OrbitalBeard
Member
I still find it weird Sonic Mania isn't coming to Switch but the other game is.
I bet it's coming eventually. It's being made by an indie team and very few small developers received Switch dev kits early.
I still find it weird Sonic Mania isn't coming to Switch but the other game is.
He reported repeatedly that Switch would use Pascal. He has admitted his information was wrong and that he believed in it 100%.
Pascal was the only real information he offered that wasn't also coming from Laura and the others.
Can you name a single piece of Switch information he got exclusively correct?
they will compete directly wether you like it or not, if Nintendo intends to capture the Wii audience again...And they surely do...PS4 and Switch aren't designed to do the same thing at all - Let's see how far you get playing with your PS4 en route to work. I agree that my example was a little silly but the Switch, whilst being in the same sector as the PS4 and Xbone, clearly isn't designed to compete with them.
the GPU in the 360 is more powerful than the PS3...Since when is 360 more powerful than PS3? I thought PS3 had more flops, just a nightmare CPU to develop for.
Also completely false.
There, ftfy
So you think those Wii U graphics would run flawlessly on PS4?
![]()
Look at the direct-feed footage, not small gifs that hide every graphical flaw.
Also you're delusional, you're inversing things.. Xenoblade looks good in gifs, not in person.. DQXI obviously has better assets.. This is not next gen for nothing..
Eh, it's subjective. I think it looks pretty ugly, and I played thirty hours of it, but I can see someone loving the aesthetic of the game to look past the technical blemishes.In this instance, I think you're the one being delusional.
I actually feel bad for those who still have high expectations for Nintendo and their hardware.
It's just not who they are and some need wake up.
In this instance, I think you're the one being delusional. Though I do wonder how much better XBCX'll look on the Switch.
Eh, it's subjective. I think it looks pretty ugly, and I played thirty hours of it, but I can see someone loving the aesthetic of the game to look past the technical blemishes.
We'll know what DQXI looks like on Switch in January so I don't see any need to get bent out of shape over it right now.
It's still 20nm Maxwell. NateDrake admits he was wrong. There is no debate here.
Didn't think about that, good point!Why leave out the fp16 number for the PS4 Pro, if you're going to include it for the Switch?
This is rich.Xenoblade looks good in gifs, not in person..
You're telling me it has better textures and models than PS4 games, sure. Have fun with that statement. This is math i mean..
We don't know the node actually. 20nm is possible but not confirmed.It's still 20nm Maxwell. NateDrake admits he was wrong. There is no debate here.
20nm still hasn't been confirmed, has it? Though I wouldn't be surprised.
Will we? Do we have a confirmation of a western release, let alone that the Switch will be getting it for real?
You're not getting it...
It's not a cock contest of what game is the best looking here.
That Monolith can do friggin' miracles on WiiU doesn't mean SE will make his PS4 title that probably runs at 30fps runs the same on a 5x less powerfull hardware..
Also you're delusional, you're inversing things.. Xenoblade looks good in gifs, not in person.. DQXI obviously has better assets.. This is not next gen for nothing..
We don't know the node actually. 20nm is possible but not confirmed.
I'm clearly not, I'm just saying it doesn't look bad. I ain't got no stake on whatever you're on.
That GIF was supposed to prove that exact point. DQXI doesn't look as good in person as well because it really isn't graphical intensive at all.
Of course it won't run exactly the same on the Switch, image quality will assure that. What I'm saying is that I see no reason for DQXI to get downgraded hard because the asssets themselves are already low-quality. Just looking at that the sprite-based grass and low-res ground textures should tell you that.
Also, just because a console has x amount of power doesn't mean the game will utilise it and funnily enough DQXI clearly shows that.
You keep saying this, but have you seen Dragon Quest XI in person? All we have so far are Youtube compressed videos to look at.That GIF was supposed to prove that exact point. DQXI doesn't look as good in person as well because it really isn't graphical intensive at all.
Of course it won't run exactly the same on the Switch, image quality will assure that. What I'm saying is that I see no reason for DQXI to get downgraded hard because the asssets themselves are already low-quality. Just looking at that the sprite-based grass and low-res ground textures should tell you that.
Also, just because a console has x amount of power doesn't mean the game will utilise it and funnily enough DQXI clearly shows that.
No it did not.Why are we back to the 150gflop number did the SM's leak?
The montains in xenoblade look better than mountains in final fantasy xvXenoblade on WiiU is the perfect exemple of a super good looking game due to perfect optimizations, art direction, landscapes etc.. But seen from close enough there is obviously a reality check when doing crazy distances like that on WiiU..
You're telling me it has better textures and models than PS4 games, sure. Have fun with that statement. This is math i mean..
This is not even subjective he's basically saying DQXI has less graphics to display than some WIiU games so it should be fine on switch.. That's ridiculous.
The montains in xenoblade look better than mountains in final fantasy xv
The montains in xenoblade look better than mountains in final fantasy xv
Yeah, and we must know that HD version of DQ11 is being developed by team who did DQ 10 of WiiU..And it's cause of better art direction and different choices. There is no miracle you know..
Comparing two different games doesn't equal discussing how a same team will port a game on a less capable hardware.
You keep saying this, but have you seen Dragon Quest XI in person? All we have so far are Youtube compressed videos to look at.
So Zelda is the more intensive game and Xenoblade looks plain better than the UE using Dragon Quest XI.
Well, why not?
Yeah, and we must know that HD version of DQ11 is being developed by team who did DQ 10 of WiiU..
They may be efficient but they aren't really master of optimization..
Eh, we'll see. If there're games, I'm sold, which is what I'm hoping to see soon, because so far there're like only one exclusive I care about(the Mario game, I'm not including games like Yooka-Laylee because it's coming to PC and other console or Zelda because by the time being it's still coming to Wii U).
I still find it weird Sonic Mania isn't coming to Switch but the other game is.
Switch doesn't have Blast Processing.Its too graphically intense for the Switch.
your reaction when the Switch is price at $249.99 or more
your reaction when the Switch is price at $249.99 or more
It's still 20nm Maxwell. NateDrake admits he was wrong. There is no debate here.
Can we not make shit up please?Uhh even the article and video says they are not sure if it's 20nm or not.
Recently, Venturebeat essentially reconfirmed a Digital Foundry report from July, revealing that Nintendo Switch is based on Nvidia's Tegra X1, featuring a GPU based on second generation Maxwell technology.
So with that in mind, the main difference comes down to the process technology: 20nm in Maxwell, 16nm FinFET in Pascal.
They only do Maxwell in 20nm. Nvidia would just call it Pascal if it was 16nm. I bet Nintendo got a really good deal on the X1 (see Semi-Accurate's article), and I still think they'll replace with Pascal in the inevitable iterative update/s within 2-3 years.Uhh even the article and video says they are not sure if it's 20nm or not.
The gameplay footage is clear as day even with some compression. Just look at the ground. Or the stones. Or the animations. Or the the grass not even moving when being walked on.
It's like a game being on more powerful hardware (and using UE4) has nothing to do with the game being more graphically intensive. Has all to do with the game itself and nothing to do with hardware power.
It's like a game being on more powerful hardware (and using UE4) has nothing to do with the game being more graphically intensive. Has all to do with the game itself and nothing to do with hardware power.
..and I think that's why SE guy said they must make third version at Famitsu interview.What kind of nonsense is that?
A Dragon Quest XI port of the PS4 version to the Switch would need to be downgraded quite a lot. Polygon count, texture quality, IQ, lightning etc.
Can we not make shit up please?
How does the performance here compare with higher end tablets/phones? serious question
..and I think that's why SE guy said they must make third version at Famitsu interview.
your reaction when the Switch is price at $249.99 or more