Diablo III |OT2| Queues Rise. Servers Fall.

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You will still upgrade your character and stats at level 60, you just won't do it by putting "points" into skills and attributes that you can't change or take back later. You will improve and adjust your character by finding, buying, and equiping better gear. Everyone at 60 will have the same base stats and skills, but their gear will make certain stats and skills much more powerful than others. You are going to have to make choices how you want to focus your character at 60, very specific choices, if you want to survive in Inferno at all. Base skills aren't going to cut it. Blizzard just changed the mechanic of HOW you adjust those stats and skills.

This I don't like I was thinking about this yesterday and thought how do I adjust my stats?
 
Where can I see total DPS?

I have a two handed sword of DPS 21, but I have a one handed dagger of DPS19 with a plus +10 STR.

The expanded tool tips say that the dagger is better even though the DPS is lower. This is confusing.
 
Just choose whichever lists the higher damage. The game isn't lying to you. There's a lot of factors going on so some extra INT may mean more than some more Weapon DPS. It's not cut and dry "6 INT is better than +2 DPS" sort of things. INT modifies your damage output which is dependent on your Weapon so you ideally want a nice balance of the two.

I'm assuming you're referring to DPS? I can't imagine +dmg to X-Talent has any effect on what is showing for the weapon DPS does it?
 
Is there any way for a group of people to create a private chat channel that spans across multiple games? I didn't realize you had to be in the same game to be in a party...that's disappointing. Am I missing something? It seems like the game should really have something like this, given the limit of 4 people per instance.
 
I know I'm probably being an idiot, but what is the point of soul harvest for the WD? It greatly increased int, but how does that help you in regular combat?


Where can I see total DPS?

I have a two handed sword of DPS 21, but I have a one handed dagger of DPS19 with a plus +10 STR.

The expanded tool tips say that the dagger is better even though the DPS is lower. This is confusing.

In the same screena s your inventory on the left there are all your stats, including damage.
 
All else equal, 20 MH/18 OH is ever so slightly better than 21 DPS; if the Staff was 22-23 DPS, it'd have been slightly better :x

Remember, Dual Wielding is MH swings then OH swings then MH swings etc. so it's not like the two weapons damage is added together or anything. You're merely alternating which weapon you're currently "using."



Because this now means that you can look for something to use as a Wizard/Witch Doctor for spell damage besides that one type of weapon. It opens up loot options from a limited set of weapons to all weapons.

I imagine for Monk then dual wield is the preferred anyway to build spirit faster right ? DEX and attack speed to get the most out of it ?
 
After being in the bnet list, only 1 gaffer added me. :P Get with it guys! Just kidding, I'm busy solo playing too, but it would be nice to have a few other peoples on my list.
 
has anybody experienced elbow pain from extended play time? I noticed it happening during diablo 2 and after a session with my friend yesterday I've got some pain in my elbow today. is it from bad posture? Mouse ergonomics? I want to play Diablo 3 but i'm worried about causing some irreparable damage
 
I imagine for Monk then dual wield is the preferred anyway to build spirit faster right ? DEX and attack speed to get the most out of it ?

Depends. There's a Passive Skill that increases Spirit regen when using a Two Hander. It's something I look forward to playing with. Ideally, I think of a Two Hander being the better option ultimately for my planned build since it relies so heavily on using Spirit up on non-Cooldown attacks.

Just depends on fast I'm building Spirit vs spending it.
 
I don't see how the weapon->spells thing is tripping you guys up.
It's not "tripping" me up. I just think it's really stupid in terms of lore. It's basically a confession that they weren't able to (or even willing to try to) balance any system that makes sense.

You almost certainly didn't paly a caster in WoW, then. Weapon DPS affecting spells is a Good Thing because it allows for caster classes to scale with better equipment the same way as melee classes.
I only played WoW for 2 months in the Beta. I was bored by release. What you're saying is the same thing I said above: they didn't even try or weren't able to make a system that makes sense work, so they decided to implement one that doesn't.

Edit: this thread is going too fast to have a serious discussion.

I honestly don't understand how anyone familiar with D2 can see the removal of manual stat placement as a bad thing.
I played Diablo 2 for 3 years (from launch), and actually wrote build guides which were pretty popular. I think it's a bad thing.
 
Damn this game is good. I have never played a game on launch day for that long..


At any rate, I seem to be stuck on the end of Act II

Spoiler

Belial, I get to the 3rd stage and he just kills me with the bombardment, there is no safe spot on the platform to run, so I die every time....


/Spoiler

Any tips?
 
I don't see how it doesn't feel like the Sequel to Diablo 2, Diablo 1 was totally different in pretty much every way to Diablo 2 and Diablo 3 is totally different to Diablo 2, There's presidence to this.

It's been out for one day, I don't think there's either way you can assume that it will have the replayability of D2 or not, I am leaning to it having the replayability but we will see.

I just don't think you can say 100% it won't.

D3 feels like an entirely different series. Think of D2 as the sequel that fixed the initial problems that kept the first one from being a truely great title. After that, a lot less changes were needed. The game STILL has a very strong dedicated community after a decade. Unless the "arenas" are holy-shit-amazing I can't see this having as much support for as long.
 
I dont think this got answered last night, but I did have some crazy cursor lag, it would pretty much give out and be unresponsive. Was that caused by network lag or??
 
Is there any way for a group of people to create a private chat channel that spans across multiple games? I didn't realize you had to be in the same game to be in a party...that's disappointing. Am I missing something? It seems like the game should really have something like this, given the limit of 4 people per instance.

I hate to say it, but... Steam overlay might be the way to go?
 
Does .1 attack speed change THAT much? I'm going from 82 to 100 damage...

You mean DPS? Mouse over it on your character screen; it'll tell you the various things it's affected by. Then you can check your details screen and see what's up. It's hard to tell without seeing your items and stats.
 
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Keep getting disconnected mid mission and having to redo everything I just did. This is frustrating.


I dont think this got answered last night, but I did have some crazy cursor lag, it would pretty much give out and be unresponsive. Was that caused by network lag or??
What does cursor lag mean?
 
Eh, I disagree. D2 replaying was mostly because "Oops, that build sucked" and that's just annoying. I'm perfectly fine with getting to spend more time playing at max and changing builds rather than playing to max with different builds.

Did you play D2? The pvp system and lobbies were why it was popular for so long. The making and leveling a character part took very little time at all, especially after the ubers. Leveling a new character to ~90 a couple to a few hours thanks to uber trist.
 
I only played WoW for 2 months in the Beta. I was bored by release. What you're saying is the same thing I said above: they didn't even try or weren't able to make a system that makes sense work, so they decided to implement one that doesn't.

WoW doesn't (or, at least, didn't) use the system that Diablo 3 uses. It had +Spell Damage, just like every other game ever. And it's a pretty terrible system, honestly.
 
If you go back to previous quests do the enemies adjust to your level or is everything the same? Do enemies ever adjust to level (like in parties and whatnot)?
 
Because people were talking about rares, it should be clarified that the first time you beat SK he drops a rare. I think this is true for all purple-named bosses, as the second one dropped 2 rares for me.
 
I know I'm probably being an idiot, but what is the point of soul harvest for the WD? It greatly increased int, but how does that help you in regular combat

More int = more dmg. Try popping SH when there's 5 enemies close to you, giving you 5 stacks. Spam your AoE (fire bats for example) and watch as enemies melt.
 
You mean DPS? Mouse over it on your character screen; it'll tell you the various things it's affected by. Then you can check your details screen and see what's up. It's hard to tell without seeing your items and stats.
Ah I didn't know that damage was actually DPS factored in with everything. Guess I will just stick with whatevers highest then.
 
Did you play D2? The pvp system and lobbies were why it was popular for so long. The making and leveling a character part took very little time at all, especially after the ubers. Leveling a new character to ~90 a couple to a few hours thanks to uber trist.

I played Diablo 2 but not in the later years. When I played, it was an annoying process of getting rushed to Hell and grinding to the 80s/90s all because of slightly less than optimal skill point assignment or I should have went for the extra Block% or this set of equipment is better vs stat allocation. I'll greatly take build planning and design at the end-game rather than from the front-end.

Preferences and all, I suppose.

If you go back to previous quests do the enemies adjust to your level or is everything the same? Do enemies ever adjust to level (like in parties and whatnot)?

Enemies have a set level so returning to old stuff will have them at the same level they used to be. Nightmare, Hell, and Inferno raise these levels.

More people in the game just gives enemies more HP (and, on later difficulties, more damage).
 
What does cursor lag mean?

Mouse cursor :p The big gray pointing arrow :p

Instead of having nice and precise control over the cursor, it was randomly giving out, or being terribly unresponsive, nearly causing death multiple times.

Latency last night was up and down, so I mostly blamed it on that, but given that it's just the cursor, I guess it seems odd to have cursor lag tied directly to network lag =/

I did just put in brand new batteries in my mouse, so I can't imagine it's that, but i'll be changing them tonight I guess... which makes me realize maybe I'll end up getting a wired mouse just for Diablo 3. lol
 
I played Diablo 2 but not in the later years. When I played, it was an annoying process of getting rushed to Hell and grinding to the 80s/90s all because of slightly less than optimal skill point assignment or I should have went for the extra Block% or this set of equipment is better vs stat allocation. I'll greatly take build planning and design at the end-game rather than from the front-end.

Preferences and all, I suppose.

This is my experience as well. D3's system is superior in every way as far as I'm concerned.
 
Can someone tell me how to compare DW dps to 2 hander? Am I averaging the DW weapons and comparing that DPS to the 2 hander or what?
 
has anybody experienced elbow pain from extended play time? I noticed it happening during diablo 2 and after a session with my friend yesterday I've got some pain in my elbow today. is it from bad posture? Mouse ergonomics? I want to play Diablo 3 but i'm worried about causing some irreparable damage

Check your posture for pressure points. Any place your arm is touching something from your elbow down. Chances are you rest the majority of your arm on a surface while you play. That leads to pressure which leads to heat which leads to friction which leads to irritation! Next play session try changing your posture so your mouse arm rests at your side close to hip level with no contact points.
 
my battle tag:

Darb#1523

I'm currently playing a DH and a WD. Can't decide on one at the moment!

edit: I'm on North America servers.
 
D3 feels like an entirely different series. Think of D2 as the sequel that fixed the initial problems that kept the first one from being a truely great title. After that, a lot less changes were needed. The game STILL has a very strong dedicated community after a decade. Unless the "arenas" are holy-shit-amazing I can't see this having as much support for as long.
I disagree I think this feels very much like a Diablo game and I've played Diablo 2 since it came out, Who knows it might not have the longitivity that Diablo 2 did but I think we are way way to early to say either way. It will be interesting to see how it is when PVP comes out.

Did you play D2? The pvp system and lobbies were why it was popular for so long. The making and leveling a character part took very little time at all, especially after the ubers. Leveling a new character to ~90 a couple to a few hours thanks to uber trist.
The Lobbies made a difference but I don't think PVP is why it was popular so long, I pvped and it was fun but it was the other things in the game that kept it around, the items, trying out different builds, trading.
 
So people are having bad latency? So far I've only had one lag spike while playing, and it only lasted a couple seconds. Everything's been silky smooth apart from that.
 
Can someone tell me how to compare DW dps to 2 hander? Am I averaging the DW weapons and comparing that DPS to the 2 hander or what?

Easiest way is to just add their DPS, increase it by 15%, and then halve it. DW just alternates attacking with the two so it's not really an actual damage increase without the 15% Attack Speed increase (and extra stats on the off-hand).

If you have a lot of +Damage on your Armor, Rings, and Amulet then it may be slightly different but that's complicating matters.
 
Can someone tell me how to compare DW dps to 2 hander? Am I averaging the DW weapons and comparing that DPS to the 2 hander or what?

That's my problem, too. Here's a thread in the b.net forums about it.

The trouble is, I'm not sure how accurate that stuff is. Dual Wielding gives you a 15% bonus to attack speed, but since you alternate weapons, it can be a penalty. Ulgh. I normally like math.
 
I'll greatly take build planning and design at the end-game rather than from the front-end.

There is no build planning though. It's find your items. There are no builds. That's the problem. buy an account with 5 60's, one for each class and then kill for loot. It's all the same up to that point.
 
just beat it on normal game was amazing beat it as a summoner witch doctor now on to higher difficulty
tingtang.jpg
 
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