Lunatic_Gamer
Member
A year on from its stellar efforts on the Silent Hill 2 Remake, developer Bloober Team presents another UE5 horror project. The console versions are in the spotlight this time around, where PS5 Pro is unfortunately missing any notable upgrades – though does offer up the best image quality and frame-rates of the quartet.
00:00 Introduction
01:31 Quality vs Performance Mode Comparison
02:31 The Resolution Advantage on PS5 Pro
05:51 Series S Cutbacks
07:11 Performance Tests/Conclusion
- Developed on Unreal Engine 5
- No bespoke PS5 Pro support in the game at the moment
- Pro's inherent benefit is running the same code as PS5 with higher DRS and performance average
Visuals:
- All consoles have a 30fps Quality and 60fps Performance mode barring Series S with a single 30fps mode.
- Quality mode's main advantage is a resolution boost, all other visual features are identical.
- Some Volumetric settings (like fog) are also running at lower resolution in Performance mode
- Difference between the three consoles (PS5/Pro/Series X) are rather muted
- Some tested areas show variances in DRS, SX: 1080p, PS5: 1026p, Pro: 1242p
- The ordering of DRS scaling is relative to GPU strength of each machine
- Another tested area shows SX and PS5 at 864p and Pro at 900p
- A third tested area shows SX at 1008p, PS5 at 864p and Pro at 1152p
- The 30fps Quality mode boosts pixel counts on all the tested areas above
- One test shows a flat 1440p on all consoles when DRS is maxed out, with 720p on Series S before TSR
- A more taxing moment on Quality shows PS5/SX at 1080p, Series S at 720p and Pro at 1296p
- Series S cut-backs some texture quality and can result in blurry soup like textures in places
- Shadow fall-off on distant objects is lower quality, fog quality is also a lower quality than others
Performance:
- 30fps play on all machines is rock solid based on DF's testing in the first few hours
- Cut-scenes also keep locked to 30fps.
- This is the default mode the game starts at.
- DF noted one crash on Series S during testing.
- 60fps mode has PS5 Pro showing the most closest to its target on average
- Pro can run up to 10~fps higher than base PS5 with SX slotting in the middle
- SX can have adaptive tearing on the top portion of the screen
- Base PS5 has the most egregious drops during game play with lurches into the 40's, putting it below the ideal VRR range, whenever blood or effects are front and center
- Pro can drop in the above segments too with general drops being to mid 50's while some drops to 40's remain
- SX is similar to Pro with drops to mid 50's at the most
- SX and PS5 Pro offer a more playable experience compared to base PS5.



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