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Did SFII save the SNES?

2 major things got the Genesis selling a lot of units. First was Sonic and second was Madden. Even before Madden Sega was on a sports binge. They had covered almost every major sport within 1 year of releasing the machine.

It took a long while for Madden to even reach the SNES and when it did it was running at almost 1/2 the frame rate like most of EA's sports games on the machine. EA's support of the Genesis was really great back then. The yearly iterations of sports games started on the Genesis. Sega gave EA a really amazing publishing deal...one which was later revoked on Sega's behalf for the Saturn causing the bad blood between the two companies.

In Canada NHL was the game everyone who owned a Genesis bought. I know of loads of people who only owned a Genesis with Sonic (as it came with the machine) and NHL and its yearly variations.

In my opinion the SNES won out in the very end just because Sega abandoned the 16-Bit market a good year and a half before Nintendo did.
 
Warm Machine said:
2 major things got the Genesis selling a lot of units. First was Sonic and second was Madden. Even before Madden Sega was on a sports binge. They had covered almost every major sport within 1 year of releasing the machine.

It took a long while for Madden to even reach the SNES and when it did it was running at almost 1/2 the frame rate like most of EA's sports games on the machine. EA's support of the Genesis was really great back then. The yearly iterations of sports games started on the Genesis. Sega gave EA a really amazing publishing deal...one which was later revoked on Sega's behalf for the Saturn causing the bad blood between the two companies.

In Canada NHL was the game everyone who owned a Genesis bought. I know of loads of people who only owned a Genesis with Sonic (as it came with the machine) and NHL and its yearly variations.

In my opinion the SNES won out in the very end just because Sega abandoned the 16-Bit market a good year and a half before Nintendo did.

Madden was released in the 2nd month of the SNES's release. what are you talking abut?
 
GaimeGuy said:
Madden was released in the 2nd month of the SNES's release. what are you talking abut?

Are you sure? I remember there being a significant gap. If it did I think the Genny was on it's 2nd iteration of Madden by that time.
 
GaimeGuy said:
Madden was released in the 2nd month of the SNES's release. what are you talking abut?


If you were a serious sports gamer in the 16-bit era, you owned a Genesis. That's the point here, right? SNES had the same EA games, but for some reason, I never knew a sports nut/gamer who owned a SNES over a Genesis.


Common knowledge or no? I though it was.
 
Can you guess which is which? Not that it should be very hard:

sf2a.jpg




sf2.jpg
 
Top is Genesis, easy. I remembered how the KO Bar was a but thicker on the Genesis ver.

Plus, the diminished colour pallete.
 
Sapienshomo said:
If you were a serious sports gamer in the 16-bit era, you owned a Genesis. That's the point here, right? SNES had the same EA games, but for some reason, I never knew a sports nut/gamer who owned a SNES over a Genesis.


Common knowledge or no? I though it was.


I owned both, and I often "tried" some EA games on SNES. Almost without exception, the offerings were better on Genesis in graphics, control, and sound. Madden was especially difficult for SNES, I suppose to it's slow processor speed. The one game from EA I really enjoyed on SNES was one I received for free, Fifa (94?). For some reason my friend and I preferred that version to the genesis versions we were playing.

The SNES did have some good NBA Jam games on it, I felt they were superior to what the Genesis had. The SNES also had two good tennis games, Jimmy Connor's World Tour Tennis (?) and David Crane's Tennis, although Davis Cup for the Genesis was the shit as well, although the camera was tough for a two player game. The only golf game I ever played was PGA II for Gen, it was awesome and I never needed another one. Buster Douglas Boxing and Evander Holyfield on Genesis were great boxing games, but no Super Punchout!! NCAA Basketball was even a pretty decent 3-d basketball game that would have been impossible on Genesis. So while Sega had the big four sports on lockdown (with the exception of baseball where it's probably a tie), some of the fringe sports were better represented on the SNES. They had what I felt was the best boxing, tennis, NBA Jam, and obviously cart racing games in the 16-bit era. They also had an alternative to the tired "Lakers V Celtics" type of basketball, which peaked in 94, but had gotten tired up until then. Basketball was a sport I never felt really worked in 16 bit, but that's a different topic.
 
Sapienshomo said:


Most casuals would say that Sonic looks better, if only because how fast it can get. The depth of some of the imagery in SMW makes it more impressive to me however, and then throw in the audio advantage and the choice is clear.

Throw Yoshi's Island up against any Sonic game though, and even the casuals would say YI looks more impressive.
 
Sapienshomo said:
You obviously haven't seen it in motion. They both look equally horrible.

Then it's a pattern because the 3DO and SNES versions were also choppy.

But graphics (art) and refresh rate are two different things. :)
 
Instigator said:
But graphics (art) and refresh rate are two different things. :)


Please, take my word for it. I've played both. They are the same. Classic case of Sega Cd port.

Moving on:

lethalimage.gif
ff3us_02.png


Typical battle scenes of PS4 and FF6. Both games are cool. PS4 edges it out with animation (gasp) of characters and enemies. But FFv would win out for special effects. And the fact that it used more colours (way more). A Draw??

mortal_kombat_ii.gif
scorpionwins.gif


Yeaaaahh, no contest. Genesis wins here. Ha. Seriously, SNES by a landslide on this one.
 
Neo Geo to Genesis conversions were easier to pull off due to the machines having matching display resolutions.

MK 1.

Arcade
mk0000.gif


Sega CD
1033591237-00.gif


Genesis
1044383239-00.gif


SNES
1063062103-00.gif


For the record I think that Mortal Kombat 1 was better on SNES gameplay and graphics wise.

Edit: Whoops! I thought both the Genny and the Neo Geo ran in 320x240
 
Sapienshomo said:
lethalimage.gif
ff3us_02.png


Typical battle scenes of PS4 and FF6. Both games are cool. PS4 edges it out with animation (gasp) of characters and enemies. But FFv would win out for special effects. A Draw??

You're using slow and dull RPG's as comparisons now?

Why not track down fishing games while you're at it. :)
 
The Sega CD and Genesis versions of Samurai Shodown are different though. the CD version is using more of the screen to draw to and there is more detail in the backgrounds. Even the "KO" at the top is different.

I cannot remember which version I enjoyed playing more, the Genny or SNES version.
 
Warm Machine said:
The Sega CD and Genesis versions of Samurai Shodown are different though. the CD version is using more of the screen to draw to and there is more detail in the backgrounds. Even the "KO" at the top is different.

Fundamentally, they are very similar. But, it's been a long time. I'm probably wrong, but I just don't recall the CD version being much better.
 
Instigator said:
Why were the sprites so tiny in the SNES version of Samurai Shodown?
IIRC, the SNES version was always zoomed-out, while the Genny one was always zoomed-in... the actual Neo Geo game would scale in and out depending on how close together the characters were. As a result of being zoomed-in, the Genesis game didn't have Earthquake in it. He was huuuuuuuuuuuge.

I owned both versions of SamSho, and preferred the Genesis one, since it had less slowdown.... but neither was up to snuff to the Neo Geo... so eventually, I just bought a Neo Geo.

Also, lord, way to hijack this thread guys.
 
The Genesis version of Super Street Fighter 2 had more frames of animation, sound samples (even if most do sound bad), and the lettering fonts seemed faithful to the arcade version. What was up with the music for the SNES versions of SF2? Almost all of the tracks had this odd (waah waaah) sound to them, while the Genesis versions atleast TRIED to sound like the arcade game.

Speed wise, all you had to do was look at the shooters to see which system was the stuff.
Gaires, Thunderforce 3 and 4 > Assius 3 and Thunderspirits.
 
Yeah, the Genesis version of Samurai Showdown has bigger character sprites though that's about where its advantage ends. The top 1/3 of the background gets cut off never to be seen, and the gameplay obviously won't be arcade authetic since your characters are forced to stay close together.

Neither the SNES nor Genesis ports seem like anything special though.
 
Was Madden really that popular in the 16 bit era? I always thought that the NHL series was the most popular (and best playing) sports series during that time. Then again when you live in NY and the Rangers are actually winning (boo!), hockey is all of a sudden popular :P
 
Hotsuma said:
What about the SNES version of Thunderforce? :lol

I actually looked for it! :)

We hijacked the thread and made it fun! SFII didn't save the SNES. The machine already had some decent momentum moving forward at the time and most japanese companies had support rolling with it already that its success was pretty well guaranteed. It was the Genesis that had to claw and bite to get to where it was. It took a long time for Capcom and Konami to finally publish their own games on the Genny.

Sam Sho ports were special only because you could actually play the games at home as opposed to buying the NEO GEO system or hitting the arcade.
 
Warm Machine said:
It took a long time for Capcom and Konami to finally publish their own games on the Genny.

.

Yeah, but at least Sega had those awesome re-programmed Capcom arcade hits. Ghouls and Ghosts and Strider were amazing to see on Genesis on 1989 and 1990.

I was dissapointed when Konami first started publishing in 1993. Sunset Riders was a huge dissapointment. As was TMNT when compared to the SNES version.

SNES sunset riders blew the genesis version...AWAY!

sr6ep.png
Foto+Sunset+Riders.jpg
 
SNES sunset riders blew the genesis version...AWAY!
Agreed! Also because the Genesis version only had two characters to choose from while the SNES version had all 4(both 2 players though).
 
Hotsuma said:
The Genesis version of Super Street Fighter 2 had more frames of animation, sound samples (even if most do sound bad), and the lettering fonts seemed faithful to the arcade version.
Are you sure about all of that? Taking the shots below in Deejay's stage, I noticed that the guitarist on the right and the couple on the far right (at the background's edge, not shown here) move around in the SNES/Arcade versions....but they are still and unanimated in the Genesis version. By the time SSF2 rolled around Capcom was still making the SNES sing, but it was pretty clear that the Genesis wasn't cut out for advanced CPS1 games....the Genny screenshot is really a mess, visually.

The fonts in the SNES/Genesis versions were not faithful to the arcade, but SNES is clearly closer (not as jaggy and it the "First Attack" is formatted all on one line while it's split over two lines on Genesis).

ARCADE:

arcade7.jpg



SNES:


ssf2c.jpg



GENESIS:


ssf2d.jpg
 
Instigator said:
A matter of perspective, I guess.

I thought 94-96 were weak for 16-bit.

Yeah, by late 1994 i sold my Genesis, and started playing PC games. I returned to consoles early 1996 when i bought my Playstation, and never played PC games since.
 
Any Sonic looked and looks way better than Super Mario World. In fact, despite being a great game (one of the best ever, I admit), I don't think Super Mario World is or was back then a particularly good-looking game, neither in technical or artistic terms (while Sonic had both). It is kind of slow, it has small sprites and it doesn't take advantage of the SNES color capabilities IMO.

Now Yoshi's Island is another story, the 5 years between both games show and its one of the best looking games of the generation easily (technically with those amazing SuperFX effects and specially aesthetically).
 
djtiesto said:
Was Madden really that popular in the 16 bit era? I always thought that the NHL series was the most popular (and best playing) sports series during that time. Then again when you live in NY and the Rangers are actually winning (boo!), hockey is all of a sudden popular :P

Yes, it was actually. NHL was huge too of course. By Madden 92 (which was the second Genny version) it was pretty much football king. Sega kept trying with Montana though. I remember playing Madden 92 for the first time while being in the throws of a Tecmo Super Bowl addiction. And I was stunned by what the game offered. Funny thing now though is that I find those 16-bit Maddens to be kind of unplayable today while Tecmo Super Bowl is still highly playable.

And Sega and the SNES were pretty much in a dead heat in the US in terms of sales until late in the 16 bit cycle when SNES gained a decent edge. This revisionist history of either one laying a beat down on the other is bunk.

As for SFII, I still don't understand the obsession with that game. I found it fun for 10 minutes in the arcade and then moved on. I also find it amusing though that some people who hate on sports nuts for buying new football games every year probably own 500 versions of Street Fighther II.
 
border said:
Are you sure about all of that? Taking the shots below in Deejay's stage, I noticed that the guitarist on the right and the couple on the far right (at the background's edge, not shown here) move around in the SNES/Arcade versions....but they are still and unanimated in the Genesis version. By the time SSF2 rolled around Capcom was still making the SNES sing, but it was pretty clear that the Genesis wasn't cut out for advanced CPS1 games....the Genny screenshot is really a mess, visually.

The fonts in the SNES/Genesis versions were not faithful to the arcade, but SNES is clearly closer (not as jaggy and it the "First Attack" is formatted all on one line while it's split over two lines on Genesis).

ARCADE:
arcade.jpg

SNES:
ssf2c.jpg

GENESIS:
ssf2d.jpg

Oh god, thats ugly (Genesis screen). While I will admit that the music tried to emulate the arcade more on the Genny, I don't see how anyone in their right mind can say that the port is better.
 
border said:
Are you sure about all of that? Taking the shots below in Deejay's stage, I noticed that the guitarist on the right and the couple on the far right (at the background's edge, not shown here) move around in the SNES/Arcade versions....but they are still and unanimated in the Genesis version. By the time SSF2 rolled around Capcom was still making the SNES sing, but it was pretty clear that the Genesis wasn't cut out for advanced CPS1 games....the Genny screenshot is really a mess, visually.

The fonts in the SNES/Genesis versions were not faithful to the arcade, but SNES is clearly closer (not as jaggy and it the "First Attack" is formatted all on one line while it's split over two lines on Genesis).

ARCADE:

arcade.jpg



SNES:


ssf2c.jpg



GENESIS:


ssf2d.jpg

My bad, fonts from the Hyper SF 2 game. But the player characters on the Genesis Super Street Fighter 2 had more frames. Compare the Cammy Genesis sprite with the Cammy SNES sprite. The SNES sprite doesn't even have the eye opening animation from when she first wakes up from a fall.
 
N64 and PSX were only neck and neck iN USA for N64's first year.

94 was great for SNES, and 95 had some great games like YI and Chrono Trigger
 
Sapienshomo said:
If you were a serious sports gamer in the 16-bit era, you owned a Genesis. That's the point here, right? SNES had the same EA games, but for some reason, I never knew a sports nut/gamer who owned a SNES over a Genesis.


Common knowledge or no? I though it was.
That's true. Genesis was the sports machine. I was just correcting a fact about Madden's release on the SNES.
 
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