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Did SFII save the SNES?

Ninja Scooter said:
FUCK blast processing yo! MODE 7 FO' LIFE!

That shit is flat, YO!

Where is player 2 on SNES Final Fight you Nintendo bumpin, mode seven sweatin, knockin oatmeal off of the people in SNES Mortal Kombat playin, slideshow shooters having, BIOTCH?

Genny for life in this piece, son! :lol
 
oh, really?

*BAM*
SNES_-_Mortal_Kombat_2.jpg

After you got over the blood, you quickly realized MK1 sucked ass. You genephobes can have it! MK2 is the only one that matters and the SNES port was 100X better than the crap Sega version, with blood, fatalities and all! 1994=MK2, Super Punchout, and Donkey Kong Country within a 3 month span. PLAY IT LOUD BITCHES!
 
Ninja Scooter said:
sports games sucked in the 16 bit days anyway. The only good ones were better on SNES (NBA JAM) or exclusive to SNES (Super PunchOut)

Yeah, that's the only time the SNES could handle a decent sports game, when there was only two to four sprites on the screen at once. :lol
 
PC Engine SF II worked both the SNES and Genesis versions over.

Sonic 1 was night and day a more colorful and more animated game than Mario World. Miyamoto himself once stated that Sonic was very beautiful and he also stated that Sonic was the best of the Mario copies.

Sonic's single button gameplay was very unique and the best part of the game was that each level was large enough that most times there could be many many routes you could take that would get you to the end of the level.

The most amazing thing in Sonic 1 was that rotating bonus level with the illustrated polygon birds and fish and whatever in the background. At the time mags like EGM were really pumping up the scaling and rotating sprites as something of a hallmark of top level games and to see the Genesis getting that whole screen moving like that was really something.

The colors and palette of the game were amazing and up to that point I'd never seen anything like that at home. Closest I'd seen prior to that was Castle of Illusion and while a great game on its own was no where near as large as Sonic was.

I'm not going to take anything away from Mario World as on its own it is an amazing piece of work and I think that it has a little more to offer in terms of depth but as Sonic stands it was about as good as a side scroller can get...until Sonic 2.
 
Warm Machine said:
PC Engine SF II worked both the SNES and Genesis versions over.

Sonic 1 was night and day a more colorful and more animated game than Mario World. Miyamoto himself once stated that Sonic was very beautiful and he also stated that Sonic was the best of the Mario copies.

Sonic's single button gameplay was very unique and the best part of the game was that each level was large enough that most times there could be many many routes you could take that would get you to the end of the level.

The most amazing thing in Sonic 1 was that rotating bonus level with the illustrated polygon birds and fish and whatever in the background. At the time mags like EGM were really pumping up the scaling and rotating sprites as something of a hallmark of top level games and to see the Genesis getting that whole screen moving like that was really something.

The colors and palette of the game were amazing and up to that point I'd never seen anything like that at home. Closest I'd seen prior to that was Castle of Illusion and while a great game on its own was no where near as large as Sonic was.

I'm not going to take anything away from Mario World as on its own it is an amazing piece of work and I think that it has a little more to offer in terms of depth but as Sonic stands it was about as good as a side scroller can get...until Sonic 2.

What War Machine said. :)
 
94 and 95 saw the best releases on the SNES, hands-down. Poor Genesis just couldn't keep up at that point. Sure, 48 Megs of power made sure its SSFII port was decent, but hell, we don't need that kinda shit on the SNES. If I recall even the subpar port of Doom to the SNES had some minor advantages to the 32X version.
 
Ninja Scooter said:
oh, really?

*BAM*
SNES_-_Mortal_Kombat_2.jpg

After you got over the blood, you quickly realized MK1 sucked ass. You genephobes can have it! MK2 is the only one that matters and the SNES port was 100X better than the crap Sega version, with blood, fatalities and all! 1994=MK2, Super Punchout, and Donkey Kong Country within a 3 month span. PLAY IT LOUD BITCHES!

Well, the shooters on your system suck! Gaires, Thunderforce (series) > Any shooter on SNES*. Treasure on Genesis > Konami on SNES. As far as Donkey Kong Country goes...LALALALA I CAN'T HEAR YOU! Virtua Racing > Stunt Race FX!! THERE IS NO NINTENDO CD!

Those were fun times. :lol It's a shame that sequels to some the 16-Bit games never showed up on next gen systems. No Gunstar, Alien Soldier, 2D Thunderforce, Adventure Island, SOR or anything. What ever happened to the companies that made Thunderforce and Gaires? Having 2D reduced to being mainly for portables sucks! >:(


*Axelay being the ONLY exception even though it was slow paced as fuck
 
Instigator said:
I think you're out of your element, Laurent. :)
That was mean and unnecessary. I unintentionally shift my perspective to the whole 16 bit era instead of speaking of the early years of Genesis...

Spectral Glider said:
I also find it amusing though that some people who hate on sports nuts for buying new football games every year probably own 500 versions of Street Fighther II.
This is especially true with this game, but by buying systematicly any other series that introduce sequel without adding any extra elements (Mario as a flying racoon, the Yoshi, etc.) could also be somehow amusing.

I am amazed not to see any "Street Fighter II is far more supperior than Mortal Kombat II" argument yet, except for what Kaijima said about the GamePro comparasion. Maybe we're not as dumb as that magazine?
 
SonicMegaDrive said:
This Genesis vs SNES argument brings a small tear of joy to my eye.

Doesn't it? I witnessed many an ass kicking due to arguments over which was better. I'm even a little ashamed to say that I handed out a few back in middle school. Only a little though.
 
Hotsuma said:
Well, the shooters on your system suck! Gaires, Thunderforce (series) > Any shooter on SNES*. Treasure on Genesis > Konami on SNES. As far as Donkey Kong Country goes...LALALALA I CAN'T HEAR YOU! Virtua Racing > Stunt Race FX!! THERE IS NO NINTENDO CD!

Those were fun times. :lol It's a shame that sequels to some the 16-Bit games never showed up on next gen systems. No Gunstar, Alien Soldier, 2D Thunderforce, Adventure Island, SOR or anything. What ever happened to the companies that made Thunderforce and Gaires? Having 2D reduced to being mainly for portables sucks! >:(


*Axelay being the ONLY exception even though it was slow paced as fuck

you want shooters? Contra III baby! And Rtype 3 was ace too. As for Treasure? It may not be them in name, but Castlevania 4 is one of the best games ever made, i'd rather play that than some friggin Ronald McDonald saves the children game. As for "Nintendo CD", man you got me there. If only we SNES fans had the pleasure of blowing $400 on an addon to play shitty FMV games. I cry myself to sleep over it.
 
Ninja Scooter said:
you want shooters? Contra III baby! And Rtype 3 was ace too. As for Treasure? It may not be them in name, but Castlevania 4 is one of the best games ever made, i'd rather play that than some friggin Ronald McDonald saves the children game. As for "Nintendo CD", man you got me there. If only we SNES fans had the pleasure of blowing $400 on an addon to play shitty FMV games. I cry myself to sleep over it.

So how were Castlevania Bloodlines and Contra Hardcorps on the Super NES anyway?
 
Back in the 16-bit era, I used to be all about Nintendo. At my house we went from NES to SNES (bought when SF2 came out in 1992), and while I loved the system and had a ton of games for it, my neighbor got a Genesis a year later, and I got to play a lot of awesome Genesis titles. I finally got Sega Genesis for myself in the forms of the Nomad when it first released, and a little later on a CDX for a bargain price ($60!!).

Both systems have great libraries, but I have to give the edge to Sega, especially now when I go back and play 16-bit games. SNES games may be more colorful, but seem slow in comparison to Genesis games, and even the sound sucks; I tend to prefer the Genesis sound to the crappy snythesizer sound found in the SNES. The Streets of Rage 1 and 2 soundtracks own the shit out of anything ever released on SNES, period.

Even the Sega CD and 32X had their share of good games in the forms of Lunar, Lunar II, Popful Mail, Snatcher, Afterburner, Space Harrier, Virtua Racing, etc.

I love Super Mario World, F-Zero, LttP, etc., but I'd much rather be playing Sonic, Gunstar Heroes, Landstalker, Streets of Rage, etc.

Oh, and despite the sound effects, SF2 (both versions) was better on Genesis. Felt closer to the arcade versions, had all the voice, extra modes/turbo speed, etc. SF2' even had the arcade intro that the SNES version was always missing.

The PCE SF2' did own the SNES SF2 port, but that really didn't matter once Turbo was released.
 
SF II just looks and sounds so bad on Genesis. I don't see many gameplay differences either. The arcade intro isn't that exciting anyway. I'd rather have decent sound than a weak animation of random guy punching other guy.

With the MK games I'd say MK1 is better on Genesis and II is better on SNES. SNES MK1 looks good but is too unresponsive.
 
What was it that was so much better about Street Fighter 2 on the PCE? Aside from the fact that clearly retained the rock on the ground in Chun Li's stage, thus preserving the "You can pick up the rock and throw it at Chun Li and it will kill her" rumors.

sf2PCE.jpg



sf2snes.jpg



The SNES one looks smoother and less pixelated, but that might just be to the difference in emulators.
 
That SNES emulator you are using is filtering the pixels creating a really painful soft look. Really the PCEngine version wasn't much differn't.
 
It's telling me that all the filtering and scaling software is off. Any tips for getting accurate captures out of ZSNES?
 
Okay, I guess it was trying to fill the full screen and doing line doubling or something to do that....so a better comparison is below. I'm still not sure why the PCE version "owns" the SNES version -- particularly when it's coming from people saying that Genesis SF2 is better, despite an obviously much much greater difference in graphics in the Genny-SNES comparisons.


sf2PCE.jpg



sf2snesb.jpg
 
Anyanka said:
SF II just looks and sounds so bad on Genesis. I don't see many gameplay differences either. The arcade intro isn't that exciting anyway. I'd rather have decent sound than a weak animation of random guy punching other guy.

The Genesis SF2 looks closer to the arcade version than the SNES version does. Sounds more like CPS1 as well, which I prefer. The voice quality obviously sucks in comparison, which is its only real fault. I mention the arcade intro only because both SF2 Special Champion Edition and SSF2 retain more of the arcade version compared to the SNES versions, along with additional extra features. IMO Capcom put more effort into the Genesis versions, and it shows.

None of this really even matters today since all the home versions aren't arcade perfect and you can just fire up an emulator or play one of the SF collections for the real deal. I'd rather not play either Genesis or SNES SF2 at this point.

With the MK games I'd say MK1 is better on Genesis and II is better on SNES. SNES MK1 looks good but is too unresponsive.

Really when you look at it, MK1 saw bad ports on both systems. The SNES version looks and sounds closer to the arcade, but didn't quite play as well and missing the trademark gore. The Genesis version just sucked and people only went for it because of the blood.
 
Well I'd like Genesis MK more than SNES even without the gore. The blood isn't even done very well in that port. The gameplay is pretty good as far as MK1 goes. It's fast and smooth. Probably faster than the arcade. It's also got some cool extras, like the DULLARD mode options.
 
Lyte Edge said:
The Genesis SF2 looks closer to the arcade version than the SNES version does.
How so? The Genesis version just looks like a shittier and less colorful version of the SNES port.....neither one of them really having much resemblance to the arcade version. It seems like they had lots of new sprites and animations for the CE/Turbo arcade editions, but Capcom just recycled old animations from The World Warrior for the home editions.

arcade4.jpg



snes.jpg



genesis.jpg



arcade1.jpg



snes1.jpg



genesis1.jpg



arcade2.jpg



snes2.jpg



genesis2.jpg
 
Needs some better screenshots from the arcade, Genesis, SNES, and PCE versions of SF2 ONLY. Don't post pics of Super, which was on the CPS2.
 
Huh?

Arcade shots are from SF2: CE (US).

SNES shots are from SF2 Turbo.

Genesis shots are from SF2: Special Championship Edition.

(might need to clear your browser cache -- I'll change the filenames so nothing old comes up)
 
What's it matter? It seems like the initial question has been pretty much resolved to everyone's satisfaction (a rare thing at GAF). Without something new to bicker about, the topic will die =P
 
I've played both the SNES and Genny versions of various SF2 incarnations quite a bit in my day. I own all of the SNES games, and my neighbor and close friend while growing up had the Genny ones. Needless to say, we were at my house much more than we were at his! The music, sounds, and voices were all cringe-worthy. Even the graphics weren't as good.
 
evilromero said:
We should really compare shots of Contra Hard Corps with Contra III. And Castlevania Bloodlines with Castlevania IV.


Is that really a fair comparison? The genesis versions were not produced by Konami's top teams...

And besides, they look far more intresting in motion then they do in still.
 
Bloodlines for Genesis was great, best action/platformer Castlevania IMO. The spear character (can't remember his name) brought some fresh changes to the gameplay. And the music rocked. :)
 
I love both systems although when I was a child I was a SNES-whore. I hated the fact the genesis couldn't have more colours and the way it managed transparency...it was pretty sad...even later on the Saturn.

Besides Konami always was with the SNES...which was an important thing for me.


However there are certain games on the Genesis that beat everything on the SNES. For instance Konami's Hard Corps which IMO is the best Contra ever. Or also Toejam & Earl 2 which is an awesome game...Or Shinobi III !


Anyways the whole SNES lineup is a lot better. RPGs, Action, Platfformers...It just simply wins.
 
No more blurness, no more guessing what system those screenshots are from...

sf2arcade01.gif
sf2arcade02.gif
sf2arcade03.gif


sf2cearcade01.gif
sf2cearcade02.gif
sf2cearcade03.gif


sf2snes01.gif
sf2snes02.gif
sf2snes03.gif


sf2turbosnes01.gif
sf2turbosnes02.gif
sf2turbosnes03.gif


sf2genesis01.gif
sf2genesis02.gif
sf2genesis03.gif


Unfortunately, my TurboGrafx 16 ROM doesn't seem to be compatible with my emulator...
 
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