Digital Foundry: Indiana Jones and the Great Circle - PS5/PS5 Pro Tech Review - Excellent Game, Decent Port

yet these clowns were "disappointed" a week ago, for a similar bare minimum pc port of tlou2.
but this time its "decent"

It was bad port full of issues. This game on PS5 is fine.

When the PS5 Pro has the best console experience, which is should always. Why does it upset people?

Seeing users continually complain about the price of the pro (which is an enthusiasts console) whilst simultaneously, with no sense of irony, boast about playing this game with a few more bells and whistles on a £3000+ rig. Doesn't make much sense.

Indiana Jones actually looks much better on high end pc. Most games have much less differences than this one.
 
yet these clowns were "disappointed" a week ago, for a similar bare minimum pc port of tlou2.
but this time its "decent"
Wasn't the same reviewer. There's also a much bigger gap between a top of the line PC and a Pro than there is between a Pro and a Series X.
 
Good to know the PS5 Pro is the superior console version, even though Microsoft did the bare minimum.
And lied out of their ass.

PlayStation 5 Pro enhanced


Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.


"Playing Indiana Jones and the Great Circle at a native 4K resolution really is the best way to appreciate the level of detail the team at MachineGames has poured into every corner of the world," says Jennings. "You could spend hours just walking around the different environments admiring every little thing, from each artifact in Marshall College's impressive collection to the verdant beauty of Sukhothai's jungles."
 
I'd expect more difference for games built around PSSR utilization. Games taking 4-5+ years to develop, I wouldn't expect really any games releasing in the PS5 Pro's first year on the market to best utilize the PS5 Pro (at launch), especially if they aren't utilizing PSSR.
I'd be surprised if Xbox ever utilizes PSSR. Mayyy be next gen once FSR4 works everywhere
 
Seems like a barebones port for the asked price.

Thankfully I didn't buy the pro but it's not a great look if publishers don't do every platform justice.
 
I'm not surprised again by the tone in this video. They're far more comfortable comparing PS5 and PS5 Pro rather than XSX and PS5 Pro and they won't do that comparison unless there is a specific segment that benefits XSX. DF is beyond tiresome. They admit that the Pro is the better platform to play the game on than the XSX, but they obfuscate from that as much as they can.
They want clicks, I'm sure they're making more videos later focused more on the enthusiast audience, this is just there to show the new PS audience still on the fence that the ports aren't terrible.
 
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As a PC gamer I'm just happy that DualSense support is finally in full force. Shame that (pure IMO) Indiana is not the game that looks that great despite the heavy lean on RT tech. They sould've used more hybrid approach for better visual results on consoles.
 
And lied out of their ass.
I don't know this time. Looking at the video I don't see all this extra job on the Pro version. We knew it has more precise hardware raytracing guess it's not that tough to achieve slightly improved raytracing switching some setting in their multiplat engine and... that's it. The lack of VRS speak loudly (the huge amount of TOPs should helps also to improve further the VRS uses). I suspect it's more the ps5 version at higher res and nothing much.
 
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Best console version at considerably more expense and the difference is miniscule.

Xbox series x is putting in work on this game but the ports by an ms studio, so I put little weight in it.

You should see this game running natively infront of you on an awesome pc rig. It's insane compared to the consoles.

And how much would that awesome rig cost?
 
Probably a mandate internally to not try to intelligently utilize the Pro and make Xbox look worse by comparison

It a MS studio, of course they won't paint Xbox bad and utilize the more powerful PS5 and PS5Pro

Burnie Burns Conspiracy GIF by Rooster Teeth
 
How the best Xbox verison is doing?
Dude, let's be honest, the console costs $250 more than the digital PS5. I remember a lot of people saying "I'll play the definitive version on the PS5 Pro", and you got a port that you probably can't even tell the difference between the base version and the Pro version, like for example the sharpness from 1800p to 2160p is negligible.

PS5 Pro is a joke and it's funny the mental juggling people are doing to defend a bad deal like this.
 
Looking forward to trying it out on the Pro. Haptics and adaptive triggers are what makes this port imo, given how tactile the game is generally, with Indy punching whipping people etc.
 
Dude, let's be honest, the console costs $250 more than the digital PS5. I remember a lot of people saying "I'll play the definitive version on the PS5 Pro", and you got a port that you probably can't even tell the difference between the base version and the Pro version, like for example the sharpness from 1800p to 2160p is negligible.

PS5 Pro is a joke and it's funny the mental juggling people are doing to defend a bad deal like this.
Native IQ is always worth it.

That being said, outside of agressive RT render, I'd say the game is barely a visual marvel on every platform. I've completed the game on PC and to me, it's just the case of too much hardware taxing choices to shave the dev time.

There are a lot of better methods of making a good-looking game than throwing RT/PT render on GPUs while shipping barebones baked lighting. Even Phantom Liberty was shipped with beautiful baked lights.
 
Dude, let's be honest, the console costs $250 more than the digital PS5. I remember a lot of people saying "I'll play the definitive version on the PS5 Pro", and you got a port that you probably can't even tell the difference between the base version and the Pro version, like for example the sharpness from 1800p to 2160p is negligible.

PS5 Pro is a joke and it's funny the mental juggling people are doing to defend a bad deal like this.
I have a feeling you're arguing in bad faith. You are using individual games to make your judgment and not looking at the whole picture. Just a couple of weeks ago we got AC Shadows where the difference was transformative in the 60fps mode. Not every game is gonna have that much of a difference, but as an owner it has been more than worth it with tons of games that are so mcuh better on the pro. If you are looking at the games that already have a great base console version to judge the pro, you are doing it wrong.
 
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Downsides of VRS: While VRS improves overall clarity, it can introduce block noise artifacts, which are more noticeable on the Series X
Typical and we already saw this in others games, in direct comparisons PS5 will often look higher resolution thanks to 4x higher resolution texture. VRS as implemented in RDNA2 is not worth it, there are no solutions around the blocky textures after 5 years, and there is a reason it's only there in MS games and PC gamers deactivate that shit if they can. Bad trade-off. bad feature.
 
Dude, let's be honest, the console costs $250 more than the digital PS5. I remember a lot of people saying "I'll play the definitive version on the PS5 Pro", and you got a port that you probably can't even tell the difference between the base version and the Pro version, like for example the sharpness from 1800p to 2160p is negligible.

PS5 Pro is a joke and it's funny the mental juggling people are doing to defend a bad deal like this.

Meanwhile I'm playing games such as Space Marine 2, AC:S and DD2 where the difference is significant and you are judging based on a couple of pixel counts for a single Microsoft game. That $250 cost difference is about the price of a GPU upgrade for PCs and that's exactly what Pro is. You might as well troll a PC thread and call it "mental juggling" for someone to justify a 5070 Ti over 5070.
 
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20 pages thread incoming for the usual Vs.

Wake me up when the game is sub-20 Eurodollars 'cause there's no way I'm spending 70 big ones on a one and done 20 hours game with no replay value whatsoever.
 
Dude, let's be honest, the console costs $250 more than the digital PS5. I remember a lot of people saying "I'll play the definitive version on the PS5 Pro", and you got a port that you probably can't even tell the difference between the base version and the Pro version, like for example the sharpness from 1800p to 2160p is negligible.

PS5 Pro is a joke and it's funny the mental juggling people are doing to defend a bad deal like this.
I would agree if all the multiplat were like that. But go back to play some games on ps5 can be really a torture for me personally. The IQ can be really terrible in some games. And I'm sorry for the people who are stuck to this shit for economical reason. PS5 pro had to be the real ps5 base from the start of the generation.
 
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I'd be surprised if Xbox ever utilizes PSSR. Mayyy be next gen once FSR4 works everywhere

Guess it depends on how you look at it.

CoD already uses PSSR through Activision. Is Activision different from MachineGames?

I fully expect that we'd see a game like Fable, Gears E-Day, and Doom all utilizing PSSR.
 
They want clicks, I'm sure they're making more videos later focused more on the enthusiast audience, this is just there to show the new PS audience still on the fence that the ports aren't terrible.

Through out their videos since the PS5 Pro launched, I don't think I've seen a single side by side where they show PS5 Pro and just the XSX.
 
This "update" for Pro is absolute BS ....we paid $800 for the Pro we damn sure should be getting ports that take full advantage of the console!

Nobody should be defending this. The rtgi at lower than low? Shadow quality is terrible. At the very least, RTGI should be higher quality and in line with a similarly spec'd PC gpu ...we didn't even get that. RTAO or RT shadows also should've been implemented.

Worst of all is that Machine Games got away with people thinking this had "advanced ray tracing" on Pro leading up to release because nobody stanning for this game on YouTube did their due diligence and gamers would rather defend these weak ports (despite also getting screwed over) than hold these developers to any standard!

If MS is going to phone it in on PS5 than they shouldn't bother
 
Typical and we already saw this in others games, in direct comparisons PS5 will often look higher resolution thanks to 4x higher resolution texture. VRS as implemented in RDNA2 is not worth it, there are no solutions around the blocky textures after 5 years, and there is a reason it's only there in MS games and PC gamers deactivate that shit if they can. Bad trade-off. bad feature.
Watch the video; VRS is undetectable in any aspect other than minimally enhancing the blocky effect (which is also present in the other versions). Otherwise, XSX looks clearly sharper in IQ, and there's no deterioration of textures or detail. In facts the extra resolution en XSX is show also in textures and object image VS image.

In other words, it's an impeccable implementation on par with Gears 5; it fulfills its function and purpose.
 
When the PS5 Pro has the best console experience, which is should always. Why does it upset people?

Seeing users continually complain about the price of the pro (which is an enthusiasts console) whilst simultaneously, with no sense of irony, boast about playing this game with a few more bells and whistles on a £3000+ rig. Doesn't make much sense.
Because on PC you're getting WAY more bells and whistles ...I don't think people realize just how little we're getting out of a lot of Pro ports ...
 
This "update" for Pro is absolute BS ....we paid $800 for the Pro we damn sure should be getting ports that take full advantage of the console!

Nobody should be defending this. The rtgi at lower than low? Shadow quality is terrible. At the very least, RTGI should be higher quality and in line with a similarly spec'd PC gpu ...we didn't even get that. RTAO or RT shadows also should've been implemented.

Worst of all is that Machine Games got away with people thinking this had "advanced ray tracing" on Pro leading up to release because nobody stanning for this game on YouTube did their due diligence and gamers would rather defend these weak ports (despite also getting screwed over) than hold these developers to any standard!

If MS is going to phone it in on PS5 than they shouldn't bother
Once again, I don't think that their overall choices for the engine are very smart. I'm on PC and I think that their heavy lean on RTGI/PT is needless and a bit useless. Plus same, or even better looks can be achieved with way more efficient methods.
 
This "update" for Pro is absolute BS ....we paid $800 for the Pro we damn sure should be getting ports that take full advantage of the console!

Nobody should be defending this. The rtgi at lower than low? Shadow quality is terrible. At the very least, RTGI should be higher quality and in line with a similarly spec'd PC gpu ...we didn't even get that. RTAO or RT shadows also should've been implemented.

Worst of all is that Machine Games got away with people thinking this had "advanced ray tracing" on Pro leading up to release because nobody stanning for this game on YouTube did their due diligence and gamers would rather defend these weak ports (despite also getting screwed over) than hold these developers to any standard!

If MS is going to phone it in on PS5 than they shouldn't bother

Native 4k and advanced ray tracing definitely was false advertising tho.
 
Watch the video; VRS is undetectable in any aspect other than minimally enhancing the blocky effect (which is also present in the other versions). Otherwise, XSX looks clearly sharper in IQ, and there's no deterioration of textures or detail. In facts the extra resolution en XSX is show also in textures and object image VS image.

In other words, it's an impeccable implementation on par with Gears 5; it fulfills its function and purpose.
I wouldn't call impeccable implementation with blocky effect... people was outraged with less for the "worst" PSSR iterations....
 
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I wouldn't call impeccable implementation with blocky effect... people was outraged with less for the "worst" PSSR iterations....
Impeccable because the drawbacks are imperceptible, and on the contrary, you gain much more. That's the point of the VRS technique.

I repeat, this blocky effect is present in all versions, and it's not an apparent flaw in the game either. VRS only makes it slightly more visible. In fact, if you watch the video and comparison images, it's difficult to see even with zoom.
 
Impeccable because the drawbacks are imperceptible, and on the contrary, you gain much more. That's the point of the VRS technique.

I repeat, this blocky effect is present in all versions, and it's not an apparent flaw in the game either. VRS only makes it slightly more visible. In fact, if you watch the video and comparison images, it's difficult to see even with zoom.
The video says is an issues caused to VRS, to be fair. And knowing how works it's not that surprising. Unfortunately the numbers of TOPs on series X are not enough to mitigate such flaws.
 
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Not exactly. The game very often hits native 4K on the Pro. As for advanced ray tracing...well it's just ray tracing lol.

Calling it native 4k is basically saying that it's staying there. They have to call if up to 4k if it has DRS. And the advanced ray tracing implied enhancements over ps5 which is hardly the case.
 
1800p or 2160p seems like a waste of GPU power.
It would be better to upscale from 1080-1440p to improve shadow and RTGI quality.
It was Bethesda's mistake to set consoles' RTGI and shadows to Very Low.
 
A bit late to this. Read the article. So the game isn't using PSSR for Pro and isn't utilizing VRS?

"The PS5 Pro benefits are worth touching on too. While hardware based VRS is in theory a feature of Pro, it doesn't seem to use it here. "

"another potential advantage of Series X's hardware VRS"

" All use id Tech's TAA method to clean up visual noise"


Seems a bit of tech is being left on the table here.
 
The video says is an issues caused to VRS, to be fair. And knowing how works it's not that surprising. Unfortunately the numbers of TOPs on series X are not enough to mitigate such flaws.
The video doesn't say it's a legacy effect caused VRS; it just says it accentuates a effect somewhat, which is also present in the other versions.

And I repeat, it's a practically imperceptible effect, and yet the improvements you get are exponentially better... In other words, it perfectly fulfills its purpose.
 
they basically got the game running on ps5 and upped drs on pro without doing any specific work for it, just to get the "pro enhanced" tag.
simple as that, no need to defend/support this zero effort work.
and they are asking full price for it. it'll deservedly bomb just like everywhere it released.

maybe they can try a switch2 version too, but that'll probably need some actual work, so maybe not.
 
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Through out their videos since the PS5 Pro launched, I don't think I've seen a single side by side where they show PS5 Pro and just the XSX.
Is there an audience for that? PS5 Pro is such a niche enthusiast product. And Xbox Series is dead in retail. Who would it be aimed at?
 
A bit late to this. Read the article. So the game isn't using PSSR for Pro and isn't utilizing VRS?

"The PS5 Pro benefits are worth touching on too. While hardware based VRS is in theory a feature of Pro, it doesn't seem to use it here. "

"another potential advantage of Series X's hardware VRS"

" All use id Tech's TAA method to clean up visual noise"


Seems a bit of tech is being left on the table here.

Regarding VRS, it would be necessary to know what objectives could be achieved with its use. If Pro already supports 4K and 60fps, its use would be unnecessary given the gains to be achieved.
On the other hand, VRS also needs to be implemented via an API, and we don't know how mature and tested VRS in Pro is. Maybe When some games using VRS on Pro be releases.
 
A bit late to this. Read the article. So the game isn't using PSSR for Pro and isn't utilizing VRS?

"The PS5 Pro benefits are worth touching on too. While hardware based VRS is in theory a feature of Pro, it doesn't seem to use it here. "

"another potential advantage of Series X's hardware VRS"

" All use id Tech's TAA method to clean up visual noise"


Seems a bit of tech is being left on the table here.
IMO, this is a quick and dirty port that was done to meet a deadline and sell copies while the title is still relevant. I think we might get some additional updates down the road that improve things.

It's not like Microsoft is a stranger to good PS5 pro enhancements, Forza Horizon 5 for example is getting what looks to be an excellent Pro enhancement.
 
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