[Digital Foundry] Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

Ampere SM improved upon Turing SM's integer CUDA cores with floating point (FP) capabilities without increasing TMU (texture management units). AMD executed a similar Ampere-like FP double rate increase per SM with RDNA 3.0 CU hardware generation. PC's RDNA 4 CU and RDNA 3.5 CU have double texture sampling rate improvements.

okay... not sure why you're saying all that... especially when we are talking about RDNA2, which has no dual issue FP32.

but just to reiterate my comment, I am simply going by real world performance... and by real world performance my RTX3060ti for example, which is a 16.2 TFLOPS card, is about as fast in raster performance as the PS5's 10.2 TFLOPS RDNA2 GPU... maybe a tiny bit faster in some games.
so that gives me a decent comparison point for Ampere and AMD, and specifically RDNA2.
 
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okay... nor sure why you're saying all that... especially when we are talking about RDNA2, which has no dual issue FP32.

but just to reiterate my comment, I am simply going by real world performance... and by real world performance my RTX3060ti for example, which is a 16.2 TFLOPS card, is about as fast in raster performance as the PS5's 10.2 TFLOPS RDNA2 GPU... maybe a tiny bit faster in some games.
so that gives me a decent comparison point for Ampere and AMD, and specifically RDNA2.

3060ti is 24% faster than 11.3TF Radeon 6700 ("The PS5 GPU"). Of course when not VRAM limited.
 
3060ti is 24% faster than 11.3TF Radeon 6700 ("The PS5 GPU"). Of course when not VRAM limited.

I don't really see that in most games. I often run basically the same settings as PS5, and have a very similar performance. slightly better in some games maybe.
if raytracing is involved it absolutely shits on the PS5 of course (like, Pathtraced Cyberpunk is actually somewhat playable on the 3060ti, while the PS5 would explode if you tried)
 
Yeah so far I've only seen it with foliage in this one. The rest looks stable, but I booted up just to test this out. Will report back if my opinion changes as I play through starting tomorrow

And yeah, a simple toggle would resolve this and give gamers the choice. Given nothing like that happened with SH2R, I don't have much hope with NeoBards. May be they will surprise me. We shall see. In either case, I'm not seeing it to be bad enough that one should hold off from playing.
I've only been noticing it on grass. All other vegetation such as tree's and bushes don't seem to exhibit it for whatever reason.
And like you say, it seems to get better when you are moving.
The rest of the image is pretty good, definitely much better than silent hill 2.
Silent hill 2 was unplayable for me.

But a choice should be standard in my opinion
 
I've only been noticing it on grass. All other vegetation such as tree's and bushes don't seem to exhibit it for whatever reason.
And like you say, it seems to get better when you are moving.
The rest of the image is pretty good, definitely much better than silent hill 2.
Silent hill 2 was unplayable for me.

But a choice should be standard in my opinion
Good to know I'm not alone. But I could tolerate SH2, so I was already in the minority.
 
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