Diablo III |OT2| Queues Rise. Servers Fall.

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Quivers are bow specific and therefore aren't hindered by two handed bows. As long as you are using a bow you can have a quiver.

For real? PARTEEEEY. I always thought I couldn't use a quiver with a 2H bow/crossbow so it wouldn't work. Awesome. This makes using 2H bows so much more viable all of a sudden.
 
just finished act 2...boy am i glad i brought a couple other barbs along lol. died a couple times. i'm thinking about switching from dual wielding to using a shield so i don't take so much dmg.

also the cutscene was great. leah is so hot
 
Are enemies dying and you are living? Then you are doing it right.

I know nothing about WDs.

I've been playing nothing but the same group.

Thing is, I repair often but the damage I take is through the roof. I realize the WD is far from a tank character and I do stand back during battle, but I die so quickly if I'm attack.
 
Currently at about 7k dps and 12k HP on my level 52 wizard. Just started hell and the packs of molten, mortar throwing, fast, reflecting b*tches can go to...hell.

I duo'd normal and nightmare with another GAFfer (monk) and it was a blast. We did just past Skeleton King on hell together and had a few deaths but it was doable. Personally I don't see why anyone would want to play Hell solo with a wizard, it's just frustrating and not fun. You can NOT get hit. While I can mow shit down now, defensive abilities are not enough.
 
Just feels like cheating myself out of the experience/challenge for me. I wanna beat the game with what I found myself. ;)

Yeah, as soon as you start buying AH gear, that challenging feel is gone. I spent 10,000 gold on a full set of rares that more than doubled my dps and lol'd my way through the next 10 levels using what became my I WIN button (twin chakrams).

On the flip side, every rare item you loot will be 10 levels below you and packed with INT if you're a melee or full of STR if you're a caster. No exceptions.
 
All 2hers are slower than all 1hers from everything I've seen -- so yes, that is what I'm assuming, and it is a safe assumption. Obviously there can be outliers. If you're using a 1her and shield, you lose these things:

1) No more 15% IAS bonus
2) Your weapon will be still be lower DPS relative to better 2hers, as 1hers have lower DPS than 2hed weapons
3) Lower hatred/spirit generation

In a way, it's the worst of both worlds; lower dps weapon with no IAS and low hatred/spirit generation. Greatly increased survivability is the tradeoff, but since I have no trouble surviving thus far (in early Hell right now as a DH), I see no reason to sacrifice any DPS.

In an ideal situation, you gain 15% IAS which is a ~17% DPS increase. This means you have two identical DPS Weapons, however, which is unlikely. What you're overlooking is that Shields (and Quivers, for DHs) have better options in sockets. DWing does not gain you a socket slot since if you slot +Damage in the MH, you're required to slot +Damage in the OH so the two weapons keep pace with each other (and, even if you didn't, it's honestly not like the non-Ruby socket options are that great anyway besides Life Steal per Hit). DW is focused entirely around having two identical weapons to get the most out of it; as the two weapons start to differ in damage, your gain from the IAS goes down as one weapon is better than the other.

I'm not arguing that +Damage doesn't scale with speed (as that's the point I made originally on what +Damage does in a DW setup, it scales with the IAS%), it's that DWing doesn't offer much besides the 15% IAS that doesn't compensate for socketing +Stats in the off-hand.

Essentially, lets say you have this option:
50 DPS MH with 1 socket.
50 DPS OH with +50 DEX with 1 socket.
Shield with +50 DEX with 1 socket.

What's the best possible choice for damage? It's the Shield. +Stats in the socket benefits the MH in a 1h + Shield setup. When DWing, if you put a Ruby in your MH, you MUST do the same in the Off-Hand to keep their DPS equivalent for it to actually result in a gain in damage (75 DPS MH/50 DPS OH, for instance, would lower your net DPS by around ~10 DPS vs 75 DPS and nothing in your OH).

The only real benefit from DW, then, is the increased Spirit/Hatred generation. Or, more broadly, the increased on-hit procs in a given interval.

Edit: Ultimately, what you're getting in DW is that you swing faster, non-Weapon Off-Hands get you better socket options, and then Two Handers get better burst.
 
Finally got this game installed and playing, 20ish Witch Doctor now. I really love the class! It's like a stylish Necromancer which is also more fun to play. Things are just melting in front of me with soul harvest, dire bats and yellow frogs.
 
Since we're talking about end game in a lot of different discussions right now, I want to emphasize generally that the most survivable builds for your class -- typically a 1her with a shield, and lots of survivability skills like diamond skin/smoke screen/spirit walk/etc. are going to seem "overpowered" in late hell/inferno because our gear is so terrible and our skills so nascent that not dying takes our entire focus.

Over time, as our gear scales upwards and we become more accustomed to the fights and how to beat them, survival may become less of an issue and we can begin to branch outwards in to more offensively focused builds again. I'm not sure that will happen, or when; I'm just saying it's a general trend I've observed with almost all dungeon crawlers, from the Diablo style to the MMO style and everything in between.
 
A few questions.

  • Is there any way to make it so I can "unclaim" all the loot I haven't picked up, so others can take a look, sort of like Eve?
  • Is there a button I can hold down and just click to drop my loot, so I get get rid of all the junk I picked up by mistake?
  • How does selling crafting ingredients work? Do people just put in how many of a certain kind they want to buy, then the auction house sells off from cheapest/oldest to the more expensive ones?
  • Is there any way to tell what color something is without putting it on?
 
Over time, as our gear scales upwards and we become more accustomed to the fights and how to beat them, survival may become less of an issue and we can begin to branch outwards in to more offensively focused builds again. I'm not sure that will happen, or when; I'm just saying it's a general trend I've observed with almost all dungeon crawlers, from the Diablo style to the MMO style and everything in between.

I do wonder if Inferno gear will be "good enough" to the point of that. It'll be interesting to see, though; the build towards handling Inferno "like any other difficulty" is part of the allure of the grind.

Curious how it'll pan out, really. Especially given how +Stats tapers off in effectiveness eventually, though I don't have concrete numbers on that yet.
 
Lvl 49 just got to Act IV on nightmare.
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I've been playing nothing but the same group.

Thing is, I repair often but the damage I take is through the roof. I realize the WD is far from a tank character and I do stand back during battle, but I die so quickly if I'm attack.
Make sure you are using soul harvest with the second rune that replenishes your health if you have it unlocked. I'm not near my character screen right now but when you use it you get a huge damage burst plus it will refill most of your health. If I'm low on health I'll run into a group cast it and then destroy everything around me.
 
Since we're talking about end game in a lot of different discussions right now, I want to emphasize generally that the most survivable builds for your class -- typically a 1her with a shield, and lots of survivability skills like diamond skin/smoke screen/spirit walk/etc. are going to seem "overpowered" in late hell/inferno because our gear is so terrible and our skills so nascent that not dying takes our entire focus.

Over time, as our gear scales upwards and we become more accustomed to the fights and how to beat them, survival may become less of an issue and we can begin to branch outwards in to more offensively focused builds again. I'm not sure that will happen, or when; I'm just saying it's a general trend I've observed with almost all dungeon crawlers, from the Diablo style to the MMO style and everything in between.

Pretty much how it works in WoW as a tank. When facing difficult bosses for the first few times, you want as much EHP as possible. When it's on farm, you're probably going to want to sacrifice some of that EHP (at least in the form of gems and maybe some enchants, if not a couple of DPS armor pieces) for greater damage + threat to keep up with the ever escalating DPS players. Healers have a similar dichotomy with mana regen vs. throughput, at least in the first tier of an expansion.
 
I do wonder if Inferno gear will be "good enough" to the point of that. It'll be interesting to see, though; the build towards handling Inferno "like any other difficulty" is part of the allure of the grind.

Curious how it'll pan out, really. Especially given how +Stats tapers off in effectiveness eventually, though I don't have concrete numbers on that yet.

I imagine it will. Seems like people are really failing to stack resistances since they're in Inferno so early gear-wise. Once people are template-capped in resists I think Inferno builds are going to slant hard towards DPS with whatever is necessary to eliminate CC slamdancing (aka what button do you need in your build to not get wrecked by a mortar/fast jailer).
 
I'm rather confused. On the skill calculator on both Battle.net and other sites, you can class your mouse skills and hotbar skills to be...well, anything. For example, you can put like Summon Dogs on Mouse 1 and such. Howeverm in the game, this is not possible. At least from what I'd seen.

Anyone else run into this? Also, anyone have a good WD build? Looking to pwn things with zombies. =D
 
I'm rather confused. On the skill calculator on both Battle.net and other sites, you can class your mouse skills and hotbar skills to be...well, anything. For example, you can put like Summon Dogs on Mouse 1 and such. Howeverm in the game, this is not possible. At least from what I'd seen.

Anyone else run into this? Also, anyone have a good WD build? Looking to pwn things with zombies. =D

Enable elective mode.
 
I'm rather confused. On the skill calculator on both Battle.net and other sites, you can class your mouse skills and hotbar skills to be...well, anything. For example, you can put like Summon Dogs on Mouse 1 and such. Howeverm in the game, this is not possible. At least from what I'd seen.

Anyone else run into this? Also, anyone have a good WD build? Looking to pwn things with zombies. =D
Make sure you turn on elective mode in the gameplay options. It allows you to rearrange skills
 
Fuck the elite mobs with their AOE poison/lava pits and molotov cocktail fireballs.

Even more, fuck the elite mobs that lock you in place or somehow snap you to their location. It's so cheap.

But most of all Fuck the chain-linked elite mobs. I don't understand what those chains are supposed to do, but they're insta-death when encircled. I hate running like a punk, but you pretty much have to against them. And with the lag, I can't run and reliably turn and shoot off an arcane orb or drop the dragon wards with speed. They just suck.
 
Just finished on Normal. Ran dual wielded fists for the entirety of the game until I checked the AH and found this amazingly good Daibo for 4000 gold

qyF7K.jpg


These were my stats at the end

FDS9I.jpg
 
I imagine it will. Seems like people are really failing to stack resistances since they're in Inferno so early gear-wise. Once people are template-capped in resists I think Inferno builds are going to slant hard towards DPS with whatever is necessary to eliminate CC slamdancing (aka what button do you need in your build to not get wrecked by a mortar/fast jailer).

Yeah, I don't really see it not getting to the point of at least back towards more DPS-slanted playstyles (or at least not having to work on those invuln/defense skill button reflexes). Hopefully I can just do the push to late Hell, or Inferno, this weekend since my friends should be available. I've taken so many characters to the end of Normal while waiting for them :|
 
4000? Holy fuck. You could sell that for 40000+ on HC. In terms of economy I'm really happy with picking HC. No flooding of stuff ...
 
4000? Holy fuck. You could sell that for 40000+ on HC. In terms of economy I'm really happy with picking HC. No flooding of stuff ...

I've potentially lost thousands upon thousands of gold via the AH since I never really bother pricing things where "they should." Most weapons of that caliber for end of Normal? Meh, 6-10k gold. Even on HC :x

Edit: To add to the earlier talk, when we do get to the point of Inferno being back to limited by your class resource, DWing will take back the DPS crown since so much of your damage will come from your non-CD skill spam. But, until that point, the bonus from the off-hand non-weapon socket is better per hit damage.
 
In an ideal situation, you gain 15% IAS which is a ~17% DPS increase. This means you have two identical DPS Weapons, however, which is unlikely. What you're overlooking is that Shields (and Quivers, for DHs) have better options in sockets. DWing does not gain you a socket slot since if you slot +Damage in the MH, you're required to slot +Damage in the OH so the two weapons keep pace with each other (and, even if you didn't, it's honestly not like the non-Ruby socket options are that great anyway besides Life Steal per Hit). DW is focused entirely around having two identical weapons to get the most out of it; as the two weapons start to differ in damage, your gain from the IAS goes down as one weapon is better than the other.

This is a very good point that I hadn't considered. Is there a difference in number of sockets in late game? That is, do quivers only have one socket, while 1hed weapons can have two? I'm not sure yet.

I've potentially lost thousands upon thousands of gold via the AH since I never really bother pricing things where "they should." Most weapons of that caliber for end of Normal? Meh, 6-10k gold. Even on HC :x

The opportunity cost of posting an auction is so enormously high right now. Post a price that is too low, have it bought out in less than 10 minutes, and feel bad for "losing" money. Post a price that is too high, never have it bought out, and get frustrated at having one of your 10 AH slots occupied for the next two days.

Edit: To add to the earlier talk, when we do get to the point of Inferno being back to limited by your class resource, DWing will take back the DPS crown since so much of your damage will come from your non-CD skill spam. But, until that point, the bonus from the off-hand non-weapon socket is better per hit damage.

Okay, I absolutely agree with this. We may simply have been talking about different things. I absolutely agree, Dual Wielding is completely unacceptable for end game right now, and it's entirely possible it will never be end-game viable if we never scale/grow in to inferno.
 
Just finished on Normal, goddamn I'm so tired it's almost 5:30am here. Didn't intend to stay up this late, but I just couldn't stop until I got to the end. Finished with a lvl 31 DH, never ran into any issues, only died a total of 2-3 times and those were because of some terrible lag spikes. At least on normal, elemental arrow with lightning ball rune / chakram is pretty much win button. Now the real fun begins, can't wait to see how this class handles now.

37ZXn.jpg


need to focus on putting a bit more into vit for some survivability while pumping away at dex.
 
This is a very good point that I hadn't considered. Is there a difference in number of sockets in late game? That is, do quivers only have one socket, while 1hed weapons can have two? I'm not sure yet.

Honestly, I don't know and was under the working assumption that non-Weapon Off-Hand slots had comparable sockets. That and I forgot to mention Stat scaling slowing down to the point that even top tier Gems don't make a big impact. Also, the possibility that it may be more practical for +Crit Damage% in your MH/OH setup netting better overall damage assuming a high enough crit rate.

I guess my bigger point is that DW feels awkward in how MH/OH quality needs to be so close together for it to truly be a DPS increase before you factor in skill spam use.

Okay, I absolutely agree with this. We may simply have been talking about different things. I absolutely agree, Dual Wielding is completely unacceptable for end game right now, and it's entirely possible it will never be end-game viable if we never scale/grow in to inferno.

Yeah, I'm pretty terrible with words :|
 
Finally got this game installed and playing, 20ish Witch Doctor now. I really love the class! It's like a stylish Necromancer which is also more fun to play. Things are just melting in front of me with soul harvest, dire bats and yellow frogs.


i know, playing WD atm as well but i just CAN'T warm up to the idea of throwing frogs, spiders etc, i love the blowdarts with splinters for the distance attack and it's pretty strong too for single foes!
 
Well, so as long as I steer clear of Vortex+SomethingNasty and Invulnerable groups, early Inferno is difficult but doable. Jar of Souls is crazy and yields a ton of awesome loot.

I'm finding a lot of level 60 gear, but very little of it is magical; most of my blue and yellow drops are levels 56-59. Found a few nice Inferno pieces, though unfortunately only one was decent for my wizard. My resists are crazy-high now.

Crafting has finally come into its own. Made myself a really nice orb after collecting enough of the tomes of secrets to upgrade my blacksmith.
 
i know, playing WD atm as well but i just CAN'T warm up to the idea of throwing frogs, spiders etc, i love the blowdarts with splinters for the distance attack and it's pretty strong too for single foes!

once you get lunge spiders, use them. it's more dps plus they can hold up enemies.
 
i know, playing WD atm as well but i just CAN'T warm up to the idea of throwing frogs, spiders etc, i love the blowdarts with splinters for the distance attack and it's pretty strong too for single foes!

Blowdarts w/ Splinters > most of the other primary attacks, don't feel bad. Spiders kinda suck in general, too much time required to ramp up damage with very marginal benefits.
 
New to Diablo, playing as a Monk. Not sure if I am doing it right.. as in stats wise. Does it look normal, too low? Any changes I should be making? On Act 2.

Bought some of the stuff from AH.

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