Bad itemization is the displayed item. In WoW it's when they decided a wepon that would otherwise be good for a warrior has spirit. RNG is the % to drop and parry, dodge, etc.Death, what you are describing right here is itemization. WoW is itemized differently, what you are not describing is RNG. RNG is just /rand 100, its got nothing to do with the actual itemization. WoW works the way it does because it used fixed items with fixed stats, it then uses RNG to decide whether or not that item drops. Its itemized differently than D3 is. D3 doesnt use fixed stat items outside of select legendaries, but even those have randomly chosen stats on them with random values.
You are saying you dont like the itemization. Not the RNG. Saying you dont like the RNG in D3 versus WoW makes no sense, because random is random. You dont like the way the itemization is. /rand 100 is the same no matter the game, its the itemization design that differentiates the two.
In D3 it's the shitty RNG that creates the bad itemization. And that's my issue. The RNG. And there's so much bad itemization allowed through their RNG because there's a lot of gear on the AH with good itemization. Each time a rare drops, RNG decides the itemization that's good or bad when we look at it.
I know what I'm saying and I know what I mean.
The thing that creates X is more important to blame than X.
In WoW, you blame an employee for putting spirit on an item for bad itemization. You get pissed off at the RNG drop rates.
In D3 you blame RNG for creating bad itemization. You also can get pissed of at ilevel63 drop rates.