- New RT reflections are added to the 30 FPS Fidelity mode which was targeting 4K already.
- Reflections are very sharp and high resolution, DF goes over in detail all the ways it improves the image.
- Though there are some significant issues which put it below some other games RT implementations
- RT reflections only cover up to 10 meters, after that it falls back on old cube maps
- Shifting reflections is also an issue as you approach surfaces from a distance
- RT reflections don't effect bigger bodies of water (as in don't work there)
- First person animations also don't work accurately
- DF thinks some assets could have been reworked to make better use of RT reflections
- Fidelity mode now adds DRS with low to 1872p and highs of 2160p
- Visual settings are the same across PS5 and SX
- Shadow texture missing under cars issue on Xbox has been fixed
- In Non RT mode, Series X has higher resolution cube maps
- Other than the above, no visible visual difference.
- Very hard to make frame rate drops from 30 in fidelity mode, only possible running right into large alpha fires, i-e it is very stable in general game play.
- Series S and PC didn't get these updates (yet).