[Digital Foundry] Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro


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It's this bad in most UE5 games. It's partially on Sony (for not testing it enough with RTGI, RTAO and lumen) and partially on devs - it seems that they don't even look at their games when developing. PSSR should never be enabled here - maybe optional.
Even as someone who doesn't notice a lot of graphics and performance issues that are discussed here, stuff like THIS drives me nuts because my eyes are constantly drawn to it. It's constant movement so you can't help it.

Reminds me of trying to watch a Horror flick on Prime and half the black space on screen is a weird flickering mess.
 
Game looks nice & clean on PS5 too, PS5 Pro coming in with "looks closed to PS5 Quality in stills 😂
some areas also show settings similar to PS5's Performance mode 😳"
That coupled with PSSR problems with lumen.
This is a joke.
Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.

These devs/pubs really just treat us like crap when they make decisions like this that did not have to be and a 10 year old could've pointed out doesn't make any sense.

The devs would've seen the PSSR noise issues ....that's enough reason to have included the other upscaler and a Quality mode. It's bizarre and PC gamers would never be treated with this much disrespect because the devs know they'd be review bombed to hell ..yet it keeps happening with ps5 pro and we have to wait ages for a fix (that may never come). It's pure disregard for that audience theres no good excuse.
 
The devs just suck at using PSSR.
Wrong ....how can you still be thinking this way? Every game with Lumen or Ray Tracing has the same noise issues. Every game outside of just a few that has fences or mesh objects has the same pssr shimmer as well.

The upscaler has major issues since release and theres no denying it. Yet you're still blaming the devs? 90% of games with pssr have either the RT noise problem and artifacting on mesh objects.

You're going to see a lot less people agreeing with you going forward because the cat is finally out of the bag.
 
Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.

These devs/pubs really just treat us like crap when they make decisions like this that did not have to be and a 10 year old could've pointed out doesn't make any sense.

The devs would've seen the PSSR noise issues ....that's enough reason to have included the other upscaler and a Quality mode. It's bizarre and PC gamers would never be treated with this much disrespect because the devs know they'd be review bombed to hell ..yet it keeps happening with ps5 pro and we have to wait ages for a fix (that may never come). It's pure disregard for that audience theres no good excuse.
Well, there was a time when any kind of Japanese title would have an atrocious PC port, if it were ported at all. Only relatively recently has that changed. The PS5 Pro situation seems particularly bad though, being hamstringed by a boutique upscaler that doesn't even compete with AMD's is no bueno.
 
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You'd think with that premium Sony is charging, they'd send some engineers to assist studios with PSSR implementation and general Pro upgrades, but no. They're simply content letting devs make their console look like a piece of shit.

Thankfully, I only play PS exclusives, so I've had no problems with mine. On the flip side, not many PS exclusives interest me these days. Next game I'll buy is probably Saros.
 
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Well, there was a time when any kind of Japanese title would have an atrocious PC port, if it were ported at all. Only relatively recently has that changed. The PS5 Pro situation seems particularly bad though, being hamstringed by a boutique upscaler that doesn't even compete with AMD's is no bueno.
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen. This is the reason both Indiana Jones and Doom had no RT improvements on the system. The Pro does have more mem bamdwith but not much...he said he has had to spend a lot of extra time optomizing to get hardware lumen working on his game which is a smaller game.


I just don't understand how Mark Cerney designed this system, "the tech genius", and then had no problem getting up there and selling us basically a bill of goods. PSSR is way worse than anyone imagined it would be. The 2-3x RT boosts are hampered by BOTH the same CPU as bas3 PS5 AND memory bamdwith. The console doubled the amount of CU's for only 45% gpu boost...like theres really no good news or silver lining other than the promise of FSR4 coming "next year".

I don't believe Cerny didn't know this consoles performance would be comprpmised like this. He knew but still sold us on PSSR being great and having big RT imprpvements as well as straight up acting as if we would see Quality modes at 60. I'm so done with Sony after this console that's how burned im feeling since about a month after the console launched but especially these last couple months .

Indiana Jones, Doom, Borderlands 4, Cronos, mgs delta, Dying Light the Beast, and Silent Hill f show just how bad things are now. Can't see Yotei being good on Pro either, settings wise, all videos shown look pretty bad with FPS drops and crappy draw distance (despite DF's "draw distance looks better" claim). Look at the backgrounds you see the grass cut off point then it becomes barren just like Tsushima. Borderlands 4 has this problem too and it looks bad as a result- better lods and draw distance is the type of Pro enhancement that could've really made a difference in these games, but BL4 has no support (even tho game had its own State of Play)....

Sony deserves all the blame and they need to do SOMETHING to show Pro owners that theres a positive future for this console ...they've done everything wrong though so far ...literally everything and we're seeing the fallout from that now.
 
I just don't understand how Mark Cerney designed this system, "the tech genius", and then had no problem getting up there and selling us basically a bill of goods. PSSR is way worse than anyone imagined it would be. The 2-3x RT boosts are hampered by BOTH the same CPU as bas3 PS5 AND memory bamdwith. The console doubled the amount of CU's for only 45% gpu boost...like theres really no good news or silver lining other than the promise of FSR4 coming "next year".
I don't know much about the innards of Sony corporate, but I imagine he answers to execs who require him to push out a product AND be the face of said product. So even if he knows it sucks, due to budget constraints or whatever, he still must pitch it as the best thing ever.

Seems like Sony just wanted to be able to claim the console performance crown for some reason, without regard for whatever support may be on the horizon.
 
HDR?

Edit: google search ai says there is, and some steam deck fan site says the PC version does so I guess it does have it. Really wish they would do a detailed look into HDR in games, whether it's included and if it is, how well is it implemented. It's an important part of modern graphics!
 
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So when is this magical PSSR update supposed to arrive? 2026?
At that point, won't we be just a year, two at most, away from the next generation of PlayStation?
Sony really tricked people into paying $700 to do a mid-gen beta test for their upscaling technology, and I'll never stop finding that funny.
Scummy, sure, but also funny.
And it wont matter at all.. third party games wont get updated and when the games that are going to use it will probably come out almost or alteady in the crossgen period... ps5pro was just a shitty project sold at promises that didnt come into fruition... quality mode at 60 fps ? Great new upscaler ? ... riiiiight.
 
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen.

This is what I have suspected for quite some time. Everything is constrained by that piss poor memory BW (and no L3 cache). Sony AGAIN limited their console like this (after PS4 Pro), PS5 Pro needed 384 bit bus...
 
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen. This is the reason both Indiana Jones and Doom had no RT improvements on the system. The Pro does have more mem bamdwith but not much...he said he has had to spend a lot of extra time optomizing to get hardware lumen working on his game which is a smaller game.

Would you mind linking to the post here?
 
Loved my PS5 Pro at first, but really now starting to think I wasted my fucking money. PS4 Pro was a huge upgrade for me especially because I was playing Final Fantasy 15 when it released and was about more than quarter in when the PS4 Pro released and it was a night and day difference. PS5 Pro is probably the biggest regret I've had in a long time. Todd Howard.....sorry I mean Peter Molyneux......sorry I mean Mark Cerny really has become a snake oil salesman. Fucking cunt.
 
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Wrong ....how can you still be thinking this way? Every game with Lumen or Ray Tracing has the same noise issues. Every game outside of just a few that has fences or mesh objects has the same pssr shimmer as well.

The upscaler has major issues since release and theres no denying it. Yet you're still blaming the devs? 90% of games with pssr have either the RT noise problem and artifacting on mesh objects.

You're going to see a lot less people agreeing with you going forward because the cat is finally out of the bag.
It's not Wukong using Lumen? Their PSSR implementation is pretty good.
 
Not only I bought my PS5 for the cheapest price ever before every price rising, but now is proving being the best console also compared to the 800€ pro. How is not a seen as a full win?
 
I knew the ps5 pro was a piece of shit. I got dragged over the coals for saying it. I still sold my ps5s and bought one after a few months thinking it can't be as bad as it looks to me. There was so much defence for the system.

At least death stranding 2 looks pretty decent on it. Hopefully yotei has a good ps5 pro patch.

It doesn't take a rocket scientist to see adding only 45 percent raster but trying to make that stretch across RT and a memory starved system then masking it with a custom made AI scaler was gonna be a shit show. Here we are.

Cerny did the same thing with the PS4 pro. It's like he forgets about memory. No pun intended.
 
You sold your ps5 for a ps5 pro....?
And?
What horseshit dude cmon.....this shit is indefensible now.

At least on pc you could just turn DLSS off and not use it. You have no options on these pro patches
What does that have to do with hardware? That's a developer driven decision. If you have a problem, go complain to Konami. If you want to ,Alex the argument that the pro is bad value for money, that's another thing all together. Although I'd love to hear the argument on why paying 50% more for the Pro to get approximately 45% more raster performance is bad value for money.... Especially when compared to the PC space.
 
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And?

What does that have to do with hardware? That's a developer driven decision. If you have a problem, go complain to Konami. If you want to ,Alex the argument that the pro is bad value for money, that's another thing all together. Although I'd love to hear the argument on why paying 50% more for the Pro to get approximately 45% more raster performance is bad value for money.... Especially when compared to the PC space.

I meant to say. What if you're a person who sold your ps5 for a pro and you don't own a pc. You can't point to games that run well that are old. So pro owners can only play the odd good game that's old?

I just wrote it shit.

There's been enough games with the same issues to show it's not JUST a developers issue.
 
I meant to say. What if you're a person who sold your ps5 for a pro and you don't own a pc. You can't point to games that run well that are old. So pro owners can only play the odd good game that's old?

I just wrote it shit.

There's been enough games with the same issues to show it's not JUST a developers issue.
It is 100% a developer issue to use PSSR. You can just release with a higher resolution on the pro. Several studios have done just that.
 
Cerny said that in 2026 the Pro will be getting some upgrades. I'm hoping they announce these at the state of play and that Silent Hill f has some sort of feature they are have held back. Otherwise this is extremely poor.
 
It is 100% a developer issue to use PSSR. You can just release with a higher resolution on the pro. Several studios have done just that.

It was literally, one of the three pillars of the whole selling pitch from Mark Cerny / Sony and you are blaming studios for using it......

At some point, people HAVE to make Sony accountable for this and I wouldnt be surprised to see a one of those court cases pop up soon.
 
Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.

These devs/pubs really just treat us like crap when they make decisions like this that did not have to be and a 10 year old could've pointed out doesn't make any sense.

The devs would've seen the PSSR noise issues ....that's enough reason to have included the other upscaler and a Quality mode. It's bizarre and PC gamers would never be treated with this much disrespect because the devs know they'd be review bombed to hell ..yet it keeps happening with ps5 pro and we have to wait ages for a fix (that may never come). It's pure disregard for that audience theres no good excuse.
Nah PC gamers are disrespected all the time it's just that we can fix it with mods, ini files etc.
 
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