Digital Foundry: Donkey Kong Bananza - Nintendo Switch 2

Thanks for confirming it was never about discussion, just your need to insult what you don't agree with. Appreciate the clarity. Anyway, I'm off to play Donkey Kong on the Switch Pro.

well at first I gave to the benefit of the doubt of just being ignorant when it comes to the underlying tech, so thanks for making clear that it's not ignorance ;)
 
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John putting his switch into Japanese language so the game was in Japanese... just comes off as a dick nerd and not the cool otaku he thinks he is, sigh, in fact comments in my household were very negative as they thought that was the default for the game while I was watching his video and had to assure my other half it would be in English and that John was just a dick
 
Game looks beautiful and fun to play.

Quite hilarious to read all the argument about DLSS FSR SMAA meltdown.

Most of the game's target audience simply don't care about these things. They will jut have fun playing the game.
 
Being the lucky owner of a 5090 who loves the most detailed environments and highest frame rates. I can't wait to pick this up tomorrow. Nintendo games are the best even at sub 30 frames and 900p like Zelda TOK and BOW before it. If you bought a S2 expecting to be blown away from a technical perspective, you can still resell it on ebay and make a profit.
 
Quite hilarious to read all the argument about DLSS FSR SMAA meltdown.

Most of the game's target audience simply don't care about these things. They will jut have fun playing the game.
Yeah freaking out about upscaling methods and such in a DK game is peak forum bubble thinking, 99% of people don't care about this stuff and just want to have fun.

I'm about an hour into the game so far and I'm having a blast, couldn't care less if it's using FSR or if its not a perfect 60fps.
 
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I'm about a half hour in, and I wanna say a few things. First off, the image quality is fine. It's a little FSR1-ey, but it seems like the base resolution is high enough that it still looks great.

BUT THE FRAMETIME SPIKES ARE ANOTHER STORY.

Let me preface this by saying I'm very sensitive to frametime spikes, so your mileage may (and probably will) vary. But I've played about a half hour of the game so far, and I've already seen close to a dozen frametime spikes. And because of the double-buffer vsync, the drop to 33.3ms frametimes is severely noticeable to me.

They've only lasted one or two frames, so I seriously doubt most people will notice or even care. But for someone like me, it's borderline-egregious.

It's nothing like Echoes of Wisdom, where you're getting a constant 30fps. Every instance I encountered was just for a frame or two. But, again, that's something that I (sadly) notice, and it does make the game feel just a bit worse than it ought.

I don't want the Switch 2 hate-fuckers to use this as blanket ammunition, but I want to be clear that if you're the type of person who is bothered by frametime spikes, this game will bother you. I did not expect it to judder almost a dozen times within the first half hour of the game; Mario Odyssey did not do that.

The crazy part is, it never happens during the action. It doesn't happen when you're destroying a bunch of stuff. It happens during cutscenes, or when you interact with items, or when something unique happens on screen. But it DOES happen, and it happens more than I expected, and way more than I'd want.

Don't get me wrong. This isn't at all a dealbreaker for me. The game is already pretty fuckin awesome. But I'm not a shill, and I want to call Nintendo out any time it's deserved.

I understand I'm almost certainly in the minority of players who will be bothered by this, but pretending it's not a problem for the few of us who care will not fix it. The game dips, and if it weren't for the double-buffer vsync, it wouldn't even be part of the conversation. But those drops to 33.3ms suck monkey nuts for me.

Too bad the Switch 2 doesn't have docked VRR.
 
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I think Nintendo does get away with some technical things. But, i feel ots more due to how much they push the hardware in interesting ways and pull some much from a small tablet.

Their art style is always incredible and they push new ideas.

This is for me personally. When I see games like totk and this that put games that are on much more powerful hardware to shame I cant help but have the attitude of. Well they are pushing rhe hardware but also the gameplay and what is possible in gaming.

Everyone else just does prettier graphics and then copies Nintendo.

Not saying ita free pass, because ill still be vocal about it.
 
The destruction alone looks like a blast, scratches that itch very few titles allow, all with that Nintendo polish. It's a shame about the DLSS/Fs1 image quality change.
My guess would be they started development right after Odyssey and didn't have the internal S2 specs yet. They more than likely planed as the last S1 swan song, but changed since there wasn't a major first party platform on launch.

Of course, for those who like conspiracy,
Nintendo intentionally limited the game in order to easily improve image quality/shadows by implementing newer capabilities, so they can upheld resell you on the S2 Oled version 😆
 
I think Nintendo does get away with some technical things. But, i feel ots more due to how much they push the hardware in interesting ways and pull some much from a small tablet.

Their art style is always incredible and they push new ideas.

This is for me personally. When I see games like totk and this that put games that are on much more powerful hardware to shame I cant help but have the attitude of. Well they are pushing rhe hardware but also the gameplay and what is possible in gaming.

Everyone else just does prettier graphics and then copies Nintendo.

Not saying ita free pass, because ill still be vocal about it.
Super fair. What they're doing with a gimped T239 is still insanely impressive. No one who understands tech will dispute that the Switch 2 is genuinely a great piece of kit.

But, historically, Nintendo works under their technical limitations. DKB must be pushing up against the CPU limits, because otherwise DRS would keep the framerate stable. (And I haven't seen anything under 1080 native, even though I've only done really rough pixel counts.) So I don't really understand what the issue is.

These rare frame spikes would be completely imperceptible if they weren't dropping to 33.3ms with the double-buffer. (I mean, I'm a freak, and I know that most people won't notice or care, so take my opinion with a big ol' grain of salt.)

I think I'm just upset because I feel like there are reasonable options to mitigate these frame drops with the tech that they're using. I obviously don't know what their full stack and limitations entail, but it's hard to believe that they couldn't mitigate the fucking static drops in instances like cutscenes or initial object interactions.

The fuckin weird thing is that is almost like modern PC games, where they stutter with the introduction of newly loaded assets. It makes no sense to me.
 
I'm about a half hour in, and I wanna say a few things. First off, the image quality is fine. It's a little FSR1-ey, but it seems like the base resolution is high enough that it still looks great.

BUT THE FRAMETIME SPIKES ARE ANOTHER STORY.

Let me preface this by saying I'm very sensitive to frametime spikes, so your mileage may (and probably will) vary. But I've played about a half hour of the game so far, and I've already seen close to a dozen frametime spikes. And because of the double-buffer vsync, the drop to 33.3ms frametimes is severely noticeable to me.

They've only lasted one or two frames, so I seriously doubt most people will notice or even care. But for someone like me, it's borderline-egregious.

It's nothing like Echoes of Wisdom, where you're getting a constant 30fps. Every instance I encountered was just for a frame or two. But, again, that's something that I (sadly) notice, and it does make the game feel just a bit worse than it ought.

I don't want the Switch 2 hate-fuckers to use this as blanket ammunition, but I want to be clear that if you're the type of person who is bothered by frametime spikes, this game will bother you. I did not expect it to judder almost a dozen times within the first half hour of the game; Mario Odyssey did not do that.

The crazy part is, it never happens during the action. It doesn't happen when you're destroying a bunch of stuff. It happens during cutscenes, or when you interact with items, or when something unique happens on screen. But it DOES happen, and it happens more than I expected, and way more than I'd want.

Don't get me wrong. This isn't at all a dealbreaker for me. The game is already pretty fuckin awesome. But I'm not a shill, and I want to call Nintendo out any time it's deserved.

I understand I'm almost certainly in the minority of players who will be bothered by this, but pretending it's not a problem for the few of us who care will not fix it. The game dips, and if it weren't for the double-buffer vsync, it wouldn't even be part of the conversation. But those drops to 33.3ms suck monkey nuts for me.

Too bad the Switch 2 doesn't have docked VRR.
You are correct not many people buying this game will notice or even care. I hope this gets patched at se point for you.
 
Super fair. What they're doing with a gimped T239 is still insanely impressive. No one who understands tech will dispute that the Switch 2 is genuinely a great piece of kit.

But, historically, Nintendo works under their technical limitations. DKB must be pushing up against the CPU limits, because otherwise DRS would keep the framerate stable. (And I haven't seen anything under 1080 native, even though I've only done really rough pixel counts.) So I don't really understand what the issue is.

These rare frame spikes would be completely imperceptible if they weren't dropping to 33.3ms with the double-buffer. (I mean, I'm a freak, and I know that most people won't notice or care, so take my opinion with a big ol' grain of salt.)

I think I'm just upset because I feel like there are reasonable options to mitigate these frame drops with the tech that they're using. I obviously don't know what their full stack and limitations entail, but it's hard to believe that they couldn't mitigate the fucking static drops in instances like cutscenes or initial object interactions.

The fuckin weird thing is that is almost like modern PC games, where they stutter with the introduction of newly loaded assets. It makes no sense to me.

Completely agree. I can deal with frame drops but dropping to 30 is unacceptable imo.
 
Saw this in the comment section of the Digital foundry YouTube comments section........ Suns up some of the takes on here perfectly.

" John: "It's a great game with just some isolated performance issues here and there along with some pop-in and a baffling choice not to use DLSS, but overall it's a great platformer with some great visuals and sound"Digital Foundry Commenters: "SO YOU'RE SAYING THIS SLOP IS TRASH!!!" "
 
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The shills have spoken, its amazing, nothing to see here.

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Being the lucky owner of a 5090 who loves the most detailed environments and highest frame rates. I can't wait to pick this up tomorrow. Nintendo games are the best even at sub 30 frames and 900p like Zelda TOK and BOW before it. If you bought a S2 expecting to be blown away from a technical perspective, you can still resell it on ebay and make a profit.
How do you know someone owns a 5090? They'll tell you.
 
Well, I started playing the game in handheld mode, and it played perfectly. Or at least I never noticed the frame drops.

That means that either VRR is working its magic, or it simply runs better in portable mode.

Either way, I have mixed feelings. On one hand, I'm glad I can play it in a way that feels stable. On the other, I'm pissed that docked mode feels worse for whatever reason.

This seems like something that Nintendo should be able to fix. I really hope they do.

Anyway…

Holy shit this game is awesome so far. As pissed as I am about the technical issues, it already is such a fun game to play.
 
Those technical issues are annoying coming from Nintendo, especially with a new hardware.

They need to be called out, as it affects the gameplay.

But are these technical issues enough to not buy the game and enjoy it ? Not for me.

Actually, I'm more annoyed by the art style of the environments… we'll see if this is a dealbreaker in the end.

Can't wait for (finally) a new 3D DK !
 
How do you know someone owns a 5090? They'll tell you.
Not true, I have a 5090 and haven't mentioned it once is this thread. So you'll never know I have a 5090 (which I do) because I won't mention it. It is rather annoying that some posters keep mentioning that they have one (like me), but what can you do?
 
Those technical issues are annoying coming from Nintendo, especially with a new hardware.

They need to be called out, as it affects the gameplay.

But are these technical issues enough to not buy the game and enjoy it ? Not for me.

Actually, I'm more annoyed by the art style of the environments… we'll see if this is a dealbreaker in the end.

Can't wait for (finally) a new 3D DK !
I am in the same boat. Technically this game does not meet the standard of a 1st party (80€!) Nintendo game. Nintendo, listen to me: If you insist on using outdated shitty upscaling tech, at least give me a rock solid framerate. This is the least we can expect. Am I still going to buy the game? Probably, because it seems to be fun and the deformation tech is nice.
 
I honestly don't know what you guys are talking about.The game runs buttery smooth for me in docked and portable modes. The visuals are bright and beautifully crisp.

It doesn't look as good as say, Astro Bot or Ratchet and Clank, but expecting that on SW2 hardware is a bit unrealistic.
 
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Having played the first two levels the framerate drops in portable mode don't feel bad at all, as VRR is working well. In docked mode it is immediately obvious, especially when opening and rotating the map, or any heavy closeups. Its annoying, but the game is still great. Nintendo really needs to update the dock with VRR.
 
Game looks beautiful and fun to play.

Quite hilarious to read all the argument about DLSS FSR SMAA meltdown.

Most of the game's target audience simply don't care about these things. They will jut have fun playing the game.
Oh no, its hilarious to read that ppl are not happy with some techinical issues on a tech thread....

Shills gonna shill i guess.
 
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Oh no, its hilarious to read that ppl are not happy with some techinical issues on a tech thread....

Shills gonna shill i guess.
You don't get this shit with most tech threads, most are disappointed with technical shortcomings and want the games they play to be better. You always get fanboys but jeez half this thread is full defence force
 
I honestly don't know what you guys are talking about.The game runs buttery smooth for me in docked and portable modes. The visuals are bright and beautifully crisp.

It doesn't look as good as say, Astro Bot or Ratchet and Clank, but expecting that on SW2 hardware is a bit unrealistic.

Nocty, sorry to be that guy but this type of posts don't contribute to anything at all...

"Don't know what you're talking about" and "runs buttery smooth for me" - thing is there's evidence/facts/receipts® for the exact contrary so your anecdotal opinion, again, doesn't contribute to anything exactly, it's the Playstation portal 59.96Hz stutter all over again where it was an actual thing but you had people commenting "lol, sucks for you, mine's fine"/"It's your shitty ancient router"/"lol it's your McDonalds internet that's at fault"...

I'm not trying to single you out man but, this is a tech thread discussing the game's technical side to which there's hard evidence for it having specific issues.

Don't notice it/don't care ? That's perfectly fine but, again, there's evidence about said problems AND there's people that can actually notice such technical deficiencies.

Edit : I agree with you 100% though on your last paragraph regarding the S2 hardware expectations 😉
 
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