There you go contorting stuff again with your daft self. Who was saying people who buy affordable GPUs expect the same visual performance as those who buy pricey GPUs?
I'm saying I don't see how this is a triumph in optimisation on series S that makes other devs like Capcom seem incompetent when Remedy have halved the framerate, lowered the settings considerably AND cut back resolution. How that half framerate has become normalised.
The cheek of you talking about expectations too when the expectation was "the same just at a lower resolution", now you're getting all three cutbacks, to framerate, to settings and to resolution. Even your own past posts thought differently.
Of course, my past posts assumed a dramatic lowering of the resolution and visual settings + same CPU meant we'd have similar framerate settings on the Series S as the larger consoles. But now we clearly have raw data that shows that devs are increasingly choosing to keep visual settings close to at least one of the next gen flagships, and then penalize the framerate. That's a choice too, and certainly one that also makes sense.
The clear point being made is that you get sacrifices when you buy the cheaper, affordable option with significantly weaker specs. And that's not something being 'normalized' in 2023. It was a thing when people bought the GTX 1050 vs the 1080Ti, for example.
lowered the settings considerably
Not according to DF