[Digital Foundry] Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

Allow me to help you understand the situation.

Some people are upset about the pro. These people have the right to be upset. They heard what they wanted to hear when they bought it and they are disappointed for their own reasons. Some may be disingenuous.

Not me though. I bought my pro for one reason and one reason only. Dominance.

I would say don't tell anybody but I promise they already know.
Be upset is a thing. Became hysteric and irrational is another.
 
Dont think this patch is coming since bloober has moved on. ... I did the same thing and eventually I gaveup and played the game... after a while you get used to the flickering and is worse in open parts... once the game goes more "inside" its not an issue.
Did you play on quality? I think performance mode turns off pssr so no flickering, so I believe.
 
Last gen we didn't want a ps4 pro either but it was worth it, the ps5 can run ps4 pro games with better frames and sometimes resolution. Imagine if we didn't have that upgrade, most games would be stuck at 1080p.
It's the first year of the ps5 pro and we already have tons of games updated and most of those games will likely look better on next gen consoles.

On the other hand, nobody wanted a weaker console like the series S, it's even causing delays on releases of multiplatform games. And that thing is not much cheaper than a digital and much more powerful ps5.
Did i hit a nerve on you and a few copers? Lol!

Tons of games looking like 90% equal than the base PS5 we already have and in some cases running worst or showing PSSR artifacts! And also most of the catalogue, still in 2025, being crossplatform, shared with a 13 yr old PS4.

Cope, son.

And about Series S, you forget MS idiotic price inceasing came recently, most part of the gen was the cheapest system and the entry point to precisely play proper "next gen" shit like Silent Hill F paying just $300 at launch and during all this years, until the increise. Yes, nowdays makes no sense to purchase a Series S, in fact, they are not available in lotta retailers worldwide, but for someone who bought it before this year at $300 and can play Silent Hill F, the next COD, Wukong, Alan Wake 2, Tekken 8, etc...isnt a bad deal.

PD: I have PS5, and haven´t had any Xbox since the 360, just can´t stand fanboy shit.
 
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Then don't lie and cherry pick. You tell anyone GPU tiers go up by 50% in price with a 45% increase in performance after two generations, they'll laugh at you because it's bullshit.
You're the one lying here and that's why I didn't read your previous garbage. I never once said the text in bold and you can't quote me saying that exact thing. There is something very wrong with you. Seek some help.
 
What is this political violence apologist implying? That PC is immune to shader compilation stutter?

His own video shows the game is very clearly afflicted by it on PC on first run:

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It's so bad that the fucking character hands don't draw in for 5 seconds in an opening cutscene.

I would take noisy shadows in grass over this bullshit any day of the week.

Also embarrassing how John - who gets paid for this analysis btw - was salivating over how well the game ran on PC at a pre-release demo event, when he should have had enough deductive reasoning to realize that it just might've been running so well because of a warmed shader cache.

Shader stutters happen once but you have to look at PSSR artifacts the whole game. Not comparable at all.
 
So glad I paid more than 900€ (console, disc drive and stand) for a premium console experience….

Well I'll wait they fix their shit, métal gear and now this.
Fuck Konami?
 
Does stuttering only happen once?

Once for every shader, yes.

You can play for one hour and experience 5 shader stutters for example, if you reload your save and play again those stutters won't happen. Normally game should bake almost all shaders in pre compile process but SHf devs decided to make it as short as possible. Shader cache will be erased with every driver update and (sometimes) game updates.

Like adamsapple adamsapple said traversal stutters will happen anyway and on all platforms. This is universal for this engine, maybe 5.6 version will save us from this in the future (thanks to CDPR)...

I already saw trailer for UE 5.7 on EGS, lol.
 
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I'll report on this within the next couple of days. I put up with it for SH2 remake at 30 fps. Based on the footage so far, I felt sh2 was just as bad, but at half the frame rate.

So I'm more than ok if that's the only issue with this one and it pulls it off at 60. Will know more soon.

A shitty situation for the pro, but that's just the current reality. Hopefully the beta testing ends in 2026.
Ok so I walked around the opening area and it is noticeable if you know what you are looking for. If you don't know, it doesn't get in the way. This is definitely a better situation than SH2R. None of that boiling on reflective surfaces. Just some foliage AO pulsing/flickering if you stay still and look at it. In motion, it just blends with the motion blur and film grain. Don't think this is going to get resolved until 2026 and that's if they still bother to patch it. For anyone wanting to play the game but holding off because of this one issue, it really isn't that bad. Game looks sharp and plays very smoothly otherwise. This will not affect my enjoyment of the game.
 
Ok so I walked around the opening area and it is noticeable if you know what you are looking for. If you don't know, it doesn't get in the way. This is definitely a better situation than SH2R. None of that boiling on reflective surfaces. Just some foliage AO pulsing/flickering if you stay still and look at it. In motion, it just blends with the motion blur and film grain. Don't think this is going to get resolved until 2026 and that's if they still bother to patch it. For anyone wanting to play the game but holding off because of this one issue, it really isn't that bad. Game looks sharp and plays very smoothly otherwise. This will not affect my enjoyment of the game.

In Hell is Us not only foliage was flickering, a lot of of other stuff within lumen as well. Game have on/off switch for PSSR so players can compare.

Simple off toggle would solve the problem, how hard is this to patch in? UE5 devs should stay away from PSSR until new version drops.
 
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In Hell is Us not only foliage was flickering, a lot of of other stuff within lumen as well. Game have on/off switch for PSSR so players can compare.

Simple off toggle would solve the problem, how hard is this to patch in? UE5 devs should stay away from PSSR until new version drops.
Yeah so far I've only seen it with foliage in this one. The rest looks stable, but I booted up just to test this out. Will report back if my opinion changes as I play through starting tomorrow

And yeah, a simple toggle would resolve this and give gamers the choice. Given nothing like that happened with SH2R, I don't have much hope with NeoBards. May be they will surprise me. We shall see. In either case, I'm not seeing it to be bad enough that one should hold off from playing.
 
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Yeah so far I've only seen it with foliage in this one. The rest looks stable, but I booted up just to test this out. Will report back if my opinion changes as I play through starting tomorrow

And yeah, a simple toggle would resolve this and give gamers the choice. Given nothing like that happened with SH2R, I don't have much hope with NeoBards. May be they will surprise me. We shall see. In either case, I'm not seeing it to be bad enough that one should hold off from playing.

It's good that it's not that distracting, SH2 was worse probably because it had many more metal and glass surfaces with lumen reflections. Let's hope devs will notice DF critique.
 
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