I watched a ziziran video today, and he put it perfectly. It doesn't need to compete with poe. It can be a companion to poe. Poe is for the tryhards and d4 is for the casuals. The perfect scenario would be 2 months of poe and one of d4.
This is why I've enjoyed Diablo 3 since the beginning. I've never been into hardcore games (although I've enjoyed the occasional Paradox title - Europa Universalis 3 was my shit), and the biggest appeal to Diablo to me is how quickly I can turn it on to get to killing a ton of mobs; and then they released the console editions and made D3 even better because local co op is fun as hell. I don't want my ARPG to be a hardcore title, I don't like PoE, let me kill demons in peace.
Managed to fill out my Sorcerers ability bar and I'm beyond sold on the game. The network issues though kill any interest I have in playing this beta further; the rubber banding effect when playing by yourself in a dungeon is inexcusable and what folks were worried about with the always-online and no offline character slots (which is going to get reversed just like Hitman you mark my words).
. . .sucks because this is a REALLY good game, is going to do massive bidness when it comes out and is absolutely going to be savaged in the first week if even tenth of the poor performance here makes it to launch.
Managed to fill out my Sorcerers ability bar and I'm beyond sold on the game. The network issues though kill any interest I have in playing this beta further; the rubber banding effect when playing by yourself in a dungeon is inexcusable and what folks were worried about with the always-online and no offline character slots (which is going to get reversed just like Hitman you mark my words).
. . .sucks because this is a REALLY good game, is going to do massive bidness when it comes out and is absolutely going to be savaged in the first week if even tenth of the poor performance here makes it to launch.
For leveling fast, choose the harder difficulty (XP bonus), then play with a party for an extra 5% XP, then go to the alchemist and put on 5% XP bonus potion. You won't use the herbs for anything else in the beta, so just keep going back and restocking so that you're always running the buff.
Put in about 2 hours on the Series X version and the game seems very solid. Did not run into any issues and the sound/audio is fantastic. I never got into the other Diablo games, but my wife beat D3 (which amazed me) and she wanted this one so we can play together and just messing around with the beta, I am sold on it as well.
He could be totally just guessing but it sounds pretty probable. Describes exact to a tee what is happening to me on Xbox and every single other person in that thread. Sounds like we could be screwed.
Finally got to play for an hour or so before a network error. Idk how I feel about it tbh. Only lvl 6 so pretty hard to have any opinion at all.
Character creation is way more limited than I was expecting. Not a huge deal in an isometric game though. Just was under the impression it was more robust from the previews.
The game is gonna be great but I'd be lying if I said I wasn't disappointed with the visuals during the in game cutscenes. When you're playing the game via isometric view and destroying packs of monsters its fine, even good but the fine detail in the up-close stuff is pretty bad. The art style is fantastic. I love how they went back to that dark gothic style that the first 2 games were known for. That first in game cutscene where Lilith comes down into the Church was just so mediocre and it actually had some stutters on my PC with a 3070 Ti. Hopefully stuff like that gets ironed out by release. I also hate the icons and the UI. It's very mobile-ized. Even the mini map icons are pretty bad and just plain white. I hope they didn't let Diablo Immortal devs into the desgin room for D4.
A current gen Diablo 3 mixed with some current WoW. Not a bad game. Very casual easy game. Not rewarding and this feels like a game you play level and maybe level another character and never touch it again. Blizzard makes casual baby games for babies. A month after this game releases nobody will be playing it. People will be in the honeymoon phase right now.
Everything is so easy. No drops will define a build or make you hunt for week or months. At level one no mana, energy, or health issues. Not like wow my mana is bad but if I grind some good gear eventually I will be stronger and not have mana problems. Nope baby game gives little babies good mana regen at level one. Gear does not even matter leveling for my play through as I already delete npc's naked.
This is one of the biggest disappointments I've ever had in a game, period. No hyperbole here. It's void of what a Diablo adventure should be in almost every aspect and reeks of a f2p game with a Blizzard premium price.
Pros:
-Darker tone.
-Skill tree is better. You can actually play it more like an RPG.
-It runs good on a PS5 with polished controls.
-Music is top notch.
Cons:
-Empty world for how big it is with lots of useless dead-ends. And since it's not procedurally generated worlds anymore, most of the labyrinth feel of maze crawling and survival is missing. It's just another world to explore once and dump.
-Spongey enemies. Even when you return back to an area, it feels like the enemy is always balanced with you or leveled with you. You never feel as powerful as you look or feel.
-You can't drop loot to friends and probably because they don't want you dropping cosmetics to friends that they're trying to sell. It ruins part of the fun of any of these RPGs. This is more Destiny than Diablo. Why anyone would defend this...
-Combat feels very floaty and it never feels like you're connecting with things. Nothing has impact, even the exploding barrels or some stupid AOE effect and a ring like it's The Division.
-The color options are white, grey, red and some blue. It has the colors from UT3 or Saboteur.
-You're zoomed in way too far. I'm not playing a cell phone game.
-On console, the loot system doesn't give you a real option to manage gear. It seems to auto-equip the best loot but that's not that great if you're doing something a bit odd like I do. For example, my barbarian is trying to use two axes. But I can't put an axe in both hands because it auto-equips an axe replacing my other since that one is the weaker of my dual wields.
This game is more like Dungeon Siege 3, an entirely different time to it's predecessors. If this was a f2p game without the name Diablo behind it, I'd probably try it but this is going to be a dead game within a month or two. No way it becomes the next big GaaS game.
This is combat in d4. I one shot every mob except bosses. Bosses are super easy but you could die with your eyes closed for awhile. While everything else in the game is so easy you can just close your eyes and spam a button.
The game looks nice, animations are nice. The heart and soul of a good game is missing. I been playing all day with taking breaks because I am not having any fun and just pushing myself to play and give the game every chance in the world.
The things I did not like with Diablo 3 are present with Diablo 4. It feels like D4 is a big expansion for Diablo 3. Nothing is memorable. You won't remember any npc's, monsters, or bosses. You just hit it and forget it. You never feel like your weak that you need to grind a area for some more level or gear or go back to a zone. You just play like a mindless zombie and go through the baby game for little babies without any issues.
The game should be a struggle. You should struggle in new zones. You should have to farm mobs and bosses for gear to be able to beat next zones. You should be struggling and hunting for that awesome drop that will eventually drop and make your life easier and make you feel more powerful. All this is missing.
This is combat in d4. I one shot every mob except bosses. Bosses are super easy but you could die with your eyes closed for awhile. While everything else in the game is so easy you can just close your eyes and spam a button.
The game looks nice, animations are nice. The heart and soul of a good game is missing. I been playing all day with taking breaks because I am not having any fun and just pushing myself to play and give the game every chance in the world.
The things I did not like with Diablo 3 are present with Diablo 4. It feels like D4 is a big expansion for Diablo 3. Nothing is memorable. You won't remember any npc's, monsters, or bosses. You just hit it and forget it. You never feel like your weak that you need to grind a area for some more level or gear or go back to a zone. You just play like a mindless zombie and go through the baby game for little babies without any issues.
The game should be a struggle. You should struggle in new zones. You should have to farm mobs and bosses for gear to be able to beat next zones. You should be struggling and hunting for that awesome drop that will eventually drop and make your life easier and make you feel more powerful. All this is missing.
Trolling, that's all you're doing. You probably picked the default difficulty, try veteran, even so, if you're one shotting everything besides bosses you just got really lucky with gear drops(if you are on veteran mode), besides the full game will have several difficulties just like D3. Either way, idk why you're being abrasive, move along if it isn't for you, you don't need to throw a tantrum in here.
Edit; funny, the last two complaining posts, one says enemies are sponges, the other says they are all getting one shot.
Cannot quote all of you asking for a ‘difficult game’ - have you played Diablo before? The game was never difficult, the only moment where that could have been the case was Butcher in D1.
Overall I played for an hour, maybe more - I like what I have seen, we have Diablo formula with a more robust MMO mechanics. World events are fun, didn’t do the dungeons yet. I also like the art style although some in-game cutscenes are hot potato.
Played through the intro dungeon and the village. So far really liking this but it definitely needs some technical fixes before launch. Playing as a pyromancer and really enjoying it.
I see, so bludgeoning skills will use the weapon on the left, slashing on the right, and dual wield the two equipped in the middle?
What’s ‘Full Arsenal Weapon’ requirement from some skills?
I see, so bludgeoning skills will use the weapon on the left, slashing on the right, and dual wield the two equipped in the middle?
What’s ‘Full Arsenal Weapon’ requirement from some skills?
I watched Night at the Museum with my boys yesterday and have the Dexter the monkey getting the little baby keys line in my head and felt it fit this game in a nut shell.
The shell of the game is great. The guts are all missing. Best way I can put it.
I'm really I pressed in how punchy the rogue skills are. I just made a secondary character who is a barb and her attacks were no more impactful which seemed to be the case for barbs in D3. Maybe it makes sense for the brute to have more impact but I like that I am not missing that with my more nimble rogue. Rogue is my fave between the two by a good margin.
nope. Game does not work at all. If they can't handle a closed beta, I see no chance that they will be able to handle the full game on launch day. Day 1 purchase canceled.
This is combat in d4. I one shot every mob except bosses. Bosses are super easy but you could die with your eyes closed for awhile. While everything else in the game is so easy you can just close your eyes and spam a button.
The game looks nice, animations are nice. The heart and soul of a good game is missing. I been playing all day with taking breaks because I am not having any fun and just pushing myself to play and give the game every chance in the world.
The things I did not like with Diablo 3 are present with Diablo 4. It feels like D4 is a big expansion for Diablo 3. Nothing is memorable. You won't remember any npc's, monsters, or bosses. You just hit it and forget it. You never feel like your weak that you need to grind a area for some more level or gear or go back to a zone. You just play like a mindless zombie and go through the baby game for little babies without any issues.
The game should be a struggle. You should struggle in new zones. You should have to farm mobs and bosses for gear to be able to beat next zones. You should be struggling and hunting for that awesome drop that will eventually drop and make your life easier and make you feel more powerful. All this is missing.
So with Diablo, its always this way. It doesnt get tricky until you get endgame. Most people refer to the game as a tutorial up to inferno. Even then you can get broken builds but you can definitely make it challenging if you want to.
For anyone else unable to play: there is a Anno 1800 console edition trial live this weekend, you can play that and try it out. Great city builder game.
I do really want to get this and almost just bought it on PC but the battle pass and FOMO shit, even if it’s just cosmetics, makes me less likely to play something rather than more likely as I’ve gotten older.
I just like being able to unlock everything at my own pace but I guess that’s not profitable enough to keep new content being pumped out which is fair enough.
Does anyone know how battlepass works? Do they refund you in game currency so you get next one for free? Or do you have to buy new one every time it releases.
I am on fence for this game. It's too expensive where I live, on top it has battlepass which is looking quiet good sadly. Which means I will have buy it.
It does look good but also the muted colour palette is an acquired taste. It reminds me very much of PoE with how glossy everything is.
PS5 performance is solid, there is a massive slowdown in in-game cutscenes, hopefully they fix that by June.
-You can't drop loot to friends and probably because they don't want you dropping cosmetics to friends that they're trying to sell. It ruins part of the fun of any of these RPGs. This is more Destiny than Diablo. Why anyone would defend this...
Played for 2 or so hours before getting kicked out - Here are quick impressions so far after rolling a Hardcore Barbarian on World Tier II and dying at level 7 (I always traditionally play Hardcore in these games)
- Amazing atmosphere
- Love the dark, bloody and horrific violence
- Combat feels great, but a lot more methodical and and slower paced than Diablo 3.
- I like the fact that there are way less spells and clutter going on the screen compared to D3. D3 had too much crap on the screen
- Voice acting is fantastic
- Barbarian feels very slow and super weak in the early levels
- Story is a lot more interesting than I thought it be.
the chapel cut-scene was awesome and hard to watch at same time. The twist where you get drugged by cultists to be taken away and sacrified was awesome!
- Feels amazing and easy to play on the PS5. Game looked great!
- The game does NOT look like Diablo 3 to whoever said that.
- Overall, so far so good! Can't wait to hop back in and try other classes!
Would you say that ragdoll and sense of power from the hit is at least on par with diablo 3?
I saw the first 30 min and those wolves weren't flying when hit by a barbarian like the simple zombies you meet at the start of d3, did they made everything more realistic\heavy?
I thought d3 combat feeling was close to perfection for an isometric game, it had the right type of floaty reaction where enemies fly away but their body still has a certain weight.