Did CQC help the Metal Gear Solid series?

psycho_snake

I went to WAGs boutique and all I got was a sniff
If it wasnt for CQC, MGS3 wouldn't have been half as good. CQC was the m,ost useful innovation in the series so far. I remember first playing MGS3 and hating it because I couldnt get used to it, but after learning some CQC techniques, I felt as though the game got 10 times better and easier. I could go through every area with alert and kill every enemy with CQC. My only complaint with it is that if you are running towards a guard and are planning on using CQC, they simply just cut you with their knife and even worse are the guys with the shields>:(. Apoart from that complaint though, CQC added so much to the series.
 
Yeah, I liked it. Saves you from hearing those UH-UH-UH-UH sound effects all the time, too.

The game sure does make you regret cutting throats, though.

DFS.
 
WarPig said:
Yeah, I liked it. Saves you from hearing those UH-UH-UH-UH sound effects all the time, too.

The game sure does make you regret cutting throats, though.

DFS.

Yeah after "that part" I started feeling regret for the almost 200 people (estimate) that I killed up to that point, so I decided to try not to kill anyone unless necessary......... that lasted about 20 seconds. I ended the game with about 400 people killed.

Edit: And to answer the question CQC made the Metal Gear Solid series a lot better. I discovered CQC about a quarter of the way through the game, and it just got so much better after that point.
 
psycho_snake said:
If it wasnt for CQC, MGS3 wouldn't have been half as good. CQC was the m,ost useful innovation in the series so far. I remember first playing MGS3 and hating it because I couldnt get used to it, but after learning some CQC techniques, I felt as though the game got 10 times better and easier. I could go through every area with alert and kill every enemy with CQC. My only complaint with it is that if you are running towards a guard and are planning on using CQC, they simply just cut you with their knife and even worse are the guys with the shields>:(. Apoart from that complaint though, CQC added so much to the series.

It sounds like you don't want to play a stealth game, but an action game.

CQC was a nice addition, but it was the elevation of the stealth (no radar, camo, better enemy AI) that was the big improvement.
 
CQC was a MASSIVE improvement on one of the roughest points of the gameplay mechanics in MGS2. The up close actions functioned pretty poorly in the previous games, but work very well here.
 
Agreed, beating teh shit out of sentries with CQC is an immensely pleasing experience. I passed it off at first but MGS3 has really grown on me since, I can not wait for the fourth game.
 
Tabris said:
It sounds like you don't want to play a stealth game, but an action game.

CQC was a nice addition, but it was the elevation of the stealth (no radar, camo, better enemy AI) that was the big improvement.
It kind of felt like that at one point, so then I decided that i would stop getting alerts and play the game the way it should.
 
Tabris said:
It sounds like you don't want to play a stealth game, but an action game.

Well, MGS combines elements of both (there's the tactical, the espionage, and the action, ya know?).

One of the things that bugged me about MGS2 was the way the clumsy action half of the game was sort of reserved as punishment for fucking up at the stealth half of the game. Adding stuff like CQC to strengthen the action side of things makes Snake Eater into a more well-rounded game.

DFS.
 
What I think they should have included was having battles where you can dodge attacks and then grab your enemy but then they grab you back and so on. Something like that would have worked perfectly for the Volgin battle.
 
My only complaint with it is that if you are running towards a guard and are planning on using CQC, they simply just cut you with their knife and even worse are the guys with the shields>:(. Apoart from that complaint though, CQC added so much to the series.
That's your complaint? Heh, if it wasn't for that, those guys would be sitting ducks against CQC. Where's fun in that? You should be expected to use some skill when fighting them, no?

The game sure does make you regret cutting throats, though.
God, that's so true...
 
Marconelly said:
That's your complaint? Heh, if it wasn't for that, those guys would be sitting ducks against CQC. Where's fun in that? You should be expected to use some skill when fighting them, no?
It gets so fustrating though>:(. there are times when I continuously mka ethe same mistake of running into guards and them cutting me. I do like the challenge, but it just gets irritating.
 
Yes. Without CQC MGS3 wouldn't be half the game it is. I still say this is the best addtiion to the series. The next Metal Gear action game needs to have some sort of CQC variant in it. I can't go back to playing without it. I've tried playing Metal Gear Twin Snakes and MGS2 and am having a damn hard time going back to the old playstyle.

What I love about CQC is when you are spotted you won't go, "Oh noes I'm f*cked run and hide!", and then wait for the counter to tick down. Now, if you get spotted you just say, "Bring it on!", and you go to town taking out all the enemies by slicing their throats!

MGS3 is the first solid game where the Tactical Stealth Action subtitle is fully realized.
 
What I love about CQC is when you are spotted you won't go, "Oh noes I'm f*cked run and hide!", and then wait for the counter to tick down. Now, if you get spotted you just say, "Bring it on!", and you go to town taking out all the enemies by slicing their throats!

My guess is you all played on Easy or Normal.
 
Tabris said:
My guess is you all played on Easy or Normal.

C'mon, dude, relax with the attitude. If he's having fun, he's having fun. Ain't that the point?

I mean, yes, to some folks it may be fun to crawl through each area inch by inch, but it ain't necessarily for everyone. Everyone's case is different.

DFS.
 
I beat the game twice. Once on normal and once on hard. Now I'm replaying a third time on EXTREME. And I'm trying to play as stealthily as possible.

I don't run around trying to take people out (Ok I did my first time I had about 500 kills! :lol). In MGS/MGS2 when you got spotted you basically had to hide. In MGS3 you can still try to hide, but now you have close range abilities to take out enemy soldiers. Lets also not forget that in MGS3 there is only a limited supply of soldiers that come your way when detected.
 
I like how you can make enemies eat dirt with the ground throw, nice and quick way to clear any group of enemies surrounding you in alert mode.
 
Yeah, I guess so. I just don't see how you could enjoy Metal Gear by being in alert mode the entire time.

When I'm caught though, the best use of CQC in my opinion is to use one of the guards as a shield while shooting the others, then after you take out those guards, slit the throat of the guy you were holding. Then run and hide.
 
I just either slit their throats, which i began to feel very guilty about or slam their bodies down to the floor.

also, at the end of the game it tells you how many kills you've done. It also says the amount of severe injuries caused. Are svere injuries when you knock them out?
 
psycho_snake said:
also, at the end of the game it tells you how many kills you've done. It also says the amount of severe injuries caused. Are svere injuries when you knock them out?

The Severe Injuries counter, actually, is the number of severe injuries Snake sustains. Or at least I think that's what it is.

DFS.
 
"OHHH, MY NECK! OHHHH HY HEAD IS FALLING OFF!"

*repeat about 6000 times for me on my first playthrough* :P

That sequence took me awhile. :D
 
Yeah after "that part" I started feeling regret for the almost 200 people (estimate) that I killed up to that point, so I decided to try not to kill anyone unless necessary......... that lasted about 20 seconds. I ended the game with about 400 people killed.
I was kinda the same. But when I saw them
beating up and shooting at Eva at than scene where she's injured, I was like "f'n animals, how 'bout you eat these mini gun bullets a bit, huh? ...aaaAAAA". What an awesome machine gun that is :P


What I think they should have included was having battles where you can dodge attacks and then grab your enemy but then they grab you back and so on. Something like that would have worked perfectly for the Volgin battle.
I don't know how you missed it,
but that was the jist of the battle against the Boss
 
Marconelly said:
I was kinda the same. But when I saw them
beating up and shooting at Eva at than scene where she's injured, I was like "f'n animals, how 'bout you eat these mini gun bullets a bit, huh? ...aaaAAAA". What an awesome machine gun that is :P

I did that whole sequence with the M63. It makes that shit WAY too goddamn easy. Killed The End with it too -- I find it kind of weirdly ironic that I beat the boss where you're supposed to be slow and stealthy by running up and capping his ass with a machinegun.

DFS.
 
I used an AK-47 for the
bike scene
. Actually, a couple times I switched to a sniper rifle. That was both challenging and fun!

For
The End
, I was directional mic, thermals and sniper rifle all the way. So enjoyable that fight was.
 
WarPig,
I did that whole sequence with the M63. It makes that shit WAY too goddamn easy. Killed The End with it too
Really? How did you find that gun so early in the game? I only got it somewhere in the 4th quarter of the game maybe. Awesome gun, no doubt, but highly imprecise in longer range fight. It always took me some time to aim with it properly, but I was mostly relying on stealth throughout the game anyways.
 
Marconelly said:
Really? How did you find that gun so early in the game? I only got it somewhere in the 4th quarter of the game maybe. Awesome gun, no doubt, but highly imprecise in longer range fight. It always took me some time to aim with it properly, but I was mostly relying on stealth throughout the game anyways.

It's right before
The End
. You take a fork to the right and there's this big open area with a sort of cabin in the north end, it has the M63 and a bunch of ammo and suppressors and shit.

It's funny the things you can miss. I beat the game without ever actually finding the RPG-7 or the Skorpion (the game automatically gives you the RPG when you need it for the endgame).

DFS.
 
You take a fork to the right and there's this big open area with a sort of cabin in the north end, it has the M63 and a bunch of ammo and suppressors and shit.
Ah, I know the place you are talking about, but I'm pretty positive it's not there when you play on hard. Just to confirm, the M63 is that 'lightweight machine gun' that makes
Snake scream while he shoots from it
, right?

I used an AK-47 for the...
Yeah, me too - a lot easier to aim with that one. Although I mixed it with M63 when there were many enemies in a group, and even RPG7 for those
flying bastards
 
I wish they had added more context sensitive actions though. Something like a disarm then toss to the floor action (while remaining awake) to a stick up from the front (you can see a sequence like this in the title screen).

While from a pure gameplay perspective it's not needed, it would've been so much more fun to be able to toss guards around in various different manners.
 
The Shadow said:
Dumb question I'm sure but what the hell is CQC?
Close Quarters Combat. You intially hold a knife to an enemy's throat. From there you can interrogate (and get some great hints/easter eggs), drag him away, kill him, take him hostage against a swarm of enemies (difficult to maintain on Hard), or shove him to the ground and pull out your gun (he'll shake and give you items/ammo).

I use the knife with CQC about 90% of the time. Approaching enemies and grabbing/dragging them without anyone else seeing you is a more rewarding/fun experience.
 
it remedied the most obnoxious mgs control quirk. namely that you had to stand perfectly still in order to grab an enemy in the first two games, and that any inadvertent stick pressure would cause snake to uselessly judo throw his enemy and inevitably trigger an alert. i've always preferred grabbing hapless guards and snapping their necks to shooting or tranq'ing them from a distance, and mgs 3 hugely facilitates this. i still break out the "hurk hurk hurk *snap*" move from time to time, when i get sick of cutting throats, or just out of sentimental fondness.
 
drohne said:
still break out the "hurk hurk hurk *snap*" move from time to time, when i get sick of cutting throats, or just out of sentimental fondness.
And you get two items vs just one.

Doesn't make much sense, but I guess it's Konami's way of encouraging people to keep them alive.
 
-------------
it remedied the most obnoxious mgs control quirk. namely that you had to stand perfectly still in order to grab an enemy in the first two games, and that any inadvertent stick pressure would cause snake to uselessly judo throw his enemy and inevitably trigger an alert.
-------------


Yeah. I didn't really find it all that innovative really. Just now I can grab dudes if they are facing me and still break their neck. Just took some of clunkyness out of the control. I still have issues grabbing someone then pointing a gun in the proper direction quickly in the heat of battle, though


------------------
My only complaint with it is that if you are running towards a guard and are planning on using CQC, they simply just cut you with their knife and even worse are the guys with the shields>:(.
------------------

That's really a complaint? Adds some variety to the mix. Like the few enemies in PoP that you couldn't vault over.
 
I really like the fact that you can go from standing to lying down right away, and vice versa. A very useful improvement.
 
good thread (any MGS3 thread is good)

yeah CQC, added a whole new elements to the series. I feel that without it, the game would still be beautiful, but the gameply would go from a 10 to a 7 or 8.

The freedom CQC gives, there is nothing like it. Alert mode is now just a pallete to become an artist of tactical extermination...
i.e., "Hmm, I'll grab this guy, take him hostage, shoot the other 2 coming at me while I have him held as a meat shield, then interrogate him, then choke him to sleep. Oh there is a guy running up behind me- I'll drop his ass to the ground with a throw and watch the dirt fly. Here comes another commie-punch and kick him to the ground, then point at his crotch and say 'Freeze'. He's out."

Damn, this made me want to go play some more!
 
Kiriku said:
I really like the fact that you can go from standing to lying down right away, and vice versa. A very useful improvement.
One thing I use constantly now is the roll-into-prone. Notice an enemy briefly looking away. Notice a patch of long grass not far from him. Run, roll, prone and you're almost instantly two feet away from the enemy without him having a clue.
 
^

That was in MGS2 as well. Great when you do it on purpose. Sucks when it's by accident.
 
CQC is freaking great, just being able to take soldiers hostage may be the greatest addition to the MGS series. Makes "no kills" runs much easier and relaxing, 'cause you don't have to worry about the the grunts waking up. :P
 
Finished the game without much experience with CQC, all the time i used it was to slit throaths, pressing the button too damn hard due to the stress :p
 
Buggy Loop said:
Finished the game without much experience with CQC, all the time i used it was to slit throaths, pressing the button too damn hard due to the stress :p
I know exactly what you mean (see my post below)...
 
Ok. Now I'm really curious. Would someone use spoiler tags and tell me what "that point" is? I'm not going to play MGS3 for quite a while (to be honest, I've just never gotten into the series), but I am curious as to what would make a hardened bunch like the GAFfers feel guilty for killing game characters.
 
One of the last boss fights, with The Sorrow, shows you all the soldiers you killed in the game, walking slowly like zombie down a river (you are walking at the oposite direction). The soldiers are moaning about their troat, or arms, or legs, or head. If you killed 500 guards, you will have to pass through all of them; Including the bosses. Everytime they touch you, you loose energy. Somtimes The Sorrow will shoot lightning at you, which makes you see tortured people a dramatic way. That's pretty much it... Real cool scene, but creepy...
 
I only used it maybe 4 times throughout the whole game (and countered the last boss's CQC), and when I did, I ended up pressing circle too hard and slashing the throats of the soldiers.

I had a nice number of scientists show up in that river, too. :lol
 
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