Digital Foundry: Performance Analysis: Destiny on Xbox One

Yeah not just the resolution bump. You can see where Bungie tuned the game on both platforms.

The shadows on both are a big improvement. They switched to dynamic resolution shadow routine.
Shadows still look pretty ropey to me, and this is in an enclosed zone with shorter draw distances.

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It's like the Dead Rising 3 PC port. The highest shadow resolution setting is identical to the Xbone version.
 
Shadows still look pretty ropey to me, and this is in an enclosed zone with shorter draw distances.

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Not sure if that shad in particular is dynamic though.

I notice it on moving objecst more.

Or if you run around a corner you can see the shadows get sharper if they are on screen for more than a sec.
 
Good job underutilizing the PS4, you mean?

I say this as someone who owns a PS4 and not an Xbone.

Not every game needs to use a systems full power, nor does it need to reach top end visual qualities. The suggestion that it does, is ridiculous at best, completely laughable at worst.

I would wager that on every console ever made, there are more games that do not use a systems full capabilities, than there are games that do. Thousands of them. This is console warrior nonsense.
 
Well they got complacent with the PS4 version and decided to get the XBO version up to snuff instead, not surprising. They could've made the PS4 version better, they just chose not to...
 
I say this as someone who owns a PS4 and not an Xbone.

Not every game needs to use a systems full power, nor does it need to reach top end visual qualities. The suggestion that it does, is ridiculous at best, completely laughable at worst.

I would wager that on every console ever made, there are more games that do not use a systems full capabilities, than there are games that do. Thousands of them. This is console warrior nonsense.
as primarily a PC gamer i would very much prefer they did. On PC I at least get all the sliders I want to play with, and if those arent enough I get to use GPU tools or mods to enhance it further. On my consoles I dont get those options, so its up to the devs to give me the greatest possible, so if they fail to do that it is quite disappointing.

Of course I dont expect indie developers to do it, but AAA development can.
 
Shadows still look pretty ropey to me, and this is in an enclosed zone with shorter draw distances.

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The filtering that Destiny uses on shadows for interior area lights is pretty cool, "correctly" adjusting softness by distance to light, although:
1-it has quite a bit of visible dithering, and
2-the shadows that use it are super low-res even on eighth-gen platforms.

I'm not familiar with the demands of the technique, and I've wondered if the low resolution and the filtering are closely related. I haven't seen the release PS3 version, but it would be interesting to know if it still lacks this shadow filtering like it did in the beta; interior area light shadows looked really silly on PS3 because they were low-res like the other versions but without any of the benefits of the filtering.

The exterior hard shadows in Destiny look much cleaner.
 
I say this as someone who owns a PS4 and not an Xbone.

Not every game needs to use a systems full power, nor does it need to reach top end visual qualities. The suggestion that it does, is ridiculous at best, completely laughable at worst.

I would wager that on every console ever made, there are more games that do not use a systems full capabilities, than there are games that do. Thousands of them. This is console warrior nonsense.

I wanted to say something like this but you worded it far better than I can be bothered to at this moment int time. A* post.

Bungie (with help from MS) did an awesome job of optimizing Destiny on X1. Well done indeed.
 
Exactly, build a PC with a R7 265 and one with an R7 260x (which is the closest to each console cards) and see if you get double the framerate at the same settings, you don't, nowhere near.
Well.

R7 265 is a Pitcairn card... PS4's GPU is a Bonaire with 8 ACEs... PS4's GPU have 1152 SPs and not 1024....

R7 260X is a Bonaire card... Xbone's GPU is a Pitcairn with 2 ACEs... Xbone's GPU have 768SPs and not 896...

You are using a weaker GPU in PS4 side and a strong GPU in Xbone side... even so the difference in framerate is over 30%.

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From my experience on pc that translates to maybe a 10 frames per second difference...all else being equal. It would be a much bigger difference if the gpu's were a different gen with different tech/shader abilities.

Stop with this real-world performance logical nonsense...all we want to discuss are on-paper specs, damnit!

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You should honestly put this in the op of every XB1/Ps4 thread to get the parity comments out of the way

Goodness this amazing.
 
Well.

R7 265 is a Pitcairn card... PS4's GPU is a Bonaire with 8 ACEs... PS4's GPU have 1152 SPs and not 1024....

R7 260X is a Bonaire card... Xbone's GPU is a Pitcairn with 2 ACEs... Xbone's GPU have 768SPs and not 896...

You are using a weaker GPU in PS4 side and a strong GPU in Xbone side... even so the difference in framerate is over 30%.

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Performance difference on consoles would be much more pronounced since it's single-spec engineering/programming.
 
I'm guessing that Bungie simply had a target visual experience and that PS4 probably hit it fairly comfortably while they had to work at it for the XB1.

Wouldn't make the PS4 version 'gimped', its just that they didn't go above and beyond what they set out to do, which is fine. I play tons of games on my PC that obviously aren't taking full advantage of everything my rig can do and I have no problem with that.

Exactly. That is something that should be obvious to people after the news that Microsoft sent out their engineers to help out with optimizing the Xbox One version. It's not that one version was 'gimped', it's more like the weaker hardware got extra attention thanks to Microsoft going the extra mile to help out with the development. If Sony had done the same then probably things would have worked out different. Like you say, pc gamers are used to this sort of thing and Ps4 owners should be prepared to do the same as I'm sure we will be seeing many more cases like this.
 
Good job underutilizing the PS4, you mean?

I was saying yesterday to Ridley they really should have been able to get 60fps on the PS4 version :/ It's really not an impressive game visually and if it's running perfect at 1080p/30 on Xbone...
 
Lots of Bungie apologist in here. I wonder how many have been life long M$ and Xbox fans. I use open office.
 
Goodness this amazing.

If by amazing you mean silly, sure. Given the notable performance differences on the hardware you'd expect to see some differences on the software side unless you're hitting a common bottleneck.

That isn't something you'd expect to be the case unless there is a very fundamental limitation on CPU performance that can't be gotten around by offloading stuff to the GPU.

Lots of Bungie apologist in here. I wonder how many have been life long M$ and Xbox fans. I use open office.

Get with the times, mang! LibreOffice is the new thing these days. :)
 
good lord, this thread.

it seems MS's decision in sending some engineers to help Bungie to improve their XB1 version really paid off. MS should do this more often, wish they learn from this.

too many game developers/coders here, many of them appear to think it would've been so easy to make PS4's version 1080/60, pretty good stuff here
 
IQ and vision are not comparable

No? What if that vision is to deliver a specific level in IQ? I'm not going to dig up examples, mainly because I have no idea what games you play, but you've very likely seen this your entire gaming life, and have just never actually considered it.
 
Answer me this.

What is the difference between artist A and artist B's vision.

Artist A has a $200,000.
Artist B has a $2000.

Can you guess what the answer is?

Oh so Bungie's VISION was a low amount of AF, [relatively] low-quality shadows, and no object-based motion blur. Got it.

You're looking at it from the wrong direction. Look, if the graphics are not up to snuff in ways that don't have anything to do with the artistic vision, and you have a platform that is capable of doing more than the other, why not take advantage of it?
 
Stop with this real-world performance logical nonsense...all we want to discuss are on-paper specs

Real-world performance logical nonsense, okay. So you'd rather take his non-console "real-world performance logical nonsense" instead of actual real-world performance differences between the hardware, in the manner of many games rendering at a significantly higher resolution on PS4 than XB1, higher framerates in some cases, graphical features on PS4 missing on XB1, etc.
 
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