Insane Metal
Member
Holy fuck. I mean... PS studios are absolutely mind blowing for graphics. Have always been.No surprises, it's a monster.
Holy fuck. I mean... PS studios are absolutely mind blowing for graphics. Have always been.No surprises, it's a monster.
Truethose are still Sony 1st party games, not 3rd. just developed externally
I'd recommend playing The Callisto Protocol.Not when tlou1 and 2 exist. Nope.
I finished it.I'd recommend playing The Callisto Protocol.
Cool, so, maxed out on a high-end gaming PC, you understand why it's the best lighting and shading around. Good chat.I finished it.
Good faces and great graphics.Cool, so, maxed out on a high-end gaming PC, you understand why it's the best lighting and shading around. Good chat.
Good faces and great graphics.
Tlou and horizon still better each in some way.
The only thing that Callisto got the best is faces maybe.
What did you play tlou1 remake at. Fidelity or Performance?Good faces and great graphics.
Tlou and horizon still better each in some way.
The only thing that Callisto got the best is faces maybe.
TLOU1's lighting is pre-canned and lacks the punch of Callisto's real-time ray traced volumetrics. Outside of its cut-scenes, it's still a great looking game, but overall fidelity takes a clear hit despite its extremely linear nature. I think Demon's Souls is a better-looking game overall, honestly.... Tlou and horizon still better each in some way.
The only thing that Callisto got the best is faces maybe.
and Horizon:FWI'd recommend playing The Callisto Protocol.
Put GT7 next to GT Sports, put TLOU Part 1 next to Part 2, and tell me if you or anyone else can tell the difference. maybe do an experiment on twitter, or in your home, or hell even on gaf. In fact, 90% of the games on their list cant compare to RDR2, a game designed on a 1.3 tflops console in 2018.I agree the year was subpar but graphics were quite fine. It was still somewhat crossgen but great looking anyway.
Mid gen refreshes will fix that in 1-2 years. If not, buy a PC.In fact crossgen might be the last chance we get good looking games at 60fps
I've been one to say that we're still getting a big leap this gen once crossgen ends but I also realize that the economy and the pandemic changed things for these early yearsPut GT7 next to GT Sports, put TLOU Part 1 next to Part 2, and tell me if you or anyone else can tell the difference. maybe do an experiment on twitter, or in your home, or hell even on gaf. In fact, 90% of the games on their list cant compare to RDR2, a game designed on a 1.3 tflops console in 2018.
Mid gen refreshes will fix that in 1-2 years. If not, buy a PC.
As for my attitude, i think the attitude of complacent developers is far more concerning. We are now officially in the third year of this gen, have gone through the third holiday season of this gen, and HFW, a cross gen game is the best looking game out there. that to me should be our main concern instead of whatever attitude you think i have.
The Callisto Protocol has my favorite HDR implementation.I don't think any other game nails HDR like GT7. Bloody incredible.
Also, darktide looks so good. It's blown my mind now it's in front of me. But I do have a 4090.
Looking forward to firing up horizon just as a graphics showcase.
Where the fuck is GOW:R? If you put GT7 and NFS in there surely you put GOW:R also in.
Images contains heavy spoilers for GOW:R
It uses the tv's 120hz mode to give a 4K@40hz instead of 30hz. So it feels closer to 60hz.I think I might consider replaying horizon. It’s not too great but I will just switch it on easy maybe to avoid Boring grind.
I’ve played it day1 and finished day 5 maybe. The graphics were still aliased. The game was nicely patched and 40fps mode got added.
Does 40fps mode lowers resolution or something?
That's not true at all. Take the ps4 gen- nothing from ps3 looked as impressive as either: ryse, kz shadowfall, mgs ground zeros, second son, or bf4
You are right, I know. Tlou2 might even look better than part 1 in some places lol.Put GT7 next to GT Sports, put TLOU Part 1 next to Part 2, and tell me if you or anyone else can tell the difference. maybe do an experiment on twitter, or in your home, or hell even on gaf. In fact, 90% of the games on their list cant compare to RDR2, a game designed on a 1.3 tflops console in 2018.
Mid gen refreshes will fix that in 1-2 years. If not, buy a PC.
As for my attitude, i think the attitude of complacent developers is far more concerning. We are now officially in the third year of this gen, have gone through the third holiday season of this gen, and HFW, a cross gen game is the best looking game out there. that to me should be our main concern instead of whatever attitude you think i have.
I played in fidelity mode. I do think tlou2 looked better in places despite low res.What did you play tlou1 remake at. Fidelity or Performance?
I don’t mind it being baked in. What good does dynamic light does me if there is no dynamic time of day or breakable lights.TLOU1's lighting is pre-canned and lacks the punch of Callisto's real-time ray traced volumetrics. Outside of its cut-scenes, it's still a great looking game, but overall fidelity takes a clear hit despite its extremely linear nature. I think Demon's Souls is a better-looking game overall, honestly.
Horizon has lots of amazing little details that really add up to an impressive overall package, but the individual elements in isolation aren't really the best. Cyberpunk 2077 and RDR2 are still more impressive open world games from a visual perspective, in my opinion.
I think gow ragnarock deserve better, but I really don't like what sns doing with ps5 version of the game by making it only have higher resolution and framerate than ps4 version ,otherwise it looks identical in almost all other aspects, they choose the easy way, in the other side Guerrilla Games choose the hard way and make hfw a true next gen title and anyone can see the huge difference between ps5 and ps4 versions even they are limitations due to ps4 version ,they really doing much better job than sms in graphics side.Where the fuck is GOW:R? If you put GT7 and NFS in there surely you put GOW:R also in.
Images contains heavy spoilers for GOW:R
I feel like even GoW 2018 was visually a fairly mediocre entry for Sony standards. It's definitely not the paradigm-shifting series it once was.I think gow ragnarock deserve better, but I really don't like what sns doing with ps5 version of the game by making it only have higher resolution and framerate than ps4 version ,otherwise it looks identical in almost all other aspects, they choose the easy way, in the other side Guerrilla Games choose the hard way and make hfw a true next gen title and anyone can see the huge difference between ps5 and ps4 versions even they are limitations due to ps4 version ,they really doing much better job than sms in graphics side.
Scorn should have been in the top 10 instead of NFS Unbound, IMO.
Totally agree. Been playing since Christmas and it’s objectively a good looking game but the PS5 version looks exactly like what GOW2018 looked like on my PS4 Pro. It’s not a generation ahead, but then again no game is. Sony has been serving us cross gen games the whole of this PS5 generation that aren’t really impressive compared to PS4 versions.Not surprised Ragnarok didn’t make the cut. Seriously looks like a PS4 game, no idea how so many people consider the game amazing looking, I really don’t.
that is not the issue.Totally agree. Been playing since Christmas and it’s objectively a good looking game but the PS5 version looks exactly like what GOW2018 looked like on my PS4 Pro. It’s not a generation ahead, but then again no game is. Sony has been serving us cross gen games the whole of this PS5 generation that aren’t really impressive compared to PS4 versions.
John played NFS in 4k/120. That probably helped.They are considering performance it seems.
Scorn should have been in the top 10 instead of NFS Unbound, IMO.
They are Raytracing shills.NFS, Darktide and Portal really shouldn't be there. They should be replaced (in no particular order) by The Quarry, Scorn, and Ragnarok.
But there are upgrades over the PS4 version, lighting, textures, shadows, reflections, draw distance, tessellation and particle effects are all upgraded over the PS4 version. And the PS4 version looks also better than 2018 so it looked better than the previous game with all the extra upgrades that i mentioned on PS5. They don't give SM enough credit for how good the PS4 version looks and how much better it looks compared to 2018. They put GT7 and TLOU part 1 in there which has the same type of upgrades as GOW:R compared to there last gen releases.I think gow ragnarock deserve better, but I really don't like what sns doing with ps5 version of the game by making it only have higher resolution and framerate than ps4 version ,otherwise it looks identical in almost all other aspects, they choose the easy way, in the other side Guerrilla Games choose the hard way and make hfw a true next gen title and anyone can see the huge difference between ps5 and ps4 versions even they are limitations due to ps4 version ,they really doing much better job than sms in graphics side.
There is something weird (lackluster) with this engine's lightingBut there are upgrades over the PS4 version, lighting, textures, shadows, reflections, draw distance, tessellation and particle effects are all upgraded over the PS4 version. And the PS4 version looks also better than 2018 so it looked better than the previous game with all the extra upgrades that i mentioned on PS5. They don't give SM enough credit for how good the PS4 version looks and how much better it looks compared to 2018. They put GT7 and TLOU part 1 in there which has the same type of upgrades as GOW:R compared to there last gen releases.
Some of you need to be reminded how GOW 2018 looked, because you guys need to take off the nostalgia glasses
All on PS5!
compared to
Now tell me how is this not a massive upgrade over the previous game.
Honestly getting kinda tired of how much they gush over ray tracing. Why not talk about what massive input lag ray tracing generally introduces? Also doesn't data show the overwhelming majority of players prefer frame rate over RT?They are Raytracing shills.
Where the fuck is GOW:R? If you put GT7 and NFS in there surely you put GOW:R also in.
Images contains heavy spoilers for GOW:R
This. The game looks very cartoony during day time, and extremely dated during the open world sections of Alfheim, Svarthelheim, and Vanaheim. Vanaheim especially has that really bad Unreal Engine 3 look during day time.There is something weird (lackluster) with this engine's lighting
Yeah, its stupid to put TLOU Part 1 and GT7 in there and then dock GOW for doing the same thing. There are definitely upgrades over GOW 2018. No doubt about that.But there are upgrades over the PS4 version, lighting, textures, shadows, reflections, draw distance, tessellation and particle effects are all upgraded over the PS4 version. And the PS4 version looks also better than 2018 so it looked better than the previous game with all the extra upgrades that i mentioned on PS5. They don't give SM enough credit for how good the PS4 version looks and how much better it looks compared to 2018. They put GT7 and TLOU part 1 in there which has the same type of upgrades as GOW:R compared to there last gen releases.
Some of you need to be reminded how GOW 2018 looked, because you guys need to take off the nostalgia glasses
All on PS5!
compared to
Now tell me how is this not a massive upgrade over the previous game.
The funny thing with ray tracing is that generally speaking it isnt even that big of a difference. At best, you are getting accurate lighting, reflections and shadows, not always better.Honestly getting kinda tired of how much they gush over ray tracing. Why not talk about what massive input lag ray tracing generally introduces? Also doesn't data show the overwhelming majority of players prefer frame rate over RT?
Im glad it wasnt nominated but his reasoning is hilarious. By that logic, TLOU Part 1 and GT7 shouldnt be nominated either.
This. The game looks very cartoony during day time, and extremely dated during the open world sections of Alfheim, Svarthelheim, and Vanaheim. Vanaheim especially has that really bad Unreal Engine 3 look during day time.
Oddly enough, midgard open world looks the best. Covered in snow with some really great lighting to give it some pop even though its set under gloomy skies. vanaheim at night looks gorgeous in some of the linear levels, bland in others and Ironwood's linear levels are by far the best looking in the game, but almost all the story dungeons just have this really bad lighting that holds back the visuals. The dungeon where you find Tyr, the Alfheim dungeon, and pretty much all other indoor levels have really mediocre lighting.
I was playing Gotham Knights last night. A pretty mediocre looking open world, but it took me to a cave in a story mission that was lit up beautiful with great volumetric bounce lighting that felt far more dynamic than the baked lighting we saw in GOW's indoor areas. I actually recorded it looked so good. Just thick atmosphere that is completely lacking from GOW.
Im not claiming that GOW:R is the best looking thing ever or that it looks better than HFW. I agree that Horizon is the best looking game on that list and better looking than GOW:R. What i don't agree is the other games that they put in the list while not including GOW:R for having the same upgrades if not more than them .Yeah, its stupid to put TLOU Part 1 and GT7 in there and then dock GOW for doing the same thing. There are definitely upgrades over GOW 2018. No doubt about that.
But as good as that night time shot looks, we both know that the game doesnt look that good 90% of the time. Some areas look stunning, most of the time, the game looks very mediocre. There is great bounce lighting in that shot but vanaheim at night doesnt look like that most of the time. it has a very baked looking night time lighting. During day time it looks ok at best. Just comparing your shot to this shot i took of horizon, you can see just how dated the lighting looks.
Now, lets look at the lighting in midgard. Amazing. If the game looked this good most of the time, it wouldve been on the list.
I usually agree with you 99% of the time. Definitely agree about Vanneheim and Jotunheim however Svartleheim? That is the best looking area along with Midgard ...svartleheim open world sections looks amazing.Yeah, its stupid to put TLOU Part 1 and GT7 in there and then dock GOW for doing the same thing. There are definitely upgrades over GOW 2018. No doubt about that.
But as good as that night time shot looks, we both know that the game doesnt look that good 90% of the time. Some areas look stunning, most of the time, the game looks very mediocre. There is great bounce lighting in that shot but vanaheim at night doesnt look like that most of the time. it has a very baked looking night time lighting. During day time it looks ok at best. Just comparing your shot to this shot i took of horizon, you can see just how dated the lighting looks.
Now, lets look at the lighting in midgard. Amazing. If the game looked this good most of the time, it wouldve been on the list.
Some caves and underground locations look amazingIm glad it wasnt nominated but his reasoning is hilarious. By that logic, TLOU Part 1 and GT7 shouldnt be nominated either.
This. The game looks very cartoony during day time, and extremely dated during the open world sections of Alfheim, Svarthelheim, and Vanaheim. Vanaheim especially has that really bad Unreal Engine 3 look during day time.
Oddly enough, midgard open world looks the best. Covered in snow with some really great lighting to give it some pop even though its set under gloomy skies. vanaheim at night looks gorgeous in some of the linear levels, bland in others and Ironwood's linear levels are by far the best looking in the game, but almost all the story dungeons just have this really bad lighting that holds back the visuals. The dungeon where you find Tyr, the Alfheim dungeon, and pretty much all other indoor levels have really mediocre lighting.
I was playing Gotham Knights last night. A pretty mediocre looking open world, but it took me to a cave in a story mission that was lit up beautiful with great volumetric bounce lighting that felt far more dynamic than the baked lighting we saw in GOW's indoor areas. I actually recorded it looked so good. Just thick atmosphere that is completely lacking from GOW.