PropellerEar
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True. Don't think many were able to find that fabled $1000 2080 Ti.2080ti was $1200
For consoles, they're a big jump over what has gone before, which seems to be last on many. Never mind 3 years in there's still only a couple of games where a PS5 or Series X owner could say 'this' game couldn't be done on a One or PS4.
I also like to go back to the days of a separate GPU and CPU. So we get monster GPU's like the old Xbox or 360 days
It also helps that Intel had Brian Krzanich, who screwed up Intel's lead, by disinvesting on R&D, so he could make a quick buck with stock manipulations.
Whaaaat? First time i hear that one, is he in prison?
IIRC the only legally questionable thing he ever did was dumping a ton of Intel stocks right before Meltdown became public knowledge.Whaaaat? First time i hear that one, is he in prison?
I do take your point, but the specific numbers aren't an issue for my point, just the scale of those numbers, and I didn't pay much heed to the games running other than the curiosity of the dev board doing reasonably well running games with a bloated inefficient and cache crippling desktop Windows OS.Not everything fits in caches. Especially in a CPU that only has 4MB+4MB of L3.
Zen2 has good branch prediction, but this does not negate memory accesses. And it does not negate cache misses. And an L3 cache miss in these consoles CPUs, is very expensive.
It doesn't matter much what the OS is doing in these consoles, because they have dedicated threads, it doesn't impact much the game that is running.
Although there is a good deal that programmers and a good compiler can do to avoid cache misses, these will still exist. And even the predicted accesses still have to occur.
But my previous point was not about the latency on the consoles. It was about the terrible latency that DF has on their 3600.
A normal 3600 has much lower latency than that. And this invalidates their benchmarks with this CPU.
They must be running it at such low speed and high timings, that it's underperforming by a very big margin.
When I said stock manipulation is not in the illegal sense.
He was just buying and selling Intel stocks to increase shareholder value. Instead of investing in R&D.
It got so bad, R&D budget dropped to the single digit percentage.
And this is why Intel lost its huge lead to TSMC, Apple and AMD.
Ah, I thought he would short Intel stock because he was making the value of company bad and then he would get rich from that move.
I hope so, I think if we're to see big advancements in Ray Tracing on the consoles we need a separate CPU and GPU. That said, Im more than happy with the Series X and PS5No question that they are a lot better than last gen. The consoles are a great value for sure.
Using multiple dies definitely gave them a lot more flexibility, I assume the monolithic approach saves them quite a bit however. With AMD supporting chiplets maybe things will swing back this way.
Still, there's a thing thereno. devs need to stop using console as budget pc and start using it's bespoke features and optimizations
The 4090 is not mainstream. It's impossible to find a $250 or even $400 GPU today that can best the base consoles by the same percentage the 1060 was for $250 last gen.
I think that is what he is getting at.
It would be interesting to to see them pair it with as close to the consoles GPU as possible and see how games run, investigating the mystical "console optimization" angle vs just running the same hardware on PC
lmao good luck recouping development costs on a game targeting $1600 GPUs.We need games specifically developed for high end GPUs , otherwise one could say that the consoles are holding the whole industry back.
lmao good luck recouping development costs on a game targeting $1600 GPUs.
Not going to happen.We need games specifically developed for high end GPUs , otherwise one could say that the consoles are holding the whole industry back.
Bingo.lmao good luck recouping development costs on a game targeting $1600 GPUs.
Not going to happen.
lmao good luck recouping development costs on a game targeting $1600 GPUs.
How so?Of course not, but it doesn't make it right..
Just look at the discussion about PC vs PS5 performance with R&C, while R&C was merely a PS5 launch-game.It’s really curious why people are that desperate for a PS5 Pro. Are they not happy with Cerny’s magic this fast?
In a relative way, it did sort of happen back in the day - with 3dfx games like Turok, Shadows of the Empire, etc - because Glide was a vendor specific API, and because 3dfx had succeeded in delivering a great product at the right time and with cutting edge API software. So companies frequently partnered to 3dfx/Glide.lmao good luck recouping development costs on a game targeting $1600 GPUs.
no $1600 GPU is ever going to be a majority card lmao
No fucking shit. The devs need to stop trying to use brute force from the hardware and actually optimize to each console. This goes for exclusives too. Third party devs are the most guilty though. Star Wars, Remnant 2 and Final Fantasy 16 should have been way better optimized.no. devs need to stop using console as budget pc and start using it's bespoke features and optimizations
That's great, but lower-end GPUs and consoles sell hundreds of millions.It's selling more than the 4080 and the 80 series was the main seller for the higher end. Its selling millions.
The 80 series was the main seller for the higher end back when the higher end could be had for 700 bucks. That is no longer the case. People looking to spend that much got prized out of the market.It's selling more than the 4080 and the 80 series was the main seller for the higher end. Its selling millions.
4800S is Xbox Series X APU made to work as normal PC platform by AMD (done much better than 4700S made from PS5), it looks like performance is lower than ANY Zen 2 CPU available in PC space and comparable to Zen 1 chips.
How so?
They're not going to design a game solely around 1% or less of the gaming population. That's financial suicide.Don't we all want better looking games, etc. ?
We are basically moving much slower because devolpers are targeting low end hardware from 3 years ago instead of the latest tech available..
The average pc gamer has hardware older than 3 years. The consoles are raising the baseline, you should be happy.Don't we all want better looking games, etc. ?
We are basically moving much slower because devolpers are targeting low end hardware from 3 years ago instead of the latest tech available..
Nah, I'm good. I remember what it was like in the late 90s and 2000s, back when games cost so little to make that developers could afford to not only make them PC exclusive, but target high-end hardware. You'd spend two grand on a new PC and a year or two later you'd have a hard time running the latest games. Not at max settings with all the bells and whistles, mind you. But, like, at all. Some developers would go even further and release games that would only run properly on hardware that didn't even exist yet.Don't we all want better looking games, etc. ?
We are basically moving much slower because devolpers are targeting low end hardware from 3 years ago instead of the latest tech available..
You keep saying this shit but it wasn't microsoft and nvidia that fucked over 3dfx because api's. Carmack moved to opengl so he didn't have to support multiple different api's for rendition/3dfx and any possible ones coming with other hardware. Do you think mantle got dropped, used as a base for vulkan because of big bad ms/nvidia. No it's because no devs want to have multiple code bases for their projects for a single platform, Dice only used it because AMD paid them. 3DFX were betting big on their next hardware (rampage) and they fucked up very similar to commodore before them.because Glide was a vendor specific API, and because 3dfx had succeeded in delivering a great product at the right time and with cutting edge API software.
It isn't "shit" that the foreclosure would be blocked by courts today, because with a big bag of money from a Microsoft loan, Nvidia were able to refuse to settle and license contentious patents on fair market terms to 3dfx, as is required, today. 3dfx would have been able to continue with their own glide API and use opengl, and directx too, but instead they were forced out the market and all their patents and tech bought by Nvidia, massively to Nvidia's gain, and customer loss of first party style PC gaming ,and loss of better competition in the market.You keep saying this shit but it wasn't microsoft and nvidia that fucked over 3dfx because api's. Carmack moved to opengl so he didn't have to support multiple different api's for rendition/3dfx and any possible ones coming with other hardware. Do you think mantle got dropped, used as a base for vulkan because of big bad ms/nvidia. No it's because no devs want to have multiple code bases for their projects for a single platform, Dice only used it because AMD paid them. 3DFX were betting big on their next hardware (rampage) and they fucked up very similar to commodore before them.
3Dfx History: The GPU’s Great Turning Point?
In a few short years, the graphics card company 3Dfx Interactive provided a polygon-laden shock to the PC world—then fell apart, fast. What happened?tedium.co
It's called consoles, it's always been the case since the move to when consoles needing cooling on board. Its not like the PS2 or XBox CPU's were super fast or they could handle the latest PC games at 60 FPS and it wasn't that much better in the 360 era.Same shit since ps4 era. Low power this, low, low power that. .
3dfx was doomed because of the acquisition of STB, delays in product launching, and then those products just simply being bad. Even if by some miracle they were not bankrupt the chips they had in development were simply uncompetitive. Rampage couldn't even compete with the GeForce 256 and Nvidia was already on the GeForce 3 series by the time it would have launched. The Voodoo 6000 had some impressive performance but was hamstrung by its 4 chip design simply being too expensive to be feasible.It isn't "shit" that the foreclosure would be blocked by courts today, because with a big bag of money from a Microsoft loan, Nvidia were able to refuse to settle and license contentious patents on fair market terms to 3dfx, as is required, today. 3dfx would have been able to continue with their own glide API and use opengl, and directx too, but instead they were forced out the market and all their patents and tech bought by Nvidia, massively to Nvidia's gain, and customer loss of first party style PC gaming ,and loss of better competition in the market.
It's like people here purposefully ignore Steam hardware surveys.lmao good luck recouping development costs on a game targeting $1600 GPUs.
I think you are being totally short sighted by how that market was working.3dfx was doomed because of the acquisition of STB, delays in product launching, and then those products just simply being bad. Even if by some miracle they were not bankrupt the chips they had in development were simply uncompetitive. Rampage couldn't even compete with the GeForce 256 and Nvidia was already on the GeForce 3 series by the time it would have launched. The Voodoo 6000 had some impressive performance but was hamstrung by its 4 chip design simply being too expensive to be feasible.
The back and forth patent spat between 3dfx and Nvidia (that 3dfx started) was a drop in the bucket compared to the technical and business mismanagement that plagued 3dfx.
I prefer a silent pro, not a loudy jet, a loudy console actually harms the worth of having a beast in closed box.Dude, STFU with this low key bait. The world is moving fast and it's clear that 6-7 year old generations no longer work like intended. Mid-Gen refreshes are more than welcome and does not mean anyone is unhappy with the original PS5.
We need games specifically developed for high end GPUs , otherwise one could say that the consoles are holding the whole industry back.
Mobile aside, there wouldn't be as vibrant a high end gaming industry without the consoles. Majority of casuals would rather bow out all together instead of dealing with the negatives of PC gaming (not saying there aren't positives but the console only consumers have already calculated pc as net negative).
Its an unfortunate situation because we basically never get to see what the latest technology can do... we are basically lagging ~10 years behind
Relax. There will always be the lowest target box. Can you imagine a gaming world where only the latest hardware is targeted? You’d be alienating probably half the budget PC community alone. Not a good way to get a solid ROI.Its an unfortunate situation because we basically never get to see what the latest technology can do... we are basically lagging ~10 years behind