• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry vs Watch Dogs on Wii U

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
A GPU that can utilize features above that of Gen 7 platforms
Features don't mean squat when it's overall power is hardly better then 9 year old hardware as repeated demonstrated with most multiplatform releases.

and double the usable memory.
And not much use coupled to a weak cpu when trying to run multiplatform engines running on Xbox 360 and PS3.
 

omonimo

Banned
Unity isnt a shining example of technical prowess on any platform but it's most definitely CPU limited. The ps4 (and X1) have low end CPUs compared to pretty much any game capable pc and it definitely affects the game. The framerates are similarly low. You can easily see by I used it as an example, even if it's not perfectly analogous because watch dogs wii u certainly isn't a primariy sku and was probably budgeted accordingly
I don't said game it's not cpu bounded. But I doubt it's the only cause of the fps problem when the same ubi said npc not change fps performance. But could lie. From what we know it's not exactly clear why run that bad on console. Seems just more unoptimized to me.
 
What strengths are you referring to?

Memory management and bandwith (32mb EDRAM)
GPU and GPGPU
Memory size

Last gen was CPU heavy, this gen is GPU heavy, no port from last gen is going to run well on Wii U without optimization, what is so hard to get? It is easier to bash the hardware and not look at the good ports and the exclusives. Even some CPU heavy XB1/PS4 games are having issues, the engine transition to a GPU centric has not even started yet.

Games which runs better on WiiU are mostly for their 'limited'nature of the genre. Platform, racer, area scripted, surely benefit of the ram and the gpu. But free roam in this platform will never beat the ps360 rig. Too many bottleneck.

Which open world port has cared enough on the Wii U?
 

lyrick

Member
Features don't mean squat when it's overall power is hardly better then 9 year old hardware as repeated demonstrated with most multiplatform releases.


And not much use coupled to a weak cpu when trying to run multiplatform engines running on Xbox 360 and PS3.

Cool another Ninjablade, enjoy the thread shitting!

Hope it's everything you want it to be.
 

Hugstable

Banned
I was talking about multiplatform games in general seem tun worse.

LOL the other dude just did the work for you, and this doesn't seem to be entirely true.

Cool another Ninjablade, enjoy the thread shitting!

Hope it's everything you want it to be.

At this point we might as well just go along with it. Every topic dealing with the Wii U outside of the OT will always feature your freindly neighborhood Ninjablade... oh but he doesn't he care about the Wii U, he just likes to go into every topic not an OT to talk shit about it. He even does it in topics that have nothing to do with Wii U!
 

crinale

Member
Does't WiiU's GPGPU take fucking long for context switching that it is virtually unusable for real time data processing? I could be wrong though...
 

omonimo

Banned
Memory management and bandwith (32mb EDRAM)
GPU and GPGPU
Memory size

Last gen was CPU heavy, this gen is GPU heavy, no port from last gen is going to run well on Wii U without optimization, what is so hard to get? It is easier to bash the hardware and not look at the good ports and the exclusives.



Which open world port has cared enough on the Wii U?
Let's see when xenoblade coming out. I predict tons of nip and tuck to avoid the limits
 

Dunlop

Member
The Wii-U seems to be getting quite a few bad ports, many times worse than that of last gen versions, it's also been out for a while too, why can't the devs get a grip on the hardware?

I think it is more time invested vs possible profit

I purchased Disney infinity for my kids on the WiiU and holy shit is it a laggy piece of crap that looks like a last gen game if I was being generous

never again, all games will be for the PS4
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Cool another Ninjablade, enjoy the thread shitting!

Hope it's everything you want it to be.

It's not. I've got a WiiU. I'm deeply disappointed by it's performance and apart from Sonic & Sega All Stars Racing Transformed WII U. I haven't got a single multiplatform title on my WiiU.
 

lyrick

Member
It's not. I've got a WiiU. I'm deeply disappointed by it's performance and apart from Sonic & Sega All Stars Racing Transformed WII U. I haven't got a single multiplatform title on my WiiU.

Does owning a Console prevent one from shitting up threads about it?

There are several things to be discussed in a thread about the technical merits of a really bad port of a game of questionable quality.

Jumping into your personal disappointment with the console probably isn't anywhere near the top ten though.
 

I get that you're arguing with him because he claimed that the WiiU often stacks up poorly against PS3 and 360. But let's just say he's wrong on every count. How is that anything to celebrate?

WiiU is a part of the current gen of consoles. Its games should kick the crap out of PS3/360 graphics, every single time. Being proud that it stacks up favorably against hardware that's almost 10 years old is like being proud that your 1985 Ford Escort can win a race against a horse and buggy.
 

omonimo

Banned
They could do v-sync - it's just triple buffering that might be an issue (especially on 360). Although double buffer v-sync at 20 fps, while choppy, might be better than the tearing mess they have. With the motion blur it would at least be pretty consistent. I mean, people can still play OoT which was 20 fps. :p
Surely you know more things about the matter, but I remember AC start to use vsync after they dropped MSAA for the FXAA. I though because they gained RAM with FXAA. Just my guess.
 
I think it is more time invested vs possible profit

I purchased Disney infinity for my kids on the WiiU and holy shit is it a laggy piece of crap that looks like a last gen game if I was being generous

never again, all games will be for the PS4

Yeah, there are some cool 3rd party games on the Wii U that run at least decent, but please do your homework. For me AC3, Splinter Cell, Black Ops 2 and Rayman Legends have been good experiences, and I may get some Lego games, Deus Ex and maybe Batman AC. For the most part I will stick to Wii U exclusives. I am done with 3rd party and they are done with us, I think it is for the better.
 

NFreak

Member
Fucking ouch. :lol

To be fair, a couple of those links he posted have kinda misleading quotes attached to them like Call of Duty, but for the most part, Wii U is in the middle of the pack if not better than 360/PS3. That's nothing to celebrate though.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Does owning a Console prevent one from shitting up threads about it?

There are several things to be discussed in a thread about the technical merits of a really bad port of a game of questionable quality.

Jumping into your personal disappointment with the console probably isn't anywhere near the top ten though.

Try to understand. Discussing the relative merits and performance envelope of the system that is the target of a Digital Foundry thread is not thread shitting. What you are doing is thread shitting.
 
Celebrate your victories while you're able to, plop.

And why's that? Because Nintendo is preparing to put together a new console that'll stack up favorably to the PS4/Xbone? At least it should, considering it'll be a next gen console (and will likely be horribly outdated by the time its next gen competitors--PS5/XboxWhatever--launch).

Oh no. Anything but that.

Edit: Also, how is me stating the obvious facts a "celebration"? Nothing I said was anti-Nintendo, so maybe swallow the attitude.
 

Dicer

Banned
When proper effort is put into Wii U software it looks amazing, and beyond what was seen last gen. The only thing that seems weak about the system is the arguments against it...
 
How are people still talking about GPGPU? In terms of 3rd parties... IT FAILED! People always brougth this up in defense von the weak CPU, but looking at the facts (poor multiplatform performance in general) it did not play out.

Even on PS4 most devs seemingly can't be bothered to use it (yet).
 
Not at all. I suspect he posted the most positive sentence take here and here than the whole verdict of those face off.

Its almost like you have to read an article to understand it rather than skip to the last paragraph and go "PLATFORM X WON!".

Which is my entire fucking point.

The WiiU usually doesn't 'win' on both performance and resolution, but it usually doesn't 'lose' on both - there is a compromise between resolution and performance, and which side of the fence you fall is a matter of opinion.

If we want to argue that framerate is king, then there was a whole fucking topic yesterday about why Nintendo should be praised for prioritising locked 60fps.
 

Hugstable

Banned
And why's that? Because Nintendo is preparing to put together a new console that'll stack up favorably to the PS4/Xbone? At least it should, considering it'll be a next gen console (and will likely be horribly outdated by the time its next gen competitors--PS5/XboxWhatever--launch)?

Oh no. Anything but that.

It doesn't need to? Wii U is it's own console and for most of the owners, it doesn't need to align graphically with the PS4 or Xbox 1. Plus most Wii U owners have it as a secondary console so go along with PC or anything else.
 

lyrick

Member
Try to understand. Discussing the relative merits and performance envelope of the system that is the target of a Digital Foundry thread is not thread shitting. What you are doing is thread shitting.

Discussing the technical merits of the game which is the subject of the DF article is the point of DF threads.

Discussing your personal Console grievances and making snide comments questioning the lack of performance advantages of a particular console, probably has less relevance to what the discussion could have been than you are probably imagining.
 
Fucking ouch. :lol

i think you should read those articled clearly cherry picked lines, like a version winning cause it has gamepad support, what does that have to do with graphics and performace? the only games that wiiu wins in graphics/performace are trine 2, bayonetta, and need for speed wiiu. like the mass effect article that he posted here is the DF verdict.

Mass Effect 3 on Wii U: the Digital Foundry verdict

Aside from some cute but non-essential gamepad features, it's safe to say that Mass Effect 3 on Wii U is a solid enough conversion but offers nothing of substance to elevate it over the existing Xbox 360 and PC versions of the game - it's clearly an improvement over the lacklustre PlayStation 3 release with a higher performance level, but across the overall run of play it's somewhat disappointing to see a vintage 2005 console with slower GPU and less RAM match and indeed exceed the quality of the experience found on the brand new Nintendo hardware.


AC 3 on Wii U: the Digital Foundry verdict
As an optional extra, the ability to remote play a blockbuster console release purely on a handheld does give the Wii U version a slight edge over the competition. It's only unfortunate that the frame-rate doesn't quite hold as steady compared to the 360 rendition, being more in the ballpark of the PS3 when chasing down the city streets, and marginally lower during some cut-scenes. This makes it the weakest of the trio in the crucial performance stakes, though they all have issues in achieving a sustained 30FPS where it's needed.

COD GHOSTS on Wii U: the Digital Foundry verdict
n the here and now, the current-gen Call of Duty experience is best delivered on the 360, followed quite closely by the PS3 version, where stable multiplayer performance is backed up by a campaign that still delivers a good slice of 60fps action, even if frame-rates aren't quite as smooth as on Microsoft's platform. However, the soft-focused look doesn't represent the game in its best light in comparison to the sharper and cleaner 360 release, while the texture bugs are disappointing to see. The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent frame-rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
 
It doesn't need to? Wii U is it's own console and for most of the owners, it doesn't need to align graphically with the PS4 or Xbox 1. Plus most Wii U owners have it as a secondary console so go along with PC or anything else.

Follow the thread of the conversation I was responding to. It was all about how Nintendo's consoles stack up graphically.

I get that WiiU owners are typically diehards who don't care about graphics all that much. But I also know that quite a few of those same people would be pretty damn satisfied if the latest Nintendo console stacked up favorably in the graphics department with what Sony and Microsoft are doing. If for no other reason than to get some decent third-party support/ports. And I can't say I blame them.
 
i think you should read those articled clearly cherry picked lines, like a version winning cause it has gamepad support, what does that have to do with graphics and performace? the only games that wiiu wins in graphics/performace are trine 2, bayonetta, and need for speed wiiu. like the mass effect article that he posted here is the DF verdict.

Yes, but are you going to argue that framerate is always more important than resolution?
Because theres some recent DFs regarding the Xbone and your beloved PS4 that might upset you if you do.

EDIT:
Follow the thread of the conversation I was responding to. It was all about how Nintendo's consoles stack up graphically.

No, it was an attempt to stop "people" from repeatedly spreading disinformation
 

lyrick

Member
at least it's on the system. more games is better. Wii U owners should support it to get more third party TBQH

Oh how I've missed you from NGG...

What is your impression of why an area of Watch Dogs features PS4 assets while most are PS3 assets?

Does anyone know what this spot looks like on the 360?
http://images.eurogamer.net/2013/ar...8/WiiU_005.bmp.jpg/EG11/quality/90/format/jpg

Is it a bug in the PS3 version? Was it a Wii U design that got nixed in other areas of the game?
 

omonimo

Banned
Its almost like you have to read an article to understand it rather than skip to the last paragraph and go "PLATFORM X WON!".

Which is my entire fucking point.

The WiiU usually doesn't 'win' on both performance and resolution, but it usually doesn't 'lose' on both - there is a compromise between resolution and performance, and which side of the fence you fall is a matter of opinion.

If we want to argue that framerate is king, then there was a whole fucking topic yesterday about why Nintendo should be praised for prioritising locked 60fps.
COD on WiiU run terribly, for example. The other games are basically platform, racer and like I said probably are the only cases where Wiiu can beat ps360. But in the free roam, WiiU couldn't do so much better of WD performance, that's what I mean. Ps360 has a more balanced hardware to handle more 'sophisticated ' genre compared the WiiU
 
Follow the thread of the conversation I was responding to. It was all about how Nintendo's consoles stack up graphically.

I get that WiiU owners are typically diehards who don't care about graphics all that much. But I also know that quite a few of those same people would be pretty damn satisfied if the latest Nintendo console stacked up favorably in the graphics department with what Sony and Microsoft are doing. If for no other reason than to get some decent third-party support/ports. And I can't say I blame them.

Looking at the other WD Wii U thread... You might be on to something. That PS3 screenshot with the bugged door texture was lauded as a huge victory by quite a few posters there. :lol
 

KageMaru

Member
Seems like a decent port all things considered.

Don't think it's fair to call this a lazy port when no one here worked on code for the game.
 
Ill take Vsync over screen tearing anyday. I also disagree that the graphics are identical to the PS3 version. Looks like DF mailed this one in on Wii U again.
 

Seik

Banned
i think you should read those articled clearly cherry picked lines, like a version winning cause it has gamepad support, what does that have to do with graphics and performace? the only games that wiiu wins in graphics/performace are trine 2, bayonetta, and need for speed wiiu. like the mass effect article that he posted here is the DF verdict.




AC 3 on Wii U: the Digital Foundry verdict


COD GHOSTS on Wii U: the Digital Foundry verdict

Oh well, I wasn't going to read all those articles of course, mainly because I don't have the patience for it and secondly because DF is blocked at my job, hah!

But yeah, you're right on this one. :p
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Discussing the technical merits of the game which is the subject of the DF article is the point of DF threads.

Discussion the hardware that the game runs is also germaine to the discussion. If you don't want to discuss it then don't.
 

KageMaru

Member
Ill take Vsync over screen tearing anyday. I also disagree that the graphics are identical to the PS3 version. Looks like DF mailed this one in on Wii U again.

You didn't read the article did you?

The Wii U does bring with it a few minor differences from the PS3 version, though. Certain details see an upgrade, though these are typically minor. Definition to the door on Nicole's house, for example, is ramped up and embellished with reflective door knobs. The party balloons to its sides also utilise reflective mapping cut from the PS3 edition, pulling it closer to the PS4's look. From hours of testing this is the only spot where any difference is evident, but the improvement is clear.
 

phanphare

Banned
at least it's on the system. more games is better. Wii U owners should support it to get more third party TBQH

yeah......no. I'd rather AAA 3rd parties take their ball and go home (which they have already done for the most part) than support this shite. a bad game is a bad game and should not be supported, imo, regardless of the particular console's outlook.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Is this the last DF article we will see on WiiU?
 
Yes, but are you going to argue that framerate is always more important than resolution?
Because theres some recent DFs regarding the Xbone and your beloved PS4 that might upset you if you do.


EDIT:


No, it was an attempt to stop "people" from repeatedly spreading disinformation

yea i read those article, i can deal with the rare dips, the framerate advantage is so marginal, that i would take 33% more pixels and suffer the rare dips, nothing on wiiu is comparable to that. you notiice that DF only gave the nod to unity in that regard, the rest the ps4 won, and dragon age was up left up to the reader's choice.
 
Top Bottom