SlipperyMoose
Member
This is the year I pickup an OLED T.V. and Scorpio. Boy am I excited to game this year!
This is the year I pickup an OLED T.V. and Scorpio. Boy am I excited to game this year!
Probably too early but anyone know if Scorpio would get the most out of an external ssd?
Scorpio may have an easily switchable drive, but I'm guessing they'll just continue to support external.
You would get whatever USB 3.0 can throughput. My external drives on OG X1 are much faster than the internal drive.
Scorpio may have an easily switchable drive, but I'm guessing they'll just continue to support external.
You would get whatever USB 3.0 can throughput. My external drives on OG X1 are much faster than the internal drive.
So after reading a bit more about Scorpio I have a question - a DF article mentions that Scorpio will improve the performance of every Xbox One game. Does that mean that every single Xbox One game is getting a day one patch for Scorpio? If not, what is Scorpio doing differently than the PS4 Pro that would allow you to pop in a game and get a performance boost without needing a specific patch for the game?
Any idea if it will release in Europe at around the same time as the US?
So after reading a bit more about Scorpio I have a question - a DF article mentions that Scorpio will improve the performance of every Xbox One game. Does that mean that every single Xbox One game is getting a day one patch for Scorpio? If not, what is Scorpio doing differently than the PS4 Pro that would allow you to pop in a game and get a performance boost without needing a specific patch for the game?
So after reading a bit more about Scorpio I have a question - a DF article mentions that Scorpio will improve the performance of every Xbox One game. Does that mean that every single Xbox One game is getting a day one patch for Scorpio? If not, what is Scorpio doing differently than the PS4 Pro that would allow you to pop in a game and get a performance boost without needing a specific patch for the game?
So after reading a bit more about Scorpio I have a question - a DF article mentions that Scorpio will improve the performance of every Xbox One game. Does that mean that every single Xbox One game is getting a day one patch for Scorpio? If not, what is Scorpio doing differently than the PS4 Pro that would allow you to pop in a game and get a performance boost without needing a specific patch for the game?
So after reading a bit more about Scorpio I have a question - a DF article mentions that Scorpio will improve the performance of every Xbox One game. Does that mean that every single Xbox One game is getting a day one patch for Scorpio? If not, what is Scorpio doing differently than the PS4 Pro that would allow you to pop in a game and get a performance boost without needing a specific patch for the game?
So after reading a bit more about Scorpio I have a question - a DF article mentions that Scorpio will improve the performance of every Xbox One game. Does that mean that every single Xbox One game is getting a day one patch for Scorpio? If not, what is Scorpio doing differently than the PS4 Pro that would allow you to pop in a game and get a performance boost without needing a specific patch for the game?
The portents ring true: We'll have an in-depth breakdown of Project Scorpio (from a #gamedev perspective) this Wednesday!
Microsoft designed the entire Xbox one ecosystem as a VM - Virtual Machine. The Xbox one, the dashboard, the games etc all run in a virtual environment. This allows Microsoft to abstract all hardware from software - the games are talking to the virtualized hardware, not the physical hardware. The physical hardware is addressed by the VM.
This means many things that are pretty cool.
1. They can update the hardware ( potentially even change hardware vendors!) Without breaking compatibility (they just have to make sure all previously supported system calls are properly wrapped).
2. They can impose "global" changes to the VM. I tell the VM to always supersample, regardless of what the game is programmed to do.
This allows Microsoft to do things like this. It's a super hard, but super advantagous way to design a ecosystem.
Sony codes to the metal, like previous consoles. They could still potentially force a system update that globally enforced a supersample policy at the system level I suppose, but it's much harder for them to ensure it works with all games.
This is good news. It be nice to see what its like developing for the system from a 3rd party. Unless its someone from their First party stable.
Scorpio is doing very, very little different than PS4 Pro. To really take advantage of it, games will need to be patched. For unpatched games, the main benefits are the same ones as on Sony's device:So after reading a bit more about Scorpio I have a question - a DF article mentions that Scorpio will improve the performance of every Xbox One game. Does that mean that every single Xbox One game is getting a day one patch for Scorpio? If not, what is Scorpio doing differently than the PS4 Pro that would allow you to pop in a game and get a performance boost without needing a specific patch for the game?
That only makes sense. This early in the marketing effort, Microsoft will want to have control over the messaging.If I'm not mistaking Albert said it would be from their (1st party) developers.
Scorpio is doing very, very little different than PS4 Pro. To really take advantage of it, games will need to be patched. For unpatched games, the main benefits are the same ones as on Sony's device:
1. Loading is faster.
2. Games that don't hit their framerate target will run better.
3. Games with dynamic resolution will hit their resolution target better.
These features are applied slightly differently, though. PS4 Pro doesn't open up all its extra power to unpatched games (for compatibility reasons), but Scorpio does. This should mean that points 2 and 3 above will see bigger improvements for Microsoft. This is good, because they almost always have higher to climb when it comes to resolution. Not everything will see all these improvements. Games that were always intended to be 900p30, and hit that mark, will not be raised further without a patch.
On the other hand, it's possible that more games will experience problems on Scorpio (Pro has less than a half-dozen with any reports of problems, and may not have any with game-breaking issues; we don't know if Scorpio will be similar despite the changed approach.) For games that do run badly on Scorpio, Microsoft will force them back to their regular state without option, so they'll run fine but will not be improved. This is unlike Pro, where a user can choose between playing an improved (but janky) game, or run like normal.
There are two other Scorpio features which are more minor, but which are novel don't appear on Pro.
1. Forced 16x AF for everything. This will make textures look better, and Microsoft says it won't impact performance. But despite much belief to the contrary, high AF is not cheap to run. Scorpio has plenty of power and bandwidth, but forcing all developers to use this might mean they have to minorly dial back other effects.
2. Forced v-sync. Microsoft have also said there will be no tearing in Scorpio games. (Many Pro games eliminate tearing from the standard version, but it's not mandatory.) The only way I think they can ensure this is through forced double- or triple-buffering. The former would make any frame drops that happen extremely bad, so I doubt they're using that. But I thought triple buffering adds input latency to controls, so I'm not sure what effect that will have with developement.
That only makes sense. This early in the marketing effort, Microsoft will want to have control over the messaging.
You are really downplaying the Scorpio man. Evangelizing every benefit as minor and no big deal. 16x AF and automatic downsampling for 1080p is a big deal. The extra power is a really big deal. It's pretty damn cool. Just get a Scorpio and feel part of the team so you won't have to soldier so much. I have a Pro.
You are really downplaying the Scorpio man. Evangelizing every benefit as minor and no big deal. 16x AF and automatic downsampling for 1080p is a big deal. The extra power is a really big deal. It's pretty damn cool. Just get a Scorpio and feel part of the team so you won't have to soldier so much. I have a Pro.
Scorpio is doing very, very little different than PS4 Pro. To really take advantage of it, games will need to be patched. For unpatched games, the main benefits are the same ones as on Sony's device:
1. Loading is faster.
2. Games that don't hit their framerate target will run better.
3. Games with dynamic resolution will hit their resolution target better.
These features are applied slightly differently, though. PS4 Pro doesn't open up all its extra power to unpatched games (for compatibility reasons), but Scorpio does. This should mean that points 2 and 3 above will see bigger improvements for Microsoft. This is good, because they almost always have higher to climb when it comes to resolution. Not everything will see all these improvements. Games that were always intended to be 900p30, and hit that mark, will not be raised further without a patch.
On the other hand, it's possible that more games will experience problems on Scorpio (Pro has less than a half-dozen with any reports of problems, and may not have any with game-breaking issues; we don't know if Scorpio will be similar despite the changed approach.) For games that do run badly on Scorpio, Microsoft will force them back to their regular state without option, so they'll run fine but will not be improved. This is unlike Pro, where a user can choose between playing an improved (but janky) game, or run like normal.
There are two other Scorpio features which are more minor, but which are novel and don't appear on Pro.
1. Forced 16x AF for everything. This will make textures look better, and Microsoft says it won't impact performance. But despite much belief to the contrary, high AF is not cheap to run. Scorpio has plenty of power and bandwidth, but forcing all developers to use this might mean they have to minorly dial back other effects.
2. Forced v-sync. Microsoft have also said there will be no tearing in Scorpio games. (Many Pro games eliminate tearing from the standard version, but it's not mandatory.) The only way I think they can ensure this is through forced double- or triple-buffering. The former would make any frame drops that happen extremely bad, so I doubt they're using that. But I thought triple buffering adds input latency to controls, so I'm not sure what effect that will have with developement.
That only makes sense. This early in the marketing effort, Microsoft will want to have control over the messaging.
You are really downplaying the Scorpio man. Evangelizing every benefit as minor and no big deal. 16x AF and automatic downsampling for 1080p is a big deal. The extra power is a really big deal. It's pretty damn cool. Just get a Scorpio and feel part of the team so you won't have to soldier so much. I have a Pro.
I was just going to post this. He's working overtime in every Scorpio thread.
If you think I've said something false, please let me know and I'm open to discussion. If you just don't like the points I bring up, regardless of if they're true, I don't know there's anything I can do for you.Don't worry bro. You won't lose much stocks.
Also I suggest to get overtime on your effort.
Liabe has been cool from what I've seen, maybe the anandtech thread has put a damper on his view of the Scorpio. heehee.You are really downplaying the Scorpio man. Evangelizing every benefit as minor and no big deal. 16x AF and automatic downsampling for 1080p is a big deal. The extra power is a really big deal. It's pretty damn cool. Just get a Scorpio and feel part of the team so you won't have to soldier so much. I have a Pro.
Awesome. Looking forward to it
With regard to Turn 10;s Forza Tech, what do "4K assets", actually mean -- Is that just 4K textures, or also higher quality models and another things?
You are really downplaying the Scorpio man. Evangelizing every benefit as minor and no big deal. 16x AF and automatic downsampling for 1080p is a big deal. The extra power is a really big deal. It's pretty damn cool. Just get a Scorpio and feel part of the team so you won't have to soldier so much. I have a Pro.
I wonder if Gran Turismo Sport on Pro will look better than Forza 7 on Scorpio.
Im interested to see the comparisons.
Dynamic weather and TOD is a auto win for Forza when you're taking about graphical tech
Nothing is confirmed (as far as I know), but FH3 has dynamic weather and TOD, albeit at 30 fps instead of 60 fps in the Motorsports games.Is the game confirmed to even have any of that? I though Xbox one cant handle that at all.
https://twitter.com/gamasutra/status/851557447416168448
The portents ring true: We'll have an in-depth breakdown of Project Scorpio (from a #gamedev perspective) this Wednesday!
you know whyI haven't paid much attention to gaming since i got banned a few weeks ago. I spent part of the day getting up to speed based on this thread, and what i have to say is..
This thread is a dumpster fire.
Seriously, how did it get from reveal to casual sniping back and forth, along with hyperbole and downplaying and damage control?
I wonder if Gran Turismo Sport on Pro will look better than Forza 7 on Scorpio.
Im interested to see the comparisons.
Dynamic weather and TOD is a auto win for Forza when you're taking about graphical tech
Scorpio is doing very, very little different than PS4 Pro. To really take advantage of it, games will need to be patched. For unpatched games, the main benefits are the same ones as on Sony's device:
1. Loading is faster.
2. Games that don't hit their framerate target will run better.
3. Games with dynamic resolution will hit their resolution target better.
These features are applied slightly differently, though. PS4 Pro doesn't open up all its extra power to unpatched games (for compatibility reasons), but Scorpio does. This should mean that points 2 and 3 above will see bigger improvements for Microsoft. This is good, because they almost always have higher to climb when it comes to resolution. Not everything will see all these improvements. Games that were always intended to be 900p30, and hit that mark, will not be raised further without a patch.
On the other hand, it's possible that more games will experience problems on Scorpio (Pro has less than a half-dozen with any reports of problems, and may not have any with game-breaking issues; we don't know if Scorpio will be similar despite the changed approach.) For games that do run badly on Scorpio, Microsoft will force them back to their regular state without option, so they'll run fine but will not be improved. This is unlike Pro, where a user can choose between playing an improved (but janky) game, or run like normal.
There are two other Scorpio features which are more minor, but which are novel and don't appear on Pro.
1. Forced 16x AF for everything. This will make textures look better, and Microsoft says it won't impact performance. But despite much belief to the contrary, high AF is not cheap to run. Scorpio has plenty of power and bandwidth, but forcing all developers to use this might mean they have to minorly dial back other effects.
2. Forced v-sync. Microsoft have also said there will be no tearing in Scorpio games. (Many Pro games eliminate tearing from the standard version, but it's not mandatory.) The only way I think they can ensure this is through forced double- or triple-buffering. The former would make any frame drops that happen extremely bad, so I doubt they're using that. But I thought triple buffering adds input latency to controls, so I'm not sure what effect that will have with developement.
That only makes sense. This early in the marketing effort, Microsoft will want to have control over the messaging.