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Diablo III |OT4| Antiques Roadshow: Sanctuary Edition

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Totakeke

Member
Unless anybody has proof, they're probably just salty from a dry run. ilvl63 shouldn't be dropping left and right. If anything it should be even more rare and/or limited to boss kills. This game really needs ilvl64 and ilvl65 and Blizzard has to be smart with how they're distributed. Diablo should be the only thing in the game capable of dropping ilvl65, for example.

You're basing it on opinion or fact? :p

It does make a lot of sense if they decided to lower Act 3/4 drop rates for 1.03 once Act 1-2 had better drop chances. I'm pretty sure they never had the intention to increase progression speed for players. They expected people to take a much longer time to clear Inferno after all.
 

LordCanti

Member
Krippie made a tutorial on that. Everything you need is in the video description.
http://www.youtube.com/watch?v=T4auJnLcGz8&feature=plcp

That's exactly what I was looking for. Thanks.


You're basing it on opinion or fact? :p

It does make a lot of sense if they decided to lower Act 3/4 drop rates for 1.03 once Act 1-2 had better drop chances. I'm pretty sure they never had the intention to increase progression speed for players. They expected people to take a much longer time to clear Inferno after all.

It would make absolute sense if they lowered the A3/A4 drop rates to compensate for the higher A1/A2 drop rates. I completely understand their thinking, if that is indeed what they did.

It also makes sense to lower it because of how much easier it seems they've made taking down mobs for melee characters.
 

Ferrio

Banned
Man, the more I play DH, the more I think Blizz didn't really think about what they wanted to do with the job. There's literally no skill synergy at all and the variety of passives and runes doesn't really support anything. It really feels like poor design overall.

Actually, at times, it feels like there isn't as much skill synergy as there could be. Maybe it'll happen for an expansion or a later patch but it'd be much more interesting to see skills interact more.

Yep. Lot of their attacks are just plain useless too. Hungering arrow is far superior to any of the hatred generators. Most of the passives are lackluster, and the good ones are just damage boosts, except for tactical advantage. Not a single defensive skill outside of shadow power with gloom runed, and it pretty much functions exactly like smoke screen.

You can see they *tried* to do some kinda synergy. Like impale with the 100% more damage on crit rune, or the passive to do more damage on slowed. But they're still pretty boring, and not even that effective.

But ya, my biggest complain is they only have 2 types of ways to play. Either smoke screen, or gloom. And like I said both function the same way, so might as well just have one of the damn things.
 

eek5

Member
Feels worse to me, I get alot more 51-54 rares now. I used to get 5 or 6 lvl63 items from about 7-8 packs, now I get 3-4 from clearing the whole act. :lol

I've been alternating Act 2 and 3 today just to get a feel for the loot and it just doesn't feel like there is a point to farming Act 3 anymore. On my Barb I can pull 4 elite packs at the same time and laugh at them in Act 2, shits crazy.

My last run before 1.0.3 in A3 got me 9 rares and 8 of them were under iL61. Sounds about right to me.
 

Cipherr

Member
I think vision quest will finally be nerfed, or weapons with stun/freeze chance will be instead.
http://youtu.be/uY_WJ_qdT4E

Clever use of game mechanics.

So I decided to make a Wizard after losing my hardcore barbarian...

I went with a normal Wizard and I'm around lvl 38 and I'm hating how squishy this guy is.. :(

Are all ranged characters pretty much like this? I may move back to my Barbarian or maybe try out a Monk but I'm not sure if I will enjoy Monk.. they seem pretty bleh as well :(

Wizards are the least squishy ranged class. If they are too squishy for ya, your only hope is the two melee classes lol.

It's like some people haven't played a diablo before. I cannot fathom complaining about not finding a good drop after 5 hours. Id go days and weeks in d2 without finding something great.

Yep, I mean, its going to be a long time before the first expansion. If all it took was a short amount of time to find some great itemized drops, the game would be dead in 3 months. Random is random.

You do understand that your situation is not universal, right? That I am pretty sure the majority of people are getting plenty of sellable items - if you only have 3-600k after 200 hours... that's more than bad luck, I feel like you probably don't know what it is that sells and doesn't.

I have had a pretty rough time since the patch. As soon as it went live I made like 10 million on some great drops nearly instantly, but since that great run of items it has slowed considerably. But Im still not doing to bad.

uXk3Z.png


Ill be forever and a day getting 200m at this pace, but whatevs, random is random. I think the loot is fine so long as the Act 3 issue is just isolated bad RNG and not a hidden nerf.
 
D

Deleted member 17706

Unconfirmed Member
Lol, you guys weren't fucking around about Ghom. I'm sure glad I beat him before the patch. I just tried him again and got murdered around 70%. How is a melee supposed to beat that guy?
 

eek5

Member
Lol, you guys weren't fucking around about Ghom. I'm sure glad I beat him before the patch. I just tried him again and got murdered around 70%. How is a melee supposed to beat that guy?

Overgear. I can beat him pretty easily.
 

Cipherr

Member
Lol, you guys weren't fucking around about Ghom. I'm sure glad I beat him before the patch. I just tried him again and got murdered around 70%. How is a melee supposed to beat that guy?

Im sort of laughing. I was having a meltdown that night because I beat Ghom at exactly Midnight which marked my achievement for the 19th instead of the 18th. I still got him before the patch, but theres no way to really prove that since he didnt go down until the clock struck midnight (literally that very minute). Then post patch he is apparently a pain in the ass.

Glad hes already done now tbh. To hell with the date on my achievement.
 

EvilMario

Will QA for food.
Yep. Lot of their attacks are just plain useless too. Hungering arrow is far superior to any of the hatred generators. Most of the passives are lackluster, and the good ones are just damage boosts, except for tactical advantage. Not a single defensive skill outside of shadow power with gloom runed, and it pretty much functions exactly like smoke screen.

You can see they *tried* to do some kinda synergy. Like impale with the 100% more damage on crit rune, or the passive to do more damage on slowed. But they're still pretty boring, and not even that effective.

I don't know, I played around with them all, but ended up with Entangling Shot / Justice is Served. I rarely use it as a primary attack, only in the very few cases where by Hatred Regen (usually when I'm spamming Elemental Arrow too much) runs low. It also helps me slow down some packs and is just a nice utility in general.

I really did like Hungrering Arrow / Devouring Arrow for a while though, when I was using it more as my primary.
 

rCIZZLE

Member
You're basing it on opinion or fact? :p

It does make a lot of sense if they decided to lower Act 3/4 drop rates for 1.03 once Act 1-2 had better drop chances. I'm pretty sure they never had the intention to increase progression speed for players. They expected people to take a much longer time to clear Inferno after all.

I don't know what part of my response this was directed at.

They never did have that intention (they said they didn't expect people to clear inferno until August) before people started complaining that they couldn't beat the hardest difficulty without going into the AH OR farming for items. Basically they gave in to the dumb people who have no understanding of the genre.
 
My last run before 1.0.3 in A3 got me 9 rares and 8 of them were under iL61. Sounds about right to me.

Sounds like the Archon loot just liked me more. ;)

We're obviously just providing our own experiences here, but I mean I can't complain. I've definitely felt the difference in the drops, but its a joke to farm now, and I can get more rares at a faster pace throughout all acts. It wouldn't shock me at all if the rate of 61+ items was higher pre-patch, and now that the mobs have been nerfed combined with a guaranteed rare, they increased the range of items combined with lowering the drop rate some.

It's all just speculation until Blizzard actually discusses the matter, if they even will.
 

Ashodin

Member
What we don't want to have happen, though, and where we're most likely to step in make changes, is when a certain tactic or a single way to play becomes the ONLY way to play.

From a blue.

Hopefully this applies to SS/Prep on DHs. Even I have to use it, and I'm not even playing it as a ranged class.
 

Neki

Member
Unless anybody has proof, they're probably just salty from a dry run. ilvl63 shouldn't be dropping left and right. If anything it should be even more rare and/or limited to boss kills. This game really needs ilvl64 and ilvl65 and Blizzard has to be smart with how they're distributed. Diablo should be the only thing in the game capable of dropping ilvl65, for example.

Everyone is just happening to have a dry spell right after the patch in Act 3. What a huge coincidence.
 

Corran Horn

May the Schwartz be with you
ANybody know how to dual box D3 on one machine?

Not sure if this will work but can try this

1. Copy Diablo III directory to a new directory however many times you need
2. Create desktop shortcut that ties to "Diablo III.exe" (i.e "C:\Program Files (x86)\Diablo III Two\Diablo III.exe")'
3. Put -launch on end of command
I.E ("C:\Program Files (x86)\Diablo III Two\Diablo III.exe" -launch)
 

Totakeke

Member
I don't know what part of my response this was directed at.

This part "ilvl63 shouldn't be dropping left and right". It's really a matter of opinion, but let's say if the drop level for Act 3-4 was 20% before, and now it's 8%, it's pretty obvious why people would complain. Assuming this scenario, it just means that Blizzard just screwed up the design, is now compensating for it, and is "penalizing" people who missed farming Act 3-4 earlier.
 
From a blue.

Hopefully this applies to SS/Prep on DHs. Even I have to use it, and I'm not even playing it as a ranged class.
Problem is you can't nerf those more without making the class utterly useless. So you either need to rebuild the entire class or leave it as is, regardless of its problems. I think they designed themselves into a corner with the DH. Almost everyone plays them 1 way lol, especially in inferno.
 

linsivvi

Member
Lol, you guys weren't fucking around about Ghom. I'm sure glad I beat him before the patch. I just tried him again and got murdered around 70%. How is a melee supposed to beat that guy?

They've decided to make boss fights gear checks. No longer could you beat the boss on skill and strategy alone. My monk could handle him but he starts to get enraged each time he's down to about 20% health. I understand they don't want people to cheese boss and elites fights, but setting the enrage timer at a few minutes goes way beyond that. They want you to use that AH.
 

LordCanti

Member
ANybody know how to dual box D3 on one machine?

I'm not going to ask why but:

Use a virtual machine. VMware for instance. You need one that lets the GPU be used by the VM or it won't work.


They've decided to make boss fights gear checks. No longer could you beat the boss on skill and strategy alone. My monk could handle him but he starts to get enraged each time he's down to about 20% health. I understand they don't want people to cheese boss and elites fights, but setting the enrage timer at a few minutes goes way beyond that. They want you to use that AH.

They want you to use the RMAH specifically. That's how they make money. The game had paid for itself four times for me, and Blizzard has made roughly the cost of the game just off of my sales. So I've bought their game twice, basically. But also negative four times.

Add -launch to the .exe

I guess I don't really know why he'd want to run two instances of the game at once, but assuming that I do, I think making mouse clicks work for two different instances at once would be a challenge. A virtual machine would solve that conundrum.

If the goal is to check auctions twice as fast or something, then I digress.
 

rCIZZLE

Member
Everyone is just happening to have a dry spell right after the patch in Act 3. What a huge coincidence.

Everyone... really? I'm glad you were able to come to this conclusion after a day of the new patch.

I doubt anybody has some raw data to show if they are getting more or less ilvl63s now. 8% is still too high anyways. If it was 20% before, which none of us actually know, it was wayyyyy too fucking high and broken.

This part "ilvl63 shouldn't be dropping left and right". It's really a matter of opinion, but let's say if the drop level for Act 3-4 was 20% before, and now it's 8%, it's pretty obvious why people would complain. Assuming this scenario, it just means that Blizzard just screwed up the design, is now compensating for it, and is "penalizing" people who missed farming Act 3-4 earlier.

If it's the highest tier class in the game and item finding is the "end game" for the foreseeable future it shouldn't be that easy to get. Obviously it was an opinion and I never presented it as anything else.

People are complaining that they aren't getting endgame gear with every run. If it was 20% then it was broken and needed to be addressed. They don't realize the lower drop rates means when they do find an ilvl63 it has a higher chance of being valuable.

I agree Blizzard did screw up the design. No reason at all to kill bosses other than achievements.
 

Neki

Member
Everyone... really? I'm glad you were able to come to this conclusion after a day of the new patch.

I doubt anybody has some raw data to show if they are getting more or less ilvl63s now. 8% is still too high anyways. If it was 20% before, which none of us actually know, it was wayyyyy too fucking high and broken.



If it's the highest tier class in the game and item finding is the "end game" for the foreseeable future it shouldn't be that easy to get. Obviously it was an opinion and I never presented it as anything else.

People are complaining that they aren't getting endgame gear with every run. If it was 20% then it was broken and needed to be addressed. They don't realize the lower drop rates means when they do find an ilvl63 it has a higher chance of being valuable.

I agree Blizzard did screw up the design. No reason at all to kill bosses other than achievements.

If I knew that you were going to be stingy on suspecting that drop rates may have changed, I would have recorded all the rares I got while doing Siegebreaker/Azmo for two weeks, but it's much too late now. Guess you'll have to take my word for it, sadly.
 

Totakeke

Member
If it's the highest tier class in the game and item finding is the "end game" for the foreseeable future it shouldn't be that easy to get. Obviously it was an opinion and I never presented it as anything else.

People are complaining that they aren't getting endgame gear with every run. If it was 20% then it was broken and needed to be addressed. They don't realize the lower drop rates means when they do find an ilvl63 it has a higher chance of being valuable.

I agree Blizzard did screw up the design. No reason at all to kill bosses other than achievements.

At the same time if it was 20% the value of the items would adjust accordingly. It's just a decision. Some people like finishing their games faster and like it less to be a long grind. Some people don't really care as much if people has 20% chance of getting ilvl63 items. Some people prefer the game to draw out much longer so they can spend months playing the game and not really being at the "end-game". 20% is not broken, it's a design choice.
 

ch0mp

Member
Lol, you guys weren't fucking around about Ghom. I'm sure glad I beat him before the patch. I just tried him again and got murdered around 70%. How is a melee supposed to beat that guy?
Can't speak for monks, but a barb with some LoH (I had about 400) can just use the overpower + reflect rune. Hop into the cloud and it heals you straight to 100%.
 

rCIZZLE

Member
If I knew that you were going to be stingy on suspecting that drop rates may have changed, I would have recorded all the rares I got while doing Siegebreaker/Azmo for two weeks, but it's much too late now. Guess you'll have to take my word for it, sadly.

I'm just saying nobody is giving it enough time before talking about drops. 1 day is not nearly enough.

Plus you guys knew what the drop rate would be in 1.0.3. 8% for ilvl63 has been known for a couple weeks now yet I don't recall people complaining about the reduced A3 drop rate. Now threads are everywhere. I don't even know why anybody is complaining... it's the same drop rate for everybody. If you find more ilvl61 and 62 things, so does everybody else and those items will be worth more than if 63s were very common.
 

Ashodin

Member
one more post before bed.

dV3jT.png


Not gonna be able to play for a day or two, so I need an image of my DH on my phone. This will do!
 

Shouta

Member
Yep. Lot of their attacks are just plain useless too. Hungering arrow is far superior to any of the hatred generators. Most of the passives are lackluster, and the good ones are just damage boosts, except for tactical advantage. Not a single defensive skill outside of shadow power with gloom runed, and it pretty much functions exactly like smoke screen.

You can see they *tried* to do some kinda synergy. Like impale with the 100% more damage on crit rune, or the passive to do more damage on slowed. But they're still pretty boring, and not even that effective.

But ya, my biggest complain is they only have 2 types of ways to play. Either smoke screen, or gloom. And like I said both function the same way, so might as well just have one of the damn things.

I prefer Bola Shot to Hungering Arrow myself. 1 second delay takes a little getting used to but Volatile Explosives is really good. Huge area and it seems to cause an animation stun to regular enemies.
 

Neki

Member
I'm just saying nobody is giving it enough time before talking about drops. 1 day is not nearly enough.

Plus you guys knew what the drop rate would be in 1.0.3. 8% for ilvl63 has been known for a couple weeks now yet I don't recall people complaining about the reduced A3 drop rate. Now threads are everywhere. I don't even know why anybody is complaining... it's the same drop rate for everybody. If you find more ilvl61 and 62 things, so does everybody else and those items will be worth more than if 63s were very common.

Most people assumed that increasing drop rates for A1/A2 wouldn't decrease drop rates for A3/A4. Guess most people assumed wrong. :p
 
Lol, you guys weren't fucking around about Ghom. I'm sure glad I beat him before the patch. I just tried him again and got murdered around 70%. How is a melee supposed to beat that guy?

Go back a few pages. I posted a build that I used on Barb and killed him. It was hard, but I did it.

Just look for a huge screenshot of me standing over his corpse.
 

rCIZZLE

Member
At the same time if it was 20% the value of the items would adjust accordingly. It's just a decision. Some people like finishing their games faster and like it less to be a long grind. Some people don't really care as much if people has 20% chance of getting ilvl63 items. Some people prefer the game to draw out much longer so they can spend months playing the game and not really being at the "end-game". 20% is not broken, it's a design choice.

This is the end game. Btw, the story content doesn't change so you can be technically finished after Normal. Inferno was supposed to be the end game until pvp came out. If they make godly equipment easy to come by then the end game is severely nerfed.

Items would adjust accordingly and people would flood the forums saying their ilvl63 stuff isn't sellable. With D2 these people eventually left leaving the people who enjoyed the game for what it is - a random loot game (with hopefully a balanced and enjoyable pvp later on).

1/5 rares being the highest possible tier is broken. Just because it's a design choice (if it even was, no proof exists of this) doesn't mean it can't be broken. Making whirlwind do 25,000% weapon damage could be a design choice that's obviously very flawed.

I prefer Bola Shot to Hungering Arrow myself. 1 second delay takes a little getting used to but Volatile Explosives is really good. Huge area and it seems to cause an animation stun to regular enemies.

If I had an extra skill I'd probably use Bola for trash mobs and some elites. Most elites seem to have some mod that make full screen kiting needed and therefore hungering arrow a better choice.

Most people assumed that increasing drop rates for A1/A2 wouldn't decrease drop rates for A3/A4. Guess most people assumed wrong. :p

They had 2 weeks to brace themselves for the 8%. ;) First day patch saltiness... love it.
 

Junie12

Member
Man gold farming in this game got a lot harder, those repair costs man! D:

Now I've become paranoid with my gear now, like now I repair my gear even though they're not that busted. Seriously like after every elite mob I kill I immediately go to town just to repair! I hope Blizz will make the items more durable since I don't die alot but still get a huge repair bill >_<

The repair costs really made things slow for me..
 

Totakeke

Member
This is the end game. Btw, the story content doesn't change so you can be technically finished after Normal. Inferno was supposed to be the end game until pvp came out. If they make godly equipment easy to come by then the end game is severely nerfed.

Items would adjust accordingly and people would flood the forums saying their ilvl63 stuff isn't sellable. With D2 these people eventually left leaving the people who enjoyed the game for what it is - a random loot game (with hopefully a balanced and enjoyable pvp later on).

1/5 rares being the highest possible tier is broken. Just because it's a design choice (if it even was, no proof exists of this) doesn't mean it can't be broken. Making whirlwind do 25,000% weapon damage could be a design choice that's obviously very flawed.

I don't agree with your assumptions.

1. If they make godly equipment easy to come by then the end game is severely nerfed.
> Nothing wrong with end game being nerfed, maybe most people don't care if people finish Inferno in one month.

2. Items would adjust accordingly and people would flood the forums saying their ilvl63 stuff isn't sellable.
> Why wouldn't they be sellable? Regardless of how many ilvl 63 items there are, there still will be good rolls and bad rolls. It just means everyone is on a higher average gear level. It's the same issue but at a higher level. What it does mean here is that ilvl 61-62 items are worth less and that's already true in the game.

3. With D2 these people eventually left leaving the people who enjoyed the game for what it is - a random loot game (with hopefully a balanced and enjoyable pvp later on).
> I never really played D2, but just because that's how D2 worked doesn't mean they wanted to repeat it.


I'm just saying you're putting your view on how D3 should be on others and ignoring how people might see the game. Just laying it out that it's possible for D3 to be designed differently than what you expected. Of course it's also as likely that the D3 designers didn't have a clue what they were really doing.
 
If it's the highest tier class in the game and item finding is the "end game" for the foreseeable future it shouldn't be that easy to get. Obviously it was an opinion and I never presented it as anything else.

People are complaining that they aren't getting endgame gear with every run. If it was 20% then it was broken and needed to be addressed. They don't realize the lower drop rates means when they do find an ilvl63 it has a higher chance of being valuable.

I guess it depends how you are defining "endgame" gear. Just because you found lvl63 items wouldn't necessarily mean you were off to the races. Hell, from my own experiences a vast majority of the ones I found were massive duds. Half of finding loot is getting the drop, the other half is how the item rolls imo.

So are you defining "endgame" gear as the highest item level, regardless of quality, or are you defining it as "I would want to wear this or make mad bank off of it?"
 

Lost Fragment

Obsessed with 4chan
There were people complaining that the ilvl drop rates for act 3/4 was nerfed like a week before the patch hit, so it's kind of strange to me that there are so many people now saying that things were fine before the patch.

I'm inclined to believe that they're both wrong and people are just paying more attention to what is and isn't a high-level item now and aren't just going "ooooh a yellow" after every rare drop. Not gonna be surprised if they did nerf things though.
 

Andiie

Unconfirmed Member
The state of the d3 community forums is an absolute fucking disgrace, can't get over the attitudes of all these idiots who play the game. Who gets that angry over a game?
 
I guess it depends how you are defining "endgame" gear. Just because you find lvl63 items wouldn't necessarily mean you were off to the races. Hell, from my own experiences a vast majority of the ones I found were massive duds. Half of finding loot is getting the drop, the other half is how the item rolls imo.

So are you defining "endgame" gear as the highest item level, regardless of quality, or are you defining it as "I would want to wear this or make mad bank off of it?"

Basically this. I'm not mad that I'm no longer getting the same amount of loot. I'm mad that when I try to do act 3 and 4 for loot I'm punished (harder/more annoying mobs) when I could be doing act 2 goblins with my friends with no risk whatsoever and still be getting equally amazing loot. Ilvl 63 doesn't necessarily mean the items going to be good. Heck, ilvl 63 only really matters for weapons because armor/jewelry can still get pretty damn good rolls on ilvl 61.

I'm inclined to believe that they're both wrong and people are just paying more attention to what is and isn't a high-level item now and aren't just going "ooooh a yellow" after every rare drop. Not gonna be surprised if they did nerf things though.

This was a non-existent problem though. Me and probably 99% of the people farming act 3 knew that when you saw an archon X item, hellion crossbow, arch axe, darkblade, etc. you just got a ilvl 63 item.
 

rCIZZLE

Member
I prefer Bola Shot to Hungering Arrow myself. 1 second delay takes a little getting used to but Volatile Explosives is really good. Huge area and it seems to cause an animation stun to regular enemies.

I don't agree with your assumptions.

1. If they make godly equipment easy to come by then the end game is severely nerfed.
> Nothing wrong with end game being nerfed, maybe most people don't care if people finish Inferno in one month.

2. Items would adjust accordingly and people would flood the forums saying their ilvl63 stuff isn't sellable.
> Why wouldn't they be sellable? Regardless of how many ilvl 63 items there are, there still will be good rolls and bad rolls. It just means everyone is on a higher average gear level. It's the same issue but at a higher level. What it does mean here is that ilvl 61-62 items are worth less and that's already true in the game.

3. With D2 these people eventually left leaving the people who enjoyed the game for what it is - a random loot game (with hopefully a balanced and enjoyable pvp later on).
> I never really played D2, but just because that's how D2 worked doesn't mean they wanted to repeat it.


I'm just saying you're putting your view on how D3 should be on others and ignoring how people might see the game. Just laying it out that it's possible for D3 to be designed differently than what you expected. Of course it's also as likely that the D3 designers didn't have a clue what they were really doing.

End game being nerfed is always a problem for the people who want the game to last. Especially if they don't do ladder resets, which is something they haven't really talked about. The quicker the average player has access to gear that can steamroll inferno, the quicker that player will move on. Trading and upgrading equip is part of why this series is so successful. If you take that away then you have the average ARPG that people play and forget about after they've beaten.

Yes, there will be good rolls but if it's flooded then those good rolls will have to be that much better. Say a Stormshield dropped 5x as often now as it did pre-patch - it'd be worth less. The market would adjust making Stormshield drops less significant.

Obviously they don't care about the game having a long lasting community outside of people being around for expansions. They want to make the game more enjoyable for the people who will quickly play through inferno and quit, allowing them to put less money into servers. If it was subscription based then they'd want a long endgame. It's really a shame that Blizzard has changed their attitude since D2 originally released.

I guess it depends how you are defining "endgame" gear. Just because you found lvl63 items wouldn't necessarily mean you were off to the races. Hell, from my own experiences a vast majority of the ones I found were massive duds. Half of finding loot is getting the drop, the other half is how the item rolls imo.

So are you defining "endgame" gear as the highest item level, regardless of quality, or are you defining it as "I would want to wear this or make mad bank off of it?"

The less rare ilvl63 the less they will be worth. The quicker we find high tiered gear the quicker we're at the point we're steamrolling inferno. The rolls of the rares, when you get them, should be the same pre and post patch unless they purposely changed it.

Finding loot is only fun if it has a chance to be something. If everybody is getting ilvl63 at a 20% rate then your roll needs to be that much better to be worth anything.

I'm defining endgame gear as the best gear for that spot. Obviously you can do it with less but most people will want their ilvl63 weps and armor pieces. When they get a good roll on those pieces then upgrades are pointless. How quick they get those rolls is determined by how common those high tiers drop.

edit: anyways I'm spending too much time on this argument lol. If you guys don't understand why making highest tier items more common would kill that buzz from finding one then I don't know what else I can say.
 
There were people complaining that the ilvl drop rates for act 3/4 was nerfed like a week before the patch hit, so it's kind of strange to me that there are so many people now saying that things were fine before the patch.

I'm inclined to believe that they're both wrong and people are just paying more attention to what is and isn't a high-level item now and aren't just going "ooooh a yellow" after every rare drop. Not gonna be surprised if they did nerf things though.

I've been using that item level chart from reddit for a few weeks now, but I'm sure with the info readily available in the game itself that it does play a role in all the commotion. I will say that I noticed a shift in my drops last weekend(and posted about it here), but assumed at the time it was just the luck of the draw.

The state of the d3 community forums is an absolute fucking disgrace, can't get over the attitudes of all these idiots who play the game. Who gets that angry over a game?

Which forums, the official ones? If so, thats a vile cess pool of angry people over there. :lol

Basically this. I'm not mad that I'm no longer getting the same amount of loot. I'm mad that when I try to do act 3 and 4 for loot I'm punished (harder/more annoying mobs) when I could be doing act 2 goblins with my friends with no risk whatsoever and still be getting equally amazing loot. Ilvl 63 doesn't necessarily mean the items going to be good. Heck, ilvl 63 only really matters for weapons because armor/jewelry can still get pretty damn good rolls on ilvl 61.

I would assume this is why so many are angry/annoyed/etc. All the item represented on drop was a chance at something amazing, it was still incredibly rare for it to be so.
 

Totakeke

Member
There were people complaining that the ilvl drop rates for act 3/4 was nerfed like a week before the patch hit, so it's kind of strange to me that there are so many people now saying that things were fine before the patch.

I'm inclined to believe that they're both wrong and people are just paying more attention to what is and isn't a high-level item now and aren't just going "ooooh a yellow" after every rare drop. Not gonna be surprised if they did nerf things though.

I was one of the first ones in the thread who complained about drop rates being nerfed about one week before the patch. So I did think it might have happened then. But the patch would definitely make more people take notice.

It's probably a combination of both factors, that there are people genuinely felt the difference of loot drops, and also the matter of confirmation bias and now seeing the ilvl of items. It's not fair to expect people to be 100% objective about this, even if someone did measure the sample size, it is probably low enough to be easily discounted as a RNG problem. But at the same time do you really think everyone who reported lower drop rates at the same period of time are delusional?
 
Can someone explain to me how the AH filter Bonus Minimum Physical Damage works with damage range modifiers like +13-32 damage?

Like, if I set BMPD to 15 when searching, it shows me a bunch of equip with the stat +15 and above minimum damage. It also shows me a few equipments with damage range modifiers. I have a ring with a +15-29 damage modifier, how would that show up in searches?

Also, is +15-29 damage strictly superior to the +15 minimum damage mod?

Edit: also here's the ring, can someone help me figure out what this is worth, the damage mod thing is throwing me off in searching for similar stuff.

 
Huh? Yes it does. + damage (both the damage and weapon % damage) and +attack speed are calculated into the dps.

So when a weapon says something like 200-300 damage, and below that it says "100-200 fire damage," then the first is the sum of the base (100-100 in this hypothetical situation) plus the bonus elemental damage?
 

Ketch

Member
Are the prices in the AH ever going to normalize? It seems like there is no economy and people just put shit up all willy nilly... it makes it really really hard to figure out how much your stuff is worth.

I know this is not WoW, and I really do not want to compare the games... BUT the items in the AH that game always had prices that made sense to me. Like all items of similar quality sold of a similar amount... or crafting materials were worth a constant that you could then compare to items made from the crafting materials...

In D3 I see an item for say 50,000 bid no buy out... next to a very similar item for 4,444,444/999,999,999. Like WTF is the point? What is the thought process for people putting up items at ridiculous prices that are in no way going to sell?
 

rCIZZLE

Member
Are the prices in the AH ever going to normalize? It seems like there is no economy and people just put shit up all willy nilly... it makes it really really hard to figure out how much your stuff is worth.

I know this is not WoW, and I really do not want to compare the games... BUT the items in the AH that game always had prices that made sense to me. Like all items of similar quality sold of a similar amount... or crafting materials were worth a constant that you could then compare to items made from the crafting materials...

In D3 I see an item for say 50,000 bid no buy out... next to a very similar item for 4,444,444/999,999,999. Like WTF is the point? What is the thought process for people putting up items at ridiculous prices that are in no way going to sell?

When searching I look at the auctions close to ending and the stuff with low buyouts similar to my stuff. If the things with buyouts have been up for several hours, it's safe to say that's approximately what it's worth. Of course, time of day matters so if it's a particularly pricey item you may want to wait to see the prices during high traffic.
 

Zertez

Member
I think vision quest will finally be nerfed, or weapons with stun/freeze chance will be instead.
http://youtu.be/uY_WJ_qdT4E
I dont think VQ will be nerfed, but stun/freeze stacking will be. WD still need some work and VQ is about the only patch for poor mana costs/regen. In order to get VQ to go off, you have to hamstring yourself with spells with long cooldowns and keep all 4 on cd. There is some useful skills with long cooldowns, but more than likely you will have one or two spells that arent very useful just to get VQ going.

VQ is ok for bears and certain situations like this video, but if they outright nerf VQ, they are going to have to do something to make it up for it. As it is now, I think WD are probably the least played class by far and taking away the one fun skill that makes you feel a little powerful is going to be a disaster. Personally I wouldnt care much if they nerfed VQ as long as they look at pets and the mana problems with the class. This is the new blizzard though, they seem to quickly nerf skills without thinking everything out first.
 
Are the prices in the AH ever going to normalize? It seems like there is no economy and people just put shit up all willy nilly... it makes it really really hard to figure out how much your stuff is worth.

I know this is not WoW, and I really do not want to compare the games... BUT the items in the AH that game always had prices that made sense to me. Like all items of similar quality sold of a similar amount... or crafting materials were worth a constant that you could then compare to items made from the crafting materials...

In D3 I see an item for say 50,000 bid no buy out... next to a very similar item for 4,444,444/999,999,999. Like WTF is the point? What is the thought process for people putting up items at ridiculous prices that are in no way going to sell?
The AH in this game is incredibly hard to parse compared to WoW. Three factors:
1) no addons or automation
2) only 3 filters to search for
3) huge variance in stats and quality

In WoW stuff that is sold is very easily searched for and very static; almost everything has exact equivalents available, except the very very rare stuff (which would also have equivalents if more than 1 was found at a time). On top of that you have the automation of Auctionator and Auctioneer.

D3 AH is almost intentionally obtuse.
 
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