- In terms of optimizing console experience 'it disappoints'
- Resolution and pixel counts are exactly the same as the base game, no rendering changes or increased DRS on an engine level
PS5:
- VRR can disguise some drops but generally frame rate mode is between 50 to 60 in normal traversal in Frame Rate mode
- Many areas drop to low 40s and drop below VRR threshold
- Quality mode still renders native 4K, while RT mode renders 1620p and adds RTAO and shadows
- No optimization improvements made to Quality and RT mode in testing
- Complex structures can cause either mode to drop to low 30s, RT mode falls lower of the two and can drop under 30 as well
- Either mode is hard to recommend, in short 'no good progress has been made after 2 years'
Series X:
- Typically 45 to 60 FPS and SX runs 5 to 8 FPS lower than PS5 in major settlements and in some areas they match
- SX's advantage is in the wider VRR range (40 to 60hz on SX rather than 48 to 60) to reduce the range of judder
- RT mode or Quality mode far well below the VRR range so neither is recommended, both run worse than their PS5 counterparts
Series S:
- Frame rate mode runs between 45 to 60, generally a bit worse than SX but VRR owners will benefit
- Quality mode is at or around 30 to 40 FPS, not worth the trade off in performance and lack of VRR coverage
PC:
- No technical characteristic changes from launch
- Arbitrary 60 FPS lock without modding, no native ultra wide support either
- RT on can cause near constant CPU hitching
- No modern reconstruction support either
- Frame hitching seen with both V-Sync on and off on mid range CPUs
- Higher end can reduce the frequency but cannot eliminate them entirely
- For some in their testing, V-Sync doesn't always work properly either, works worse than at launch
- Game can randomly drop to 0 FPS every now and then as well