At the rate I'm going it'll take me under a week (probably just a day or two, most likely by saturday) to hit 60. I hope there's some decent farm to be had "end game."
It must also be noted that the amount of MF obtainable in DIII is much much lower than the one obtainable in DII (as a plain % stat). Whoever played DII will remember a lot of items spanning in the 100-120 MF, not to mention gems and socketable jewels.
Now we have at most 15-16% MF on an item (maybe 20 for some jewels?). A lot of them aren't optimal for every class (useless stats, for example STR, on WIZ etc...).
On my SORC in DII I had something like 1200% MF + the one on my follower (300-400% more).
On a full MF character in DIII I think we may see at most 250-300% MF, plus 40-50% on the follower. That's A LOT less.
We can make some assumptions at this point. Maybe the way MF is applied in DIII is different (maybe there's a multiplier?) so that value corresponds roughly to the value in DII.
Maybe the way it is counted is different, because in DII the follower's MF was actually summed to your MF only if HE got the killing blow, otherwise only yours was counted. Some people are stating that in DIII it doesn't work this way, instead the MF of all the people (or of the follower) is summed to any mob/boss killed, regardless of who gets the killing blow. After the death every different player gets his/her loot. This would mean an effort from Blizzard to make people play MP rather than in SP for better loot (not only MORE drops).
Maybe it's just intended to work with the Nephalem buff. So once you hit 60 and kill an elite the buff kicks in and the eventual boss kill will give you much better loot.
It's still too early to determine which one of these assumptions is right... maybe none of them is, maybe it's a combination of some of them, or maybe Blizzard just f***ed up the drop rates this time around
