• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Diablo IV |OT| Blessed Mother... Save Us

marquimvfs

Member
What is the recommended level to fight Echo of Lillith? I'm in early 95 with Rougue and didn't stand a chance against her... Will things get easier when I reach 100 or should I start re-evaluate my build fron now on?
 

Xyphie

Member
What is the recommended level to fight Echo of Lillith? I'm in early 95 with Rougue and didn't stand a chance against her... Will things get easier when I reach 100 or should I start re-evaluate my build fron now on?

Don't bother until you're 100 and have really good gear, even then it's pretty hard and you need to learn the patterns, use specific builds etc.
 

Rentahamster

Rodent Whores
What is the recommended level to fight Echo of Lillith? I'm in early 95 with Rougue and didn't stand a chance against her... Will things get easier when I reach 100 or should I start re-evaluate my build fron now on?

Don't even bother until you can at least clear pit tier 80-ish.

If you're good at dodging mechanics that are hard to see, then maybe pit tier 65 ish lol.
 

splattered

Member
Ok so i preordered the ultimate vessels of hatred expansion via xbox.com and received the e-mail confirmation... but when i play the game on PC/Battlenet it acts like i don't own it??? How do i get all the extras to unlock on PC?
 

marquimvfs

Member
Ok so i preordered the ultimate vessels of hatred expansion via xbox.com and received the e-mail confirmation... but when i play the game on PC/Battlenet it acts like i don't own it??? How do i get all the extras to unlock on PC?
Expansion isn't platform agnostic. You need to buy it in every platform you play. Just the saves are carried to all the platforms you play, expansions aren't. If you bought it on Xbox, that's the only place you will be able to play it when it launches. If you redeem the bonuses on Xbox, i think they appear in every platform you play, but you don't get 2 bonuses from buying them on more than one platform.
 
Last edited:

splattered

Member
Expansion isn't platform agnostic. You need to buy it in every platform you play. Just the saves are carried to all the platforms you play, expansions aren't. If you bought it on Xbox, that's the only place you will be able to play it when it launches. If you redeem the bonuses on Xbox, i think they appear in every platform you play, but you don't get 2 bonuses from buying them on more than one platform.

Well that's a bunch of horse shit lmao... so far in PC version i have everything i've purchased on Xbox including season pass. But expansion pass won't move around wherever i play? That is stupid... i am not spending $90 twice. FKTHAT
 

Antwix

Member
Damn that goes that idea. I was wondering if I could use rewards points to buy the expansion on xbox and it would work on bnet (like the battle passes do I believe). Oh well.
 
Last edited:

marquimvfs

Member
Well that's a bunch of horse shit lmao... so far in PC version i have everything i've purchased on Xbox including season pass. But expansion pass won't move around wherever i play? That is stupid... i am not spending $90 twice. FKTHAT
Well, it's kind of natural, given that you needed to buy the game on Pc and Xbox unless you got it from GamePass.
 

marquimvfs

Member
Damn that goes that idea. I was wondering if I could use rewards points to buy the expansion on xbox and it would work on bnet (like the battle passes do I believe). Oh well.
If you intend to buy only one time, buy in the platform you play the most. If it isn't Xbox, save your points for something else.
 
Don't bother until you're 100 and have really good gear, even then it's pretty hard and you need to learn the patterns, use specific builds etc.
I had a bash barb that could do anywhere from 20-120+ mil a second damage and we barely got past 75% health before wiping. I honestly don't even understand what the expectations are for the fight, I could have gotten stronger yeah but even double damage wouldn't have mattered.

Edit: I actually quoted the wrong post
 
Last edited:

Zheph

Member
I had a bash barb that could do anywhere from 20-120+ mil a second damage and we barely got past 75% health before wiping. I honestly don't even understand what the expectations are for the fight, I could have gotten stronger yeah but even double damage wouldn't have mattered.
you need to learn the pattern really and it will be fine especially as a bash barbarian. You got to avoid the waves of blood and destroy the boils.

If you did her in previous seasons, you won't get an extra spark tho so might not even be worth it
 
Last edited:

Antwix

Member
If you intend to buy only one time, buy in the platform you play the most. If it isn't Xbox, save your points for something else.
Yeah I only play on bnet so it'll be that. Would've been cool if Microsoft enabled PlayAnywhere (which includes DLC) for D4. But I get it since it's bnet and not MS store.
 
you need to learn the pattern really and it will be fine especially as a bash barbarian. You got to avoid the waves of blood and destroy the boils.

If you did her in previous seasons, you won't get an extra spark tho so might not even be worth it
Well that was the other thing, we went in blind so we kind of had no shot from the get go lol

Will definitely try it again with my replacement bash barb, but only after studying the fight and with scroll of escape on a hair trigger.
 

Rentahamster

Rodent Whores
Well that's a bunch of horse shit lmao... so far in PC version i have everything i've purchased on Xbox including season pass. But expansion pass won't move around wherever i play? That is stupid... i am not spending $90 twice. FKTHAT

email support, explain your situation, and ask for a refund. It might work.
 

Zheph

Member
Well that was the other thing, we went in blind so we kind of had no shot from the get go lol

Will definitely try it again with my replacement bash barb, but only after studying the fight and with scroll of escape on a hair trigger.
you guys doing that on hardcore? chill lmao
This is also a stealth "I want to farm Uber Duriel more but I ran out of mats" post lol
whats your time zone my man?
 

Zheph

Member
Are you in the Neogaf clan?
I'm a lone wolf, no clan

Kentaro Miura Guts GIF
 
you guys doing that on hardcore? chill lmao
Lol yeah, my friend was like yeah let's try it out! And I went along thinking it would be another boss I could kill in 1 sec like the others 😅 I ended up actually dying in the aoe circle because I didn't realize I was in it (or that it existed), and it literally did a whole health bar of damage in about 1.5 seconds. I was doing ok tanking the other hits, though they started getting out of hand towards the end.

Honestly leveling is so damn fast now I didn't even care, lost a couple good rolled items but nothing too big.
 

Arsic

Loves his juicy stink trail scent
I wish they would fix trophies on ps5.

I have the platinum but 5 trophies don’t ding. Raise 100 skeletons, hit level 100, and a few others I’ve 100% done numerous times. Ugh.
 

Arsic

Loves his juicy stink trail scent
My biggest hopes for expansion or S5/6:

Rework skill tree to be more fun options like D3. This doesn’t need to be PoE massive but there’s just specific skills classes always need no matter what build you pick. D3 felt like it had more wiggle room.

More items in the base game for transmog. The game loot will never be truly fixed when the “cool” stuff is in the store. Seeing cool stats isn’t enough. It’s why Shako is a fun drop to get in the current game.

Being back item sets with “green items.”

Give purpose to blue items and white items other than just scrap fodder.
 

Miyazaki’s Slave

Gold Member
Expansion isn't platform agnostic. You need to buy it in every platform you play. Just the saves are carried to all the platforms you play, expansions aren't. If you bought it on Xbox, that's the only place you will be able to play it when it launches. If you redeem the bonuses on Xbox, i think they appear in every platform you play, but you don't get 2 bonuses from buying them on more than one platform.
You do get stacked premium battle passes if you buy that tier of the expansion. I’m still riding on the 5 copies of regular d4 and have one more “free” premium pass unlock left.

I also got extra platinum with each purchase but still have not used it.
 
Last edited:

Rentahamster

Rodent Whores
I just crafted my self a Harlequin's Crest, and then 2 uber Andariel fights later....a Harlequin's Crest drops lol.


But it's okay because two more runs later, a Grandfather dropped. Time to level barb.
 

Vyse

Gold Member
By the way, if anyone needs help defeating Uber Duriel for either loot or the achievement, let me know and I can help with that.
Recently got my Barbarian to level 100, but still working on gear. Tried Lilith but kept leaping out 0f the circle. Will take you up on your offer when i’m ready. Also just started a new Rogue. So much fun to play and power leveling is so fast.
 

Zheph

Member

lot of stuff in this
  • In an interview with Rod Fergusson and Brent Gibson, we asked why Spiritborn was chosen as the first new class, and not Paladin.
  • The developers want a class that fits with the new area and the story they wish to tell with the Vessel of Hatred expansion.
  • Season 6 will run concurrently with the expansion, and the team is already playing and testing how that interaction will work.
  • Diablo 4 launched assuming that players wanted the loot grind of Diablo 2, and the negative reception to the Uber grind led to a lot of realization amongst the team and changes we see today in Season 4.
 

Bry0

Member

lot of stuff in this
  • In an interview with Rod Fergusson and Brent Gibson, we asked why Spiritborn was chosen as the first new class, and not Paladin.
  • The developers want a class that fits with the new area and the story they wish to tell with the Vessel of Hatred expansion.
  • Season 6 will run concurrently with the expansion, and the team is already playing and testing how that interaction will work.
  • Diablo 4 launched assuming that players wanted the loot grind of Diablo 2, and the negative reception to the Uber grind led to a lot of realization amongst the team and changes we see today in Season 4.
Amazing how they had to learn the exact same lessons that were learned in Diablo 3. It’s utterly bizarre, but I mean, how many people on this team worked on d3?

I’m just surprised there wasn’t some sort of post mortem on d3 that went into the design of d4. I mean there had to be considering how many things are similar? But how did they think people still want to do 10000x Uber runs? How many people actually play d2 resurrected like that? Bungie did the same thing when Destiny 2 launched there where it was like they had to learn the same lessons all over again.
 
Last edited:

Rentahamster

Rodent Whores

Hello Wanderers

We first want to start by thanking everyone for jumping into Season 4 and experiencing the revamped systems introduced with Loot Reborn. We are also thrilled to see the excitement around Vessel of Hatred where we announced the release date of October 8th this past weekend at the Xbox Showcase. We are excited to share more as we head toward launch, and you all can expect more information on July 18 when we do a deep dive into the Spiritborn class coming with the expansion.

We want to take some time to provide some clarity and updates on a flurry of things heading to Diablo IV in the upcoming weeks.

The next update hitting Season 4 will be our mid-season patch. As you all know, mid-season patches include a ton of significant updates to the game related to class balance and more.

We will be releasing patch notes for the mid-season update (Patch 1.4.3) this coming Friday (June 14) and will be releasing the update sometime next week.

Typically we host a livestream for our mid-season updates, but we instead will be hosting a separate livestream next week on Friday (June 21) to talk about the next season in our Season 5 PTR Campfire Chat. We will have more information on that soon.

Originally we had our mid-season update coming after this PTR concluded, but we agreed releasing the mid-season update prior to the PTR would be better for all players.

Why is that? Well, the Season 5 PTR would have some of these changes coming with the mid-season update, and we didn’t want to create any type of whiplash for players as they go from finishing the PTR back to Season 4. Due to this, we believe delivering the mid-season update sooner will be the best for everyone.

As you can see there is a ton going on in the world of Sanctuary. We look forward to sharing more in the upcoming weeks and will have more information on Season 5 PTR including stream times and more next week.

Thank you
~Diablo IV Team
 

Arsic

Loves his juicy stink trail scent
Hopefully there are some Sorcerer buffs, because damn. How on earth iconic skills like fireball and meteor are still trash is beyond me.
I pray the expansion makes almost all skills viable and expands to make the tree options more fun like Diablo 3.
 

Rentahamster

Rodent Whores
Patch notes look good


June 17, 2024

GAME UPDATES​


Developer’s Note: We greatly appreciate everyone’s excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials.

BALANCE UPDATES​


General​


Healing Potions


  • Minor Healing Potion
    • Initial healing increased by 50%.
  • Light, and Moderate Healing Potions
    • Initial healing increased by 100%.
  • Strong, Greater, Major, and Superior Healing Potions
    • Initial healing increased by 200%.

Legendary Aspects


  • Aspect of the Protector
    • Barrier Cooldown reduced from 30 to 20 seconds.

Mythic Unique Items


  • Andariel’s Visage
    • Poison nova now spawns on the enemy instead of the player.
    • Poison nova damage increased by 50%.
  • Doombringer
    • Shadow explosion damage increased by 100%.
  • Ring of Starless Skies
    • Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
    • This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x].
  • Tyrael’s Might
    • Divine barrage damage increased by 100%.

Paragon


  • Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.

Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.

Barbarian​


Skills


  • Whirlwind
    • Damage increased by 15%.
  • Violent Whirlwind
    • Damage bonus increased from 30%[x] to 35%[x].
  • Call of the Ancients
    • Korlic's leap damage increased by 12.5%.
    • Talic's whirlwind damage increased by 20%.
    • Madawc's upheaval damage increased by 13%.
    • Prime Call of the Ancients
      • Damage bonus increased from 20%[x] to 25%[x].
  • Frenzy
    • Damage increased by 8%.
  • Flay
    • Bleeding damage over time increased by 8%.
    • Enhanced Flay
      • Vulnerable duration increased from 3 to 5 seconds.
    • Battle Flay
      • Bleed damage bonus increased from 10%[x] to 15%[x].
    • Combat Flay
      • Maximum stack amount increased from 4 to 5.
      • Damage Reduction increased from 3% to 4%.
      • Buff duration increased from 3 to 6 seconds.

Passives


  • Pressure Point
    • Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
    • Now – Lucky Hit: Your Core and Weapon Mastery Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
  • Tough as Nails
    • Additional Thorns as Bleeding damage increased from 10% to 15%.

Key Passives


  • Walking Arsenal
    • Damage per unique source of weapon damage increased from 10%[x] to 12%[x].

Legendary Aspects


  • Aspect Of Tempering Blows
    • Weapon swaps to activate the effect are reduced from 6 to 5.
  • Slaking Aspect
    • Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
    • Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.
  • Dust Devil's Aspect
    • Whirlwind Dust Devil damage increased by 100%.
  • Aspect of the Relentless Armsmaster
    • Before – Gain 35-65% increased Fury Generation while all bonuses from the Walking Arsenal Key Passive are active.
    • Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the Walking Arsenal Key Passive are active.

Unique Items


  • Gohr's Devestating Grips
    • Whirlwind explosion damage increased from 25-35% of Base damage to 40-50%.
  • Ancients' Oath
    • Damage increased from 30-50%[x] to 40-60%[x].

Druid​


Spirit Boons


  • Gift of the Stag
    • Maximum Spirit Increased from 20 to 40.
  • Prickleskin
    • Thorns amount increased by 100%.
  • Advantageous Beast
    • Previous - Reduce the duration of Control Impairing Effects by 15%.
    • Now - Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
  • Scythe Talons
    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • Iron Feather
    • Maximum Life increased from 14%[x] to 20%[x].
  • Swooping Attacks
    • Attack Speed increased from 10%[+] to 15%[+].
  • Energize
    • Spirit restored increased from 20 to 30.
  • Bolster
    • Fortify amount increased from 15% to 25% of your Maximum Life.
  • Obsidian Slam
    • Kills required for guaranteed Overpower reduced from 20 to 10.

Skills


  • Rabies
    • Poisoning damage increased by 25%.
  • Pulverize
    • Damage increased by 76%.
    • Raging Pulverize
      • Previous - Enemies Overpowered by Pulverize are Stunned for 3 seconds.
      • Now - Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.

Passives


  • Nature's Fury
    • Chance to trigger a free Skill of the opposite category increased from 30% to 35%.
  • Perfect Storm
    • Damage bonus increased from 20%[x] to 30%[x].
  • Nature's Reach
    • Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].
  • Toxic Claws
    • Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill's Base damage.
  • Quickshift
    • Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
  • Defensive Posture
    • Previous - Increases the amount of Fortify you gain from all sources by 5/10/15%[+].
    • Now - Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.
  • Mending
    • Previous - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
    • Now - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.
  • Provocation
    • Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.

Legendary Aspects


  • Aspect of Trampled Earth
    • Landslide damage increased from 50-80%[x] to 70-100%[x] of normal damage.
  • Subterranean Aspect
    • Damage bonus increased from 10-25%[x] to 15-30%[x].
  • Aspect of the Alpha
    • Werewolf Companion damage increased from 85-115%[x] to 100-130%[x].
  • Unsatiated Aspect
    • Shred damage when cast above 50 Spirit increased from 10-25% to 20-35%.

Paragon


  • Constricting Tendrils Legendary Node
    • Damage increased from 120% to 150%.
  • Dominate Glyph
    • Damage bonus after an Overpower increased from 12%[x] to 15%[x].

Necromancer​


Book of the Dead


  • Skirmishers Sacrifice Upgrade
    • Critical Strike Chance bonus increased from 5%[+] to 10%[+].
  • Defenders Sacrifice Upgrade
    • Resistance to All Elements increased from 20%[+] to 25%[+].
  • Reapers Sacrifice Upgrade
    • Shadow Damage increased from 15%[x] to 20%[x].
  • Shadow Mages Sacrifice Upgrade
    • Maximum Essence increased from 15 to 20.
    • Now also increases Essence Generation by 20%.
  • Cold Mages Sacrifice Upgrade
    • Damage to Vulnerable enemies increased from 15%[x] to 20%[x].
  • Bone Mages Sacrifice Upgrade
    • Overpower Damage increased from 25%[x] to 30%[x].
  • Bone Golem Sacrifice Upgrade
    • Attack Speed bonus increased from 10%[+] to 15%[+].
  • Blood Golem Sacrifice Upgrade
    • Maximum Life bonus increased from 10%[x] to 15%[x].
  • Iron Golem Sacrifice Upgrade
    • Critical Strike Damage bonus increased from 30%[x] to 35%[x].

Paragon


  • Blood Begets Blood Legendary Node
    • Maximum damage increased from 15%[x] to 30%[x].
  • Blood-drinker Glyph
    • Fortify bonus increased from 7% to 10% of your Maximum Life.
  • Desecration Glyph
    • Shadow damage bonus increased from 15%[x] to 20%[x].
  • Gravekeeper Glyph
    • Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.

Legendary Aspects


  • Sacrificial Aspect
    • Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
  • Shielding Storm Aspect
    • Previous - Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.
    • Now - Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.

Rogue​


Skills


  • Twisting Blades
    • Initial damage increased by 20%.
    • Return damage increased by 20%.
  • Flurry
    • Damage increased by ~25%.

Passives


  • Exposure
    • Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.
  • Sturdy
    • Damage Reduction increased from 4/8/12% to 6/12/18%.
  • Mending Obscurity
    • Previous - While Stealthed, you Heal for 4/8/12% Maximum Life per second.
    • Now - When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.

Paragon


  • Versatility Glyph
    • Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].
  • Fluidity Glyph
    • Previous - When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.
    • Now - When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
  • Explosive Glyph
    • Damage Reduction increased from 10%[x] to 15%[x].
  • Diminish Glyph
    • Damage Reduction increased from 10% to 15%.

Legendary Aspects


  • Bladedancer’s Aspect
    • Damage increased from 30-60%[x] to 50-80%[x].
  • Aspect of Artful Initiative
    • Energy required to drop Grenades reduced from 100 to 75.
    • Grenade damage increased by 50%.
  • Aspect of Surprise
    • Grenade damage increased by 200%.
    • When using Shadow Step, Grenades now drop at the location the player teleports to instead of where they teleported from.

Developer’s Note: This only changes where the Grenades drop when using Shadow Step, and not Evade.

  • Trickster’s Aspect
    • Grenade damage increased by 50%.
  • Enshrouding Aspect
    • Time required for a Dark Shroud reduced from 3 to 2 seconds.
  • Umbrous Aspect
    • Previous - Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow.
    • Now - Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow.
  • Aspect of Arrow Storms
    • Arrow Storm damage increased by 30%.
    • Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x].
  • Vengeful Aspect
    • Arrow Storm damage increased by 30%.

Unique Items


  • Eyes in the Dark
    • Previous - Death Trap deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.
    • Now - Death Trap deals 50-90%[x] increased damage and will re-arm itself a second time.
  • Saboteur’s Signet
    • Grenade damage increased by 50%.

Sorcerer​


Skills


  • Ice Armor
    • Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
  • Shimmering Teleport
    • Duration increased from 3 to 4 seconds.
  • Incinerate
    • Damage Reduction increased from 15% to 20%.

Passives


  • Potent Warding
    • Maximum Resistance increased from 1/2/3% to 2/4/6%.
    • Adjusted functionality: No longer excludes Basic Skill casts.
  • Glass Cannon
    • Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].
  • Align the Elements
    • Persistence duration increased from 2 to 3 seconds.
  • Conduction
    • Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].
    • Duration increased from 3 to 4 seconds.
  • Electrocution
    • Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].
  • Warmth
    • Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
    • Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
  • Inner Flames
    • Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].
  • Overflowing Energy
    • Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
  • Avalanche
    • Bonus damage increased from 45%[x] to 60%[x].
  • Combustion
    • Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].
  • Esu's Ferocity
    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • Shatter
    • Bonus damage increased from 25%[x] to 30%[x].
  • Vyr's Mastery
    • Bonus damage increased from 15%[x] to 20%[x].
    • Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].

Legendary Aspects


  • Aspect of Concentration
    • Damage Reduction increased from 10-20% to 15-25%.
  • Aspect of Unbroken Tether
    • Additional Chain Lightning chains increased from 4 to 5.
  • Aspect of Overwhelming Currents
    • Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%.
  • Mage-Lord's Aspect
    • Previous - Vyr's Mastery grants 6-9% Damage Reduction for each Close enemy, up to 18-27%.
    • Now - Vyr's Mastery grants 6-9% Damage Reduction, tripled while fighting a Close enemy.
  • Aspect of Shattered Stars
    • Meteorites damage increased from 20-35%[x] to 30-45%[x].
  • Aspect of Frozen Memories
    • Additional casts increased from 1 to 2.
  • Battle Caster’s Aspect
    • Maximum stacks increased from 3 to 5.

Unique Items


  • Flamescar
    • Embers damage increased by ~35%.
  • Esadora's Overflowing Cameo
    • Damage increased for every 100 Intelligence increased from 50%[x] to 60%[x].
  • Staff of Endless Rage
    • Bonus damage increased from 40-60%[x] to 50-70%[x].
  • Gloves of the Illuminator
    • Damage penalty reduced from 35-25%[x] to 30-20%[x].



END-GAME​


  • Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking.

Developer’s Note: We're adjusting the pit so more players can enjoy a smoother end game progression experience.

  • All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.



BUG FIXES​


  • Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.

Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy's health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren't heavily affected.

  • Fixed an issue where casting Boulders with Dolmen Stone would cause it to not cast at all. Boulders now have a limit of 10 but their damage is increased by 10% for each boulder.
  • Fixed an issue Rapid Fire with Scoundrel's Kiss equipped couldn't properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.
  • Fixed an issue where Pets were being counted as minions in various cases.
 

Zheph

Member
I can't see things changing too much after reading all that sadly, maybe flay barb in front of bash. Firebolt sorc should still dominate still but it's such a hard build to put together
 

DavidGzz

Gold Member
Eat my dust devils sorcerors and druids, I guess. I think I'm going back to WW with dust devils like I started with, it's a lot of fun and now WW is getting buffed.
 
Top Bottom