What a travesty. Take the two Halo characters out of the picture in OP and the frame literally looks like a frame from any other UE5 demo we've seen a million times over. The SlipSpace engine demo was much more appealing, artistically unique, and more faithful to Halo. It looks miles better in all areas that actually matter when it comes to a AAA franchise establishing and maintaining its identity.
If you watch the making of video for the 2018 trailer, you'll discover it was intended to be a vision of what a new Halo title could be. It was engineered from the ground up to create "Halo" feelings, whether or not anything that was shown was shippable in a game. On the other hand Project Foundry was an internal project to build content that could ship in future titles, and was not intended for outside viewing.
“Where this type of work’s been done historically, across the industry, it can contain a lot of smoke and mirrors,” explains Matthews. “It sometimes leads players down paths where they believe it’s going to be one thing, and then something else happens. The ethos of Foundry is vigorously the opposite of that.
"Everything we've made is built to the kind of standards that we need to build for the future of our games," Matthews said. "We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we've built--or at least a good percentage of it--could travel anywhere inside our games in the future if we so desire it."
Multiple New Halo Games In The Works, As Series Moves To Unreal And 343 Gets A New Name
343 Industries is now Halo Studios.
www.gamespot.com
Despite all this, if you take a random shot of the 2018 trailer without any of the characters, I don't think anyone could tell that it was supposed to be from the Halo Universe. Indeed when it was shown live, streamers were speculating that it was a Far Cry or Rage sequel! It has cinematography and emotion and perfectly scored music, and then when you add in the Halo characters, it seems incredible. But really the excitement is for smoke and mirrors. While with Nanite, everything we've seen could appear in a game.
Edit: And actually if the classic Halo biomes are Pacific Northwest forest, Artic and Floodified zones, then I think the latest footage does a much better job of realising these elements than the 2018 trailer, which mainly features large open spaces that could be from a Far Cry game.
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