Woot!!! Last night I finally got my very first extra stash tab ever!
I spent a few hours yesterday maxing out a Boon of the Hoarder gem and that was the key to getting the Avarice conquest, in fact I made it on my first try after maxing the gem out. Talk about a gold frenzy, holy cow.
It took a lot of work and hours for me to get to Conqueror though, I'm not certain I'll do it again next season. I think I'll take a break from D3 for now, maybe after a break I'll come back to S10 with renewed vigor for yet a second extra stash tab.
What's a good place to gear up to take on T4 reliably? This is my first time "completing" a season. I've done the first 3 levels and I'm finding that T4 enemies are making me really squishie. I was able to kill the T4 Keywarden in Act 1 but only after killing all the trash mobs first and using my Call of the Ancients about 3-4 times.
I'm not the greatest player and I'm not trying to min/max my character. I just want to be able to finish T4 mobs easily (Malthael will be an issue) and GRift 20 solo.
On a whim I picked up the Battle Chest on Sunday, and started playing. Never have played a Diablo before, but I did play Torchlight 1 to completion years ago.
Just got to Act 5. Started on normal, but bumped it up to hard, and haven't died once.
...my clicking finger hurts.
FUCK. THIS. SHIT. NotLikeThis. Now instead of grinding like hell every season for a BIS Ancient weapon, we'll have to grind even harder for a BIS Primal Ancient.Primal Ancient Items
Legendary and Set items will now have a chance to roll as Primal Ancient
These items are more rare than Ancient items and have increased stat ranges
Bonus Acts have been removed
With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
New PTR patch notes up. http://us.battle.net/d3/en/blog/20529333/patch-250-ptr-notes-1-31-2017
Notable changes are the armory system which lets you save character builds and crafting mat storage. HOWEVER
FUCK. THIS. SHIT. NotLikeThis. Now instead of grinding like hell every season for a BIS Ancient weapon, we'll have to grind even harder for a BIS Primal Ancient.
edit: this is cool for bounties
New PTR patch notes up. http://us.battle.net/d3/en/blog/20529333/patch-250-ptr-notes-1-31-2017
Notable changes are the armory system which lets you save character builds and crafting mat storage. HOWEVER
FUCK. THIS. SHIT. NotLikeThis. Now instead of grinding like hell every season for a BIS Ancient weapon, we'll have to grind even harder for a BIS Primal Ancient.
edit: this is cool for bounties
I came back a month ago and have barely had a couple of ancients drop...
Torment I VI: No Requirement
Torment VII: Solo Greater Rift 30
Torment VIII: Solo Greater Rift 35
Torment IX: Solo Greater Rift 40
Torment X: Solo Greater Rift 45
Torment XI: Solo Greater Rift 50
Torment XII: Solo Greater Rift 55
Torment XIII: Solo Greater Rift 60
WitchDoctor
Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120 112% of your weapon damage as Physical per hit.
Wizard
Disintegrate Cost: 18 Arcane Power / Channel a beam of pure energy, dealing 390% weapon damage as Arcane. / Disintegrate damage is increased by 250 640% weapon damage every second, up to a maximum total of 890 1670% weapon damage as Arcane.
New PTR patch notes up. http://us.battle.net/d3/en/blog/20529333/patch-250-ptr-notes-1-31-2017
Notable changes are the armory system which lets you save character builds and crafting mat storage. HOWEVER
FUCK. THIS. SHIT. NotLikeThis. Now instead of grinding like hell every season for a BIS Ancient weapon, we'll have to grind even harder for a BIS Primal Ancient.
edit: this is cool for bounties
Well tbh you don't really need to grind for ancients and primals, all they do is boost the main stats so you can push higher GR and leaderboards.
It's just something to chase for the few who want to grind for that perfect roll and up their stats and push their builds.
I'd rather have new sets and legendaries to mess around with than care about re-grinding for a slightly better quality set I already have.
I actually don't mind the power creep increase all that much. *shrug*
Primal Ancients, i guess, is better than nothing ...but it's horribly lazy and boring.
i would have preferred a reworking of some of the more useless legendaries ...like they recently did with the Hellcat Waistguard..
I find it pretty quickCould someone help me get to level 70? It feels such a slog doing it on my own.
Definitely sounds like lazy game design.
"Hey, how do we help expand itemization and end-game in Diablo III further?"
"Make the numbers bigger and the same items rarer."
"BRILLIANT!"
Just quoting this message as an example of sentiment in the thread. I can totally see where people are coming from but as a relatively new player hasn't this concept been in the game for ages?
The difficulty levels are already labelled Torment 1 to 13...and everything is the same enemies just with bigger numbers.
So if what you're fighting is just "bigger numbers" then why shouldn't the gear follow suit?
End game seems/feels like an elaborate RNG-based clicker game already so I'm not sure this changes it really?
All IMHO - I don't have a ton of hours in the game, only paragon 400ish and doing 65 Grifts...