason for Blizzard being unprepared.

WoW still has issues to this day on content patch days. Also there is no way the server infrastructure for Diablo is the going to be the same as WoWs. Problem that arise in WoW aren't necessarily going to show up here.
 
There have been worse patch days in WoW than this launch has been. You are wrong. I know one WoW patch put the servers down period until at least 9 p.m. EST. None of this up and down stuff.

Alright, maybe on your server, but not on mine, unless it was pre 1.9. I've played since then and never been locked out and disconnected all day like this. I'll admit, that doesn't add up to a good picture on the whole for those patch days. They were terrible.
 
Honestly, BC, Wrath and Cat all had pretty solid launches with minimum downtime. I played them all at midnight/3am, and all throughout their day 1's, and week 1's. It was some major patches that had catastrophically bad day 1's. And yet, none of them as bad as this. None of them.

The Sunwell patch was easily on par with this. In fact, I'd say people got more playtime today in D3 then people did when 2.4 came out.
 
Reading the last few posts about wizards and watching my friend get destroyed in act 4 with his wizard, why are they so weak? My monk blazed through the game easy mode.
 
So I have a level 9 Wizard. I'm not real sure on what I should have in my main hand? Are wands always better than anything else, even without stats? Is this just a weird thing in the beginning because no wands really have stats added to them?
 
Thats a lie and you know it, or either you werent there, or you remember it wrong. WoW's launch was the most ridiculously colossally hilariously frustratingly "why have I been stuck in the loot position for the last 30 laggy minute" disaster a game launch has ever seen. This doesn't even scratch the whiskers on the buttcheek of WoW's launch.

It was years ago at this point, but I remember for a fact that I was at least actually playing the damn game on launch day. You gotta also realize the fact that that was an MMO in 2004 this is 2012 and a co-op game. I've been able to play Diablo 3 for 2 hours today, that's it. I'll take lag/stuck in loot position over this shit.
 
When you're a wizard and you don't use a staff, does that make your spells weaker? I'm trying to find out why I'm so weak >__>

Not if the weapon is stronger than your wand or staff. The weapon type doesn't matter that much--it's just that as you progress, the class weapons (wands / staffs) will start to have more attributes appropriate for your class. For wizards, the higher your Intelligence, the more damage you do.
 
So is it all of battle.net now? The new bulletin seems to say so. No timetable on recovery.



What patience? :-/

http://us.battle.net/d3/en/forum/topic/5051765603#1

10:22 a.m. PDT - We are in the process of performing an emergency maintenance for all North American Diablo III servers to resolve several issues that are currently impacting the game. This maintenance may cause some interruption in communication, ability to log in, use of in-game features, and disconnections. We anticipate all servers will be available for play in approximately 1 hour.
 
What should I do if I really am bored of bola shot, boom explode, already played this out in torchlight....

Seems to be the best builder though. Kinda confused atm.... Kinda wan't to switch classes.

Shoot shoot shoot, eventually gets boring unfortunately, I like DH but I can't really get into a skill groove.

I like impale but it feels useless at around lvl 20.


/rant

Roll a witch doctor and have giant toads eat people. You'll feel better.
 
Would you care to explain why ? I am genuinely curious, not here to troll but I bought this game like many other here and just like many others I have been unable to play it. I don't think a launch where I can't play the game I paid for can be called a success ? Was only able to log in twice today ( didn't try the whole day though only around 4/5 hours), first time I logged off my on own accord after playing for only half and hour ( around 5 am eastern), second time like 1 hour ago and then I kept waiting for my two friends to join me. They kept trying and failing. I gave up on them and started soloing and that's when I was hit with the error reported earlier about that party stuff. So I am curious as for why you would assume this launch to have been a success ? Unless you were being sarcastic and in which case I apologize for the misunderstanding.

Sorry not reading the rest of that. Personally this launch might have been an 'epic fail' for you and that's unfortunate. However to generally say it was one for the launch of the game isn't remotely true. Things could have gone MUCH worse. The launch wasn't/isn't a great success; but it certainly isn't an 'epic failure'.
 
Perceptions of WoW's launch largely depend on which server you happened to choose to roll your toons on. If you didn't understand that then you weren't there or weren't paying attention.

cndcc.png



Naaaaaaaah Im gonna go ahead and say you are full of shit if you think this rivals WoW's launch. I was there at midnight. A member of a 71 man guild that came from Midgard Bors to WoW. And there WAS no server that you could go to that would let you escape the madness. We were online and trying to get up and going before they even added the additional servers. We TRIED moving to the other open ones, and it didnt matter, ALL of them were fried.

Cmon son. D3's launch is bad enough, you don't need hyperbole to try and make a point that this isnt going well. Its bad, but its not WoW launch bad. Blizzard was giving out free game time like candy that shit was so bad.

It was years ago at this point, but I remember for a fact that I was at least actually playing the damn game on launch day. You gotta also realize the fact that that was an MMO in 2004 this is 2012 and a co-op game. I've been able to play Diablo 3 for 2 hours today, that's it. I'll take lag/stuck in loot position over this shit.


I have played a quality 13 or so hours today. Quality, not lagged to shit, but good game time. This has nothing on WoW's launch. You were in game, but it was borked to shit. No comparison.
 
A lot of people are obviously talking out of their ass about WoW. At one point WoW was down for over 24hrs (not during an expansion or patch) simply because they were replacing certain server's hardware.
 
They weren't unprepared. They just most likely have server architecture designed around daily population capacity, not peak/highest it will ever be in it's life span capacity.
Next time Blizzard should really stagger their release like they do with their betas. They designed the game to be online and knew how many units they could sell - they kindof asked for this.
 
Status
Not open for further replies.
Top Bottom