Digital Foundry -- Halo 4 Tech Analysis

Nope. If we're comparing Forza 4 to Forza Horizon... 4XMSAA doesn't clean up all the jaggies alone. The lighting and high contrast breaks it in a lot of places. 4XMSAA plus FXAA does a much better job.

Oh god, can we please stop demanding FXAA? Dark Souls with FXAA is the best example. Even at 1080p it adds a lot of blur and many of the fine armor and shield texture details are lost. 1080p @4xMSAA is much better without FXAA. And even at 720p I would love to turn it off in Horizon, it's just too blurry. New Quincunx confirmed...

This game deserves a PC port. Gamers deserve to see what the engine's capable of without having to compromise with blurry FXAA, low res textures, no SSAO, and that shadow LOD.

The field of view is the biggest offender IMO.
 
And my point is a PC port of the game would allow it to look as good as it possibly could. That's just fact. If you want to play Halo 4 and have it look like those original shots 343i released, it would have to be on a PC.

Those original shots are exactly how the game looks. What did they change?
 
This game deserves a PC port. Gamers deserve to see what the engine's capable of without having to compromise with blurry FXAA, low res textures, no SSAO, and that shadow LOD.

I wouldn't confuse low AF with low res textures. Just the second level has high res textures everywhere. Just take a look at the rock cliffs, ground, etc. The last level all the metalic surfaces are detailed to the brim. Open your eyes.
 
What do you have a PS3 for?

The exclusives + any multiplat games that it does better than the 360.

And I have a 360 for the exclusives + any multiplat games that it does better than the PS3

And I have a PC for the exclusives + multiplat first person shooters.

And I spend exactly 0% of my time bitching about there being too many multiplat games for any given console.

Those original shots are exactly how the game looks. What did they change?

2820210-gallery.png

Really? I must be missing that DOF and ultra sharp IQ.

I wouldn't confuse low AF with low res textures. Just the second level has high res textures everywhere. Just take a look at the rock cliffs, ground, etc. The last level all the metalic surfaces are detailed to the brim. Open your eyes.

Wait...so you're implying that the AF is the only issue with the textures in the game? That the textures themselves are as high res as they could possibly be?

You are actually a PR dude for MS, aren't you? There's no other way.
 
Really? I must be missing that DOF and ultra sharp IQ.



Wait...so you're implying that the AF is the only issue with the textures in the game? That the textures themselves are as high res as they could possibly be?

You are actually a PR dude for MS, aren't you? There's no other way.


First off that pic is from theater which of course upscales it to a high res. Not from a pc demo like you say which is idiotic. That DoF is in the game but for cutscenes. Would be stupid to have it in game. Thats not HALO like to have a blur out image for gameplay.

Secondly the textutre are as good as these consoles provide. Dont see where you can complain.
 
Yup this thread has reached gamefaqs-level of quality. People are still championing systems and games not at all related to the thread. Other people are now acting like the game can't be enjoyed since it's not on the PC. If it were on the PC, the trolls would question the point of a console that has PC ports for every exclusive. All the while, we have our local misguided MR PR wannabe still fighting the good fight.

So seeing how most of the people who don't care to troll the game have moved on, I'm surprised this thread hasn't been locked by now.
 
First off that pic is from theater which of course upscales it to a high res. Not from a pc demo like you say which is idiotic.

Can you read? Please quote me where I said that was from a PC demo. I said that's what the PC game would look like.
That DoF is in the game but for cutscenes. Would be stupid to have it in game. Thats not HALO like to have a blur out image for gameplay.

Except, as we've established, there's plenty of FXAA blur. And there are ways to intelligently use DOF without over-blurring the entire image.

Secondly the textutre are as good as these consoles provide. Dont see where you can complain.

That's not what I asked. Try reading again.

Yup this thread has reached gamefaqs-level of quality. People are still championing systems and games not at all related to the thread. Other people are now acting like the game can't be enjoyed since it's not on the PC. If it were on the PC, the trolls would question the point of a console that has PC ports for every exclusive. All the while, we have our local misguided MR PR wannabe still fighting the good fight.

So seeing how most of the people who don't care to troll the game have moved on, I'm surprised this thread hasn't been locked by now.

It's a thread about the game's technology, and I stated that the technology would truly shine on the PC. Am I wrong?
 
Yup this thread has reached gamefaqs-level of quality. People are still championing systems and games not at all related to the thread. Other people are now acting like the game can't be enjoyed since it's not on the PC. If it were on the PC, the trolls would question the point of a console that has PC ports for every exclusive. All the while, we have our local misguided MR PR wannabe still fighting the good fight.

So seeing how most of the people who don't care to troll the game have moved on, I'm surprised this thread hasn't been locked by now.

O i get labeled for being a "pr" dude for correcting people of their attempts of bringing HALO 4 down. Like plasma bullets dont produce dynamic light siurces which they do.

But hey its not cool to like anything Microsoft and have to think highly of sony games only. My bad. Ill get with the porogram than.
 
Textures in H4 is in line with other high profile console FPS'. That means that they occasionally look low rez upon closer inspection. That is only natural.

To say that it is as good as proper pc games is delusional.
 
There are textures as high as I seen in any game i played even from pc games. Crysis has it share of low res textures here and there.

Its the nature of the time/art team making the details, not the system its running on.

I think he is talking specifically about pristine IQ, while completely ignoring textures and assets.

---

Btw, to say that a game wouldn't look better on PC is quite the opposite of a compliment.
 
I think he is talking specifically about pristine IQ, while completely ignoring textures and assets.

---

Btw, to say that a game wouldn't look better on PC is quite the opposite of a compliment.

That would make more sense and i would agree with that a pc would make it look super clean. But for consoles its as good its gonna get. Gotta wait till HALO 5 to get what he wants.

Can you imagine HALO 5 with DX11 features and super high IQ and graphics. O.o
 
It's a thread about the game's technology, and I stated that the technology would truly shine on the PC. Am I wrong?

No of course you're not wrong, but I fail to see what it has to do with this thread. It's not about game technology, it's about Halo 4 on the 360. You can say any game would truly shine on the PC, so are you going to derail every console exclusive thread proclaiming how much better the game would be on the PC?

O i get labeled for being a "pr" dude for correcting people of their attempts of bringing HALO 4 down. Like plasma bullets dont produce dynamic light siurces which they do.

But hey its not cool to like anything Microsoft and have to think highly of sony games only. My bad. Ill get with the porogram than.

I agree that people are being ignorant towards the game, but as I said before, your hyperbolic posts aren't helping your cause.

Also, I don't have any allegiance to either MS or Sony. I enjoy games on both consoles and don't care to waste my energy trolling either system or make pointless posts because I can't accept reality.
 
I think it goes beyond having 343i just making Halo. MS needs to fund more studios with this sort of pedigree.

I was thinking about something similar. If Microsoft can fund a studio like this and the games it produces are profitable they need to set up new studios to a similar level and help upgrade their (other) current studios.

Not that their current studios make bad looking and sounding games (and audio and visual aspects are not the be all and end all of games as things like story and gameplay are really important too) they could really show off the platforms capabilities if they put some more resources in.
 
The exclusives + any multiplat games that it does better than the 360.

And I have a 360 for the exclusives + any multiplat games that it does better than the PS3

And I have a PC for the exclusives + multiplat first person shooters.

And I spend exactly 0% of my time bitching about there being too many multiplat games for any given console.

So you have a decent gaming PC? Would you buy a PS3/360 if all those exclusives were on PC?
 
So you have a decent gaming PC? Would you buy a PS3/360 if all those exclusives were on PC?
Hell no. Everyone would just buy the platform that best fit their finances/needs if there were no exclusives. I like playing good games, but 3 consoles and a PC is just a pain in the ass.
 
Hell no. Everyone would just buy the platform that best fit their finances/needs if there were no exclusives. I like playing good games, but 3 consoles and a PC is just a pain in the ass.

And that's not what these companies want, they want you to own all those platforms. More precisely, each of them wants you to own the platform they control. So the answer to the question why Halo 4 isn't on PC, a platform Microsoft can't really control despite the fact that they make Windows, is rather obvious.
 
And that's not what these companies want, they want you to own all those platforms. More precisely, each of them wants you to own the platform they control. So the answer to the question why Halo 4 isn't on PC, a platform Microsoft can't really control despite the fact that they make Windows, is rather obvious.
And people like me will keep buying all of them :(
 
I was thinking about something similar. If Microsoft can fund a studio like this and the games it produces are profitable they need to set up new studios to a similar level and help upgrade their (other) current studios.

Not that their current studios make bad looking and sounding games (and audio and visual aspects are not the be all and end all of games as things like story and gameplay are really important too) they could really show off the platforms capabilities if they put some more resources in.

They have been building new studios for the past few years, whether or not they are up to 343i's and Turn 10's levels of talent remains to be seen.
 
Is it really cheaper, though? From my experience the performance difference between 4x MSAA and 4x MSAA + TMAA is practically nonexistent. I can see where FXAA would be advantageous if you didn't have enough power left to enable any MSAA, but if you're already going 4x MSAA, wouldn't TMAA be preferable? You'd get pretty comprehensive elimination of both polygon edge and alpha texture aliasing, and 0 blur.

TMAA is directly dependent of the number of transparent object to sample, FXAA is not. TMAA could be cheaper than FXAA, but most of the time it won't be.
Plus TMAA may operate on many non visible pixels since culling is generally disabled on transparent objects.
Consistency in the performance cost is a big advantage in favor of FXAA, especially for developers.

I don't think using MSAA prior enabling TMAA offers any form of optimization as these are two separate sampling methods. But if I'm wrong, I'd be happy to have informations on this matter.

FXAA is nonetheless more efficient overall since it resolves more type of aliasing, and reinforce the first MSAA pass.
Also zero blur can't really exist when any form of AA is activated, this is the sole purpose of AA. But I'm nitpicking and I have understood your point.
 
I was thinking about something similar. If Microsoft can fund a studio like this and the games it produces are profitable they need to set up new studios to a similar level and help upgrade their (other) current studios.

Not that their current studios make bad looking and sounding games (and audio and visual aspects are not the be all and end all of games as things like story and gameplay are really important too) they could really show off the platforms capabilities if they put some more resources in.
Lol, here we go again.

Are people seriously pretending like Halo 4 is the first impressive game on the system, the first one that can compete with Sony's first-party efforts?
 
Lol, here we go again.

Are people seriously pretending like Halo 4 is the first impressive game on the system, the first one that can compete with Sony's first-party efforts?

I thought it was confirmed earlier in the thread that Halo 4 in fact doesn't compete with Sony's line up and just stares jealously at the top 5.
 
So you have a decent gaming PC? Would you buy a PS3/360 if all those exclusives were on PC?

I never said I wanted EVERY exclusive on the PC. Just the ones pushing tech that I believe would truly benefit from being on PC. I don't care about Halo 3 / GoW3 / Uncharted series coming to PC because I feel like they were able to look great on their respective consoles without leaving me with the feeling of "Wow, this could be drastically improved." Yes, the resolution and texture quality can always be bumped up, but that alone isn't such a huge deal.

Now look at Halo 4 and tell me you don't want to see it with that high quality DoF, motion blur, full res textures, SSAO, full shadow LOD, etc.

There are textures as high as I seen in any game i played even from pc games.

This is either a flat out lie or the last PC game you played came out several years ago.

I think he is talking specifically about pristine IQ, while completely ignoring textures and assets.

Not just IQ. There are several effects that I mentioned above that were present in previous games and had to be cut for Halo 4.
 
Lol, here we go again.

Are people seriously pretending like Halo 4 is the first impressive game on the system, the first one that can compete with Sony's first-party efforts?

e8gff.gif


I never said I wanted EVERY exclusive on the PC. Just the ones pushing tech that I believe would truly benefit from being on PC. I don't care about Halo 3 / GoW3 / Uncharted series coming to PC because I feel like they were able to look great on their respective consoles without leaving me with the feeling of "Wow, this could be drastically improved." Yes, the resolution and texture quality can always be bumped up, but that alone isn't such a huge deal.

Now look at Halo 4 and tell me you don't want to see it with that high quality DoF, motion blur, full res textures, SSAO, full shadow LOD, etc.

lol.

So you don't care about Halo 3 on the PC, but for some reason Halo 4 should be on it? How does that even begin to make sense?

You're asking for the whole buffet of effects, along with the scale, when no console game offers this.

As for your requests, please tell me an instance where DoF makes sense in a Halo game? I can only think of one and that's when using the zoom function of the visor. Otherwise, there is no use for DoF in Halo. There's no iron sites and that's when the effect is used for the vast majority of games.

Also, can you please show me how the HBAO in Reach made such a huge difference over Halo 4? I'll need you to describe this using screenshots since you really couldn't answer that question any other way.

I'd love better shadows and textures in some respects too, but again hardly a new thing for console games.

So really the omission of motion blur is the only effect I can agree in missing. It's not a big loss since the frame rate is pretty solid but I do enjoy some quality MB.

Hopefully you can give some merit to your posts instead of just coughing up technical terms because you want a specific check list.
 
Halo 4's textures are terribad. The graphics overall are good, but not the huge improvement over Reach some people claim. Actually, apart from the lighting (which is much improved with self-shadowing and all), I think Reach was better, technically.
 
So you don't care about Halo 3 on the PC, but for some reason Halo 4 should be on it? How does that even begin to make sense?

You're right. In fact, Halo 1 and 2 were both on PC, so I guess Halo 3 AND 4 should be. Should have just said that to begin with.

You're asking for the whole buffet of effects, along with the scale, when no console game offers this.

As for your requests, please tell me an instance where DoF makes sense in a Halo game? I can only think of one and that's when using the zoom function of the visor. Otherwise, there is no use for DoF in Halo.

Also, can you please show me how the HBAO in Reach made such a huge difference over Halo 4? I'll need you to describe this using screenshots since you really couldn't answer that question any other way really.

I'd love better shadows and textures in some respects too, but again hardly a new thing for console games.

So really the omission of motion blur is the only effect I can agree in missing. It's not a big loss since the frame rate is pretty solid but I do enjoy some quality MB.

Hopefully you can give some merit to your posts instead of just spewing out technical terms because you want a specific check list.

I honestly don't know what you want from me.

I know for a fact that another poster in this thread has posted .gifs demonstrating the shadow LOD issues.

Here's a scene that could benefit from some SSAO around the crates and rock formations. Also note the soldier in the midground doesn't seem to have a shadow:

infinityrally01jpg-4419c3_640w.jpg



But I'm getting tired of debating this, so I'll just say that some of the posters' attitudes in this thread towards a PC port of Halo 4 genuinely perplex me.

Halo 4 is a great looking Xbox 360 game.
 
Halo 4's textures are terribad. The graphics overall are good, but not the huge improvement over Reach some people claim. Actually, apart from the lighting (which is much improved with self-shadowing and all), I think Reach was better, technically.

Terribad? Are you serious? Have you played it? I don't think you have if you think the textures are "terribad". That's quite the overreaction. And the fact that you think Reach is a better looking game is just laughable. Side by side Reach is definitely a few notches down in the visual department with its low frame rate and ghosting and muddy look. Are people really having that hard of a time admitting that Halo 4 is a great looking game?
 
I honestly don't know what you want from me.

I know for a fact that another poster in this thread has posted .gifs demonstrating the shadow LOD issues.

Here's a scene that could benefit from some SSAO around the crates and rock formations. Also note the soldier in the midground doesn't seem to have a shadow:

infinityrally01jpg-4419c3_640w.jpg



But I'm getting tired of debating this, so I'll just say that some of the posters' attitudes in this thread towards a PC port of Halo 4 genuinely perplex me, but I guess there's no accounting for low standards.

Halo 4 is a great looking Xbox 360 game.

Yea I'm aware of the other poster's gifs regarding the shadows. What you and him don't realize is the exact same thing happened in Halo 3 and Reach.

Also I think I already suggested what you should post to support your point of view. I'm curious to see if you could point out where the AO is used in Reach and how it contributes to the scenes over Halo 4.

While I think it's odd how you single out Halo 4 to be ported to the PC, I can care less for your request. As I already mentioned before, the port would serve as ammo for the trolls, but I never said it was wrong of you to wish for a PC port.

I just find it interesting that you're now tired of the debate when someone asks you to support your viewpoint with more than just empty words.
 
Also I think I already suggested what you should post to support your point of view. I'm curious to see if you could point out where the AO is used in Reach and how it contributes to the scenes over Halo 4.

Okay, then I will take the time tonight to go through Reach screenshots.
 
Halo 4's textures are terribad.
No, they're not. There are some that aren't all that, as all console games, but the overall texture work is good.

The graphics overall are good, but not the huge improvement over Reach some people claim. Actually, apart from the lighting (which is much improved with self-shadowing and all), I think Reach was better, technically.

Technically? Reach's ghosting, chugging frame rate, sub 720 resolution keep it from being better, technically.
 
I don't mind a softer image to be honest.

Ratchet and Clank does this beautifully for me. I love the IQ in that game. As opposed to Killzone 2's Vaseline filter.
 
I have thought every Halo game thus far has been graphically impressive in one way or another.

Textures, scale and effects in Halo CE were amazing at the time. I remember coming from the PS2 to Halo CE my mind was blown.


Halo 2 had amazing lighting and cinematics, despite a worse LoD system and the lack of detail textures from Halo CE.


Halo 3 is a graphical powerhouse in everything other than resolution. The HDR lighting is incredible, the detail textures were back in full force, the water is unmatched to this day, the scale of the battles was insane, and there were so many tiny details and touches that I still notice new things to this day.


Halo ODST was largely the same as Halo 3 (obviously) but with some more immersive details like first person cinematics that I loved.

Halo Reach maintained and improved texture detail, geometry, facial models and animation, cinematics, particle effects, motion blur, increased resolution and AA, brought back the great lighting from plasma projectiles that Halo had been missing since CE, and had an excellent attention to detail graphically. Though some did not enjoy the somewhat "dull or drab" art style and tone, it was graphically a very impressive game.



Halo CEA was a stunning looking game with most of the graphical prowess of Halo 3 and Reach, all while running the old engine under the hood, supporting 3D, etc. Really, being able to switch back and forth on the fly is one of the best ideas they could have implemented to Halo CE, very technically impressive and I used the feature constantly.

Halo 4 has brought us a new lighting engine that is very much improved in most (but not all) areas , a high level of texture detail (while somewhat lower than H3/Reach), vastly improved character models and facial animation (no contest), much improved native 720p and AA solution, rock steady framerate, improved water over Reach (still not H3 level) along with much more of the immersive techniques like the HuD, first person scenes, the inside of MC's helmet reacting to light, etc. Still a huge scale for an FPS game, yet not quite reaching the heights of scale that Halo 3 or Reach did.

This game is beautiful, is it beautiful enough to warrant the Bungie hate? Hell no, all Bungies efforts have been great, and while 343i looks amazing, and is a step up, it was not without sacrifice, they simply allocated resources for a more impressive overall image, while toning down things that only people like me really notice. Smart move when you are trying to get milage out of an 8 year old console.


I think 343i did an amazing job, especially for their first effort as a team. Once Halo 5 is shown, as I have said before, our senses will be obliterated by how amazing it will look.
 
I have thought every Halo game thus far has been graphically impressive in one way or another.

Textures, scale and effects in Halo CE were amazing at the time. I remember coming from the PS2 to Halo CE my mind was blown.


Halo 2 had amazing lighting and cinematics, despite a worse LoD system and the lack of detail textures from Halo CE.


Halo 3 is a graphical powerhouse in everything other than resolution. The HDR lighting is incredible, the detail textures were back in full force, the water is unmatched to this day, the scale of the battles was insane, and there were so many tiny details and touches that I still notice new things to this day.


Halo ODST was largely the same as Halo 3 (obviously) but with some more immersive details like first person cinematics that I loved.

Halo Reach maintained and improved texture detail, geometry, facial models and animation, cinematics, particle effects, motion blur, increased resolution and AA, brought back the great lighting from plasma projectiles that Halo had been missing since CE, and had an excellent attention to detail graphically. Though some did not enjoy the somewhat "dull or drab" art style and tone, it was graphically a very impressive game.



Halo CEA was a stunning looking game with most of the graphical prowess of Halo 3 and Reach, all while running the old engine under the hood, supporting 3D, etc. Really, being able to switch back and forth on the fly is one of the best ideas they could have implemented to Halo CE, very technically impressive and I used the feature constantly.

Halo 4 has brought us a new lighting engine that is very much improved in most (but not all) areas , a high level of texture detail (while somewhat lower than H3/Reach), vastly improved character models and facial animation (no contest), much improved native 720p and AA solution, rock steady framerate, improved water over Reach (still not H3 level) along with much more of the immersive techniques like the HuD, first person scenes, the inside of MC's helmet reacting to light, etc. Still a huge scale for an FPS game, yet not quite reaching the heights of scale that Halo 3 or Reach did.

This game is beautiful, is it beautiful enough to warrant the Bungie hate? Hell no, all Bungies efforts have been great, and while 343i looks amazing, and is a step up, it was not without sacrifice, they simply allocated resources for a more impressive overall image, while toning down things that only people like me really notice. Smart move when you are trying to get milage out of an 8 year old console.


I think 343i did an amazing job, especially for their first effort as a team. Once Halo 5 is shown, as I have said before, our senses will be obliterated by how amazing it will look.

Halo 4 didn't have the map size of Halo 3 and Reach levels, as best I can tell. There's nothing as physically massive as, say, the race to the Pillar of Autumn or Tsavo Highway in Halo 4. Lots of matte backgrounds--more than previous Halos, as far as I can tell.

Anyone know where I can get a technical paper on Halo 3's water tech? I'm really interested in knowing how they did what they did and why it's special. I had heard "tesselation," but that's about it.
 
Halo 4 didn't have the map size of Halo 3 and Reach levels, as best I can tell. There's nothing as physically massive as, say, the race to the Pillar of Autumn or Tsavo Highway in Halo 4. Lots of matte backgrounds--more than previous Halos, as far as I can tell.

Anyone know where I can get a technical paper on Halo 3's water tech? I'm really interested in knowing how they did what they did and why it's special. I had heard "tesselation," but that's about it.

Man, I remember all the BWU about HALO 3's water. To imagine that I had so much hype for the water and it delivered is pretty funny.

The opening of The Covenant, where you can run through the water on the beach is beautiful.
 
Man, I remember all the BWU about HALO 3's water. To imagine that I had so much hype for the water and it delivered is pretty funny.

The opening of The Covenant, where you can run through the water on the beach is beautiful.



Haha, I rememeber those BWUs. Exactly the same situation, was hyped for water, and water actually delivered.
 
This game is simply top notch quality status.
HALO4OMG.png


This game has so much more dynamic lights then in Reach which I thought was impossible.
Jackal shields are dynamic light sources as well as every plasma bullet.
But the inclusion of lights on weapons allow them to illuminate anything around them. So I was up on a wall and saw the red lights on the Promethean weapons light up the surroundings including Chief himself. AMAZING
100MEDIA_IMAG0202.jpg



So I noticed something odd, in my game, my light rifle does not illuminate walls or the chief, however when looking at an online coop buddy holding his, his lightrifle illumnated both his MC model and the environment...? What gives?
 
So I noticed something odd, in my game, my light rifle does not illuminate walls or the chief, however when looking at an online coop buddy holding his, his lightrifle illumnated both his MC model and the environment...? What gives?

Think it only happens when it reloads.
 
Halo 4 is really let down by the limitations of this generation IMO. The art just begs for better hardware

I almost said this when the platform was announced for Epic Mickey, lol.
All those poor people banned for dropping science. /salute

Really? It's worth depriving gamers of a quality title, as well as preventing the game from reaching its full potential, just so they can label it an "exclusive"?

SMH.

Port it to PC and then call it a "360 console exclusive" if it matters that much.

They tried that many times, this gen and last. All it did was hurt their platforms.
"That's not an exclusive. It's on PC." was the GAF mantra.
The point of exclusives is to get people to buy into your platform. They won't do that if they think they don't have to.
There are still articles speculating about Halo 3 PC to this day. And who can blame them when MS conditioned them to think that Xbox "exclusives" weren't really exclusive?

I wonder why it just has to be 360 exclusives on PC... Alot of PS3 exclusives would look a hell of a lot better on the PC. Or is that some sort of taboo?

Remember Uncharted 3 in 60fps?

http://www.eurogamer.net/articles/digitalfoundry-what-if-uncharted-3-ran-at-60-fps

You beat me to this.
Where's all the hate for Sony from PC gamers? MS has given them many, many Xbox exclusives. Sony has given them no exclusives.
 
Ok I am finally close to beating this, and I am on the last mission I'm pretty sure. And holy fucking shit is this game gorgeous. I just can't get over it. I keep saying "wow" out loud, stopping to observe my surroundings and the environments and the backdrops. I'm seriously floored and perplexed at how 343i got this game to look so good. Best looking game I've ever seen. That's just my opinion of course but WOW.
 
You beat me to this.
Where's all the hate for Sony from PC gamers? MS has given them many, many Xbox exclusives. Sony has given them no exclusives.

They never have, so nobody expects them to. With every iteration of Windows MS speaks about it being so good for gaming, but all that comes are a few irrelevent, late ports like Fable 3.
 
Top Bottom