Digital Foundry: Black Myth: Wukong Xbox Series X|S - DF Review - A Bizarre Port vs PlayStation 5

On PS5 Pro, these textures are better than PS5 but also of worse quality than on XSX. It's not a texture loading issue when it is all time and noticeable in all instances and at the feet of the character.

Then, you can't you see the difference in LOD at a distance?? It's evident and very clear both in floor and rock textures as well as in vegetation. It's just a matter of not wanting to see it. 🤷‍♂️

PS. The screenshots I have been posting throughout the thread are from up to 4 different comparative videos. I don't need elanalista to tell me what I can observe or see on captures and what conclusions draw.
I don't know any reliable resources who reported better LOD and textures on series X. But you are not new to find missed enhancements on series X multiplat. The xbox brand inside your mind is like the mescaline.
 
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Ran the benchmark on high 1440p FSR on "pro like" PC (3600/9060XT). Average 67fps, frame-gen off. FSR looks like shit.
16GB = 896GB/s vs PS5 16GB = 448GB/s.
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I don't know any reliable resources who reported better LOD and textures on series X. But you are not new to find missed enhancements on series X multiplat. .
Dude. You have the same source describing that detail... and it does so because it's OBVIOUS to any eye. But it shouldn't be necessary; anyone with two healthy eyes can see what's mentioned in those screenshots, and the difference is more than evident.

The explanation for why this is happening? That's already speculative thing because can be multiple reasons, but this detail is clear and evident, and can be seen in any comparison video or footage.

From here on, dude, look in the mirror. You're the perfect example on this forum of responding without arguments to everything obvious whenever you don't like what you see, and justifying things based on the credibility or lack thereof of the sources "because all are XBOX bias and their heads make them invent things and manipulate". ... When it's in your interest, of course.

Yesterday you defended elanalista as a credible source and open threads with his material. Cover your face a little, man. At least disguise it a little.🤦


PS.
The xbox brand inside your mind is like the mescaline


Sorry, but you repeat yourself a lot. Since you're making personal attacks, at least make some funny ones like yesterday's fabulous : "brain damage from too much sex on the Xbox."🤣🤣🤣 Otherwise, besides showing us your frustration and childishness, we'll think you also don't have much wit when you insult.😉😏
 
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16GB = 896GB/s vs PS5 16GB = 448GB/s. Series X GPU alone has more bandwidth than the PS5 total bandwidth, At 12.5GB for games the GPU bandwidth could be lower on PS5. It literally why XSX has no issue targeting 1440p while the PS5 struggles keep 1080p.

If XSX was the main platform, PS5 would be sweating hard.

Only 12GB Is for games which even Sony stated. PS5 can hold larger game maps but seems to struggle with game res hence the 8GB main + 4GB. Just like how on the PS4 only 5GB out of the 8GB was for games. XSX uses a 10GB RX 6700xt while the Series S is a 8GB RX 6500xt. Leaving the PS5 with a dynamic 4GB RX 6600xt.


Did you just use the fucking Google AI summary as a source?
 
No frame gen on XSX means it's the best version.

Honestly, I would like to have an inferior looking game for real 60fps. At least as an option. These kind of games just don't work with 30/40 fps for me.

This game requires precision timing and fast response.

Olivier opinion is quite baffling, 60fps mode offers the best gameplay despite looking like shit in places. At the same time "performance" mode on PS5 and PS5 Pro is just shit.
 
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The balanced mode on a 60hz screen is actually a really good option on Series X, as long as you have a VRR screen. You get a pretty smooth frame rate at around 50fps and better graphics settings then the performance mode.

You don't get this on the PlayStation consoles because their balanced modes at 60hz fall out of the VRR range so you have to use it at 120hz which caps the frame rate at 40fps.
 
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The balanced mode on a 60hz screen is actually a really good option on Series X, as long as you have a VRR screen. You get a pretty smooth frame rate at around 50fps and better graphics settings then the performance mode.

You don't get this on the PlayStation consoles because their balanced modes at 60hz fall out of the VRR range so you have to use it at 120hz which caps the frame rate at 40fps.
oh you are right, balanced mode runs at 1440p at 50 fps with Lumen enabled, VRR is really great, just disabled 120hz on Xbox settings and now it's way better
 
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That's odd, so it's worse when 120hz is enabled on Xbox?

Give or take, yes. 120hz makes the game run at a pretty solid locked 40fps, the unlocked is within VRR range but it's a fluctuating frame-rate, so you will feel the variance.

A fixed frame rate would also mean it stays on the higher end of DRS for cleaner IQ more often, since it isn't putting more load on pumping out as many frames as possible.
 
There's no HDR in Wukong, unfortunately.

It's doubly unfortunate for me because my TV distorts and disables RGB image options when you activate game mode or VRR/ALLM, so I'm playing the game alternating between quality mode and performance mode (the latter for bosses) when I would have preferred to play in 40fps or balanced 60Hz mode.

PS.By the way, the game looks really great on XSX.
 
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There's no HDR in Wukong, unfortunately.

It's doubly unfortunate for me because my TV distorts and disables RGB image options when you activate game mode or VRR/ALLM, so I'm playing the game alternating between quality mode and performance mode (the latter for bosses) when I would have preferred to play in 40fps or balanced 60Hz mode.

PS.By the way, the game looks great on XSX.

What kind of options does it disable? What I noticed in SDR games with VRR enabled is screen flickering, it's quite visible in several games and seems only to affect SDR, not HDR. I really hope some day they'll find a way to eliminate VRR flicker because VRR is Game changing at times, like a feature you can't miss out on.
 
What kind of options does it disable? What I noticed in SDR games with VRR enabled is screen flickering, it's quite visible in several games and seems only to affect SDR, not HDR. I really hope some day they'll find a way to eliminate VRR flicker because VRR is Game changing at times, like a feature you can't miss out on.

Many of these issues relate to black, color, and brightness settings, resulting in a dull, sterile image no matter how many adjustments you make to the few options available when you activate VRR or ALLM.

When it's an HDR or Dolby Vision game, this doesn't happen, and the image offered with VRR isn't affected compared to what happens with SDR.

I hope there's a solution, but the ideal solution would be for the Studio to implement HDR in Wukong.
 
The article is proof of ignorance and speaking without knowledge... as is usual from WC. The game on XSX was never blurry or had GI cuts. This is the general idea based on what happens in performance mode and the decision of devs to disable Lumen in favor of other aspects.

What the patch fixes is simply an issue with implementing that GI that caused a somewhat blurry image of elements like vegetation and shadows, and this caused the IQ (in DF's opinion, not objectively) to result in an IQ that didn't correspond to the native resolution (1440p in balanced mode and ~1700-1800p in quality mode).

What this patch does now is make everything look sharper, and the vegetation and shadows stand out more and are more visible.
Personally, I liked the way it looked before the patch. I preferred the look of the vegetation before the patch because it now stands out too much and detracts from the "realism" of the artistic image (although I suppose that's also a subjective opinion).

Then, the performance mode remains the same with Lumen disabled but with 60fps without framerates and much better IQ... and I hope it stays that way.
 
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The article is proof of ignorance and speaking without knowledge... as is usual from WC. The game on XSX was never blurry or had GI cuts. This is the general idea based on what happens in performance mode and the decision of devs to disable Lumen in favor of other aspects.

What the patch fixes is simply an issue with implementing that GI that caused a somewhat blurry image of elements like vegetation and shadows, and this caused the IQ (in DF's opinion, not objectively) to result in an IQ that didn't correspond to the native resolution (1440p in balanced mode and ~1700-1800p in quality mode).

What this patch does now is make everything look sharper, and the vegetation and shadows stand out more and are more visible.
Personally, I liked the way it looked before the patch. I preferred the look of the vegetation before the patch because it now stands out too much and detracts from the "realism" of the artistic image (although I suppose that's also a subjective opinion).

Then, the performance mode remains the same with Lumen disabled but with 60fps without framerates and much better IQ... and I hope it stays that way.
Come On What GIF by MOODMAN

Doesn't also Oliver said IQ wasn't that better compared ps5? I mean if 2 different sources claim similar stuff now they are all unreliable because...?
 
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Come On What GIF by MOODMAN

Doesn't also Oliver said IQ wasn't that better compared ps5? I mean if 2 different sources claim similar stuff now they are all unreliable because...?
First, the source is the same because WC refers cleary to DF's impressions.

Second, Oliver said that the large difference in native resolution wasn't as noticeable compared to PS5 as it should be due to the "fuzzy" appearance of aspects like vegetation and shading... Which to me and others seemed like a very subjective opinion, since the images he used to compare both version in the video and comparisons on other sites said quite the opposite.

From here on, with the patch, they "fixed" that aspect. And I put it in quotes because personally, I liked the look before the patch better, which gave a more realistic look, even though it may have gained a bit more sharpness in the overall image.

And to illustrate, a comparison I just made... The vegetation now stands out too much compared to before the patch and detracts from the realism.



Before
G0lDXKyWwAA88Cn


After
G0lDX7CWwAIkVY6
 
First, the source is the same because WC refers cleary to DF's impressions.

Second, Oliver said that the large difference in native resolution wasn't as noticeable compared to PS5 as it should be due to the "fuzzy" appearance of aspects like vegetation and shading... Which to me and others seemed like a very subjective opinion, since the images he used to compare both version in the video and comparisons on other sites said quite the opposite.

From here on, with the patch, they "fixed" that aspect. And I put it in quotes because personally, I liked the look before the patch better, which gave a more realistic look, even though it may have gained a bit more sharpness in the overall image.

And to illustrate, a comparison I just made... The vegetation now stands out too much compared to before the patch and detracts from the realism.



Before
G0lDXKyWwAA88Cn


After
G0lDX7CWwAIkVY6
You define now fuzzy but you said blurred ... so IQ can be blurred in some details. Just to say.
 
You define now fuzzy but you said blurred ... so IQ can be blurred in some details. Just to say.
Now we enter into the distinction about what is better used here blurred or fuzzy??:unsure::goog_hugging_face:

Well, it is as easy as looking at the images and each one draws their own conclusions about how was the IQ before the patch. From here on, I am not going to revisit what has already been discussed in this thread and how my opinion did not align with Oliver opinion about IQ XSX version vs PS5 version. Which is irrelevant now because the reason for that disagreement no longer exists after the patch.
Is the overall image now sharper and does it better show the resolution difference compared to the PS5 version?? It is to return to subjectivity. I personally think it was already very good before the patch and I don't care on it if that means that the overall image or specific details are less to my liking now.
 
First, the source is the same because WC refers cleary to DF's impressions.

Second, Oliver said that the large difference in native resolution wasn't as noticeable compared to PS5 as it should be due to the "fuzzy" appearance of aspects like vegetation and shading... Which to me and others seemed like a very subjective opinion, since the images he used to compare both version in the video and comparisons on other sites said quite the opposite.

From here on, with the patch, they "fixed" that aspect. And I put it in quotes because personally, I liked the look before the patch better, which gave a more realistic look, even though it may have gained a bit more sharpness in the overall image.

And to illustrate, a comparison I just made... The vegetation now stands out too much compared to before the patch and detracts from the realism.



Before
G0lDXKyWwAA88Cn


After
G0lDX7CWwAIkVY6
Unless you have visual difficulties in real life, the second image appears more realistic.
 
Unless you have visual difficulties in real life, the second image appears more realistic.
Fortunately, I don't have any, thanks. The fact is that to judge, you have to compare in motion, not just from a single capture in a specific area. The captures were taken to show only what the patch does, in no way as an example of what I was advocating, which, as I said, is subjective and a personal assessment. 😉
 
Fortunately, I don't have any, thanks. The fact is that to judge, you have to compare in motion, not just from a single capture in a specific area. The captures were taken to show only what the patch does, in no way as an example of what I was advocating, which, as I said, is subjective and a personal assessment. 😉
It's true that it is important to judge the image in motion, but if even in the static image the leaves of the plants that are a few meters from the camera are a blurry spot...
 
Looks like a patch today has fixed the GI shading issue on the Quality and Balanced modes on the Xbox version (though the Performance mode issue is not mentioned).



SX's Balanced (and Quality) both run at a much higher pixel count so they should appear suitably sharper than their PS5 counterpart versions now.
 
It's true that it is important to judge the image in motion, but if even in the static image the leaves of the plants that are a few meters from the camera are a blurry spot...
It's really a matter of choosing between more diffuse vegetation that blends better with the rest of the artwork, or more saturated, overly defined vegetation (which reveals its imperfections more) but that clashes with the more realistic/photorealistic feel of other elements in the setting (such as rocks, textures, and lighting). Subjectivity, after all.
Looks like a patch today has fixed the GI shading issue on the Quality and Balanced modes on the Xbox version (though the Performance mode issue is not mentioned).



SX's Balanced (and Quality) both run at a much higher pixel count so they should appear suitably sharper than their PS5 counterpart versions now.

You 😂
comedy central GIF by Workaholics
 
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