ProvenDeadly
Member
The way people act on here, Destiny should of been rock solid 60 FPS on Ps4.
lol
lol
Yup, but those numbers don't explicitly state "around double the framerate, with some extra bells and whistles" like some of these posts citing Tomb Raider claim it definitely translates to.
The way people act on here, Destiny should of been rock solid 60 FPS on Ps4.
lol
Yea, but a lot of people take the Tomb Raider example as, if the Xbox One running something at 1080/30 implies the PS4 can run it at 1080/60, which is basically what was being stated here.
The way people act on here, Destiny should of been rock solid 60 FPS on Ps4.
lol
Enemy animations would look horrible if it were imho...
Considering the past differences between the multiplatform titles, they could have also increased the framerate on the PS4. The system's capabilities are obviously underutilized, when a launch game like Killzone manages to outshine it.
Unfortunately some people here think, its possible ;\The way people act on here, Destiny should of been rock solid 60 FPS on Ps4.
lol
It's hard to say what Destiny should be. All we know is that the PS4's extra resources and headroom are just sitting there unutilized.
Nah DF should be put on probation for writing subpar technical articles.
PS4 is not 2x Xbox One on Tomb RaiderE. Xbox One is artificially locked at 30FPS, if it was unlocked it would surely average higher than 30 FPS, probably closer to 40 FPS.
But PS4 definitely runs in higher framerate, but You dont see it, because its locked in 30hz.
Its the same situation like in Tomb Raider, where Xbone probably run in 40-45 in many scenarios, but You couldnt see, because it had locked framerate at 30hz.
We can still make good comparisons when Xbox drops below 30 fps. In those cases there is a 20fps gap at times. Even 29fps vs 49fps is a 69% advantage.
This is ignoring the fact that there are differences beyond frame rate, all in PS4's favor.
In situations where Xbox One was hitting 45fps PS4 could likely be hitting over 60fps, and you wouldn't see that because it was capped at 60fps.
They would. But the way people tout the PS4 as a "vastly" superior system.
I don't know what they expected Bungie to do. It's almost like some people would rather see the XB1 version be 900 p so they could feel justified about owning a PS4. But it the two versions look identical, it's a travesty and The devs are horrible.
Which would very, very rare if ever happened. TR did not run in 60hz on PS4 in any heavier scenario, where it definitely run in locked 30hz on Xbone.In situations where Xbox One was hitting 45fps PS4 could likely be hitting over 60fps, and you wouldn't see that because it was capped at 60fps.
Not in cutscenes. Gameplay is too unpredictable to compare some second long moments. The best example is the rain zone, where Xbone is locked at 30hz, and PS4 is hovering in 40s all the time.We can still make good comparisons when Xbox drops below 30 fps. In those cases there is a 20fps gap at times. Even 29fps vs 49fps is a 69% advantage.
This is ignoring the fact that there are differences beyond frame rate, all in PS4's favor.
Which would very, very rare if ever happened. TR did not run in 60hz on PS4 in any heavier scenario, where it definitely run in locked 30hz on Xbone.
Its not 100% difference, its at most 40%, remember that.
I would have expected a better AA solution, larger drawing distance or some other effect that can be cheaply tacked on in case some gpu power is left. Obviously we're not talking about a 30 vs. 60fps gap, but without any question pure spec wise a certain gap exists and an ambitious AAA title should make use of it imho.
Absolutely right. Grain of salt always taken with these articles. And we know they are out to milk these comparisons now, more than ever.I don't think DF should be placed on GAF's shitlist, but the "tech analysis" of The Witcher 3's X1 demo was quite the joke. Where's the value in such an article when it focuses on a single platform, is based on a recording of the gameplay demo, and the game was still eight months away at the time of publication?
Heavy scenarios were not locked at 30fps on Xbox.
Yes indeed. It looks great and plays like butter.
But PS4 definitely runs in higher framerate, but You dont see it, because its locked in 30hz.
Its the same situation like in Tomb Raider, where Xbone probably run in 40-45 in many scenarios, but You couldnt see, because it had locked framerate at 30hz.
---
Unfortunately some people here think, its possible ;\
Yeah, kinda sad. But some better AA on the PS4 version would have been great.
I think You need to watch analysis again:
https://www.youtube.com/watch?v=RWWtm4Wq9QU
Yeah, kinda sad. But some better AA on the PS4 version would have been great.
Where's the heavy action? Shantytown shootouts are especially conspicuous in their absence.
But Destiny is fine as it is! If MS never stepped in, the PS4 version would look exactly the same as the Xbone version would be 900p. Just because MS jumped in to do optimisation, doesn't mean Bungie would be inclined to spent more time making the PS4 just to make sure DF can say once again the PS4 is better.
They didn't take time away from working on PS4 graphics to up the Xbone.
Yep, still in deferred rendered even the 2x MSAA could be too expensive. And it could not work properly without preparing rendering pipeline in specific way.
More taps for post processing, high LoDs etc are toggles that should be included though and maybe they are, but we need to wait for a full analysis.
I would agree with you if in fact bungie could not do better and the PS4 version performs about the same as the X1. That would be understandable if the PS4 was tough to optimize, but by all accounts that does not seem to be the case. So if both versions are really 1:1 similar I can only see two valid reasons for it: 1. The PS4 version locked at 30fps would have a noticeable (like 10fps) better framerate compared to the X1 version when unlocked. Thus GPU power has been left unused. Or 2. The bungie devs are not capable to optimize a PS4 game and both games perform about the same, because of a significantly better optimized X1 version.
In both cases I see a reason to be at least a bit upset. I think thats understandable.
Exactly, build a PC with a R7 265 and one with an R7 260x (which is the closest to each console cards) and see if you get double the framerate at the same settings, you don't, nowhere near.
As predicted multiplats will be held back by the less powefull plataform. The game is on 4 platforms its understandable I suppose. Still a shame if they can't manage anything better with PS4 given the difference in power.
As someone who has a PS4 and does not have an Xbox One, I don't mind parity. If there is underutilization, no worries as long as it looks clean and runs well. Not every game needs to push boundaries.
Yet there isn't parity between the PS3 and 360 and those systems are far closer performance-wise than the PS4 and Xbone will ever be.
Yet there isn't parity between the PS3 and 360 versions and those systems are far closer performance-wise than the PS4 and Xbone will ever be.
As predicted multiplats will be held back by the less powefull plataform.
Yeah definitely - has always been the case, looking forward to seeing what can be done on something like uncharted or on halo 5... Should be a decent indication of what "platform specific" code can achieve.Games that are developed exclusively for a console will have the opportunity to raise the bar.
But PS4 definitely runs in higher framerate, but You dont see it, because its locked in 30hz.
Its the same situation like in Tomb Raider, where Xbone probably run in 40-45 in many scenarios, but You couldnt see, because it had locked framerate at 30hz.
---
Unfortunately some people here think, its possible ;\
I think there is a difference but they made this article separately so that the difference wouldn't overshadow the statement that they wanted to make about Destiny being 1080P 30FPS on Xbox One without any cutbacks.
You really need to consider that they were DONE with the PS4 version in terms of graphics and then MS came in just to optimise the Xbone version more. Them going back would be a waste of time only to please salty people in this forum.
lmao
edit: fuck ninja edit
... Very different architectures and different sizes of RAM (PS3 has half) etc.
Consoles do not exist in vacuum. And difference in resolution, in most games released, is enough to cover this difference, which exactly why the difference between both is not that big and significant from development standpoint. PC however, are where the disparity problem starts to appear.
I could just argue the same way that they were also DONE with the X1 version at the time of the beta. So spending extra time with MS on the X1 version just to please salty Xbox fans is a waste of time. Frankly I don't think it is and its great that they got it working at 1080p, but I am disappointed in case they did not made a comparable effort to further optimize the PS4 version.