Digital Foundry: Black Myth: Wukong Xbox Series X|S - DF Review - A Bizarre Port vs PlayStation 5

???

You get a real 60fps mode on Xbox with the option to go back to high quality visuals with Balanced and Quality Modes, yet people are claiming the PS5 version is better?
They disabling Lumen GI to achieve it. Of course it runs much better, it's incredibly expensive to run; it's practically the raytracing lighting equivalent of the UE5.
 
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Clearly the xbox brand has completely fucked your perception of the reality.
James Gunn Superman GIF by GRIPLESS


Do you have a belly button? Look for it, it's been a long time since you last saw it.😂

PS. I'm sure you're seeing the same thing. But hey!!! It's Neogaf and it's your role...🤷
 
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They disabling Lumen GI to achieve it. Of course it runs much better, it's incredibly expensive to run.

But they didn't have to. Game runs with lumen, 1440p, ~50fps in balanced mode. Dropping resolution would give them 60fps.

Same way, why the fuck Pro still has performance mode with 30fps+frame generation? It can easily run this game with lumen and higher than 1080p resolution in real 60fps.
 
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But they didn't have to. Game runs with lumen, 1440p, ~50fps in balanced mode. Dropping resolution would give them 60fps.

Same way, why the fuck Pro still has performance mode with 30fps+frame generation? It can easily run this game with lumen and higher than 1080p resolution in real 60fps.
You can't know that. You haven't coded the game. That's a reason because they used frame generation on ps5 for achieve 60 fps.
 
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If only it was that simple you wouldn't see so many games underperform with the UE5 on console.

Bojji Bojji 's very simple to understand point is going a light year above your head.

Scaling the resolution lower would help achieving a high FPS and reduce the need for frame-gen on PS5. The game is GPU heavy, not CPU heavy, going by PC benchmarks. However, it's already running at 1080p in Performance mode so it would require scaling further down. The PS5 Pro also suffers from frame-gen related issues in its 60fps mode because game-science just copied the same config across the two, even if it runs a higher resolution.

Also, Lumen is only disabled on the Performance mode on Xbox, it's there in the Balanced and Quality modes, both of which also run with either higher frame rate and/or higher resolution.

Quality runs at 1296p on PS5 and 1728p on Xbox, Balanced runs on 1080p on PS5 and 1440p on Xbox.
 
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Bojji Bojji 's very simple to understand point is going a light year above your head.

Scaling the resolution lower would help achieving a high FPS and reduce the need for frame-gen on PS5. However, it's already running at 1080p in Performance mode so it would require scaling further down. The PS5 Pro also suffers from frame-gen related issues in its 60fps mode because game-science just copied the same config across the two, even if it runs a higher resolution.

Also, Lumen is only disabled on the Performance mode on Xbox, it's there in the Balanced and Quality modes, both of which also run with either higher frame rate and/or higher resolution.

Quality runs at 1296p on PS5 and 1728p on Xbox, Balanced runs on 1080p on PS5 and 1440p on Xbox.
They use an older version of UE5, I don't know how much scalable could be on console with their separate tools. PC are more "friendly" to handle.
 
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On PS5 Pro the game looks and plays fantastic with PSSR in balanced mode, for me that is the best possible compromise to play this game on a console.
If your TV supported VRR or 120 Hz that is. It will play like kaka on my 10 year old piece of junk

Yes. That's a me problem. Just saying!
 
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Bojji Bojji 's very simple to understand point is going a light year above your head.

Scaling the resolution lower would help achieving a high FPS and reduce the need for frame-gen on PS5. The game is GPU heavy, not CPU heavy, going by PC benchmarks. However, it's already running at 1080p in Performance mode so it would require scaling further down. The PS5 Pro also suffers from frame-gen related issues in its 60fps mode because game-science just copied the same config across the two, even if it runs a higher resolution.

Also, Lumen is only disabled on the Performance mode on Xbox, it's there in the Balanced and Quality modes, both of which also run with either higher frame rate and/or higher resolution.

Quality runs at 1296p on PS5 and 1728p on Xbox, Balanced runs on 1080p on PS5 and 1440p on Xbox.

Stop having sex with Xbox adamsapple adamsapple , it's not healthy and it blinds your ability to discern correctly.....😉
 
They use an older version of UE5, I don't know how much scalable could be on console with their separate tools. PC are more "friendly" to handle.

There is nothing magical about this game, all graphics techniques they use scale with GPU power.

ONLY thing that is stopping devs from doing proper 60fps modes are their bonkers decisions.
 
Looks fine to me, I'd play it on any of the console versions and enjoy it from what I could see.

I wonder if the series S version will be similar to the ps5 portable version.
 
This is the first time I've seen a DF review where what they say is contradicted by the screenshot they show...

On XSX, the texturing is clearly better than on PS5, and that's not the reason for the resolution advantage. In fact, it's clearly visible in this analisys and others as well.

Said that, is a port made without considering the rest of the previous PS5 versions, with their pros and cons.
the game looks like absolute garbage on XSX (performance mode). It's not negotiable in my opinion. Looks more like Dark Souls 1 than Black myth
 
???

You get a real 60fps mode on Xbox with the option to go back to high quality visuals with Balanced and Quality Modes, yet people are claiming the PS5 version is better?
This makes sense. It's an option, play the game lookin like shit but at 60 locked. It's a compromise, thing is, you can't say it looks better, shit the whole lightning is missing in the performance mode, no shading at all in multiple places. In the beginning of the video it looks horrible without the shadows on the hut.
 
I really hate how DF seem to prioritise graphics over image quality. The IQ on Series X performance is clearly vastly superior and yet they hmm and huh about whether they should take it or the lighting. Then at 6:37 they throw up a comparison on balanced mode and say the difference isn't great while Series X once again has massively better IQ.

Current gen upscalers are garbage, I don't want to look at pixelated fizzing just to get better lighting.

Apparently this is "fairly equal" lmao

KMQiK9bv820ICWkc.png
 
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This is one of those games that got great reviews, but I'm just not dying to play it. I'll probably try it on sale, a long time from now.
 
I really hate how DF seem to prioritise graphics over image quality. The IQ on Series X performance is clearly vastly superior and yet they hmm and huh about whether they should take it or the lighting. Then at 6:37 they throw up a comparison on balanced mode and say the difference isn't great while Series X once again has massively better IQ.

Current gen upscalers are garbage, I don't want to look at pixelated fizzing just to get better lighting.

Apparently this is "fairly equal" lmao

KMQiK9bv820ICWkc.png



Hmm, good find.

Not just the IQ, the texture on the tree-bark right in the middle also looks higher resolution / quality on the Xbox side, complementing the 1080p vs 1440p resolution difference.
 
I really hate how DF seem to prioritise graphics over image quality. The IQ on Series X performance is clearly vastly superior and yet they hmm and huh about whether they should take it or the lighting. Then at 6:37 they throw up a comparison on balanced mode and say the difference isn't great while Series X once again has massively better IQ.

Current gen upscalers are garbage, I don't want to look at pixelated fizzing just to get better lighting.

Apparently this is "fairly equal" lmao

KMQiK9bv820ICWkc.png
Like Oliver, I watched the video and thought the results were comparable.
Both have extremely blurry and soft image quality.
The textures are slightly clearer on the higher resolution Xbox Series X, and the shading and shadows on the PS5 version look slightly cleaner.
I would have liked to see a comparison with the PS5 Pro.
 
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