Digital Foundry: Black Myth: Wukong Xbox Series X|S - DF Review - A Bizarre Port vs PlayStation 5

???

You get a real 60fps mode on Xbox with the option to go back to high quality visuals with Balanced and Quality Modes, yet people are claiming the PS5 version is better?
They disabling Lumen GI to achieve it. Of course it runs much better, it's incredibly expensive to run; it's practically the raytracing lighting equivalent of the UE5.
 
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Clearly the xbox brand has completely fucked your perception of the reality.
James Gunn Superman GIF by GRIPLESS


Do you have a belly button? Look for it, it's been a long time since you last saw it.😂

PS. I'm sure you're seeing the same thing. But hey!!! It's Neogaf and it's your role...🤷
 
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They disabling Lumen GI to achieve it. Of course it runs much better, it's incredibly expensive to run.

But they didn't have to. Game runs with lumen, 1440p, ~50fps in balanced mode. Dropping resolution would give them 60fps.

Same way, why the fuck Pro still has performance mode with 30fps+frame generation? It can easily run this game with lumen and higher than 1080p resolution in real 60fps.
 
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But they didn't have to. Game runs with lumen, 1440p, ~50fps in balanced mode. Dropping resolution would give them 60fps.

Same way, why the fuck Pro still has performance mode with 30fps+frame generation? It can easily run this game with lumen and higher than 1080p resolution in real 60fps.
You can't know that. You haven't coded the game. That's a reason because they used frame generation on ps5 for achieve 60 fps.
 
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You can't know that. You haven't coded the game. That's a reason because they used frame generation on ps5 for achieve 60 fps.

Game simply scales with resolution and GPU power. It's also not CPU heavy.

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Even regular PS5 can run it in 60fps with lumen.
 
Game simply scales with resolution and GPU power. It's also not CPU heavy.

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Even regular PS5 can run it in 60fps with lumen.
If only it was that simple you wouldn't see so many games underperform with the UE5 on console.
 
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If only it was that simple you wouldn't see so many games underperform with the UE5 on console.

Bojji Bojji 's very simple to understand point is going a light year above your head.

Scaling the resolution lower would help achieving a high FPS and reduce the need for frame-gen on PS5. The game is GPU heavy, not CPU heavy, going by PC benchmarks. However, it's already running at 1080p in Performance mode so it would require scaling further down. The PS5 Pro also suffers from frame-gen related issues in its 60fps mode because game-science just copied the same config across the two, even if it runs a higher resolution.

Also, Lumen is only disabled on the Performance mode on Xbox, it's there in the Balanced and Quality modes, both of which also run with either higher frame rate and/or higher resolution.

Quality runs at 1296p on PS5 and 1728p on Xbox, Balanced runs on 1080p on PS5 and 1440p on Xbox.
 
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Bojji Bojji 's very simple to understand point is going a light year above your head.

Scaling the resolution lower would help achieving a high FPS and reduce the need for frame-gen on PS5. However, it's already running at 1080p in Performance mode so it would require scaling further down. The PS5 Pro also suffers from frame-gen related issues in its 60fps mode because game-science just copied the same config across the two, even if it runs a higher resolution.

Also, Lumen is only disabled on the Performance mode on Xbox, it's there in the Balanced and Quality modes, both of which also run with either higher frame rate and/or higher resolution.

Quality runs at 1296p on PS5 and 1728p on Xbox, Balanced runs on 1080p on PS5 and 1440p on Xbox.
They use an older version of UE5, I don't know how much scalable could be on console with their separate tools. PC are more "friendly" to handle.
 
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On PS5 Pro the game looks and plays fantastic with PSSR in balanced mode, for me that is the best possible compromise to play this game on a console.
If your TV supported VRR or 120 Hz that is. It will play like kaka on my 10 year old piece of junk

Yes. That's a me problem. Just saying!
 
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Bojji Bojji 's very simple to understand point is going a light year above your head.

Scaling the resolution lower would help achieving a high FPS and reduce the need for frame-gen on PS5. The game is GPU heavy, not CPU heavy, going by PC benchmarks. However, it's already running at 1080p in Performance mode so it would require scaling further down. The PS5 Pro also suffers from frame-gen related issues in its 60fps mode because game-science just copied the same config across the two, even if it runs a higher resolution.

Also, Lumen is only disabled on the Performance mode on Xbox, it's there in the Balanced and Quality modes, both of which also run with either higher frame rate and/or higher resolution.

Quality runs at 1296p on PS5 and 1728p on Xbox, Balanced runs on 1080p on PS5 and 1440p on Xbox.

Stop having sex with Xbox adamsapple adamsapple , it's not healthy and it blinds your ability to discern correctly.....😉
 
I'll wait for it to come to PS Plus and Game Pass.
This game is not worth paying for.:messenger_crying:
Has anyone bought the XBOX version?
 
They use an older version of UE5, I don't know how much scalable could be on console with their separate tools. PC are more "friendly" to handle.

There is nothing magical about this game, all graphics techniques they use scale with GPU power.

ONLY thing that is stopping devs from doing proper 60fps modes are their bonkers decisions.
 
Looks fine to me, I'd play it on any of the console versions and enjoy it from what I could see.

I wonder if the series S version will be similar to the ps5 portable version.
 
This is the first time I've seen a DF review where what they say is contradicted by the screenshot they show...

On XSX, the texturing is clearly better than on PS5, and that's not the reason for the resolution advantage. In fact, it's clearly visible in this analisys and others as well.

Said that, is a port made without considering the rest of the previous PS5 versions, with their pros and cons.
the game looks like absolute garbage on XSX (performance mode). It's not negotiable in my opinion. Looks more like Dark Souls 1 than Black myth
 
???

You get a real 60fps mode on Xbox with the option to go back to high quality visuals with Balanced and Quality Modes, yet people are claiming the PS5 version is better?
This makes sense. It's an option, play the game lookin like shit but at 60 locked. It's a compromise, thing is, you can't say it looks better, shit the whole lightning is missing in the performance mode, no shading at all in multiple places. In the beginning of the video it looks horrible without the shadows on the hut.
 
I really hate how DF seem to prioritise graphics over image quality. The IQ on Series X performance is clearly vastly superior and yet they hmm and huh about whether they should take it or the lighting. Then at 6:37 they throw up a comparison on balanced mode and say the difference isn't great while Series X once again has massively better IQ.

Current gen upscalers are garbage, I don't want to look at pixelated fizzing just to get better lighting.

Apparently this is "fairly equal" lmao

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I really hate how DF seem to prioritise graphics over image quality. The IQ on Series X performance is clearly vastly superior and yet they hmm and huh about whether they should take it or the lighting. Then at 6:37 they throw up a comparison on balanced mode and say the difference isn't great while Series X once again has massively better IQ.

Current gen upscalers are garbage, I don't want to look at pixelated fizzing just to get better lighting.

Apparently this is "fairly equal" lmao

KMQiK9bv820ICWkc.png



Hmm, good find.

Not just the IQ, the texture on the tree-bark right in the middle also looks higher resolution / quality on the Xbox side, complementing the 1080p vs 1440p resolution difference.
 
I really hate how DF seem to prioritise graphics over image quality. The IQ on Series X performance is clearly vastly superior and yet they hmm and huh about whether they should take it or the lighting. Then at 6:37 they throw up a comparison on balanced mode and say the difference isn't great while Series X once again has massively better IQ.

Current gen upscalers are garbage, I don't want to look at pixelated fizzing just to get better lighting.

Apparently this is "fairly equal" lmao

KMQiK9bv820ICWkc.png
Like Oliver, I watched the video and thought the results were comparable.
Both have extremely blurry and soft image quality.
The textures are slightly clearer on the higher resolution Xbox Series X, and the shading and shadows on the PS5 version look slightly cleaner.
I would have liked to see a comparison with the PS5 Pro.
 
the game looks like absolute garbage on XSX (performance mode). It's not negotiable in my opinion. Looks more like Dark Souls 1 than Black myth
??? Absolute garbage is also the PS5's performance mode, which is an absolute blur fest on screen, full of graphical and detail cutouts, on top of which there are artifacts everywhere that hurt your eyes. To top it all off, it also has a fake 60fps (framegen), which is far from achieving...

So no, it's very negotiable; the choice is subjective.

That said, the other two modes (quality and balanced) work just as well (technically even better) on XSX and are in fact far preferable (especially the 40fps one) to the performance mode.
 
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I really hate how DF seem to prioritise graphics over image quality. The IQ on Series X performance is clearly vastly superior and yet they hmm and huh about whether they should take it or the lighting. Then at 6:37 they throw up a comparison on balanced mode and say the difference isn't great while Series X once again has massively better IQ.

Current gen upscalers are garbage, I don't want to look at pixelated fizzing just to get better lighting.

Apparently this is "fairly equal" lmao

KMQiK9bv820ICWkc.png
Exactly. That's what I pointed out at the beginning of the thread, and I was surprised that while I was saying that despite the large resolution difference in favor of the XSX, the difference was barely noticeable, their screenshots said otherwise.

But if you look at other comparison videos, you can confirm that the XSX also uses higher-quality ground textures and that the LOD of textures and vegetation in the distance is also higher. Is not only for the higher resolution.
This is very cleary in the first mision but even more in the desert mission because you have more distant vistas.
Like Oliver, I watched the video and thought the results were comparable.
Both have extremely blurry and soft image quality.
The textures are slightly clearer on the higher resolution Xbox Series X, and the shading and shadows on the PS5 version look slightly cleaner.
I would have liked to see a comparison with the PS5 Pro.

Textures don't look sharper only because of the resolution, it's just that XSX uses higher quality ground textures than PS5 and even Pro in many instances, as well as better LOD of textures and vegetation in the distance.

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I am playing the game now, balanced mode for XSX is fantastic with a little sharpening.

About the ground debris seem flat, I think that they have disabled shadow texture mapping for XSX in places where there is no sun hitting the ground directly for some reason, so there's no contrast on debris and vegetation
 
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They just copied the config profile from series S to Series X and called it a day, what an awful port.

The funny part is reading comments from people trying to convince others of the Ps5 superiority based an this shoddy port lol.
 
They just copied the config profile from series S to Series X and called it a day, what an awful port.

The funny part is reading comments from people trying to convince others of the Ps5 superiority based an this shoddy port lol.

This couldn't be more wrong. Series X has Lumen on (in Balanced/Quality) while Series S lacks it entirely. Assets are also downgraded on Series S whereas X has the full suite.
 
More proof the Xbox Series X could do 1440p60 native with a heavy streaming system. PS5 can only hold 900p60 native because It RAM config Is 8GB main + 4GB video which Is 12GB out of the 16GB total. The Xbox Series S Can only do 720p60 looking 90% close to the PS5/XSX.
 
More proof the Xbox Series X could do 1440p60 native with a heavy streaming system. PS5 can only hold 900p60 native because It RAM config Is 8GB main + 4GB video which Is 12GB out of the 16GB total. The Xbox Series S Can only do 720p60 looking 90% close to the PS5/XSX.
Isn't the memory in the PS5 and the rest of the I/O much faster than SX though. Slightly less raw grunt, but that must play a part as we see so many third party games performing better on PS5.
 
More proof the Xbox Series X could do 1440p60 native with a heavy streaming system. PS5 can only hold 900p60 native because It RAM config Is 8GB main + 4GB video which Is 12GB out of the 16GB total. The Xbox Series S Can only do 720p60 looking 90% close to the PS5/XSX.
The PS5 uses unified memory.
 
Isn't the memory in the PS5 and the rest of the I/O much faster than SX though. Slightly less raw grunt, but that must play a part as we see so many third party games performing better on PS5.
16GB = 896GB/s vs PS5 16GB = 448GB/s. Series X GPU alone has more bandwidth than the PS5 total bandwidth, At 12.5GB for games the GPU bandwidth could be lower on PS5. It literally why XSX has no issue targeting 1440p while the PS5 struggles keep 1080p.

If XSX was the main platform, PS5 would be sweating hard.
The PS5 uses unified memory.
Only 12GB Is for games which even Sony stated. PS5 can hold larger game maps but seems to struggle with game res hence the 8GB main + 4GB. Just like how on the PS4 only 5GB out of the 8GB was for games. XSX uses a 10GB RX 6700xt while the Series S is a 8GB RX 6500xt. Leaving the PS5 with a dynamic 4GB RX 6600xt.

 
16GB = 896GB/s vs PS5 16GB = 448GB/s. Series X GPU alone has more bandwidth than the PS5 total bandwidth, At 12.5GB for games the GPU bandwidth could be lower on PS5. It literally why XSX has no issue targeting 1440p while the PS5 struggles keep 1080p.

If XSX was the main platform, PS5 would be sweating hard.

Only 12GB Is for games which even Sony stated. PS5 can hold larger game maps but seems to struggle with game res hence the 8GB main + 4GB. Just like how on the PS4 only 5GB out of the 8GB was for games. XSX uses a 10GB RX 6700xt while the Series S is a 8GB RX 6500xt. Leaving the PS5 with a dynamic 4GB RX 6600xt.


Where are you even getting those numbers from? 896 GB/s? The Series X has 10 GB at 560 GB/s and 6 GB at 336 GB/s.
 
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Exactly. That's what I pointed out at the beginning of the thread, and I was surprised that while I was saying that despite the large resolution difference in favor of the XSX, the difference was barely noticeable, their screenshots said otherwise.

But if you look at other comparison videos, you can confirm that the XSX also uses higher-quality ground textures and that the LOD of textures and vegetation in the distance is also higher. Is not only for the higher resolution.
This is very cleary in the first mision but even more in the desert mission because you have more distant vistas.


Textures don't look sharper only because of the resolution, it's just that XSX uses higher quality ground textures than PS5 and even Pro in many instances, as well as better LOD of textures and vegetation in the distance.

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it's not better texture quality, looks like it's using a higher sampling of anisotropic filtering.
 
16GB = 896GB/s vs PS5 16GB = 448GB/s. Series X GPU alone has more bandwidth than the PS5 total bandwidth, At 12.5GB for games the GPU bandwidth could be lower on PS5. It literally why XSX has no issue targeting 1440p while the PS5 struggles keep 1080p.

If XSX was the main platform, PS5 would be sweating hard.

Only 12GB Is for games which even Sony stated. PS5 can hold larger game maps but seems to struggle with game res hence the 8GB main + 4GB. Just like how on the PS4 only 5GB out of the 8GB was for games. XSX uses a 10GB RX 6700xt while the Series S is a 8GB RX 6500xt. Leaving the PS5 with a dynamic 4GB RX 6600xt.


XSS: 10GB (8GB *224GB/s + 2GB 56GB/s) 7.8GB *for game
XSX: 16GB (10GB *560GB/s + 6GB *336GB/s) 13GB *for game
PS5: 16GB (448GB/s) 12.5GB *for game
PS5 Pro:16GB(576GB/s) + 2GB DDR5 *for OS 13.7GB *for game
 
They just copied the config profile from series S to Series X and called it a day, what an awful port.

The funny part is reading comments from people trying to convince of the Ps5 superiority based an this shoddy port lol.
Wut? Who? I haven't seen all those post about the ps5 hardware superiority. Are you imagine things?
 
16GB = 896GB/s vs PS5 16GB = 448GB/s. Series X GPU alone has more bandwidth than the PS5 total bandwidth, At 12.5GB for games the GPU bandwidth could be lower on PS5. It literally why XSX has no issue targeting 1440p while the PS5 struggles keep 1080p.

If XSX was the main platform, PS5 would be sweating hard.

Only 12GB Is for games which even Sony stated. PS5 can hold larger game maps but seems to struggle with game res hence the 8GB main + 4GB. Just like how on the PS4 only 5GB out of the 8GB was for games. XSX uses a 10GB RX 6700xt while the Series S is a 8GB RX 6500xt. Leaving the PS5 with a dynamic 4GB RX 6600xt.


Music Video Wtf GIF
rick james cocaine GIF
 
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it's not better texture quality, looks like it's using a higher sampling of anisotropic filtering.

This is not anisotropic filtering. This better quality/resolution ground textures and rocks in instances also better texture and vegetation LOD in the distant.
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Quality mode XSX vs PS5 vs PRo
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This is not anisotropic filtering. This better quality/resolution ground textures and rocks in instances also better texture and vegetation LOD in the distant.
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Quality modo XSX vs PS5 vs PRo
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It's the quite higher native resolution. FSR2 vs native is not even a fight but a massacre. Where did you see the better LOD out of my curiosity. Mmm if you referring to the worse texture seems more not loaded properly on base ps5 which happens often with UE5. Obviously Elanalista not missed the opportunity to make appear as they were the regular texture of the base ps5 lol
 
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- Series X Performance Mode:

- Black Myth is a "stunning exception" on SX in Performance mode
- SX Disables Lumen lighting entirely in Performance mode where PS5 retains it
- There's no fallback GI system so it looks very flat
- On the flip side, it runs at higher resolution (1296 vs 1080p) providing an advantage in clarity and edge detail

- Performance 'radically' favors the SX
- Both target 60fps in Performance mode, albeit SX can have drops with tearing
- PS5 uses FSR frame-gen in performance mode while SX uses native frames
- Frame gen technique is 'immediately obvious' with more artifacts and worse input response on PS5.
- DF think it's a compromise between a console which runs proper 60fps vs a console with better lighting, neither are good trade-offs.

- Series X Quality Mode

- Here, both look about the same with Lumen
- Diffuse shading difference between the two which can look correct or incorrect based on different locations
- SX has lower grade shadows compared to the PS5
- IQ can look softer on SX because of the diffuse shading method used here, which doesn't match any of the PC pre-set options either.
- PS5 runs Quality mode at 1296p where it runs 1728p on Series X
- Even though SX runs at a much higher internal resolution, the diffuse shading difference makes difference hard to spot.
- Frame rates are generally similar with both holding 30fps, SX seems to use V-Sync here with no tearing

- Series X: Balanced Mode

- Same settings delta as Quality mode
- SX runs a higher resolution (1440p vs 1080p on PS5)
- Performance is rocky, PS5 locks it at 45fps and Xbox runs unlocked in the 50's with tearing
- Both versions lock to 40fps when system is set to 120hz
- Both hit a generally locked 40fps without any tearing when running this way

- DF tested PS5 version vs launch code and noted that it runs at 1296p now vs 1080p at launch in Quality mode.

Series S:

- Retains all 3 modes on paper
- Performance reduces settings on top of the performance mode concessions
- The fogging in some fights is removed in all modes on Series S
- Performance: 792p with lower IQ but runs at a decent 60fps without any frame-gen
- Quality mode: Dialed back over SX's quality and removes Lumen lighting, running at 1080p
- Balanced mode: No lumen, very similar to Quality mode at 864p
- Same as SX, runs unlocked without 120hz and locks to 40fps in 120hz with a pretty decent lock

Verdict:

- SX has a very odd set of compromises
- PS5 has a different but its own set of compromises
- Neither produces results DF likes with the 120hz / 40fps mode being the recommended way to play
- Series S occupies a lower level than the others
- Black Myth Wukong is "befuddling" on Series S|X and overall it doesn't maximize any of the consoles properly
Just wanted to say thank you for the written summaries. If it's a game I'm gonna buy then I will watch the videos but it's always nice to have something to read through quickly on games I won't buy but still interested in knowing the details.
 
It's the quite higher native resolution. FSR2 vs native is not even a fight but a massacre. Where did you see the better LOD out of my curiosity. Mmm some texture seems not loaded properly on base ps5 which is not a news with UE5. Obviously Elanalista not missed the opportunity to make appears as were the regular texture of the base ps5 lol

On PS5 Pro, these textures are better than PS5 but also of worse quality than on XSX. It's not a texture loading issue when it is all time and noticeable in all instances and at the feet of the character.

Then, you can't you see the difference in LOD at a distance?? It's evident and very clear both in floor and rock textures as well as in vegetation. It's just a matter of not wanting to see it. 🤷‍♂️

PS. The screenshots I have been posting throughout the thread are from up to 4 different comparative videos. I don't need elanalista to tell me what I can observe or see on captures and what conclusions draw.
 
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16GB = 896GB/s vs PS5 16GB = 448GB/s. Series X GPU alone has more bandwidth than the PS5 total bandwidth, At 12.5GB for games the GPU bandwidth could be lower on PS5. It literally why XSX has no issue targeting 1440p while the PS5 struggles keep 1080p.

If XSX was the main platform, PS5 would be sweating hard.

Only 12GB Is for games which even Sony stated. PS5 can hold larger game maps but seems to struggle with game res hence the 8GB main + 4GB. Just like how on the PS4 only 5GB out of the 8GB was for games. XSX uses a 10GB RX 6700xt while the Series S is a 8GB RX 6500xt. Leaving the PS5 with a dynamic 4GB RX 6600xt.


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The performance mode on the XSX is probably the right call. Sure it looks crappy, but it actually offers real better performance, something you'd expect from something called performance mode.

The performance mode on PS5 is just bizzare, it both looks and plays worse than the Quality or Balanced mode.
 
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