UltraMarioMan said:Leave the console market, get bought out, and start sucking?
Do we need stuff like this in here?
UltraMarioMan said:Leave the console market, get bought out, and start sucking?
UltraMarioMan said:Leave the console market, get bought out, and start sucking?
Ninja Scooter said:retro fanboy argument! Im gonna go drink some Hi-C and when i get back, you fuckers are in for it!
Hotsuma said:Bring the blast processing with you.
Ninja Scooter said:FUCK blast processing yo! MODE 7 FO' LIFE!
Ninja Scooter said:sports games sucked in the 16 bit days anyway. The only good ones were better on SNES (NBA JAM) or exclusive to SNES (Super PunchOut)
Warm Machine said:PC Engine SF II worked both the SNES and Genesis versions over.
Too bad it played like shit imho.Fatghost28 said:PC Engine > SNES and Genesis combined!
olubode said:Too bad it played like shit imho.
Warm Machine said:PC Engine SF II worked both the SNES and Genesis versions over.
Sonic 1 was night and day a more colorful and more animated game than Mario World. Miyamoto himself once stated that Sonic was very beautiful and he also stated that Sonic was the best of the Mario copies.
Sonic's single button gameplay was very unique and the best part of the game was that each level was large enough that most times there could be many many routes you could take that would get you to the end of the level.
The most amazing thing in Sonic 1 was that rotating bonus level with the illustrated polygon birds and fish and whatever in the background. At the time mags like EGM were really pumping up the scaling and rotating sprites as something of a hallmark of top level games and to see the Genesis getting that whole screen moving like that was really something.
The colors and palette of the game were amazing and up to that point I'd never seen anything like that at home. Closest I'd seen prior to that was Castle of Illusion and while a great game on its own was no where near as large as Sonic was.
I'm not going to take anything away from Mario World as on its own it is an amazing piece of work and I think that it has a little more to offer in terms of depth but as Sonic stands it was about as good as a side scroller can get...until Sonic 2.
border said:Can you guess which is which? Not that it should be very hard:
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Ninja Scooter said:oh, really?
*BAM*
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After you got over the blood, you quickly realized MK1 sucked ass. You genephobes can have it! MK2 is the only one that matters and the SNES port was 100X better than the crap Sega version, with blood, fatalities and all! 1994=MK2, Super Punchout, and Donkey Kong Country within a 3 month span. PLAY IT LOUD BITCHES!
That was mean and unnecessary. I unintentionally shift my perspective to the whole 16 bit era instead of speaking of the early years of Genesis...Instigator said:I think you're out of your element, Laurent.![]()
This is especially true with this game, but by buying systematicly any other series that introduce sequel without adding any extra elements (Mario as a flying racoon, the Yoshi, etc.) could also be somehow amusing.Spectral Glider said:I also find it amusing though that some people who hate on sports nuts for buying new football games every year probably own 500 versions of Street Fighther II.
Hotsuma said:*Axelay being the ONLY exception even though it was slow paced as fuck
SonicMegaDrive said:This Genesis vs SNES argument brings a small tear of joy to my eye.
Hotsuma said:Well, the shooters on your system suck! Gaires, Thunderforce (series) > Any shooter on SNES*. Treasure on Genesis > Konami on SNES. As far as Donkey Kong Country goes...LALALALA I CAN'T HEAR YOU! Virtua Racing > Stunt Race FX!! THERE IS NO NINTENDO CD!
Those were fun times. :lol It's a shame that sequels to some the 16-Bit games never showed up on next gen systems. No Gunstar, Alien Soldier, 2D Thunderforce, Adventure Island, SOR or anything. What ever happened to the companies that made Thunderforce and Gaires? Having 2D reduced to being mainly for portables sucks!
*Axelay being the ONLY exception even though it was slow paced as fuck
Ninja Scooter said:you want shooters? Contra III baby! And Rtype 3 was ace too. As for Treasure? It may not be them in name, but Castlevania 4 is one of the best games ever made, i'd rather play that than some friggin Ronald McDonald saves the children game. As for "Nintendo CD", man you got me there. If only we SNES fans had the pleasure of blowing $400 on an addon to play shitty FMV games. I cry myself to sleep over it.
Warm Machine said:So how were Castlevania Bloodlines and Contra Hardcorps on the Super NES anyway?
Anyanka said:SF II just looks and sounds so bad on Genesis. I don't see many gameplay differences either. The arcade intro isn't that exciting anyway. I'd rather have decent sound than a weak animation of random guy punching other guy.
With the MK games I'd say MK1 is better on Genesis and II is better on SNES. SNES MK1 looks good but is too unresponsive.
Instigator said:Mortal Kombat sucked. Plain and simple.
How so? The Genesis version just looks like a shittier and less colorful version of the SNES port.....neither one of them really having much resemblance to the arcade version. It seems like they had lots of new sprites and animations for the CE/Turbo arcade editions, but Capcom just recycled old animations from The World Warrior for the home editions.Lyte Edge said:The Genesis SF2 looks closer to the arcade version than the SNES version does.
evilromero said:We should really compare shots of Contra Hard Corps with Contra III. And Castlevania Bloodlines with Castlevania IV.