People keep saying that it's bugged, but I saw someone actually doing tests and at least +poison dmg on zunimassa boots wasn't adding damage.
Yeah I haven't seen tests either way. We need some D3 mythbusters!
People keep saying that it's bugged, but I saw someone actually doing tests and at least +poison dmg on zunimassa boots wasn't adding damage.
What? You loooove to say it
Biggest problem of D3 is many people played D2 years ago so they remember mostly goodly gear or fun stuff they were doing but don't remember how many times more grindy D2 was and how shitty the loot there was.
Only reason why you could finish D2 with drops is because D2 hell level is at most nightmare of D3 difficulty wise.
I was wondering if inferno whymsyshire is worth it, and if it is some kind soul could invite me to their game so I can pick up the plan for it.
Yeah I haven't seen tests either way. We need some D3 mythbusters!
there's much better controls in d3 than d2 thoBiggest problem of D3 is many people played D2 years ago so they remember mostly goodly gear or fun stuff they were doing but don't remember how many times more grindy D2 was and how shitty the loot there was.
Only reason why you could finish D2 with drops is because D2 hell level is at most nightmare of D3 difficulty wise.
It is a viewpoint, but I do not see many games that express that in reality. Did DMC2 build on DMC1? Or DMC3 on DMC2? Did Torchlight II keep the classes and the content of the original? RPG games? FPS games? I see many sequels where they rebuild the content base and they expand on that later on.
Hell, even the stat-heavy stuff like Heroes kept going back and forth, never just "expanding on the predecessors", but leaving a lot behind.
I think that it makes a lot of sense to get the vanilla content out of the gates, then start expanding it with affixes that are unique to D3, and not D2. I expect skill rune additions, not D2 affixes like chance to proc a skill on hit or some auras or spell damage type absorbs. And definitely not bullshit Enigmas.
And also, we could argue whether the rune system is already a huge leap forward compared to anything seen before in this genre. I believe it to be so, others might not share this viewpoint. And it is not like they wont try to make the currently "seen as useless" runes into a more useful shape.
Didn't D2 vanilla not even have nightmare and hell versions of gear?
What's your armor? You should be doing fine. Try focusing on a dodge based build for now. Grab mantra of evasion and fist of thunder with the dodge rune. You will notice a huge difference.So my monk is now powerful enough to steamroll Hell but act 1 Inferno is just destroying me. I have about 8,500 DPS, 300 resist on all, but any elites just end me.
Is it worth farming act 3 hell for drops or just to get gold to gear up from the GAH?
What's your armor? You should be doing fine. Try focusing on a dodge based build for now. Grab mantra of evasion and fist of thunder with the dodge rune. You will notice a huge difference.
[*]Good gear can't be found at areas other than max difficulty. We're at the point where weps almost have to be ilvl63 or they'll be worthless.
Is there a guide anywhere to a) how to determine whether an item is worth anything or should just be vendored/salvaged and b) how to determine what price to list an item at? I've tried several times to sell items on the RMAH, based on looking at prices that similar items are listed at, but I must be doing it wrong as even when I list things at really low prices they never sell.
This is a terrible design flaw, I don't even get excited when I get weapons anymore. At least lower level gaunts, boots, rings, amulets, bracers and to a lesser extent helmets can yield you an amazing roll on an item. Weapons? Nope.
With 25k dps you shouldn't need MoC. I only had 16k dps in act III. Your armor seems low though. I have the same everything as you but my damage is lower and I have 8000 armor.Jebus. I just started my Monk on Act 3 Inferno and getting absolutely raped.
Stats:
40k Health
630 All Resist
25k DPS
4000 Armor
500 LoH
38% Dodge
I've also got Mantra of Conviction on, so I have +24% damage at all time and +48% majority of the time vs. tougher enemies.
I don't think I need to mess around with my skills too much, since I cleared Act I & Act II just fine with them.
I guess its back to butcher runs for me...SIGH.
This is a terrible design flaw, I don't even get excited when I get weapons anymore. At least lower level gaunts, boots, rings, amulets, bracers and to a lesser extent helmets can yield you an amazing roll on an item. Weapons? Nope.
With 25k dps you shouldn't need MoC. I only had 16k dps in act III. Your armor seems low though. I have the same everything as you but my damage is lower and I have 8000 armor.
Jebus. I just started my Monk on Act 3 Inferno and getting absolutely raped.
Stats:
40k Health
630 All Resist
25k DPS
4000 Armor
500 LoH
38% Dodge
I've also got Mantra of Conviction on, so I have +24% damage at all time and +48% majority of the time vs. tougher enemies.
I don't think I need to mess around with my skills too much, since I cleared Act I & Act II just fine with them.
I guess its back to butcher runs for me...SIGH.
So my monk is now powerful enough to steamroll Hell but act 1 Inferno is just destroying me. I have about 8,500 DPS, 300 resist on all, but any elites just end me.
Is it worth farming act 3 hell for drops or just to get gold to gear up from the GAH?
Do they have homeless people hired to keep things together at blizzard? I hate to say it ,but that's just fucking pathetic.
KaydenFox: Why was elemental damage cut? Burning fire, heal stopping poison, stunning lightning, healing holy… they all would have been great additions to game play.
Jay Wilson: Primarily due players preference of DPS over everything. As we played the game we found everyone just moved to the damage type that did the most damage. If we equalized damage they ignored ones that didn't have CC options. Case in point, we kept the slow on cold and gave it a lower damage budget and its the least used damage type now.
Even lvl63 weapons are mostly shit now.
Jebus. I just started my Monk on Act 3 Inferno and getting absolutely raped.
Stats:
40k Health
630 All Resist
25k DPS
4000 Armor
500 LoH
38% Dodge
I've also got Mantra of Conviction on, so I have +24% damage at all time and +48% majority of the time vs. tougher enemies.
I mean, I understand their reasoning, but it's not as fun. You'd just have to tweak the damage ranges (though they shouldn't be too far off from each other) to balance out the extra effects.
Well yeah, that's all in the roll of the item... at least it's possible to get a beast weapon with a 63. It's almost not worth IDing most weapons. I really only get mildly excited with 61-62 only because the chance of a huge LoH stat.
Not sure how they'd fix it. Give 61+ the chance at max DPS but cap the other stats like LoH, CrtDMG at a certain amount while giving 63s the chance at immortality? That's the only way I can think of at 7:05am.
Switch Conviction with Mantra of Evasion with hard target. Instant dodge and armour boost right there.
Upgrade your Enchantress for extra DPS and her armour buff.
Pick up a decent shield for when you need extra armour, block and resistances when you're going up against large mobs and elites you can face off with.
Also I recommend more resist, at least 750. Maybe some extra LoH, try to get it over 1,000. There's always going be some elites and champions that are basically going to rape you so I recommend skipping them.
KaydenFox: Why was elemental damage cut? Burning fire, heal stopping poison, stunning lightning, healing holy they all would have been great additions to game play.
Jay Wilson: Primarily due players preference of DPS over everything. As we played the game we found everyone just moved to the damage type that did the most damage. If we equalized damage they ignored ones that didn't have CC options. Case in point, we kept the slow on cold and gave it a lower damage budget and its the least used damage type now.
.
Actually, the only elemental affix that actually does anything is cold (provides a snare, and has a lower damage range as a balance). All the other elemental damage affixes are just cosmetic (not bugged), and this is intended by the developers, however stupid it may seem.
I mean, I understand their reasoning, but it's not as fun. You'd just have to tweak the damage ranges (though they shouldn't be too far off from each other) to balance out the extra effects.
I can list some problems D2 players have with D3.
- Lack of fun and unique gear. Whirlwind assassins, WolfBarb, all the aura giving runewords, etc in D2.
- Good gear can't be found at areas other than max difficulty. We're at the point where weps almost have to be ilvl63 or they'll be worthless.
- Legendary/set drop rate sucks for how bad most of them are.
- No pvp. I don't care if it's being released later, it's not here now and that's a problem. They haven't even given us updates about it.
- Pvp is looking to be horribly unbalanced. SS dps DH with mobility and damage skills + hungering arrow is looking to be unbeatable. Monk will be absolute ass.
- No free join lobbies. Even worse, we can't even move between acts in our own game. Now that boss drops are nerfed there's no reason for them to keep it this way.
- 4 person lobbies/parties.
- Enrage timers, quick regen elites, annoying affixes (nightmarish, jailer, vortex), and other unfun aspects of the game.
- When pvp does get here they'll be in "arenas" which take away the relaxed and casual feeling of a free join pvp lobby. The old system definitely wasn't broke and was one of the main reasons, along with trading, that D2 had a significant following for so long.
- Lack of synergy with both skills within a class and skills between classes. Paladin's aura,s barb's several shouts, necro's amp damage/lower resists, druid's oak sage, etc. There were actually big benefits for playing in a party.
- Crafting gives you little benefit over just finding rares normally. Anybody remember those 15+ fcr amulets that were worth fucktons of HRs (or fg)? Ya that's because you couldn't find those, you had to craft them. It would have been smart for them to do something similar with this game.
D3 does have the AH and the benefit of being a new game on it's side. New mods for items is also neat. It will have content fed to us but the core game is lacking and the people working on it don't seem to have much of a clue about how to make an ARPG with long term potential. If it doesn't get any better in the next few months, I don't see how this game will sustain a community unless pvp is a lot better than expected.
D2 Classic Hell is on par with D3 Inferno when it comes to difficulty.
Hmm, Jay, I wonder why people only care about DPS when you put in things like enrage timers that punish you for not having an ilvl63 weapon.
Yeah, I just switched my skills around and now I've got 7000 Armor with MoE. Will give Act 3 another go later...
Can any Demon Hunters post strats they used to have success into Act 2 Inferno? I am currently on Betrayer of the Horadrim and I barely made it there. Maghda was easy, but almost any elite I come across I can barely kill.
I have about 200 resists, 25k dps without SS, 67k dps with SS fully maxed out, so my actual dps is somewhere in the middle there.
Currently running Caltrops, SS, and Prep as my defensive skills. Also I have stacked Disc up to 47.
I really don't want to have to get an entire new set of resist gear, but it is looking like that's what I might have to do.
With 25k dps you shouldn't need MoC. I only had 16k dps in act III. Your armor seems low though. I have the same everything as you but my damage is lower and I have 8000 armor.
Can any Demon Hunters post strats they used to have success into Act 2 Inferno? I am currently on Betrayer of the Horadrim and I barely made it there. Maghda was easy, but almost any elite I come across I can barely kill.
I have about 200 resists, 25k dps without SS, 67k dps with SS fully maxed out, so my actual dps is somewhere in the middle there.
Currently running Caltrops, SS, and Prep as my defensive skills. Also I have stacked Disc up to 47.
I really don't want to have to get an entire new set of resist gear, but it is looking like that's what I might have to do.
High-ish armor items and seize the initiative (and the enchantress buff).How did you get your armour so high? Most of my gear is level 62+ and I'm on 5.3k
How did you get your armour so high? Most of my gear is level 62+ and I'm on 5.3k
A lot of fair points here but what about the positives of D3 over D2? I can name a few very big ones off the top of my head:
- Combat in D3 feels a lot more fluid and dynamic than D2 ever was.
- A huge amount of skills (including runes) to experiment with and at your own pace without needing to take another character through the full Normal to Hell grind; this ties into the combat point above
- No damage immune enemies that made solo-ing in Hell in D2 a virtual impossibility except for the most elite players. Low-tier players couldn't even get by plenty of trash mobs due to damage immunities.
- No more boss runs to farm for weapons. I find going through acts and encountering different elites far more fun than Baal or Meph runs ever were
- AH alleviates the farming and grinding significantly by enabling you to efficiently find and buy gear you need/want
There is no doubt at all in my mind that D3 is a far better game than D2 ever was.
What's the DPS on your weapon?
I am using a shield but I was not using hard target.Depends on whether you are dual wielding or using a shield I guess. With a good shield and Mantra of Evasion, it's not that hard.
One thing I do want to say about the combat is the hitboxes are absolute shit. I can't tell you how many times some monster with a slow attack hits me even when I clearly sidestep the swing. Just a few minutes ago I was in whimsyshire when a pony went into attack animation and I vaulted the fuck out of there to only find myself dead after landing.
My weapon is 920 dps with a 50% increased crit damage gem.
My build is this:
Hungering Arrow w/ Devouring
Elemental Arrow w/ Frost
Multishot w/ Full Broadside
Caltrops w/ Torturous Ground or Hooked Spines (I switch them out)
Smoke Screen w/ Lingering Fog
Preparation w/ Battle Scars
Passives are:
Vengeance
Archery
Sharpshooter
I know people say Tact Advantage but I really just don't see that much benefit, especially with losing all the additional Hatred from Vengeance.
My weapon is 920 dps with a 50% increased crit damage gem.
My build is this:
Hungering Arrow w/ Devouring
Elemental Arrow w/ Frost
Multishot w/ Full Broadside
Caltrops w/ Torturous Ground or Hooked Spines (I switch them out)
Smoke Screen w/ Lingering Fog
Preparation w/ Battle Scars
Passives are:
Vengeance
Archery
Sharpshooter
I know people say Tact Advantage but I really just don't see that much benefit, especially with losing all the additional Hatred from Vengeance.
The hitboxes aren't bad, they've said several times that once the monster starts animation while you are in range you will be hit regardless of where you go. They made it like that because they thought dodging wouldn't be fun or something along those lines.
The hitboxes aren't bad, they've said several times that once the monster starts animation while you are in range you will be hit regardless of where you go. They made it like that because they thought dodging wouldn't be fun or something along those lines.