Even as someone who doesn't notice a lot of graphics and performance issues that are discussed here, stuff like THIS drives me nuts because my eyes are constantly drawn to it. It's constant movement so you can't help it.- YouTube
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It's this bad in most UE5 games. It's partially on Sony (for not testing it enough with RTGI, RTAO and lumen) and partially on devs - it seems that they don't even look at their games when developing. PSSR should never be enabled here - maybe optional.
I unfortunately did, yes.I want to make a poll, has anyone on GAF bought the pro in the last 4 months ?
Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.Game looks nice & clean on PS5 too, PS5 Pro coming in with "looks closed to PS5 Quality in stills
some areas also show settings similar to PS5's Performance mode"
That coupled with PSSR problems with lumen.
This is a joke.
Wrong ....how can you still be thinking this way? Every game with Lumen or Ray Tracing has the same noise issues. Every game outside of just a few that has fences or mesh objects has the same pssr shimmer as well.The devs just suck at using PSSR.
Well, there was a time when any kind of Japanese title would have an atrocious PC port, if it were ported at all. Only relatively recently has that changed. The PS5 Pro situation seems particularly bad though, being hamstringed by a boutique upscaler that doesn't even compete with AMD's is no bueno.Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.
These devs/pubs really just treat us like crap when they make decisions like this that did not have to be and a 10 year old could've pointed out doesn't make any sense.
The devs would've seen the PSSR noise issues ....that's enough reason to have included the other upscaler and a Quality mode. It's bizarre and PC gamers would never be treated with this much disrespect because the devs know they'd be review bombed to hell ..yet it keeps happening with ps5 pro and we have to wait ages for a fix (that may never come). It's pure disregard for that audience theres no good excuse.
Exact same problem the Xbox Series S has been having this whole time...
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen. This is the reason both Indiana Jones and Doom had no RT improvements on the system. The Pro does have more mem bamdwith but not much...he said he has had to spend a lot of extra time optomizing to get hardware lumen working on his game which is a smaller game.Well, there was a time when any kind of Japanese title would have an atrocious PC port, if it were ported at all. Only relatively recently has that changed. The PS5 Pro situation seems particularly bad though, being hamstringed by a boutique upscaler that doesn't even compete with AMD's is no bueno.
I don't know much about the innards of Sony corporate, but I imagine he answers to execs who require him to push out a product AND be the face of said product. So even if he knows it sucks, due to budget constraints or whatever, he still must pitch it as the best thing ever.I just don't understand how Mark Cerney designed this system, "the tech genius", and then had no problem getting up there and selling us basically a bill of goods. PSSR is way worse than anyone imagined it would be. The 2-3x RT boosts are hampered by BOTH the same CPU as bas3 PS5 AND memory bamdwith. The console doubled the amount of CU's for only 45% gpu boost...like theres really no good news or silver lining other than the promise of FSR4 coming "next year".
And it wont matter at all.. third party games wont get updated and when the games that are going to use it will probably come out almost or alteady in the crossgen period... ps5pro was just a shitty project sold at promises that didnt come into fruition... quality mode at 60 fps ? Great new upscaler ? ... riiiiight.So when is this magical PSSR update supposed to arrive? 2026?
At that point, won't we be just a year, two at most, away from the next generation of PlayStation?
Sony really tricked people into paying $700 to do a mid-gen beta test for their upscaling technology, and I'll never stop finding that funny.
Scummy, sure, but also funny.
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen.
I was just on Resetera reading a developers thoughts on the Pro. He has intimate knowledge having been working on adding hardware lumen to his game. He says both ps5 and ps5 pro are memory bandwith limited and that really hamstings the consoles ability to improve RT and implement hardware lumen. This is the reason both Indiana Jones and Doom had no RT improvements on the system. The Pro does have more mem bamdwith but not much...he said he has had to spend a lot of extra time optomizing to get hardware lumen working on his game which is a smaller game.
It's not Wukong using Lumen? Their PSSR implementation is pretty good.Wrong ....how can you still be thinking this way? Every game with Lumen or Ray Tracing has the same noise issues. Every game outside of just a few that has fences or mesh objects has the same pssr shimmer as well.
The upscaler has major issues since release and theres no denying it. Yet you're still blaming the devs? 90% of games with pssr have either the RT noise problem and artifacting on mesh objects.
You're going to see a lot less people agreeing with you going forward because the cat is finally out of the bag.
And?You sold your ps5 for a ps5 pro....?
What does that have to do with hardware? That's a developer driven decision. If you have a problem, go complain to Konami. If you want to ,Alex the argument that the pro is bad value for money, that's another thing all together. Although I'd love to hear the argument on why paying 50% more for the Pro to get approximately 45% more raster performance is bad value for money.... Especially when compared to the PC space.What horseshit dude cmon.....this shit is indefensible now.
At least on pc you could just turn DLSS off and not use it. You have no options on these pro patches
And?
What does that have to do with hardware? That's a developer driven decision. If you have a problem, go complain to Konami. If you want to ,Alex the argument that the pro is bad value for money, that's another thing all together. Although I'd love to hear the argument on why paying 50% more for the Pro to get approximately 45% more raster performance is bad value for money.... Especially when compared to the PC space.
It is 100% a developer issue to use PSSR. You can just release with a higher resolution on the pro. Several studios have done just that.I meant to say. What if you're a person who sold your ps5 for a pro and you don't own a pc. You can't point to games that run well that are old. So pro owners can only play the odd good game that's old?
I just wrote it shit.
There's been enough games with the same issues to show it's not JUST a developers issue.
It is 100% a developer issue to use PSSR. You can just release with a higher resolution on the pro. Several studios have done just that.
Nah PC gamers are disrespected all the time it's just that we can fix it with mods, ini files etc.Total joke and shame on these developers that keep making such obvious bone headed decisions to force only one mode with only PSSR.....its really disgraceful and like you said, the Pro having some settings be the same as base ps5's Performance mode is enough reason to have included a Quality mode too.
These devs/pubs really just treat us like crap when they make decisions like this that did not have to be and a 10 year old could've pointed out doesn't make any sense.
The devs would've seen the PSSR noise issues ....that's enough reason to have included the other upscaler and a Quality mode. It's bizarre and PC gamers would never be treated with this much disrespect because the devs know they'd be review bombed to hell ..yet it keeps happening with ps5 pro and we have to wait ages for a fix (that may never come). It's pure disregard for that audience theres no good excuse.