Digital Foundry: Performance Analysis: Destiny on Xbox One

Potential improvements were brought up again and again throughout the alpha and beta. Many people wanted a 60fps game or non FXAA. Anything. What it loos like is MS bullied Bungie into parity and Bungie left the PS4 version 'good nuff' for at least the last 6+ months. Squeaky wheel gets the oil.

/concerned gaemrz
 
I love the fact that some people will play the game and feel angry because of "parity".

It's such a stupid thing to be upset with, I can't help but laugh.

Enjoy the games, guys.

Besides, Destiny is a cross-gen multiplatform title. It's not like it was going to shatter the graphics world.
 
I was expecting both next gen versions to be close ever since the 1080 on XBO announcement but I do wish there had been improvements in AA, AF, and pop in since the beta.
I think that is all most people wanted, or still want. The PS4 version clearly has a ton of headroom as far as GPU usage, so why is there still a complete lack of AF? If the XB1 version is running with a locked framerate at the same settings then the PS4 version should have zero issues running locked with 16xAF. Considering you can turn on AF through video card drivers on the PC, I have a really hard time believing that it takes much effort to implement the effect. AF would have made a huge difference in this game, and it really feels like it is missing for parity reasons. I don't know, maybe someone can come in here and tell me that it is actually an extremely time intensive feature to implement.

On a side note, the complete lack of AF so far this generation is extremely disturbing. The lack of AF sticks out like a sore thumb at these higher resolutions with higher quality textures. It is the first thing I notice when booting up a game like Watchdogs, which has decent texture work, but you'd never know it because the quality drops off a cliff after a few feet and absolutely ruins the visuals. That game would look significantly better with a little AF, and it is another game that is at a rock solid 30fps which means they likely had plenty of room to implement even just a little AF.
 
You can download videos of both versions from Gamersyde.

I don't think there's any difference? Could be using different implementations of motion blur because it, kind of, looks different, but it's hard to tell as the whole image looks darker on the XB1 with the crushed blacks issue.
 
What it loos like is MS bullied Bungie into parity and Bungie left the PS4 version 'good nuff' for at least the last 6+ months. Squeaky wheel gets the oil.
Jesus christ...bullied? Yes i'm sure Bungie felt very oppressed Microsoft engineers probably stole their lunch money too. /s >.>
 
Something's up with PS4 an AF, inexplicably.

what? how can ANYONE want this?

of the PS4 version is on par with the Xbox one, then it has been compromised.

Now it is official that bungie went for parity for destiny, so no real news here, also its cross gen so I guess its not that bad. But if I see this in next gen titles, I will be pissed.

No.

The PS4 version could average higher FPS, but not enough to mean capping at 30 isn't best. Don't let the console wars lead you astray . There's less between the systems.
 
Potential improvements were brought up again and again throughout the alpha and beta. Many people wanted a 60fps game or non FXAA. Anything. What it loos like is MS bullied Bungie into parity and Bungie left the PS4 version 'good nuff' for at least the last 6+ months. Squeaky wheel gets the oil.


I believe that you are right.

For the second time in a matter of weeks (Diablo ROS) Phil Spencer got Kotick on the phone and reminded him of who runs things. If only Sony would stop wasting time on Olli Olli moneyhats and get their folks down to Bungie HQ. Sony sends money, MS sends people. Bungie spends Sony's money working with MS people, making the sure stuff looks good on their box.

We can only hope that Sony doesn't get wise and decide to send engineers to work on Advanced Warfare on Microsoft's dime!
 
Again... 1080p/30fps on both consoles does not automatically equal full parity. The PS4 version could very well have improved effects and graphical tweaks that aren't immediately noticeable.

Digital Foundry is very good at picking up on these differences, so let's wait and see what they have to say.

The question is : What if there weren't any? Does this justify throwing a tantrum for god's sake. I mean, I would understand the reaction if Bungie released a better looking, better performing version on the Xbox One, but it does not seem to be the case at all. Why would anyone care if he-she only has one of the two consoles? Does your experience as a PS4 owner gets undermined just because your neighbour, who happes to have bought the other system, enjoys a similar product? If the answer is yes, then you should know that you are the embodiment of what a fanboy is. You should take a moment a reflect upon your attitude towards a piece of plastic...
 
Potential improvements were brought up again and again throughout the alpha and beta. Many people wanted a 60fps game or non FXAA. Anything. What it loos like is MS bullied Bungie into parity and Bungie left the PS4 version 'good nuff' for at least the last 6+ months. Squeaky wheel gets the oil.

This is highly likely to be the case.

I have no doubts that Phil Spencer himself rode his chromed-out Vespa to Bungies studios and jacked them of their Sony exclusive-DLC-bucket of cash at knife-point, then strong armed them to update the Xbone resolution. Expect the exclusive DLC that Bungie likely isn't working on to be delayed a year for release parity with the Xbox release.

Highly unlikely that the MS engineers (who probably used to work with or even at Bungie) helped at all.
 
The question is : What if there weren't any? Does this justify throwing a tantrum for god's sake. I mean, I would understand the reaction if Bungie released a better looking, better performing version on the Xbox One, but it does not seem to be the case at all. Why would anyone care if he-she only has one of the two consoles? Does your experience as a PS4 owner gets undermined just because your neighbour, who happes to have bought the other system, enjoys a similar product? If the answer is yes, then you should know that you are the embodiment of what a fanboy is. You should take a moment a reflect upon your attitude towards a piece of plastic...

I hope you're not referring to me personally, but as the general "you" that could mean anyone. :D

Myself, I have both PS4 and Xbox One and get equal enjoyment out of both. But if I were a PS4-only owner, I sure as hell wouldn't have bought it so I could hold it over the heads of people who went Xbox, and then feel slighted when they get the same experience that I do.
 
I hope you're not referring to me personally, but as a general "you". :D

Myself, I have both PS4 and Xbox One and get equal enjoyment out of both. But if I were a PS4-only owner, I sure as hell wouldn't have bought it so I could hold it over the heads of people who went Xbox, and then feel slighted when they get the same experience that I do.

It was not directed at you :)
 
Jesus christ...bullied? Yes i'm sure Bungie felt very oppressed Microsoft engineers probably stole their lunch money too. /s >.>

Even though I'm sure Bungie and MS have a good working relationship overall, let's not be naive and think that multi-m/billion dollar corporations don't bully and corner when they have to....

How about Microsoft and Nokia? You think MS asked Nokia politely to be purchased?
 
Activision can be the only subject that could enforce "parity".

Not Bungie, not Sony and especially not Microsoft.

If I was Activision, I would demand a parity from Bungie, especially for the first game, it is damn simple.
 
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IGN compares.
 
I highly doubt the engine is highly optimized for either next gen console. If anything is holding back the ps4, it's the 360/ps3. Heck, those consoles are holding the xb1 back aswell. And destiny 2 will no doubt show that.
 
People doubt MS pulling shady stuff behind the curtains?, they've been caught with their hands in the dough way to many times, i am sure that they did do something to enforce parity, which is a shame.
 
Activision can be the only subject that could enforce "parity".

Not Bungie, not Sony and especially not Microsoft.

If I was Activision, I would demand a parity from Bungie, especially for the first game, it is damn simple.

In this specific case, I think you're right. It's to Activision's best interest to have parity across all platforms. This is why the PS360 versions is not that far behind to current gen. After all, if they want to build a big world (like WoW) it's not good to have "inferior" versions stopping consumers from buying the game. Success is proportionally dependent on the size of the community.
 
People doubt MS pulling shady stuff behind the curtains?, they've been caught with their hands in the dough way to many times, i am sure that they did do something to enforce parity, which is a shame.

Heaven forbid they send in their own engineers to help Bungie optimise the game on their platform!

I really doubt MS forced anything. I suspect Activision and/or Bungie would tell them where to go
 
I highly doubt the engine is highly optimized for either next gen console. If anything is holding back the ps4, it's the 360/ps3. Heck, those consoles are holding the xb1 back aswell. And destiny 2 will no doubt show that.
Yep. PS360 are stopping Bungie from tweaking things like anisotropic filtering and shadow resolution.
 
I haven't played the PS4 beta so I can't tell if they improved anything. If they didn't then they straight up lied and focused more on Xbox One which is a shame.
 
Wellm I imagine Destiny 2 will look better on the PS4 if that's any consolation I guess. It's good that it runs well on the X1 though. 1080p isn't exactly this consoles strong point.
 
I haven't played the PS4 beta so I can't tell if they improved anything. If they didn't then they straight up lied and focused more on Xbox One which is a shame.

Doesn't seem to be any difference. Hell, it looks the same as the alpha let alone the beta. Like I've said before, they probably hit their "target" and then put all their effort into the other versions without further improving the PS4 version. Which is indeed a shame, since there are definitely areas that could be improved. How hard would it have been for them to turn up the shadow map resolution a little for example?
 
The PS4 version could average higher FPS, but not enough to mean capping at 30 isn't best. Don't let the console wars lead you astray . There's less between the systems.
Capping 30 is almost never for the best, IMO. Especially in a game like this that is clearly not taxing much and never drops below 30. It's fine if you think so, but I'd rather have the option like many other games do now.
 
People doubt MS pulling shady stuff behind the curtains?, they've been caught with their hands in the dough way to many times, i am sure that they did do something to enforce parity, which is a shame.

Do you feel this way about all 3rd-party multiplatform games that even look the same on PC or is this just Xbox here?
 
Capping 30 is almost never for the best, IMO. Especially in a game like this that is clearly not taxing much and never drops below 30. It's fine if you think so, but I'd rather have the option like many other games do now.

capping at 30 absolutely is for the best if the average framerate is going to be in the 45fps range...youre going to get all sorts of issues with it being out of sync with your TV...
 
Are these meltdowns gonna keep happening every time an XB1 game looks similar to the PS4 version?

What did people want from the PS4 version and why does the XB1 version looking good irk PS4 users so much?
This is as good as Bungie wanted the game to look, they had MS help them get the XB1 version up to PS4 level and thats that no?
 
Even though I'm sure Bungie and MS have a good working relationship overall, let's not be naive and think that multi-m/billion dollar corporations don't bully and corner when they have to....

How about Microsoft and Nokia? You think MS asked Nokia politely to be purchased?


Dude, that's not how business works. Corporations don't go around saying "You're selling to me bitch!" while doing an Arnold pose.


Are these meltdowns gonna keep happening every time an XB1 game looks similar to the PS4 version?


Might as well get used to it. I foresee this happening for the entire generation.
 
Are these meltdowns gonna keep happening every time an XB1 game looks similar to the PS4


Yeop. You can virtually guarantee it for the entire gen and its going to be really ducking annoying.

Forced parity
Lazy devs
MS bullying
MS moneyhatting

All terms you better get used to.

To be fair though, we got lazy devs a lot last gen so that shouldnt come as a surprise.

Developer aimed for certain level of aesthetic, they hit it and were happy with it, but gamers will still demanding to know why they didnt provide moar for one over the other.
 
Dude, that's not how business works. Corporations don't go around saying "You're selling to me bitch!" while doing an Arnold pose.

You're taking it literal. I know corporations are more "professional". MS placed Stephen Elop where he needed to be and the rest is history. There are ways in which companies can bully other companies...lots of them.
 
capping at 30 absolutely is for the best if the average framerate is going to be in the 45fps range...youre going to get all sorts of issues with it being out of sync with your TV...
I played Bioshock unlocked on the 360 and it didn't bother me at all. Not sure why more devs don't offer the option. It takes almost no effort whatsoever.
 
If the game ran at 60 FPS on PS4 and 30 FPS on Xbome, the xbone crowd would get upset and cancel their preorders. They obviously did this for sales/marketing reason.

Look at what happened to Ground Zeroes, Kojima was going for honesty and the game sold the best on PS4 with the Xbone version lagging behind. Shitty example, but still

OR maybe MS engineers and software guru's have done a great job with SDK "optimizations".

Should be interesting to see how, Rise of the tomb raider matches up with Uncharted 4 or how much better BF hardline runs on the two systems
 
If the game ran at 60 FPS on PS4 and 30 FPS on Xbome, the xbone crowd would get upset and cancel their preorders. They obviously did this for sales/marketing reason.

Look at what happened to Ground Zeroes, Kojima was going for honesty and the game sold the best on PS4 with the Xbone version lagging behind. Shitty example, but still

The only people threatening to cancel preorders I have ever seen are PS4 owners when Xbone games are 1080p.

Ground Zeroes was always going to sell more on PS4 larger install base and a system where MGS games are traditionally played. Are you suggesting people were saying they werent getting Ground Zero because it didnt look as good on Xbone? Any reference for that, even an anecdote?

So yes you are right, its a shit example. So why bring it up?
 
But how big of a difference would there have really been? Like I said before, maybe an unlocked frame rate option, maybe some differences in AA, but they would look nearly identical, like other multiplatform games this gen.

but why would you rather not have more frames and better AA? where's the benefit? to keep xbox one owners happy?
 
So yes you are right, its a shit example. So why bring it up?

I am just saying if you are working on a game that cost $500 million to develop, you would want it to look and run the same on both PS4 and Xbone.

It should be interesting to see what happens in the future with Battlefield Hardline, Rise of the Tomb Raider vs Uncharted 4, Battlefront 3 etc etc

But still at the end of the day, MS engineers and software people have done a tremendous job by removing kinect and extracting more power from the box.
 
Potential improvements were brought up again and again throughout the alpha and beta. Many people wanted a 60fps game or non FXAA. Anything. What it loos like is MS bullied Bungie into parity and Bungie left the PS4 version 'good nuff' for at least the last 6+ months. Squeaky wheel gets the oil.
Are you reading what you're posting?

mj-laughing.gif
 
I am just saying if you are working on a game that cost $500 million to develop, you would want it to look and run the same on both PS4 and Xbone.

It should be interesting to see what happens in the future with Battlefield Hardline, Rise of the Tomb Raider vs Uncharted 4, Battlefront 3 etc etc

But still at the end of the day, MS engineers and software people have done a tremendous job by removing kinect and extracting more power from the box.

I agree, but that performance boost still doesn't match the PS4 raw power, so that extra that the PS4 has, 'should' be used by the devs for something, rather than just left there doing nothing.

If this is the case going forward then I can see Sony first party studios blowing the multiplay games out the water. As someone already mentioned, KZ:SF is still one of the best looking next generation games out there and I think Driveclub is about to join that list as well.
 
I am just saying if you are working on a game that cost $500 million to develop, you would want it to look and run the same on both PS4 and Xbone.

It should be interesting to see what happens in the future with Battlefield Hardline, Rise of the Tomb Raider vs Uncharted 4, Battlefront 3 etc etc

But still at the end of the day, MS engineers and software people have done a tremendous job by removing kinect and extracting more power from the box.
If you had the resources, you would want it to look the best it possibly could on each platform its released on. Which is not going to be the same, because the capabilities of those consoles are not the same.
 
MS engineers and software people have done a tremendous job by removing kinect and extracting more power from the box.
Seems like that, as one of the tier 2 people that has only had the console for a week it's quite strange to look at some posts on this board where it almost seems like it's a generational leap between PS4 and XB1. I know there has been bigger differences and strange UI problems etc around the US launch that probably started the XB1 hating, but XB1 seems to have come a long way since then judging by the current state of things. I've had PS4 since day 1 and I can't really notice the performance gap talked about over here to be honest, and the UI is snappy and full of features, and it manage to be close to be completely silent at the same time which in my case has almost turned me into getting multiplats on XB1 rather than PS4( if this trend to close performance gap continues that is, we'll see what happens...)
Congrats to Bungie for showing other devs how things should be done. It's really sad to see them getting slammed for this.
 
I'm clearly playing a different Destiny to many on here, and reviewers. As a PS4 owner, I'm happy with what Bungie achieved and the fact it appears to be the same on XB1 means nothing to me. Clearly Bungie hit their target on PS4, they reached the point they were happy with, then focused on getting the XB1 version as close to that as possible, but with outside help. I love the game, yes there are shortcomings but the good outweigh the bad by a considerable margin.
 
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