Topher
Identifies as young
Yeah I get some of that and no doubt it takes time. But dont game engines come with the tools to help with that? I wonder if the problem isnt more linked to game length expectations and building and implementing all the content and all the numerous cutscenes etc we have today. I remember when Far Cry 5 came out and players could build large sections of the world, with loads of assets easily deployable.
Game lengths vary, but I don't think we are seeing many games with much longer game lengths than last gen. Someone else will have to chime in on this because I don't know the answer on game engines. From my chair, all I'm seeing is improved graphics and frame rate, for the most part. Could be just that everyone is chasing Gaas dollars. Not really sure.