Gaiff
SBI’s Resident Gaslighter
So, some cool stuff in there. Rich has save files on PC meant to be benchmark runs. They're all scripted in-game and real time sequences to stress the PC. He used the cross-save feature to export those saves to Series consoles and PS5. The scripting remained intact and they serve as perfect 1-to-1 benchmarks.
The interesting bits.
- The benchmarks for Quality/RT and Performance mode are locked to 30 and 60fps respectively
 - Both consoles output at 1800p using FSR2 with a maximum internal resolution of 1440p
 - Series X in performance mode has a lower bound of 1152p vs 1008 for the PS5
 - In the RT mode, the performance difference is irrelevant. They both lock to 30
 - First benchmark and least demanding one: Series X drops 36/3600 frames (1%), PS5 25/3600 (0.7%)
 - Second benchmark: Series X drops 74/3100 frames (2.4%), PS5 34/3100 (1.1%)
 - Third benchmark: Series X drops 1264/15500 frames (8.2%), PS5 32/15500 (0.2%)
 - Performance can be up to 33% better on the PS5 in matched frames with Series X having lows of 45fps
 - Rich also used an AMD 4800S desktop kit which has a CPU identical to the Series X paired with a 6700 downclocked to 2.23GHz to match the PS5's clocks
 - They tweaked the PC version to be a match for the PS5's settings and DRS range
 - They ran the third benchmark on all three: Series X 1264/15500 (8.2%) dropped frames with a 55.1fps average, PC 218/15500 (1.4%) for a 59.2fps average, PS5 leading with 32/15500 (0.2%) with a 59.9fps average, and finally series S 432/15500 (2.8%) with a 58.3fps average
 - Pairing the 4800S with a 7900 XTX resulted in no dropped frames, confirming that the results on consoles are GPU-limited
 - Also tweaked the 4800S/6700 to match the slightly higher DRS of the Series X. PC was still ahead
 - Series X/S seem to be using VRS
 
	
			
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